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* avplay : Simple Media Player based on the Libav libraries
* This file is part of Libav.
Diego Biurrun
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*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include <math.h>
#include <limits.h>
#include "libavutil/avstring.h"
#include "libavutil/colorspace.h"
#include "libavutil/mathematics.h"
#include "libavutil/pixdesc.h"
#include "libavutil/parseutils.h"
#include "libavutil/samplefmt.h"
#include "libavformat/avformat.h"
#include "libavdevice/avdevice.h"
#include "libswscale/swscale.h"
#include "libavresample/avresample.h"
#if CONFIG_AVFILTER
# include "libavfilter/avfilter.h"
# include "libavfilter/avfiltergraph.h"
# include "libavfilter/buffersink.h"
# include "libavfilter/buffersrc.h"
#include "cmdutils.h"
#include <SDL.h>
#include <SDL_thread.h>
#ifdef __MINGW32__
#undef main /* We don't want SDL to override our main() */
#endif
const int program_birth_year = 2003;
#define MAX_QUEUE_SIZE (15 * 1024 * 1024)
#define MIN_AUDIOQ_SIZE (20 * 16 * 1024)
#define MIN_FRAMES 5
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/* SDL audio buffer size, in samples. Should be small to have precise
A/V sync as SDL does not have hardware buffer fullness info. */
#define SDL_AUDIO_BUFFER_SIZE 1024
/* no AV sync correction is done if below the AV sync threshold */
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/* no AV correction is done if too big error */
#define AV_NOSYNC_THRESHOLD 10.0
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/* maximum audio speed change to get correct sync */
#define SAMPLE_CORRECTION_PERCENT_MAX 10
/* we use about AUDIO_DIFF_AVG_NB A-V differences to make the average */
#define AUDIO_DIFF_AVG_NB 20
/* NOTE: the size must be big enough to compensate the hardware audio buffersize size */
static int sws_flags = SWS_BICUBIC;
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
int abort_request;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
#define VIDEO_PICTURE_QUEUE_SIZE 2
#define SUBPICTURE_QUEUE_SIZE 4
double pts; ///< presentation time stamp for this picture
double target_clock; ///< av_gettime() time at which this should be displayed ideally
int64_t pos; ///< byte position in file
SDL_Overlay *bmp;
int width, height; /* source height & width */
int allocated;
int reallocate;
enum PixelFormat pix_fmt;
#if CONFIG_AVFILTER
AVFilterBufferRef *picref;
typedef struct SubPicture {
double pts; /* presentation time stamp for this picture */
AVSubtitle sub;
} SubPicture;
enum {
AV_SYNC_AUDIO_MASTER, /* default choice */
AV_SYNC_VIDEO_MASTER,
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AV_SYNC_EXTERNAL_CLOCK, /* synchronize to an external clock */
};
typedef struct VideoState {
SDL_Thread *parse_tid;
SDL_Thread *video_tid;
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AVInputFormat *iformat;
int no_background;
int abort_request;
int paused;
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int last_paused;
int read_pause_return;
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double external_clock; /* external clock base */
int64_t external_clock_time;
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double audio_clock;
double audio_diff_cum; /* used for AV difference average computation */
double audio_diff_avg_coef;
double audio_diff_threshold;
int audio_diff_avg_count;
AVStream *audio_st;
PacketQueue audioq;
int audio_hw_buf_size;
uint8_t silence_buf[SDL_AUDIO_BUFFER_SIZE];
unsigned int audio_buf_size; /* in bytes */
enum AVSampleFormat sdl_sample_fmt;
uint64_t sdl_channel_layout;
int sdl_channels;
enum AVSampleFormat resample_sample_fmt;
uint64_t resample_channel_layout;
AVAudioResampleContext *avr;
int show_audio; /* if true, display audio samples */
int16_t sample_array[SAMPLE_ARRAY_SIZE];
int sample_array_index;
SDL_Thread *subtitle_tid;
int subtitle_stream;
int subtitle_stream_changed;
AVStream *subtitle_st;
PacketQueue subtitleq;
SubPicture subpq[SUBPICTURE_QUEUE_SIZE];
int subpq_size, subpq_rindex, subpq_windex;
SDL_mutex *subpq_mutex;
SDL_cond *subpq_cond;
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double frame_timer;
double frame_last_pts;
double frame_last_delay;
double video_clock; ///< pts of last decoded frame / predicted pts of next decoded frame
int video_stream;
AVStream *video_st;
PacketQueue videoq;
double video_current_pts; ///< current displayed pts (different from video_clock if frame fifos are used)
double video_current_pts_drift; ///< video_current_pts - time (av_gettime) at which we updated video_current_pts - used to have running video pts
int64_t video_current_pos; ///< current displayed file pos
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
int pictq_size, pictq_rindex, pictq_windex;
SDL_mutex *pictq_mutex;
SDL_cond *pictq_cond;
struct SwsContext *img_convert_ctx;
// QETimer *video_timer;
char filename[1024];
int width, height, xleft, ytop;
PtsCorrectionContext pts_ctx;
AVFilterContext *in_video_filter; ///< the first filter in the video chain
AVFilterContext *out_video_filter; ///< the last filter in the video chain
int use_dr1;
FrameBuffer *buffer_pool;
float skip_frames;
float skip_frames_index;
int refresh;
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static void show_help(void);
/* options specified by the user */
static AVInputFormat *file_iformat;
static const char *input_filename;
static const char *window_title;
static int fs_screen_width;
static int fs_screen_height;
static int audio_disable;
static int video_disable;
static int wanted_stream[AVMEDIA_TYPE_NB] = {
[AVMEDIA_TYPE_AUDIO] = -1,
[AVMEDIA_TYPE_VIDEO] = -1,
[AVMEDIA_TYPE_SUBTITLE] = -1,
static int show_status = 1;
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static int av_sync_type = AV_SYNC_AUDIO_MASTER;
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static int debug = 0;
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static int debug_mv = 0;
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static int step = 0;
static int genpts = 0;
static enum AVDiscard skip_frame = AVDISCARD_DEFAULT;
static enum AVDiscard skip_idct = AVDISCARD_DEFAULT;
static enum AVDiscard skip_loop_filter = AVDISCARD_DEFAULT;
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static int error_concealment = 3;
static int exit_on_keydown;
static int exit_on_mousedown;
#if CONFIG_AVFILTER
static char *vfilters = NULL;
#endif
/* current context */
static int is_full_screen;
static VideoState *cur_stream;
static int64_t audio_callback_time;
static AVPacket flush_pkt;
#define FF_ALLOC_EVENT (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
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#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
static SDL_Surface *screen;
void exit_program(int ret)
{
exit(ret);
}
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static int packet_queue_put(PacketQueue *q, AVPacket *pkt);
/* packet queue handling */
static void packet_queue_init(PacketQueue *q)
{
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
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packet_queue_put(q, &flush_pkt);
SDL_LockMutex(q->mutex);
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av_freep(&pkt);
q->last_pkt = NULL;
q->first_pkt = NULL;
q->nb_packets = 0;
q->size = 0;
SDL_UnlockMutex(q->mutex);
}
static void packet_queue_end(PacketQueue *q)
{
packet_queue_flush(q);
SDL_DestroyMutex(q->mutex);
SDL_DestroyCond(q->cond);
}
static int packet_queue_put(PacketQueue *q, AVPacket *pkt)
{
AVPacketList *pkt1;
pkt1 = av_malloc(sizeof(AVPacketList));
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size + sizeof(*pkt1);
/* XXX: should duplicate packet data in DV case */
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
static void packet_queue_abort(PacketQueue *q)
{
SDL_LockMutex(q->mutex);
q->abort_request = 1;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
}
/* return < 0 if aborted, 0 if no packet and > 0 if packet. */
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
{
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
if (q->abort_request) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size + sizeof(*pkt1);
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
static inline void fill_rectangle(SDL_Surface *screen,
int x, int y, int w, int h, int color)
{
SDL_Rect rect;
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
SDL_FillRect(screen, &rect, color);
}
#define ALPHA_BLEND(a, oldp, newp, s)\
((((oldp << s) * (255 - (a))) + (newp * (a))) / (255 << s))
#define RGBA_IN(r, g, b, a, s)\
{\
unsigned int v = ((const uint32_t *)(s))[0];\
a = (v >> 24) & 0xff;\
r = (v >> 16) & 0xff;\
g = (v >> 8) & 0xff;\
b = v & 0xff;\
}
#define YUVA_IN(y, u, v, a, s, pal)\
{\
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unsigned int val = ((const uint32_t *)(pal))[*(const uint8_t*)(s)];\
a = (val >> 24) & 0xff;\
y = (val >> 16) & 0xff;\
u = (val >> 8) & 0xff;\
v = val & 0xff;\
}
#define YUVA_OUT(d, y, u, v, a)\
{\
((uint32_t *)(d))[0] = (a << 24) | (y << 16) | (u << 8) | v;\
}
#define BPP 1
static void blend_subrect(AVPicture *dst, const AVSubtitleRect *rect, int imgw, int imgh)
{
int wrap, wrap3, width2, skip2;
int y, u, v, a, u1, v1, a1, w, h;
uint8_t *lum, *cb, *cr;
const uint8_t *p;
const uint32_t *pal;
int dstx, dsty, dstw, dsth;
dstw = av_clip(rect->w, 0, imgw);
dsth = av_clip(rect->h, 0, imgh);
dstx = av_clip(rect->x, 0, imgw - dstw);
dsty = av_clip(rect->y, 0, imgh - dsth);
lum = dst->data[0] + dsty * dst->linesize[0];
cb = dst->data[1] + (dsty >> 1) * dst->linesize[1];
cr = dst->data[2] + (dsty >> 1) * dst->linesize[2];
width2 = ((dstw + 1) >> 1) + (dstx & ~dstw & 1);
skip2 = dstx >> 1;
wrap = dst->linesize[0];
wrap3 = rect->pict.linesize[0];
p = rect->pict.data[0];
pal = (const uint32_t *)rect->pict.data[1]; /* Now in YCrCb! */
if (dsty & 1) {
lum += dstx;
cb += skip2;
cr += skip2;
if (dstx & 1) {
YUVA_IN(y, u, v, a, p, pal);
lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
cb++;
cr++;
lum++;
p += BPP;
}
YUVA_IN(y, u, v, a, p, pal);
u1 = u;
v1 = v;
a1 = a;
lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
YUVA_IN(y, u, v, a, p + BPP, pal);
u1 += u;
v1 += v;
a1 += a;
lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
cb++;
cr++;
p += 2 * BPP;
lum += 2;
}
if (w) {
YUVA_IN(y, u, v, a, p, pal);
lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
}
p += wrap3 - dstw * BPP;
lum += wrap - dstw - dstx;
cb += dst->linesize[1] - width2 - skip2;
cr += dst->linesize[2] - width2 - skip2;
}
lum += dstx;
cb += skip2;
cr += skip2;
if (dstx & 1) {
YUVA_IN(y, u, v, a, p, pal);
u1 = u;
v1 = v;
a1 = a;
lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
p += wrap3;
lum += wrap;
YUVA_IN(y, u, v, a, p, pal);
u1 += u;
v1 += v;
a1 += a;
lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
cb++;
cr++;
p += -wrap3 + BPP;
lum += -wrap + 1;
}
YUVA_IN(y, u, v, a, p, pal);
u1 = u;
v1 = v;
a1 = a;
lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
YUVA_IN(y, u, v, a, p + BPP, pal);
u1 += u;
v1 += v;
a1 += a;
lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
p += wrap3;
lum += wrap;
YUVA_IN(y, u, v, a, p, pal);
u1 += u;
v1 += v;
a1 += a;
lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
YUVA_IN(y, u, v, a, p + BPP, pal);
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u1 += u;
v1 += v;
a1 += a;
lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 2);
cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 2);
cb++;
cr++;
p += -wrap3 + 2 * BPP;
lum += -wrap + 2;
}
if (w) {
YUVA_IN(y, u, v, a, p, pal);
u1 = u;
v1 = v;
a1 = a;
lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
p += wrap3;
lum += wrap;
YUVA_IN(y, u, v, a, p, pal);
u1 += u;
v1 += v;
a1 += a;
lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
cb++;
cr++;
p += -wrap3 + BPP;
lum += -wrap + 1;
}
p += wrap3 + (wrap3 - dstw * BPP);
lum += wrap + (wrap - dstw - dstx);
cb += dst->linesize[1] - width2 - skip2;
cr += dst->linesize[2] - width2 - skip2;
}
/* handle odd height */
if (h) {
lum += dstx;
cb += skip2;
cr += skip2;
if (dstx & 1) {
YUVA_IN(y, u, v, a, p, pal);
lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
cb++;
cr++;
lum++;
p += BPP;
}
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YUVA_IN(y, u, v, a, p, pal);
u1 = u;
v1 = v;
a1 = a;
lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
YUVA_IN(y, u, v, a, p + BPP, pal);
u1 += u;
v1 += v;
a1 += a;
lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u, 1);
cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v, 1);
cb++;
cr++;
p += 2 * BPP;
lum += 2;
}
if (w) {
YUVA_IN(y, u, v, a, p, pal);
lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
}
}
}
static void free_subpicture(SubPicture *sp)
{
}
static void video_image_display(VideoState *is)
{
VideoPicture *vp;
SubPicture *sp;
AVPicture pict;
float aspect_ratio;
int width, height, x, y;
SDL_Rect rect;
int i;
vp = &is->pictq[is->pictq_rindex];
if (vp->bmp) {
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if (vp->picref->video->pixel_aspect.num == 0)
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aspect_ratio = av_q2d(vp->picref->video->pixel_aspect);
if (is->video_st->sample_aspect_ratio.num)
aspect_ratio = av_q2d(is->video_st->sample_aspect_ratio);
else if (is->video_st->codec->sample_aspect_ratio.num)
aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio);
aspect_ratio = 0;
aspect_ratio = 1.0;
aspect_ratio *= (float)vp->width / (float)vp->height;
if (is->subtitle_st)
{
if (is->subpq_size > 0)
{
sp = &is->subpq[is->subpq_rindex];
if (vp->pts >= sp->pts + ((float) sp->sub.start_display_time / 1000))
{
SDL_LockYUVOverlay (vp->bmp);
pict.data[0] = vp->bmp->pixels[0];
pict.data[1] = vp->bmp->pixels[2];
pict.data[2] = vp->bmp->pixels[1];
pict.linesize[0] = vp->bmp->pitches[0];
pict.linesize[1] = vp->bmp->pitches[2];
pict.linesize[2] = vp->bmp->pitches[1];
for (i = 0; i < sp->sub.num_rects; i++)
blend_subrect(&pict, sp->sub.rects[i],
vp->bmp->w, vp->bmp->h);
SDL_UnlockYUVOverlay (vp->bmp);
}
}
}
/* XXX: we suppose the screen has a 1.0 pixel ratio */
height = is->height;
width = ((int)rint(height * aspect_ratio)) & ~1;
height = ((int)rint(width / aspect_ratio)) & ~1;
}
x = (is->width - width) / 2;
y = (is->height - height) / 2;
rect.w = width;
rect.h = height;
SDL_DisplayYUVOverlay(vp->bmp, &rect);
}
}
/* get the current audio output buffer size, in samples. With SDL, we
cannot have a precise information */
static int audio_write_get_buf_size(VideoState *is)
{
return is->audio_buf_size - is->audio_buf_index;
}
static inline int compute_mod(int a, int b)
{
a = a % b;
return a;
else
return a + b;
}
static void video_audio_display(VideoState *s)
{
int i, i_start, x, y1, y, ys, delay, n, nb_display_channels;
int ch, channels, h, h2, bgcolor, fgcolor;
int16_t time_diff;
int rdft_bits, nb_freq;
for (rdft_bits = 1; (1 << rdft_bits) < 2 * s->height; rdft_bits++)
/* compute display index : center on currently output samples */
channels = s->sdl_channels;
int data_used = s->show_audio == 1 ? s->width : (2 * nb_freq);
n = 2 * channels;
delay = audio_write_get_buf_size(s);
delay /= n;
/* to be more precise, we take into account the time spent since
the last buffer computation */
if (audio_callback_time) {
time_diff = av_gettime() - audio_callback_time;
delay -= (time_diff * s->audio_st->codec->sample_rate) / 1000000;
if (delay < data_used)
delay = data_used;
i_start= x = compute_mod(s->sample_array_index - delay * channels, SAMPLE_ARRAY_SIZE);
if (s->show_audio == 1) {
h = INT_MIN;
for (i = 0; i < 1000; i += channels) {
int idx = (SAMPLE_ARRAY_SIZE + x - i) % SAMPLE_ARRAY_SIZE;
int a = s->sample_array[idx];
int b = s->sample_array[(idx + 4 * channels) % SAMPLE_ARRAY_SIZE];
int c = s->sample_array[(idx + 5 * channels) % SAMPLE_ARRAY_SIZE];
int d = s->sample_array[(idx + 9 * channels) % SAMPLE_ARRAY_SIZE];
int score = a - d;
if (h < score && (b ^ c) < 0) {
h = score;
i_start = idx;
s->last_i_start = i_start;
} else {
i_start = s->last_i_start;
}
bgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
fill_rectangle(screen,
s->xleft, s->ytop, s->width, s->height,
bgcolor);
fgcolor = SDL_MapRGB(screen->format, 0xff, 0xff, 0xff);
/* total height for one channel */
h = s->height / nb_display_channels;
/* graph height / 2 */
h2 = (h * 9) / 20;
i = i_start + ch;
y1 = s->ytop + ch * h + (h / 2); /* position of center line */
y = (s->sample_array[i] * h2) >> 15;
if (y < 0) {
y = -y;
ys = y1 - y;
} else {
ys = y1;
}
fill_rectangle(screen,
s->xleft + x, ys, 1, y,
fgcolor);
i += channels;
if (i >= SAMPLE_ARRAY_SIZE)
i -= SAMPLE_ARRAY_SIZE;
fgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0xff);
y = s->ytop + ch * h;
fill_rectangle(screen,
s->xleft, y, s->width, 1,
fgcolor);
}
SDL_UpdateRect(screen, s->xleft, s->ytop, s->width, s->height);
nb_display_channels= FFMIN(nb_display_channels, 2);
s->rdft = av_rdft_init(rdft_bits, DFT_R2C);
s->rdft_bits = rdft_bits;
s->rdft_data = av_malloc(4 * nb_freq * sizeof(*s->rdft_data));
for (ch = 0; ch < nb_display_channels; ch++) {
data[ch] = s->rdft_data + 2 * nb_freq * ch;
for (x = 0; x < 2 * nb_freq; x++) {
double w = (x-nb_freq) * (1.0 / nb_freq);
data[ch][x] = s->sample_array[i] * (1.0 - w * w);
i += channels;
if (i >= SAMPLE_ARRAY_SIZE)
i -= SAMPLE_ARRAY_SIZE;
}
// least efficient way to do this, we should of course directly access it but its more than fast enough
for (y = 0; y < s->height; y++) {
double w = 1 / sqrt(nb_freq);
int a = sqrt(w * sqrt(data[0][2 * y + 0] * data[0][2 * y + 0] + data[0][2 * y + 1] * data[0][2 * y + 1]));
int b = (nb_display_channels == 2 ) ? sqrt(w * sqrt(data[1][2 * y + 0] * data[1][2 * y + 0]
+ data[1][2 * y + 1] * data[1][2 * y + 1])) : a;
a = FFMIN(a, 255);
b = FFMIN(b, 255);
fgcolor = SDL_MapRGB(screen->format, a, b, (a + b) / 2);
fill_rectangle(screen,
s->xpos, s->height-y, 1, 1,
fgcolor);
}
}
SDL_UpdateRect(screen, s->xpos, s->ytop, 1, s->height);
s->xpos++;
static int video_open(VideoState *is)
{
int flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL;
if (is_full_screen) flags |= SDL_FULLSCREEN;
else flags |= SDL_RESIZABLE;
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if (is_full_screen && fs_screen_width) {
w = fs_screen_width;
h = fs_screen_height;
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w = screen_width;
h = screen_height;
} else if (is->out_video_filter && is->out_video_filter->inputs[0]) {
w = is->out_video_filter->inputs[0]->w;
h = is->out_video_filter->inputs[0]->h;
#else
} else if (is->video_st && is->video_st->codec->width) {
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w = is->video_st->codec->width;
h = is->video_st->codec->height;
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w = 640;
h = 480;
if (screen && is->width == screen->w && screen->w == w
&& is->height== screen->h && screen->h == h)
return 0;
#if defined(__APPLE__) && !SDL_VERSION_ATLEAST(1, 2, 14)
/* setting bits_per_pixel = 0 or 32 causes blank video on OS X and older SDL */
screen = SDL_SetVideoMode(w, h, 24, flags);
#else
screen = SDL_SetVideoMode(w, h, 0, flags);
#endif
if (!screen) {
fprintf(stderr, "SDL: could not set video mode - exiting\n");
return -1;
}
if (!window_title)
window_title = input_filename;
SDL_WM_SetCaption(window_title, window_title);
is->height = screen->h;
return 0;
}
/* display the current picture, if any */
static void video_display(VideoState *is)
{
if (is->audio_st && is->show_audio)
video_audio_display(is);
else if (is->video_st)
video_image_display(is);
}
SDL_Event event;
event.type = FF_REFRESH_EVENT;
event.user.data1 = opaque;
usleep(is->audio_st && is->show_audio ? rdftspeed * 1000 : 5000); // FIXME ideally we should wait the correct time but SDLs event passing is so slow it would be silly
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/* get the current audio clock value */
static double get_audio_clock(VideoState *is)
{
double pts;
int hw_buf_size, bytes_per_sec;
pts = is->audio_clock;
hw_buf_size = audio_write_get_buf_size(is);
bytes_per_sec = 0;
if (is->audio_st) {
bytes_per_sec = is->audio_st->codec->sample_rate * is->sdl_channels *
av_get_bytes_per_sample(is->sdl_sample_fmt);
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}
if (bytes_per_sec)
pts -= (double)hw_buf_size / bytes_per_sec;
return pts;
}
/* get the current video clock value */
static double get_video_clock(VideoState *is)
{
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return is->video_current_pts_drift + av_gettime() / 1000000.0;
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}
/* get the current external clock value */
static double get_external_clock(VideoState *is)
{
int64_t ti;
ti = av_gettime();
return is->external_clock + ((ti - is->external_clock_time) * 1e-6);
}
/* get the current master clock value */
static double get_master_clock(VideoState *is)
{
double val;