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    /*
     * FFplay : Simple Media Player based on the ffmpeg libraries
     * Copyright (c) 2003 Fabrice Bellard
     *
     * This library is free software; you can redistribute it and/or
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2 of the License, or (at your option) any later version.
     *
     * This library is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with this library; if not, write to the Free Software
     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     */
    #define HAVE_AV_CONFIG_H
    #include "avformat.h"
    
    #include "cmdutils.h"
    
    #include <SDL.h>
    #include <SDL_thread.h>
    
    
    #ifdef CONFIG_WIN32
    #undef main /* We don't want SDL to override our main() */
    #endif
    
    
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    #if defined(__linux__)
    #define HAVE_X11
    #endif
    
    #ifdef HAVE_X11
    #include <X11/Xlib.h>
    #endif
    
    
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    #define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
    #define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
    
    
    /* SDL audio buffer size, in samples. Should be small to have precise
       A/V sync as SDL does not have hardware buffer fullness info. */
    #define SDL_AUDIO_BUFFER_SIZE 1024
    
    /* no AV sync correction is done if below the AV sync threshold */
    
    #define AV_SYNC_THRESHOLD 0.01
    
    /* no AV correction is done if too big error */
    #define AV_NOSYNC_THRESHOLD 10.0
    
    /* maximum audio speed change to get correct sync */
    #define SAMPLE_CORRECTION_PERCENT_MAX 10
    
    /* we use about AUDIO_DIFF_AVG_NB A-V differences to make the average */
    #define AUDIO_DIFF_AVG_NB   20
    
    
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    /* NOTE: the size must be big enough to compensate the hardware audio buffersize size */
    #define SAMPLE_ARRAY_SIZE (2*65536)
    
    typedef struct PacketQueue {
        AVPacketList *first_pkt, *last_pkt;
        int nb_packets;
        int size;
        int abort_request;
        SDL_mutex *mutex;
        SDL_cond *cond;
    } PacketQueue;
    
    #define VIDEO_PICTURE_QUEUE_SIZE 1
    
    typedef struct VideoPicture {
    
        double pts; /* presentation time stamp for this picture */
    
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        SDL_Overlay *bmp;
        int width, height; /* source height & width */
        int allocated;
    } VideoPicture;
    
    enum {
        AV_SYNC_AUDIO_MASTER, /* default choice */
        AV_SYNC_VIDEO_MASTER,
    
        AV_SYNC_EXTERNAL_CLOCK, /* synchronize to an external clock */
    
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    };
    
    typedef struct VideoState {
        SDL_Thread *parse_tid;
        SDL_Thread *video_tid;
    
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        int no_background;
        int abort_request;
        int paused;
    
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        int seek_req;
        int64_t seek_pos;
    
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        AVFormatContext *ic;
        int dtg_active_format;
    
        int audio_stream;
        
        int av_sync_type;
    
        double external_clock; /* external clock base */
        int64_t external_clock_time;
        
        double audio_clock;
        double audio_diff_cum; /* used for AV difference average computation */
        double audio_diff_avg_coef;
        double audio_diff_threshold;
        int audio_diff_avg_count;
    
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        AVStream *audio_st;
        PacketQueue audioq;
        int audio_hw_buf_size;
        /* samples output by the codec. we reserve more space for avsync
           compensation */
        uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2]; 
    
        unsigned int audio_buf_size; /* in bytes */
    
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        int audio_buf_index; /* in bytes */
        AVPacket audio_pkt;
        uint8_t *audio_pkt_data;
        int audio_pkt_size;
        
        int show_audio; /* if true, display audio samples */
        int16_t sample_array[SAMPLE_ARRAY_SIZE];
        int sample_array_index;
    
        int last_i_start;
    
        double frame_timer;
        double frame_last_pts;
        double frame_last_delay;
        double video_clock;
    
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        int video_stream;
        AVStream *video_st;
        PacketQueue videoq;
    
        double video_last_P_pts; /* pts of the last P picture (needed if B
                                    frames are present) */
        double video_current_pts; /* current displayed pts (different from
                                     video_clock if frame fifos are used) */
        int64_t video_current_pts_time; /* time at which we updated
                                           video_current_pts - used to
                                           have running video pts */
    
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        VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
        int pictq_size, pictq_rindex, pictq_windex;
        SDL_mutex *pictq_mutex;
        SDL_cond *pictq_cond;
        
        //    QETimer *video_timer;
        char filename[1024];
        int width, height, xleft, ytop;
    } VideoState;
    
    void show_help(void);
    
    static int audio_write_get_buf_size(VideoState *is);
    
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    /* options specified by the user */
    static AVInputFormat *file_iformat;
    
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    static const char *input_filename;
    static int fs_screen_width;
    static int fs_screen_height;
    static int screen_width = 640;
    static int screen_height = 480;
    static int audio_disable;
    static int video_disable;
    static int display_disable;
    static int show_status;
    
    static int av_sync_type = AV_SYNC_AUDIO_MASTER;
    
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    static int64_t start_time = AV_NOPTS_VALUE;
    
    static int thread_count = 1;
    
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    static int workaround_bugs = 1;
    
    static int fast = 0;
    
    static int lowres = 0;
    static int idct = FF_IDCT_AUTO;
    
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    /* current context */
    static int is_full_screen;
    static VideoState *cur_stream;
    
    static int64_t audio_callback_time;
    
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    #define FF_ALLOC_EVENT   (SDL_USEREVENT)
    #define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
    
    #define FF_QUIT_EVENT    (SDL_USEREVENT + 2)
    
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    SDL_Surface *screen;
    
    /* packet queue handling */
    static void packet_queue_init(PacketQueue *q)
    {
        memset(q, 0, sizeof(PacketQueue));
        q->mutex = SDL_CreateMutex();
        q->cond = SDL_CreateCond();
    }
    
    
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    static void packet_queue_flush(PacketQueue *q)
    
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    {
        AVPacketList *pkt, *pkt1;
    
        for(pkt = q->first_pkt; pkt != NULL; pkt = pkt1) {
            pkt1 = pkt->next;
            av_free_packet(&pkt->pkt);
    
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        }
    
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        q->last_pkt = NULL;
        q->first_pkt = NULL;
        q->nb_packets = 0;
        q->size = 0;
    }
    
    static void packet_queue_end(PacketQueue *q)
    {
        packet_queue_flush(q);
    
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        SDL_DestroyMutex(q->mutex);
        SDL_DestroyCond(q->cond);
    }
    
    static int packet_queue_put(PacketQueue *q, AVPacket *pkt)
    {
        AVPacketList *pkt1;
    
    
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        /* duplicate the packet */
        if (av_dup_packet(pkt) < 0)
            return -1;
        
    
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        pkt1 = av_malloc(sizeof(AVPacketList));
        if (!pkt1)
            return -1;
        pkt1->pkt = *pkt;
        pkt1->next = NULL;
    
    
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        SDL_LockMutex(q->mutex);
    
        if (!q->last_pkt)
    
            q->first_pkt = pkt1;
        else
            q->last_pkt->next = pkt1;
        q->last_pkt = pkt1;
        q->nb_packets++;
        q->size += pkt1->pkt.size;
        /* XXX: should duplicate packet data in DV case */
        SDL_CondSignal(q->cond);
    
        SDL_UnlockMutex(q->mutex);
        return 0;
    }
    
    static void packet_queue_abort(PacketQueue *q)
    {
        SDL_LockMutex(q->mutex);
    
        q->abort_request = 1;
        
        SDL_CondSignal(q->cond);
    
        SDL_UnlockMutex(q->mutex);
    }
    
    /* return < 0 if aborted, 0 if no packet and > 0 if packet.  */
    static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
    {
        AVPacketList *pkt1;
        int ret;
    
        SDL_LockMutex(q->mutex);
    
        for(;;) {
            if (q->abort_request) {
                ret = -1;
                break;
            }
                
            pkt1 = q->first_pkt;
            if (pkt1) {
                q->first_pkt = pkt1->next;
                if (!q->first_pkt)
                    q->last_pkt = NULL;
                q->nb_packets--;
                q->size -= pkt1->pkt.size;
                *pkt = pkt1->pkt;
                av_free(pkt1);
                ret = 1;
                break;
            } else if (!block) {
                ret = 0;
                break;
            } else {
                SDL_CondWait(q->cond, q->mutex);
            }
        }
        SDL_UnlockMutex(q->mutex);
        return ret;
    }
    
    static inline void fill_rectangle(SDL_Surface *screen, 
                                      int x, int y, int w, int h, int color)
    {
        SDL_Rect rect;
        rect.x = x;
        rect.y = y;
        rect.w = w;
        rect.h = h;
        SDL_FillRect(screen, &rect, color);
    }
    
    #if 0
    /* draw only the border of a rectangle */
    void fill_border(VideoState *s, int x, int y, int w, int h, int color)
    {
        int w1, w2, h1, h2;
    
        /* fill the background */
        w1 = x;
        if (w1 < 0)
            w1 = 0;
        w2 = s->width - (x + w);
        if (w2 < 0)
            w2 = 0;
        h1 = y;
        if (h1 < 0)
            h1 = 0;
        h2 = s->height - (y + h);
        if (h2 < 0)
            h2 = 0;
        fill_rectangle(screen, 
                       s->xleft, s->ytop, 
                       w1, s->height, 
                       color);
        fill_rectangle(screen, 
                       s->xleft + s->width - w2, s->ytop, 
                       w2, s->height, 
                       color);
        fill_rectangle(screen, 
                       s->xleft + w1, s->ytop, 
                       s->width - w1 - w2, h1, 
                       color);
        fill_rectangle(screen, 
                       s->xleft + w1, s->ytop + s->height - h2,
                       s->width - w1 - w2, h2,
                       color);
    }
    #endif
    
    static void video_image_display(VideoState *is)
    {
        VideoPicture *vp;
        float aspect_ratio;
        int width, height, x, y;
        SDL_Rect rect;
    
        vp = &is->pictq[is->pictq_rindex];
        if (vp->bmp) {
            /* XXX: use variable in the frame */
    
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            if (is->video_st->codec.sample_aspect_ratio.num == 0) 
                aspect_ratio = 0;
            else
                aspect_ratio = av_q2d(is->video_st->codec.sample_aspect_ratio) 
                    * is->video_st->codec.width / is->video_st->codec.height;;
    
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            if (aspect_ratio <= 0.0)
                aspect_ratio = (float)is->video_st->codec.width / 
                    (float)is->video_st->codec.height;
            /* if an active format is indicated, then it overrides the
               mpeg format */
    #if 0
            if (is->video_st->codec.dtg_active_format != is->dtg_active_format) {
                is->dtg_active_format = is->video_st->codec.dtg_active_format;
                printf("dtg_active_format=%d\n", is->dtg_active_format);
            }
    #endif
    #if 0
            switch(is->video_st->codec.dtg_active_format) {
            case FF_DTG_AFD_SAME:
            default:
                /* nothing to do */
                break;
            case FF_DTG_AFD_4_3:
                aspect_ratio = 4.0 / 3.0;
                break;
            case FF_DTG_AFD_16_9:
                aspect_ratio = 16.0 / 9.0;
                break;
            case FF_DTG_AFD_14_9:
                aspect_ratio = 14.0 / 9.0;
                break;
            case FF_DTG_AFD_4_3_SP_14_9:
                aspect_ratio = 14.0 / 9.0;
                break;
            case FF_DTG_AFD_16_9_SP_14_9:
                aspect_ratio = 14.0 / 9.0;
                break;
            case FF_DTG_AFD_SP_4_3:
                aspect_ratio = 4.0 / 3.0;
                break;
            }
    #endif
    
            /* XXX: we suppose the screen has a 1.0 pixel ratio */
            height = is->height;
            width = ((int)rint(height * aspect_ratio)) & -3;
            if (width > is->width) {
                width = is->width;
                height = ((int)rint(width / aspect_ratio)) & -3;
            }
            x = (is->width - width) / 2;
            y = (is->height - height) / 2;
            if (!is->no_background) {
                /* fill the background */
                //            fill_border(is, x, y, width, height, QERGB(0x00, 0x00, 0x00));
            } else {
                is->no_background = 0;
            }
            rect.x = is->xleft + x;
            rect.y = is->xleft + y;
            rect.w = width;
            rect.h = height;
            SDL_DisplayYUVOverlay(vp->bmp, &rect);
        } else {
    #if 0
            fill_rectangle(screen, 
                           is->xleft, is->ytop, is->width, is->height, 
                           QERGB(0x00, 0x00, 0x00));
    #endif
        }
    }
    
    static inline int compute_mod(int a, int b)
    {
        a = a % b;
        if (a >= 0) 
            return a;
        else
            return a + b;
    }
    
    static void video_audio_display(VideoState *s)
    {
        int i, i_start, x, y1, y, ys, delay, n, nb_display_channels;
        int ch, channels, h, h2, bgcolor, fgcolor;
        int16_t time_diff;
        
        /* compute display index : center on currently output samples */
        channels = s->audio_st->codec.channels;
        nb_display_channels = channels;
    
        if (!s->paused) {
            n = 2 * channels;
            delay = audio_write_get_buf_size(s);
            delay /= n;
            
            /* to be more precise, we take into account the time spent since
               the last buffer computation */
            if (audio_callback_time) {
                time_diff = av_gettime() - audio_callback_time;
                delay += (time_diff * s->audio_st->codec.sample_rate) / 1000000;
            }
            
            delay -= s->width / 2;
            if (delay < s->width)
                delay = s->width;
            i_start = compute_mod(s->sample_array_index - delay * channels, SAMPLE_ARRAY_SIZE);
            s->last_i_start = i_start;
        } else {
            i_start = s->last_i_start;
    
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        }
    
        bgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
        fill_rectangle(screen, 
                       s->xleft, s->ytop, s->width, s->height, 
                       bgcolor);
    
        fgcolor = SDL_MapRGB(screen->format, 0xff, 0xff, 0xff);
    
        /* total height for one channel */
        h = s->height / nb_display_channels;
        /* graph height / 2 */
        h2 = (h * 9) / 20;
        for(ch = 0;ch < nb_display_channels; ch++) {
            i = i_start + ch;
            y1 = s->ytop + ch * h + (h / 2); /* position of center line */
            for(x = 0; x < s->width; x++) {
                y = (s->sample_array[i] * h2) >> 15;
                if (y < 0) {
                    y = -y;
                    ys = y1 - y;
                } else {
                    ys = y1;
                }
                fill_rectangle(screen, 
                               s->xleft + x, ys, 1, y, 
                               fgcolor);
                i += channels;
                if (i >= SAMPLE_ARRAY_SIZE)
                    i -= SAMPLE_ARRAY_SIZE;
            }
        }
    
        fgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0xff);
    
        for(ch = 1;ch < nb_display_channels; ch++) {
            y = s->ytop + ch * h;
            fill_rectangle(screen, 
                           s->xleft, y, s->width, 1, 
                           fgcolor);
        }
        SDL_UpdateRect(screen, s->xleft, s->ytop, s->width, s->height);
    }
    
    /* display the current picture, if any */
    static void video_display(VideoState *is)
    {
        if (is->audio_st && is->show_audio) 
            video_audio_display(is);
        else if (is->video_st)
            video_image_display(is);
    }
    
    static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque)
    {
        SDL_Event event;
        event.type = FF_REFRESH_EVENT;
        event.user.data1 = opaque;
        SDL_PushEvent(&event);
        return 0; /* 0 means stop timer */
    }
    
    /* schedule a video refresh in 'delay' ms */
    static void schedule_refresh(VideoState *is, int delay)
    {
        SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
    }
    
    
    /* get the current audio clock value */
    static double get_audio_clock(VideoState *is)
    {
        double pts;
        int hw_buf_size, bytes_per_sec;
        pts = is->audio_clock;
        hw_buf_size = audio_write_get_buf_size(is);
        bytes_per_sec = 0;
        if (is->audio_st) {
            bytes_per_sec = is->audio_st->codec.sample_rate * 
                2 * is->audio_st->codec.channels;
        }
        if (bytes_per_sec)
            pts -= (double)hw_buf_size / bytes_per_sec;
        return pts;
    }
    
    /* get the current video clock value */
    static double get_video_clock(VideoState *is)
    {
        double delta;
    
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        if (is->paused) {
    
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            delta = 0;
        } else {
            delta = (av_gettime() - is->video_current_pts_time) / 1000000.0;
        }
    
        return is->video_current_pts + delta;
    }
    
    /* get the current external clock value */
    static double get_external_clock(VideoState *is)
    {
        int64_t ti;
        ti = av_gettime();
        return is->external_clock + ((ti - is->external_clock_time) * 1e-6);
    }
    
    /* get the current master clock value */
    static double get_master_clock(VideoState *is)
    {
        double val;
    
    
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        if (is->av_sync_type == AV_SYNC_VIDEO_MASTER) {
            if (is->video_st)
                val = get_video_clock(is);
            else
                val = get_audio_clock(is);
        } else if (is->av_sync_type == AV_SYNC_AUDIO_MASTER) {
            if (is->audio_st)
                val = get_audio_clock(is);
            else
                val = get_video_clock(is);
        } else {
    
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        }
    
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    /* seek in the stream */
    static void stream_seek(VideoState *is, int64_t pos)
    {
        is->seek_pos = pos;
        is->seek_req = 1;
    }
    
    /* pause or resume the video */
    static void stream_pause(VideoState *is)
    {
        is->paused = !is->paused;
        if (is->paused) {
            is->video_current_pts = get_video_clock(is);
        }
    }
    
    
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    /* called to display each frame */
    static void video_refresh_timer(void *opaque)
    {
        VideoState *is = opaque;
        VideoPicture *vp;
    
        double actual_delay, delay, sync_threshold, ref_clock, diff;
    
    
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        if (is->video_st) {
            if (is->pictq_size == 0) {
                /* if no picture, need to wait */
    
                schedule_refresh(is, 1);
    
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            } else {
    
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                vp = &is->pictq[is->pictq_rindex];
    
    
                /* update current video pts */
                is->video_current_pts = vp->pts;
                is->video_current_pts_time = av_gettime();
    
                /* compute nominal delay */
                delay = vp->pts - is->frame_last_pts;
                if (delay <= 0 || delay >= 1.0) {
                    /* if incorrect delay, use previous one */
                    delay = is->frame_last_delay;
                }
                is->frame_last_delay = delay;
                is->frame_last_pts = vp->pts;
    
                /* update delay to follow master synchronisation source */
                if (((is->av_sync_type == AV_SYNC_AUDIO_MASTER && is->audio_st) ||
                     is->av_sync_type == AV_SYNC_EXTERNAL_CLOCK)) {
                    /* if video is slave, we try to correct big delays by
                       duplicating or deleting a frame */
                    ref_clock = get_master_clock(is);
                    diff = vp->pts - ref_clock;
                    
                    /* skip or repeat frame. We take into account the
                       delay to compute the threshold. I still don't know
                       if it is the best guess */
                    sync_threshold = AV_SYNC_THRESHOLD;
                    if (delay > sync_threshold)
                        sync_threshold = delay;
                    if (fabs(diff) < AV_NOSYNC_THRESHOLD) {
                        if (diff <= -sync_threshold)
                            delay = 0;
                        else if (diff >= sync_threshold)
                            delay = 2 * delay;
                    }
                }
    
                is->frame_timer += delay;
                /* compute the REAL delay (we need to do that to avoid
                   long term errors */
                actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
                if (actual_delay < 0.010) {
                    /* XXX: should skip picture */
                    actual_delay = 0.010;
                }
    
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                /* launch timer for next picture */
    
                schedule_refresh(is, (int)(actual_delay * 1000 + 0.5));
    
    #if defined(DEBUG_SYNC)
                printf("video: delay=%0.3f actual_delay=%0.3f pts=%0.3f A-V=%f\n", 
                       delay, actual_delay, vp->pts, -diff);
    #endif
    
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                /* display picture */
                video_display(is);
                
                /* update queue size and signal for next picture */
                if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE)
                    is->pictq_rindex = 0;
                
                SDL_LockMutex(is->pictq_mutex);
                is->pictq_size--;
                SDL_CondSignal(is->pictq_cond);
                SDL_UnlockMutex(is->pictq_mutex);
            }
        } else if (is->audio_st) {
            /* draw the next audio frame */
    
            schedule_refresh(is, 40);
    
            /* if only audio stream, then display the audio bars (better
               than nothing, just to test the implementation */
            
            /* display picture */
            video_display(is);
        } else {
            schedule_refresh(is, 100);
        }
        if (show_status) {
            static int64_t last_time;
            int64_t cur_time;
            int aqsize, vqsize;
    
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            cur_time = av_gettime();
            if (!last_time || (cur_time - last_time) >= 500 * 1000) {
                aqsize = 0;
                vqsize = 0;
                if (is->audio_st)
                    aqsize = is->audioq.size;
                if (is->video_st)
                    vqsize = is->videoq.size;
    
                av_diff = 0;
                if (is->audio_st && is->video_st)
                    av_diff = get_audio_clock(is) - get_video_clock(is);
                printf("%7.2f A-V:%7.3f aq=%5dKB vq=%5dKB    \r", 
                       get_master_clock(is), av_diff, aqsize / 1024, vqsize / 1024);
    
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                fflush(stdout);
                last_time = cur_time;
            }
        }
    }
    
    /* allocate a picture (needs to do that in main thread to avoid
       potential locking problems */
    static void alloc_picture(void *opaque)
    {
        VideoState *is = opaque;
        VideoPicture *vp;
    
        vp = &is->pictq[is->pictq_windex];
    
        if (vp->bmp)
            SDL_FreeYUVOverlay(vp->bmp);
    
    
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        /* XXX: use generic function */
    
        /* XXX: disable overlay if no hardware acceleration or if RGB format */
    
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        switch(is->video_st->codec.pix_fmt) {
        case PIX_FMT_YUV420P:
        case PIX_FMT_YUV422P:
        case PIX_FMT_YUV444P:
        case PIX_FMT_YUV422:
        case PIX_FMT_YUV410P:
        case PIX_FMT_YUV411P:
            is_yuv = 1;
            break;
        default:
            is_yuv = 0;
            break;
        }
    #endif
    
        vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec.width,
                                       is->video_st->codec.height,
                                       SDL_YV12_OVERLAY, 
                                       screen);
    
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        vp->width = is->video_st->codec.width;
        vp->height = is->video_st->codec.height;
    
        SDL_LockMutex(is->pictq_mutex);
        vp->allocated = 1;
        SDL_CondSignal(is->pictq_cond);
        SDL_UnlockMutex(is->pictq_mutex);
    }
    
    
    static int queue_picture(VideoState *is, AVFrame *src_frame, double pts)
    
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    {
        VideoPicture *vp;
        int dst_pix_fmt;
        AVPicture pict;
        
        /* wait until we have space to put a new picture */
        SDL_LockMutex(is->pictq_mutex);
        while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
               !is->videoq.abort_request) {
            SDL_CondWait(is->pictq_cond, is->pictq_mutex);
        }
        SDL_UnlockMutex(is->pictq_mutex);
        
        if (is->videoq.abort_request)
            return -1;
    
        vp = &is->pictq[is->pictq_windex];
    
        /* alloc or resize hardware picture buffer */
        if (!vp->bmp || 
            vp->width != is->video_st->codec.width ||
            vp->height != is->video_st->codec.height) {
            SDL_Event event;
    
            vp->allocated = 0;
    
            /* the allocation must be done in the main thread to avoid
               locking problems */
            event.type = FF_ALLOC_EVENT;
            event.user.data1 = is;
            SDL_PushEvent(&event);
            
            /* wait until the picture is allocated */
            SDL_LockMutex(is->pictq_mutex);
            while (!vp->allocated && !is->videoq.abort_request) {
                SDL_CondWait(is->pictq_cond, is->pictq_mutex);
            }
            SDL_UnlockMutex(is->pictq_mutex);
    
            if (is->videoq.abort_request)
                return -1;
        }
    
    
        /* if the frame is not skipped, then display it */
    
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        if (vp->bmp) {
            /* get a pointer on the bitmap */
            SDL_LockYUVOverlay (vp->bmp);
    
            dst_pix_fmt = PIX_FMT_YUV420P;
            pict.data[0] = vp->bmp->pixels[0];
            pict.data[1] = vp->bmp->pixels[2];
            pict.data[2] = vp->bmp->pixels[1];
    
            pict.linesize[0] = vp->bmp->pitches[0];
            pict.linesize[1] = vp->bmp->pitches[2];
            pict.linesize[2] = vp->bmp->pitches[1];
            img_convert(&pict, dst_pix_fmt, 
    
                        (AVPicture *)src_frame, is->video_st->codec.pix_fmt, 
    
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                        is->video_st->codec.width, is->video_st->codec.height);
            /* update the bitmap content */
            SDL_UnlockYUVOverlay(vp->bmp);
    
    
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            /* now we can update the picture count */
            if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE)
                is->pictq_windex = 0;
            SDL_LockMutex(is->pictq_mutex);
            is->pictq_size++;
            SDL_UnlockMutex(is->pictq_mutex);
        }
    
        return 0;
    }
    
    /* compute the exact PTS for the picture if it is omitted in the stream */
    static int output_picture2(VideoState *is, AVFrame *src_frame, double pts1)
    {
        double frame_delay, pts;
        
        pts = pts1;
    
    
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        if (pts != 0) {
    
            /* update video clock with pts, if present */
    
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            is->video_clock = pts;
        } else {
    
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            pts = is->video_clock;
        }
        /* update video clock for next frame */
        frame_delay = (double)is->video_st->codec.frame_rate_base / 
            (double)is->video_st->codec.frame_rate;
        /* for MPEG2, the frame can be repeated, so we update the
           clock accordingly */
        if (src_frame->repeat_pict) {
            frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
    
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        }
    
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        is->video_clock += frame_delay;
    
    
    #if defined(DEBUG_SYNC) && 0
        {
            int ftype;
            if (src_frame->pict_type == FF_B_TYPE)
                ftype = 'B';
            else if (src_frame->pict_type == FF_I_TYPE)
                ftype = 'I';
            else
                ftype = 'P';
            printf("frame_type=%c clock=%0.3f pts=%0.3f\n", 
    
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                   ftype, pts, pts1);
    
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        return queue_picture(is, src_frame, pts);
    
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    }
    
    static int video_thread(void *arg)
    {
        VideoState *is = arg;
        AVPacket pkt1, *pkt = &pkt1;
    
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        int len1, got_picture;
    
        AVFrame *frame= avcodec_alloc_frame();
    
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        double pts;
    
        for(;;) {
            while (is->paused && !is->videoq.abort_request) {
                SDL_Delay(10);
            }
            if (packet_queue_get(&is->videoq, pkt, 1) < 0)
                break;
    
            /* NOTE: ipts is the PTS of the _first_ picture beginning in
               this packet, if any */
    
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            pts = 0;
    
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            if (pkt->dts != AV_NOPTS_VALUE)
                pts = (double)pkt->dts / AV_TIME_BASE;
    
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            if (is->video_st->codec.codec_id == CODEC_ID_RAWVIDEO) {
    
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                avpicture_fill((AVPicture *)frame, pkt->data, 
    
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                               is->video_st->codec.pix_fmt,
                               is->video_st->codec.width,
                               is->video_st->codec.height);
    
                frame->pict_type = FF_I_TYPE;
                if (output_picture2(is, frame, pts) < 0)
    
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                    goto the_end;
            } else {
    
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                len1 = avcodec_decode_video(&is->video_st->codec, 
                                            frame, &got_picture, 
                                            pkt->data, pkt->size);
    
    //            if (len1 < 0)
    //                break;
    
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                if (got_picture) {
                    if (output_picture2(is, frame, pts) < 0)
                        goto the_end;
    
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                }
            }
            av_free_packet(pkt);
    
            if (step) 
                if (cur_stream)
                    stream_pause(cur_stream);
    
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        }
     the_end:
    
        av_free(frame);
    
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        return 0;
    }
    
    /* copy samples for viewing in editor window */
    static void update_sample_display(VideoState *is, short *samples, int samples_size)
    {
        int size, len, channels;
    
        channels = is->audio_st->codec.channels;
    
        size = samples_size / sizeof(short);
        while (size > 0) {
            len = SAMPLE_ARRAY_SIZE - is->sample_array_index;
            if (len > size)
                len = size;
            memcpy(is->sample_array + is->sample_array_index, samples, len * sizeof(short));
            samples += len;
            is->sample_array_index += len;
            if (is->sample_array_index >= SAMPLE_ARRAY_SIZE)
                is->sample_array_index = 0;
            size -= len;
        }
    }
    
    /* return the new audio buffer size (samples can be added or deleted
       to get better sync if video or external master clock) */
    static int synchronize_audio(VideoState *is, short *samples, 
    
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    {
    
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        double ref_clock;
        
        n = 2 * is->audio_st->codec.channels;
    
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        /* if not master, then we try to remove or add samples to correct the clock */
        if (((is->av_sync_type == AV_SYNC_VIDEO_MASTER && is->video_st) ||
    
             is->av_sync_type == AV_SYNC_EXTERNAL_CLOCK)) {
            double diff, avg_diff;
    
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            int wanted_size, min_size, max_size, nb_samples;
    
                
            ref_clock = get_master_clock(is);
            diff = get_audio_clock(is) - ref_clock;
    
            if (diff < AV_NOSYNC_THRESHOLD) {
                is->audio_diff_cum = diff + is->audio_diff_avg_coef * is->audio_diff_cum;
                if (is->audio_diff_avg_count < AUDIO_DIFF_AVG_NB) {
                    /* not enough measures to have a correct estimate */
                    is->audio_diff_avg_count++;
                } else {
                    /* estimate the A-V difference */
                    avg_diff = is->audio_diff_cum * (1.0 - is->audio_diff_avg_coef);
    
                    if (fabs(avg_diff) >= is->audio_diff_threshold) {
                        wanted_size = samples_size + ((int)(diff * is->audio_st->codec.sample_rate) * n);
                        nb_samples = samples_size / n;
                    
                        min_size = ((nb_samples * (100 - SAMPLE_CORRECTION_PERCENT_MAX)) / 100) * n;
                        max_size = ((nb_samples * (100 + SAMPLE_CORRECTION_PERCENT_MAX)) / 100) * n;
                        if (wanted_size < min_size)
                            wanted_size = min_size;
                        else if (wanted_size > max_size)
                            wanted_size = max_size;
                        
                        /* add or remove samples to correction the synchro */
                        if (wanted_size < samples_size) {
                            /* remove samples */
                            samples_size = wanted_size;
                        } else if (wanted_size > samples_size) {
                            uint8_t *samples_end, *q;
                            int nb;
                            
                            /* add samples */
                            nb = (samples_size - wanted_size);
                            samples_end = (uint8_t *)samples + samples_size - n;