Skip to content
Snippets Groups Projects
ac3enc.c 41.5 KiB
Newer Older
  • Learn to ignore specific revisions
  • Fabrice Bellard's avatar
    Fabrice Bellard committed
    /*
    
     * Copyright (c) 2000 Fabrice Bellard
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
     *
    
     * This file is part of FFmpeg.
     *
     * FFmpeg is free software; you can redistribute it and/or
    
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
    
     * version 2.1 of the License, or (at your option) any later version.
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
     *
    
     * FFmpeg is distributed in the hope that it will be useful,
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
    
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
     *
    
     * You should have received a copy of the GNU Lesser General Public
    
     * License along with FFmpeg; if not, write to the Free Software
    
     * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
     */
    
    Michael Niedermayer's avatar
    Michael Niedermayer committed
    
    /**
    
     * @file libavcodec/ac3enc.c
    
    Michael Niedermayer's avatar
    Michael Niedermayer committed
     */
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    //#define DEBUG
    //#define DEBUG_BITALLOC
    
    #include "libavutil/crc.h"
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    #include "avcodec.h"
    
    #include "libavutil/common.h" /* for av_reverse */
    
    #include "ac3.h"
    
    #include "audioconvert.h"
    
    
    typedef struct AC3EncodeContext {
        PutBitContext pb;
        int nb_channels;
        int nb_all_channels;
        int lfe_channel;
    
        const uint8_t *channel_map;
    
        unsigned int sample_rate;
    
        unsigned int bitstream_id;
    
        unsigned int frame_size_min; /* minimum frame size in case rounding is necessary */
        unsigned int frame_size; /* current frame size in words */
    
        unsigned int bits_written;
        unsigned int samples_written;
    
        unsigned int frame_size_code;
    
        unsigned int sr_code; /* frequency */
    
        unsigned int channel_mode;
    
        unsigned int bitstream_mode;
    
        short last_samples[AC3_MAX_CHANNELS][256];
    
        unsigned int chbwcod[AC3_MAX_CHANNELS];
    
        int nb_coefs[AC3_MAX_CHANNELS];
    
        /* bitrate allocation control */
    
        int slow_gain_code, slow_decay_code, fast_decay_code, db_per_bit_code, floor_code;
    
        AC3BitAllocParameters bit_alloc;
    
        int coarse_snr_offset;
        int fast_gain_code[AC3_MAX_CHANNELS];
        int fine_snr_offset[AC3_MAX_CHANNELS];
    
        /* mantissa encoding */
        int mant1_cnt, mant2_cnt, mant4_cnt;
    } AC3EncodeContext;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
    
    static int16_t costab[64];
    static int16_t sintab[64];
    static int16_t xcos1[128];
    static int16_t xsin1[128];
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
    #define MDCT_NBITS 9
    #define N         (1 << MDCT_NBITS)
    
    /* new exponents are sent if their Norm 1 exceed this number */
    #define EXP_DIFF_THRESHOLD 1000
    
    
    static inline int16_t fix15(float a)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    {
        int v;
        v = (int)(a * (float)(1 << 15));
        if (v < -32767)
            v = -32767;
    
        else if (v > 32767)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            v = 32767;
        return v;
    }
    
    typedef struct IComplex {
        short re,im;
    } IComplex;
    
    
    static av_cold void fft_init(int ln)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    {
    
        int i, n;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        float alpha;
    
        n = 1 << ln;
    
        for(i=0;i<(n/2);i++) {
            alpha = 2 * M_PI * (float)i / (float)n;
            costab[i] = fix15(cos(alpha));
            sintab[i] = fix15(sin(alpha));
        }
    }
    
    /* butter fly op */
    #define BF(pre, pim, qre, qim, pre1, pim1, qre1, qim1) \
    {\
      int ax, ay, bx, by;\
      bx=pre1;\
      by=pim1;\
      ax=qre1;\
      ay=qim1;\
      pre = (bx + ax) >> 1;\
      pim = (by + ay) >> 1;\
      qre = (bx - ax) >> 1;\
      qim = (by - ay) >> 1;\
    }
    
    #define CMUL(pre, pim, are, aim, bre, bim) \
    {\
       pre = (MUL16(are, bre) - MUL16(aim, bim)) >> 15;\
       pim = (MUL16(are, bim) + MUL16(bre, aim)) >> 15;\
    }
    
    
    /* do a 2^n point complex fft on 2^ln points. */
    static void fft(IComplex *z, int ln)
    {
    
        int        j, l, np, np2;
        int        nblocks, nloops;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        register IComplex *p,*q;
        int tmp_re, tmp_im;
    
        np = 1 << ln;
    
        /* reverse */
        for(j=0;j<np;j++) {
    
            int k = av_reverse[j] >> (8 - ln);
    
            if (k < j)
                FFSWAP(IComplex, z[k], z[j]);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        }
    
        /* pass 0 */
    
        p=&z[0];
        j=(np >> 1);
        do {
    
            BF(p[0].re, p[0].im, p[1].re, p[1].im,
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
               p[0].re, p[0].im, p[1].re, p[1].im);
            p+=2;
        } while (--j != 0);
    
        /* pass 1 */
    
        p=&z[0];
        j=np >> 2;
        do {
    
            BF(p[0].re, p[0].im, p[2].re, p[2].im,
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
               p[0].re, p[0].im, p[2].re, p[2].im);
    
            BF(p[1].re, p[1].im, p[3].re, p[3].im,
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
               p[1].re, p[1].im, p[3].im, -p[3].re);
            p+=4;
        } while (--j != 0);
    
        /* pass 2 .. ln-1 */
    
        nblocks = np >> 3;
        nloops = 1 << 2;
        np2 = np >> 1;
        do {
            p = z;
            q = z + nloops;
            for (j = 0; j < nblocks; ++j) {
    
                BF(p->re, p->im, q->re, q->im,
                   p->re, p->im, q->re, q->im);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
                p++;
                q++;
                for(l = nblocks; l < np2; l += nblocks) {
                    CMUL(tmp_re, tmp_im, costab[l], -sintab[l], q->re, q->im);
                    BF(p->re, p->im, q->re, q->im,
                       p->re, p->im, tmp_re, tmp_im);
                    p++;
                    q++;
                }
                p += nloops;
                q += nloops;
            }
            nblocks = nblocks >> 1;
            nloops = nloops << 1;
        } while (nblocks != 0);
    }
    
    /* do a 512 point mdct */
    
    static void mdct512(int32_t *out, int16_t *in)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    {
        int i, re, im, re1, im1;
    
        int16_t rot[N];
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        IComplex x[N/4];
    
        /* shift to simplify computations */
        for(i=0;i<N/4;i++)
            rot[i] = -in[i + 3*N/4];
        for(i=N/4;i<N;i++)
            rot[i] = in[i - N/4];
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        /* pre rotation */
        for(i=0;i<N/4;i++) {
            re = ((int)rot[2*i] - (int)rot[N-1-2*i]) >> 1;
            im = -((int)rot[N/2+2*i] - (int)rot[N/2-1-2*i]) >> 1;
            CMUL(x[i].re, x[i].im, re, im, -xcos1[i], xsin1[i]);
        }
    
        fft(x, MDCT_NBITS - 2);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        /* post rotation */
        for(i=0;i<N/4;i++) {
            re = x[i].re;
            im = x[i].im;
            CMUL(re1, im1, re, im, xsin1[i], xcos1[i]);
            out[2*i] = im1;
            out[N/2-1-2*i] = re1;
        }
    }
    
    /* XXX: use another norm ? */
    
    static int calc_exp_diff(uint8_t *exp1, uint8_t *exp2, int n)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    {
        int sum, i;
        sum = 0;
        for(i=0;i<n;i++) {
            sum += abs(exp1[i] - exp2[i]);
        }
        return sum;
    }
    
    
    static void compute_exp_strategy(uint8_t exp_strategy[NB_BLOCKS][AC3_MAX_CHANNELS],
                                     uint8_t exp[NB_BLOCKS][AC3_MAX_CHANNELS][N/2],
    
                                     int ch, int is_lfe)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    {
        int i, j;
        int exp_diff;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        /* estimate if the exponent variation & decide if they should be
           reused in the next frame */
        exp_strategy[0][ch] = EXP_NEW;
        for(i=1;i<NB_BLOCKS;i++) {
            exp_diff = calc_exp_diff(exp[i][ch], exp[i-1][ch], N/2);
    
            dprintf(NULL, "exp_diff=%d\n", exp_diff);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            if (exp_diff > EXP_DIFF_THRESHOLD)
                exp_strategy[i][ch] = EXP_NEW;
            else
                exp_strategy[i][ch] = EXP_REUSE;
        }
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        /* now select the encoding strategy type : if exponents are often
           recoded, we use a coarse encoding */
        i = 0;
        while (i < NB_BLOCKS) {
            j = i + 1;
            while (j < NB_BLOCKS && exp_strategy[j][ch] == EXP_REUSE)
                j++;
            switch(j - i) {
            case 1:
                exp_strategy[i][ch] = EXP_D45;
                break;
            case 2:
            case 3:
                exp_strategy[i][ch] = EXP_D25;
                break;
            default:
                exp_strategy[i][ch] = EXP_D15;
                break;
            }
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        }
    }
    
    /* set exp[i] to min(exp[i], exp1[i]) */
    
    static void exponent_min(uint8_t exp[N/2], uint8_t exp1[N/2], int n)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    {
        int i;
    
        for(i=0;i<n;i++) {
            if (exp1[i] < exp[i])
                exp[i] = exp1[i];
        }
    }
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    /* update the exponents so that they are the ones the decoder will
       decode. Return the number of bits used to code the exponents */
    
    static int encode_exp(uint8_t encoded_exp[N/2],
                          uint8_t exp[N/2],
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
                          int nb_exps,
                          int exp_strategy)
    {
    
        int group_size, nb_groups, i, j, k, exp_min;
    
        uint8_t exp1[N/2];
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
        switch(exp_strategy) {
        case EXP_D15:
            group_size = 1;
            break;
        case EXP_D25:
            group_size = 2;
            break;
        default:
        case EXP_D45:
            group_size = 4;
            break;
        }
        nb_groups = ((nb_exps + (group_size * 3) - 4) / (3 * group_size)) * 3;
    
        /* for each group, compute the minimum exponent */
        exp1[0] = exp[0]; /* DC exponent is handled separately */
        k = 1;
        for(i=1;i<=nb_groups;i++) {
            exp_min = exp[k];
            assert(exp_min >= 0 && exp_min <= 24);
            for(j=1;j<group_size;j++) {
                if (exp[k+j] < exp_min)
                    exp_min = exp[k+j];
            }
            exp1[i] = exp_min;
            k += group_size;
        }
    
        /* constraint for DC exponent */
        if (exp1[0] > 15)
            exp1[0] = 15;
    
    
        /* Decrease the delta between each groups to within 2
         * so that they can be differentially encoded */
        for (i=1;i<=nb_groups;i++)
    
            exp1[i] = FFMIN(exp1[i], exp1[i-1] + 2);
    
            exp1[i] = FFMIN(exp1[i], exp1[i+1] + 2);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        /* now we have the exponent values the decoder will see */
        encoded_exp[0] = exp1[0];
        k = 1;
        for(i=1;i<=nb_groups;i++) {
            for(j=0;j<group_size;j++) {
                encoded_exp[k+j] = exp1[i];
            }
            k += group_size;
        }
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    #if defined(DEBUG)
    
        av_log(NULL, AV_LOG_DEBUG, "exponents: strategy=%d\n", exp_strategy);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        for(i=0;i<=nb_groups * group_size;i++) {
    
            av_log(NULL, AV_LOG_DEBUG, "%d ", encoded_exp[i]);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        }
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    #endif
    
        return 4 + (nb_groups / 3) * 7;
    }
    
    /* return the size in bits taken by the mantissa */
    
    static int compute_mantissa_size(AC3EncodeContext *s, uint8_t *m, int nb_coefs)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    {
        int bits, mant, i;
    
        bits = 0;
        for(i=0;i<nb_coefs;i++) {
            mant = m[i];
            switch(mant) {
            case 0:
                /* nothing */
                break;
            case 1:
                /* 3 mantissa in 5 bits */
    
                if (s->mant1_cnt == 0)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
                    bits += 5;
                if (++s->mant1_cnt == 3)
                    s->mant1_cnt = 0;
                break;
            case 2:
                /* 3 mantissa in 7 bits */
    
                if (s->mant2_cnt == 0)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
                    bits += 7;
                if (++s->mant2_cnt == 3)
                    s->mant2_cnt = 0;
                break;
            case 3:
                bits += 3;
                break;
            case 4:
                /* 2 mantissa in 7 bits */
                if (s->mant4_cnt == 0)
                    bits += 7;
    
                if (++s->mant4_cnt == 2)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
                    s->mant4_cnt = 0;
                break;
            case 14:
                bits += 14;
                break;
            case 15:
                bits += 16;
                break;
            default:
                bits += mant - 1;
                break;
            }
        }
        return bits;
    }
    
    
    
    static void bit_alloc_masking(AC3EncodeContext *s,
                                  uint8_t encoded_exp[NB_BLOCKS][AC3_MAX_CHANNELS][N/2],
                                  uint8_t exp_strategy[NB_BLOCKS][AC3_MAX_CHANNELS],
                                  int16_t psd[NB_BLOCKS][AC3_MAX_CHANNELS][N/2],
                                  int16_t mask[NB_BLOCKS][AC3_MAX_CHANNELS][50])
    {
        int blk, ch;
    
        int16_t band_psd[NB_BLOCKS][AC3_MAX_CHANNELS][50];
    
    
        for(blk=0; blk<NB_BLOCKS; blk++) {
            for(ch=0;ch<s->nb_all_channels;ch++) {
                if(exp_strategy[blk][ch] == EXP_REUSE) {
                    memcpy(psd[blk][ch], psd[blk-1][ch], (N/2)*sizeof(int16_t));
                    memcpy(mask[blk][ch], mask[blk-1][ch], 50*sizeof(int16_t));
                } else {
                    ff_ac3_bit_alloc_calc_psd(encoded_exp[blk][ch], 0,
                                              s->nb_coefs[ch],
    
                                              psd[blk][ch], band_psd[blk][ch]);
                    ff_ac3_bit_alloc_calc_mask(&s->bit_alloc, band_psd[blk][ch],
    
                                               ff_ac3_fast_gain_tab[s->fast_gain_code[ch]],
    
                                               DBA_NONE, 0, NULL, NULL, NULL,
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    static int bit_alloc(AC3EncodeContext *s,
    
                         int16_t mask[NB_BLOCKS][AC3_MAX_CHANNELS][50],
                         int16_t psd[NB_BLOCKS][AC3_MAX_CHANNELS][N/2],
    
                         uint8_t bap[NB_BLOCKS][AC3_MAX_CHANNELS][N/2],
    
                         int frame_bits, int coarse_snr_offset, int fine_snr_offset)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    {
        int i, ch;
    
    Justin Ruggles's avatar
    Justin Ruggles committed
    
    
        snr_offset = (((coarse_snr_offset - 15) << 4) + fine_snr_offset) << 2;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
        /* compute size */
        for(i=0;i<NB_BLOCKS;i++) {
            s->mant1_cnt = 0;
            s->mant2_cnt = 0;
            s->mant4_cnt = 0;
    
            for(ch=0;ch<s->nb_all_channels;ch++) {
    
                ff_ac3_bit_alloc_calc_bap(mask[i][ch], psd[i][ch], 0,
    
                                          s->nb_coefs[ch], snr_offset,
    
                                          s->bit_alloc.floor, ff_ac3_bap_tab,
                                          bap[i][ch]);
    
                frame_bits += compute_mantissa_size(s, bap[i][ch],
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
                                                     s->nb_coefs[ch]);
            }
        }
    #if 0
    
        printf("csnr=%d fsnr=%d frame_bits=%d diff=%d\n",
    
               coarse_snr_offset, fine_snr_offset, frame_bits,
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
               16 * s->frame_size - ((frame_bits + 7) & ~7));
    #endif
        return 16 * s->frame_size - frame_bits;
    }
    
    #define SNR_INC1 4
    
    static int compute_bit_allocation(AC3EncodeContext *s,
    
                                      uint8_t bap[NB_BLOCKS][AC3_MAX_CHANNELS][N/2],
                                      uint8_t encoded_exp[NB_BLOCKS][AC3_MAX_CHANNELS][N/2],
                                      uint8_t exp_strategy[NB_BLOCKS][AC3_MAX_CHANNELS],
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
                                      int frame_bits)
    {
        int i, ch;
    
        int coarse_snr_offset, fine_snr_offset;
    
        uint8_t bap1[NB_BLOCKS][AC3_MAX_CHANNELS][N/2];
    
        int16_t psd[NB_BLOCKS][AC3_MAX_CHANNELS][N/2];
        int16_t mask[NB_BLOCKS][AC3_MAX_CHANNELS][50];
    
        static const int frame_bits_inc[8] = { 0, 0, 2, 2, 2, 4, 2, 4 };
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
        /* init default parameters */
    
        s->slow_decay_code = 2;
        s->fast_decay_code = 1;
        s->slow_gain_code = 1;
        s->db_per_bit_code = 2;
        s->floor_code = 4;
    
        for(ch=0;ch<s->nb_all_channels;ch++)
    
            s->fast_gain_code[ch] = 4;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        /* compute real values */
    
        s->bit_alloc.sr_code = s->sr_code;
        s->bit_alloc.sr_shift = s->sr_shift;
        s->bit_alloc.slow_decay = ff_ac3_slow_decay_tab[s->slow_decay_code] >> s->sr_shift;
        s->bit_alloc.fast_decay = ff_ac3_fast_decay_tab[s->fast_decay_code] >> s->sr_shift;
        s->bit_alloc.slow_gain = ff_ac3_slow_gain_tab[s->slow_gain_code];
        s->bit_alloc.db_per_bit = ff_ac3_db_per_bit_tab[s->db_per_bit_code];
        s->bit_alloc.floor = ff_ac3_floor_tab[s->floor_code];
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        /* header size */
        frame_bits += 65;
    
        // if (s->channel_mode == 2)
    
        //    frame_bits += 2;
    
        frame_bits += frame_bits_inc[s->channel_mode];
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
        /* audio blocks */
        for(i=0;i<NB_BLOCKS;i++) {
    
            frame_bits += s->nb_channels * 2 + 2; /* blksw * c, dithflag * c, dynrnge, cplstre */
    
            if (s->channel_mode == AC3_CHMODE_STEREO) {
    
                frame_bits++; /* rematstr */
    
            frame_bits += 2 * s->nb_channels; /* chexpstr[2] * c */
    
            if (s->lfe)
                frame_bits++; /* lfeexpstr */
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            for(ch=0;ch<s->nb_channels;ch++) {
                if (exp_strategy[i][ch] != EXP_REUSE)
    
                    frame_bits += 6 + 2; /* chbwcod[6], gainrng[2] */
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            }
            frame_bits++; /* baie */
            frame_bits++; /* snr */
            frame_bits += 2; /* delta / skip */
        }
        frame_bits++; /* cplinu for block 0 */
        /* bit alloc info */
    
        /* sdcycod[2], fdcycod[2], sgaincod[2], dbpbcod[2], floorcod[3] */
        /* csnroffset[6] */
        /* (fsnoffset[4] + fgaincod[4]) * c */
        frame_bits += 2*4 + 3 + 6 + s->nb_all_channels * (4 + 3);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        /* CRC */
        frame_bits += 16;
    
    
        /* calculate psd and masking curve before doing bit allocation */
        bit_alloc_masking(s, encoded_exp, exp_strategy, psd, mask);
    
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        /* now the big work begins : do the bit allocation. Modify the snr
           offset until we can pack everything in the requested frame size */
    
    
        coarse_snr_offset = s->coarse_snr_offset;
        while (coarse_snr_offset >= 0 &&
               bit_alloc(s, mask, psd, bap, frame_bits, coarse_snr_offset, 0) < 0)
            coarse_snr_offset -= SNR_INC1;
        if (coarse_snr_offset < 0) {
    
            av_log(NULL, AV_LOG_ERROR, "Bit allocation failed. Try increasing the bitrate.\n");
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        }
    
        while ((coarse_snr_offset + SNR_INC1) <= 63 &&
    
               bit_alloc(s, mask, psd, bap1, frame_bits,
    
                         coarse_snr_offset + SNR_INC1, 0) >= 0) {
            coarse_snr_offset += SNR_INC1;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            memcpy(bap, bap1, sizeof(bap1));
        }
    
        while ((coarse_snr_offset + 1) <= 63 &&
               bit_alloc(s, mask, psd, bap1, frame_bits, coarse_snr_offset + 1, 0) >= 0) {
            coarse_snr_offset++;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            memcpy(bap, bap1, sizeof(bap1));
        }
    
    
        fine_snr_offset = 0;
        while ((fine_snr_offset + SNR_INC1) <= 15 &&
    
               bit_alloc(s, mask, psd, bap1, frame_bits,
    
                         coarse_snr_offset, fine_snr_offset + SNR_INC1) >= 0) {
            fine_snr_offset += SNR_INC1;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            memcpy(bap, bap1, sizeof(bap1));
        }
    
        while ((fine_snr_offset + 1) <= 15 &&
    
               bit_alloc(s, mask, psd, bap1, frame_bits,
    
                         coarse_snr_offset, fine_snr_offset + 1) >= 0) {
            fine_snr_offset++;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            memcpy(bap, bap1, sizeof(bap1));
        }
    
        s->coarse_snr_offset = coarse_snr_offset;
    
        for(ch=0;ch<s->nb_all_channels;ch++)
    
            s->fine_snr_offset[ch] = fine_snr_offset;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    #if defined(DEBUG_BITALLOC)
        {
            int j;
    
            for(i=0;i<6;i++) {
    
                for(ch=0;ch<s->nb_all_channels;ch++) {
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
                    printf("Block #%d Ch%d:\n", i, ch);
                    printf("bap=");
                    for(j=0;j<s->nb_coefs[ch];j++) {
                        printf("%d ",bap[i][ch][j]);
                    }
                    printf("\n");
                }
            }
        }
    #endif
        return 0;
    }
    
    
    static av_cold int set_channel_info(AC3EncodeContext *s, int channels,
                                        int64_t *channel_layout)
    {
        int ch_layout;
    
        if (channels < 1 || channels > AC3_MAX_CHANNELS)
            return -1;
        if ((uint64_t)*channel_layout > 0x7FF)
            return -1;
        ch_layout = *channel_layout;
        if (!ch_layout)
            ch_layout = avcodec_guess_channel_layout(channels, CODEC_ID_AC3, NULL);
        if (avcodec_channel_layout_num_channels(ch_layout) != channels)
            return -1;
    
        s->lfe = !!(ch_layout & CH_LOW_FREQUENCY);
        s->nb_all_channels = channels;
        s->nb_channels = channels - s->lfe;
        s->lfe_channel = s->lfe ? s->nb_channels : -1;
        if (s->lfe)
            ch_layout -= CH_LOW_FREQUENCY;
    
        switch (ch_layout) {
        case CH_LAYOUT_MONO:           s->channel_mode = AC3_CHMODE_MONO;   break;
        case CH_LAYOUT_STEREO:         s->channel_mode = AC3_CHMODE_STEREO; break;
        case CH_LAYOUT_SURROUND:       s->channel_mode = AC3_CHMODE_3F;     break;
        case CH_LAYOUT_2_1:            s->channel_mode = AC3_CHMODE_2F1R;   break;
        case CH_LAYOUT_4POINT0:        s->channel_mode = AC3_CHMODE_3F1R;   break;
        case CH_LAYOUT_QUAD:
        case CH_LAYOUT_2_2:            s->channel_mode = AC3_CHMODE_2F2R;   break;
        case CH_LAYOUT_5POINT0:
        case CH_LAYOUT_5POINT0_BACK:   s->channel_mode = AC3_CHMODE_3F2R;   break;
        default:
            return -1;
        }
    
        s->channel_map = ff_ac3_enc_channel_map[s->channel_mode][s->lfe];
        *channel_layout = ch_layout;
        if (s->lfe)
            *channel_layout |= CH_LOW_FREQUENCY;
    
        return 0;
    }
    
    
    static av_cold int AC3_encode_init(AVCodecContext *avctx)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    {
        int freq = avctx->sample_rate;
        int bitrate = avctx->bit_rate;
        AC3EncodeContext *s = avctx->priv_data;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        float alpha;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
        avctx->frame_size = AC3_FRAME_SIZE;
    
        if (!avctx->channel_layout) {
            av_log(avctx, AV_LOG_WARNING, "No channel layout specified. The "
                                          "encoder will guess the layout, but it "
                                          "might be incorrect.\n");
        }
    
        if (set_channel_info(s, avctx->channels, &avctx->channel_layout)) {
            av_log(avctx, AV_LOG_ERROR, "invalid channel layout\n");
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
        /* frequency */
        for(i=0;i<3;i++) {
    
            for(j=0;j<3;j++)
    
                if ((ff_ac3_sample_rate_tab[j] >> i) == freq)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
                    goto found;
        }
        return -1;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        s->sample_rate = freq;
    
        s->sr_shift = i;
        s->sr_code = j;
    
        s->bitstream_id = 8 + s->sr_shift;
        s->bitstream_mode = 0; /* complete main audio service */
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
        /* bitrate & frame size */
        for(i=0;i<19;i++) {
    
            if ((ff_ac3_bitrate_tab[i] >> s->sr_shift)*1000 == bitrate)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
                break;
        }
        if (i == 19)
            return -1;
        s->bit_rate = bitrate;
    
        s->frame_size_code = i << 1;
        s->frame_size_min = ff_ac3_frame_size_tab[s->frame_size_code][s->sr_code];
    
        s->bits_written = 0;
        s->samples_written = 0;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        s->frame_size = s->frame_size_min;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        /* bit allocation init */
    
        if(avctx->cutoff) {
            /* calculate bandwidth based on user-specified cutoff frequency */
            int cutoff = av_clip(avctx->cutoff, 1, s->sample_rate >> 1);
            int fbw_coeffs = cutoff * 512 / s->sample_rate;
            bw_code = av_clip((fbw_coeffs - 73) / 3, 0, 60);
        } else {
            /* use default bandwidth setting */
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            /* XXX: should compute the bandwidth according to the frame
    
               size, so that we avoid annoying high frequency artifacts */
    
            bw_code = 50;
        }
        for(ch=0;ch<s->nb_channels;ch++) {
            /* bandwidth for each channel */
            s->chbwcod[ch] = bw_code;
            s->nb_coefs[ch] = bw_code * 3 + 73;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        }
    
            s->nb_coefs[s->lfe_channel] = 7; /* fixed */
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        /* initial snr offset */
    
        s->coarse_snr_offset = 40;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
        /* mdct init */
        fft_init(MDCT_NBITS - 2);
        for(i=0;i<N/4;i++) {
            alpha = 2 * M_PI * (i + 1.0 / 8.0) / (float)N;
            xcos1[i] = fix15(-cos(alpha));
            xsin1[i] = fix15(-sin(alpha));
        }
    
    
        avctx->coded_frame= avcodec_alloc_frame();
        avctx->coded_frame->key_frame= 1;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
        return 0;
    }
    
    
    /* output the AC-3 frame header */
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    static void output_frame_header(AC3EncodeContext *s, unsigned char *frame)
    {
    
        init_put_bits(&s->pb, frame, AC3_MAX_CODED_FRAME_SIZE);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
        put_bits(&s->pb, 16, 0x0b77); /* frame header */
        put_bits(&s->pb, 16, 0); /* crc1: will be filled later */
    
        put_bits(&s->pb, 2, s->sr_code);
    
        put_bits(&s->pb, 6, s->frame_size_code + (s->frame_size - s->frame_size_min));
        put_bits(&s->pb, 5, s->bitstream_id);
        put_bits(&s->pb, 3, s->bitstream_mode);
        put_bits(&s->pb, 3, s->channel_mode);
        if ((s->channel_mode & 0x01) && s->channel_mode != AC3_CHMODE_MONO)
    
            put_bits(&s->pb, 2, 1); /* XXX -4.5 dB */
    
        if (s->channel_mode & 0x04)
    
            put_bits(&s->pb, 2, 1); /* XXX -6 dB */
    
        if (s->channel_mode == AC3_CHMODE_STEREO)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            put_bits(&s->pb, 2, 0); /* surround not indicated */
    
        put_bits(&s->pb, 1, s->lfe); /* LFE */
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        put_bits(&s->pb, 5, 31); /* dialog norm: -31 db */
        put_bits(&s->pb, 1, 0); /* no compression control word */
        put_bits(&s->pb, 1, 0); /* no lang code */
        put_bits(&s->pb, 1, 0); /* no audio production info */
        put_bits(&s->pb, 1, 0); /* no copyright */
        put_bits(&s->pb, 1, 1); /* original bitstream */
        put_bits(&s->pb, 1, 0); /* no time code 1 */
        put_bits(&s->pb, 1, 0); /* no time code 2 */
    
    Justin Ruggles's avatar
    Justin Ruggles committed
        put_bits(&s->pb, 1, 0); /* no additional bit stream info */
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    }
    
    /* symetric quantization on 'levels' levels */
    static inline int sym_quant(int c, int e, int levels)
    {
        int v;
    
        if (c >= 0) {
    
            v = (levels * (c << e)) >> 24;
            v = (v + 1) >> 1;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            v = (levels >> 1) + v;
        } else {
    
            v = (levels * ((-c) << e)) >> 24;
            v = (v + 1) >> 1;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            v = (levels >> 1) - v;
        }
        assert (v >= 0 && v < levels);
        return v;
    }
    
    /* asymetric quantization on 2^qbits levels */
    static inline int asym_quant(int c, int e, int qbits)
    {
        int lshift, m, v;
    
        lshift = e + qbits - 24;
        if (lshift >= 0)
            v = c << lshift;
        else
            v = c >> (-lshift);
        /* rounding */
        v = (v + 1) >> 1;
        m = (1 << (qbits-1));
        if (v >= m)
            v = m - 1;
        assert(v >= -m);
        return v & ((1 << qbits)-1);
    }
    
    
    /* Output one audio block. There are NB_BLOCKS audio blocks in one AC-3
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
       frame */
    static void output_audio_block(AC3EncodeContext *s,
    
                                   uint8_t exp_strategy[AC3_MAX_CHANNELS],
                                   uint8_t encoded_exp[AC3_MAX_CHANNELS][N/2],
                                   uint8_t bap[AC3_MAX_CHANNELS][N/2],
                                   int32_t mdct_coefs[AC3_MAX_CHANNELS][N/2],
                                   int8_t global_exp[AC3_MAX_CHANNELS],
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
                                   int block_num)
    {
    
        int ch, nb_groups, group_size, i, baie, rbnd;
    
        uint8_t *p;
        uint16_t qmant[AC3_MAX_CHANNELS][N/2];
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        int exp0, exp1;
        int mant1_cnt, mant2_cnt, mant4_cnt;
    
        uint16_t *qmant1_ptr, *qmant2_ptr, *qmant4_ptr;
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        int delta0, delta1, delta2;
    
    
        for(ch=0;ch<s->nb_channels;ch++)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            put_bits(&s->pb, 1, 0); /* 512 point MDCT */
    
        for(ch=0;ch<s->nb_channels;ch++)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            put_bits(&s->pb, 1, 1); /* no dither */
        put_bits(&s->pb, 1, 0); /* no dynamic range */
        if (block_num == 0) {
            /* for block 0, even if no coupling, we must say it. This is a
               waste of bit :-) */
            put_bits(&s->pb, 1, 1); /* coupling strategy present */
            put_bits(&s->pb, 1, 0); /* no coupling strategy */
        } else {
            put_bits(&s->pb, 1, 0); /* no new coupling strategy */
        }
    
    
        if (s->channel_mode == AC3_CHMODE_STEREO)
    
            if(block_num==0)
              {
                /* first block must define rematrixing (rematstr)  */
                put_bits(&s->pb, 1, 1);
    
                /* dummy rematrixing rematflg(1:4)=0 */
                for (rbnd=0;rbnd<4;rbnd++)
                  put_bits(&s->pb, 1, 0);
              }
            else
              {
                /* no matrixing (but should be used in the future) */
                put_bits(&s->pb, 1, 0);
              }
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    
    
    #if defined(DEBUG)
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        {
    
          av_log(NULL, AV_LOG_DEBUG, "Block #%d (%d)\n", block_num, count++);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        }
    #endif
        /* exponent strategy */
        for(ch=0;ch<s->nb_channels;ch++) {
            put_bits(&s->pb, 2, exp_strategy[ch]);
        }
    
            put_bits(&s->pb, 1, exp_strategy[s->lfe_channel]);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        for(ch=0;ch<s->nb_channels;ch++) {
            if (exp_strategy[ch] != EXP_REUSE)
                put_bits(&s->pb, 6, s->chbwcod[ch]);
        }
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        /* exponents */
    
        for (ch = 0; ch < s->nb_all_channels; ch++) {
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            switch(exp_strategy[ch]) {
            case EXP_REUSE:
                continue;
            case EXP_D15:
                group_size = 1;
                break;
            case EXP_D25:
                group_size = 2;
                break;
            default:
            case EXP_D45:
                group_size = 4;
                break;
            }
    
            nb_groups = (s->nb_coefs[ch] + (group_size * 3) - 4) / (3 * group_size);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            p = encoded_exp[ch];
    
            /* first exponent */
            exp1 = *p++;
            put_bits(&s->pb, 4, exp1);
    
            /* next ones are delta encoded */
            for(i=0;i<nb_groups;i++) {
                /* merge three delta in one code */
                exp0 = exp1;
                exp1 = p[0];
                p += group_size;
                delta0 = exp1 - exp0 + 2;
    
                exp0 = exp1;
                exp1 = p[0];
                p += group_size;
                delta1 = exp1 - exp0 + 2;
    
                exp0 = exp1;
                exp1 = p[0];
                p += group_size;
                delta2 = exp1 - exp0 + 2;
    
                put_bits(&s->pb, 7, ((delta0 * 5 + delta1) * 5) + delta2);
            }
    
    
            if (ch != s->lfe_channel)
                put_bits(&s->pb, 2, 0); /* no gain range info */
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        }
    
        /* bit allocation info */
        baie = (block_num == 0);
        put_bits(&s->pb, 1, baie);
        if (baie) {
    
            put_bits(&s->pb, 2, s->slow_decay_code);
            put_bits(&s->pb, 2, s->fast_decay_code);
            put_bits(&s->pb, 2, s->slow_gain_code);
            put_bits(&s->pb, 2, s->db_per_bit_code);
            put_bits(&s->pb, 3, s->floor_code);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        }
    
        /* snr offset */
        put_bits(&s->pb, 1, baie); /* always present with bai */
        if (baie) {
    
            put_bits(&s->pb, 6, s->coarse_snr_offset);
    
            for(ch=0;ch<s->nb_all_channels;ch++) {
    
                put_bits(&s->pb, 4, s->fine_snr_offset[ch]);
                put_bits(&s->pb, 3, s->fast_gain_code[ch]);
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            }
        }
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
        put_bits(&s->pb, 1, 0); /* no delta bit allocation */
        put_bits(&s->pb, 1, 0); /* no data to skip */
    
        /* mantissa encoding : we use two passes to handle the grouping. A
           one pass method may be faster, but it would necessitate to
           modify the output stream. */
    
        /* first pass: quantize */
        mant1_cnt = mant2_cnt = mant4_cnt = 0;
        qmant1_ptr = qmant2_ptr = qmant4_ptr = NULL;
    
    
        for (ch = 0; ch < s->nb_all_channels; ch++) {
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
            int b, c, e, v;
    
            for(i=0;i<s->nb_coefs[ch];i++) {
                c = mdct_coefs[ch][i];
                e = encoded_exp[ch][i] - global_exp[ch];
                b = bap[ch][i];
                switch(b) {
                case 0:
                    v = 0;
                    break;
                case 1:
                    v = sym_quant(c, e, 3);
                    switch(mant1_cnt) {
                    case 0:
                        qmant1_ptr = &qmant[ch][i];
                        v = 9 * v;
                        mant1_cnt = 1;
                        break;
                    case 1:
                        *qmant1_ptr += 3 * v;
                        mant1_cnt = 2;
                        v = 128;
                        break;
                    default:
                        *qmant1_ptr += v;
                        mant1_cnt = 0;
                        v = 128;
                        break;
                    }
                    break;
                case 2:
                    v = sym_quant(c, e, 5);
                    switch(mant2_cnt) {
                    case 0:
                        qmant2_ptr = &qmant[ch][i];
                        v = 25 * v;
                        mant2_cnt = 1;
                        break;
                    case 1:
                        *qmant2_ptr += 5 * v;