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  • \input texinfo @c -*- texinfo -*-
    
    @settitle FFmpeg Documentation
    @titlepage
    @sp 7
    @center @titlefont{FFmpeg Documentation}
    @sp 3
    @end titlepage
    
    
    @chapter Introduction
    
    FFmpeg is a very fast video and audio converter. It can also grab from
    a live audio/video source.
    
    The command line interface is designed to be intuitive, in the sense
    
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    that FFmpeg tries to figure out all parameters that can possibly be
    derived automatically. You usually only have to specify the target
    bitrate you want.
    
    
    FFmpeg can also convert from any sample rate to any other, and resize
    video on the fly with a high quality polyphase filter.
    
    @chapter Quick Start
    
    
    @section Video and Audio grabbing
    
    
    FFmpeg can use a video4linux compatible video source and any Open Sound
    System audio source:
    
    
    ffmpeg /tmp/out.mpg
    
    Note that you must activate the right video source and channel before
    
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    launching FFmpeg with any TV viewer such as xawtv
    (@url{http://bytesex.org/xawtv/}) by Gerd Knorr. You also
    have to set the audio recording levels correctly with a
    
    @section X11 grabbing
    
    
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    FFmpeg can grab the X11 display.
    
    
    @example
    ffmpeg -f x11grab -vd x11:0.0 /tmp/out.mpg
    @end example
    
    
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    0.0 is display.screen number of your X11 server, same as
    the DISPLAY environment variable.
    
    @example
    ffmpeg -f x11grab -vd x11:0.0+10,20 /tmp/out.mpg
    @end example
    
    0.0 is display.screen number of your X11 server, same as the DISPLAY environment
    variable. 10 is the x-offset and 20 the y-offset for the grabbing.
    
    
    @section Video and Audio file format conversion
    
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    * FFmpeg can use any supported file format and protocol as input:
    
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    * You can use YUV files as input:
    
    ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
    
    It will use the files:
    
    /tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
    /tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
    
    The Y files use twice the resolution of the U and V files. They are
    raw files, without header. They can be generated by all decent video
    decoders. You must specify the size of the image with the @option{-s} option
    
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    if FFmpeg cannot guess it.
    
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    * You can input from a raw YUV420P file:
    
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    test.yuv is a file containing raw YUV planar data. Each frame is composed
    of the Y plane followed by the U and V planes at half vertical and
    
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    * You can output to a raw YUV420P file:
    
    ffmpeg -i mydivx.avi hugefile.yuv
    
    @end example
    
    * You can set several input files and output files:
    
    @example
    
    ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
    
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    Converts the audio file a.wav and the raw YUV video file a.yuv
    to MPEG file a.mpg.
    
    * You can also do audio and video conversions at the same time:
    
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    Converts a.wav to MPEG audio at 22050Hz sample rate.
    
    
    * You can encode to several formats at the same time and define a
    
    ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0
    
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    Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map
    file:index' specifies which input stream is used for each output
    
    stream, in the order of the definition of output streams.
    
    
    * You can transcode decrypted VOBs
    
    @example
    
    ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800k -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
    
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    This is a typical DVD ripping example; the input is a VOB file, the
    output an AVI file with MPEG-4 video and MP3 audio. Note that in this
    command we use B-frames so the MPEG-4 stream is DivX5 compatible, and
    GOP size is 300 which means one intra frame every 10 seconds for 29.97fps
    input video. Furthermore, the audio stream is MP3-encoded so you need
    to enable LAME support by passing @code{--enable-mp3lame} to configure.
    The mapping is particularly useful for DVD transcoding
    
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    NOTE: To see the supported input formats, use @code{ffmpeg -formats}.
    
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    ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
    
    @c man begin DESCRIPTION
    If no input file is given, audio/video grabbing is done.
    
    As a general rule, options are applied to the next specified
    
    file. Therefore, order is important, and you can have the same
    
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    option on the command line multiple times. Each occurrence is
    
    then applied to the next input or output file.
    
    
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    * To set the video bitrate of the output file to 64kbit/s:
    
    @example
    ffmpeg -i input.avi -b 64k output.avi
    @end example
    
    * To force the frame rate of the input and output file to 24 fps:
    @example
    ffmpeg -r 24 -i input.avi output.avi
    @end example
    
    * To force the frame rate of the output file to 24 fps:
    @example
    ffmpeg -i input.avi -r 24 output.avi
    @end example
    
    * To force the frame rate of input file to 1 fps and the output file to 24 fps:
    @example
    ffmpeg -r 1 -i input.avi -r 24 output.avi
    @end example
    
    The format option may be needed for raw input files.
    
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    By default, FFmpeg tries to convert as losslessly as possible: It
    uses the same audio and video parameters for the outputs as the one
    
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    Show license.
    
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    Show help.
    
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    Show available formats, codecs, protocols, ...
    
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    Force format.
    
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    @item -i filename
    
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    input filename
    
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    Overwrite output files.
    
    @item -t duration
    
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    Set the recording time in seconds.
    @code{hh:mm:ss[.xxx]} syntax is also supported.
    
    @item -fs limit_size
    Set the file size limit.
    
    
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    Seek to given time position in seconds.
    @code{hh:mm:ss[.xxx]} syntax is also supported.
    
    @item -itsoffset offset
    Set the input time offset in seconds.
    @code{[-]hh:mm:ss[.xxx]} syntax is also supported.
    This option affects all the input files that follow it.
    The offset is added to the timestamps of the input files.
    Specifying a positive offset means that the corresponding
    streams are delayed by 'offset' seconds.
    
    
    @item -title string
    
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    Set the title.
    
    @item -timestamp time
    Set the timestamp.
    
    
    @item -author string
    
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    Set the author.
    
    @item -copyright string
    
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    Set the copyright.
    
    @item -comment string
    
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    Set the comment.
    
    @item -album string
    Set the album.
    
    
    @item -track number
    Set the track.
    
    @item -year number
    Set the year.
    
    
    @item -v verbose
    Control amount of logging.
    
    
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    @item -target type
    
    Specify target file type ("vcd", "svcd", "dvd", "dv", "dv50", "pal-vcd",
    
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    "ntsc-svcd", ... ). All the format options (bitrate, codecs,
    buffer sizes) are then set automatically. You can just type:
    
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    @example
    ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
    @end example
    
    
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    Nevertheless you can specify additional options as long as you know
    they do not conflict with the standard, as in:
    
    
    @example
    ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
    @end example
    
    
    @item -dframes number
    Set the number of data frames to record.
    
    @item -scodec codec
    Force subtitle codec ('copy' to copy stream).
    
    @item -newsubtitle
    Add a new subtitle stream to the current output stream.
    
    @item -slang code
    Set the ISO 639 language code (3 letters) of the current subtitle stream.
    
    Set the video bitrate in bit/s (default = 200 kb/s).
    
    @item -vframes number
    Set the number of video frames to record.
    
    Set frame rate (Hz value, fraction or abbreviation), (default = 25).
    
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    Set frame size. The format is @samp{wxh} (default = 160x128).
    The following abbreviations are recognized:
    
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    @table @samp
    
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    @item sqcif
    128x96
    @item qcif
    176x144
    @item cif
    352x288
    @item 4cif
    704x576
    @end table
    
    @item -aspect aspect
    
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    Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
    
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    @item -croptop size
    
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    Set top crop band size (in pixels).
    
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    @item -cropbottom size
    
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    Set bottom crop band size (in pixels).
    
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    @item -cropleft size
    
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    Set left crop band size (in pixels).
    
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    @item -cropright size
    
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    Set right crop band size (in pixels).
    
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    Set top pad band size (in pixels).
    
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    Set bottom pad band size (in pixels).
    
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    Set left pad band size (in pixels).
    
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    Set right pad band size (in pixels).
    
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    Set color of padded bands. The value for padcolor is expressed
    as a six digit hexadecimal number where the first two digits
    represent red, the middle two digits green and last two digits
    blue (default = 000000 (black)).
    
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    Disable video recording.
    
    @item -bt tolerance
    
    Set video bitrate tolerance (in bit/s).
    
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    @item -maxrate bitrate
    
    Set max video bitrate tolerance (in bit/s).
    
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    @item -minrate bitrate
    
    Set min video bitrate tolerance (in bit/s).
    
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    @item -bufsize size
    
    @item -vcodec codec
    
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    Force video codec to @var{codec}. Use the @code{copy} special value to
    
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    tell that the raw codec data must be copied as is.
    
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    @item -sameq
    
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    Use same video quality as source (implies VBR).
    
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    Select the pass number (1 or 2). It is useful to do two pass
    encoding. The statistics of the video are recorded in the first
    pass and the video is generated at the exact requested bitrate
    in the second pass.
    
    @item -passlogfile file
    
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    Set two pass logfile name to @var{file}.
    
    @item -newvideo
    Add a new video stream to the current output stream.
    
    
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    @section Advanced Video Options
    
    @item -pix_fmt format
    Set pixel format.
    
    @item -g gop_size
    
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    Set the group of pictures size.
    
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    Use only intra frames.
    
    @item -vdt n
    Discard threshold.
    
    @item -qscale q
    
    Use fixed video quantizer scale (VBR).
    
    minimum video quantizer scale (VBR)
    
    maximum video quantizer scale (VBR)
    
    maximum difference between the quantizer scales (VBR)
    
    @item -qblur blur
    
    video quantizer scale blur (VBR)
    
    @item -qcomp compression
    
    video quantizer scale compression (VBR)
    
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    @item -lmin lambda
    minimum video lagrange factor (VBR)
    @item -lmax lambda
    max video lagrange factor (VBR)
    @item -mblmin lambda
    minimum macroblock quantizer scale (VBR)
    @item -mblmax lambda
    maximum macroblock quantizer scale (VBR)
    
    These four options (lmin, lmax, mblmin, mblmax) use 'lambda' units,
    but you may use the QP2LAMBDA constant to easily convert from 'q' units:
    @example
    ffmpeg -i src.ext -lmax 21*QP2LAMBDA dst.ext
    @end example
    
    
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    @item -rc_init_cplx complexity
    
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    initial complexity for single pass encoding
    
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    @item -b_qfactor factor
    
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    qp factor between P- and B-frames
    
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    @item -i_qfactor factor
    
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    qp factor between P- and I-frames
    
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    @item -b_qoffset offset
    
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    qp offset between P- and B-frames
    
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    @item -i_qoffset offset
    
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    qp offset between P- and I-frames
    
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    @item -rc_eq equation
    
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    Set rate control equation (@pxref{FFmpeg formula
    evaluator}) (default = @code{tex^qComp}).
    
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    @item -rc_override override
    rate control override for specific intervals
    
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    @item -me method
    
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    Set motion estimation method to @var{method}.
    Available methods are (from lowest to best quality):
    
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    @table @samp
    @item zero
    
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    Try just the (0, 0) vector.
    
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    @item phods
    @item log
    @item x1
    @item epzs
    (default method)
    @item full
    exhaustive search (slow and marginally better than epzs)
    @end table
    
    @item -dct_algo algo
    
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    Set DCT algorithm to @var{algo}. Available values are:
    
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    @table @samp
    @item 0
    FF_DCT_AUTO (default)
    @item 1
    FF_DCT_FASTINT
    @item 2
    FF_DCT_INT
    @item 3
    FF_DCT_MMX
    @item 4
    FF_DCT_MLIB
    @item 5
    FF_DCT_ALTIVEC
    @end table
    
    @item -idct_algo algo
    
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    Set IDCT algorithm to @var{algo}. Available values are:
    
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    @table @samp
    @item 0
    FF_IDCT_AUTO (default)
    @item 1
    
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    @item 2
    
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    @item 3
    
    FF_IDCT_SIMPLEMMX
    
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    @item 4
    
    FF_IDCT_LIBMPEG2MMX
    
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    @item 5
    
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    @item 6
    
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    @item 7
    
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    @item 8
    
    FF_IDCT_ALTIVEC
    
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    @item 9
    
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    @item 10
    
    FF_IDCT_SIMPLEARM
    
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    @end table
    
    @item -er n
    
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    Set error resilience to @var{n}.
    
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    @table @samp
    
    FF_ER_CAREFUL (default)
    
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    @item 2
    
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    FF_ER_COMPLIANT
    
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    @item 3
    FF_ER_AGGRESSIVE
    @item 4
    FF_ER_VERY_AGGRESSIVE
    @end table
    
    
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    @item -ec bit_mask
    
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    Set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
    
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    the following values:
    
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    @table @samp
    @item 1
    
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    FF_EC_GUESS_MVS (default = enabled)
    
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    @item 2
    
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    FF_EC_DEBLOCK (default = enabled)
    
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    @end table
    
    @item -bf frames
    
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    Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
    
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    @item -mbd mode
    macroblock decision
    @table @samp
    @item 0
    
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    FF_MB_DECISION_SIMPLE: Use mb_cmp (cannot change it yet in FFmpeg).
    
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    @item 1
    
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    FF_MB_DECISION_BITS: Choose the one which needs the fewest bits.
    
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    @item 2
    
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    FF_MB_DECISION_RD: rate distortion
    
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    @end table
    
    @item -4mv
    
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    Use four motion vector by macroblock (MPEG-4 only).
    
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    @item -part
    
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    Use data partitioning (MPEG-4 only).
    
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    @item -bug param
    
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    Work around encoder bugs that are not auto-detected.
    
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    @item -strict strictness
    
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    How strictly to follow the standards.
    
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    @item -aic
    
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    Enable Advanced intra coding (h263+).
    
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    @item -umv
    
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    Enable Unlimited Motion Vector (h263+)
    
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    @item -deinterlace
    
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    Deinterlace pictures.
    
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    Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
    Use this option if your input file is interlaced and you want
    to keep the interlaced format for minimum losses.
    The alternative is to deinterlace the input stream with
    @option{-deinterlace}, but deinterlacing introduces losses.
    
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    @item -psnr
    
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    Calculate PSNR of compressed frames.
    
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    @item -vstats
    
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    Dump video coding statistics to @file{vstats_HHMMSS.log}.
    
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    @item -vhook module
    
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    Insert video processing @var{module}. @var{module} contains the module
    
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    name and its parameters separated by spaces.
    
    @item -top n
    top=1/bottom=0/auto=-1 field first
    @item -dc precision
    Intra_dc_precision.
    @item -vtag fourcc/tag
    Force video tag/fourcc.
    @item -qphist
    Show QP histogram.
    @item -vbsf bitstream filter
    Bitstream filters available are "dump_extra", "remove_extra", "noise".
    
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    @end table
    
    @section Audio Options
    
    @table @option
    
    @item -aframes number
    Set the number of audio frames to record.
    
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    Set the audio sampling frequency (default = 44100 Hz).
    
    @item -ab bitrate
    
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    Set the audio bitrate in kbit/s (default = 64).
    
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    @item -ac channels
    
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    Set the number of audio channels (default = 1).
    
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    @item -an
    
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    Disable audio recording.
    
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    @item -acodec codec
    
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    Force audio codec to @var{codec}. Use the @code{copy} special value to
    specify that the raw codec data must be copied as is.
    
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    Add a new audio track to the output file. If you want to specify parameters,
    do so before @code{-newaudio} (@code{-acodec}, @code{-ab}, etc..).
    
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    Mapping will be done automatically, if the number of output streams is equal to
    the number of input streams, else it will pick the first one that matches. You
    
    can override the mapping using @code{-map} as usual.
    
    Example:
    @example
    ffmpeg -i file.mpg -vcodec copy -acodec ac3 -ab 384 test.mpg -acodec mp2 -ab 192 -newaudio
    @end example
    
    @item -alang code
    Set the ISO 639 language code (3 letters) of the current audio stream.
    @end table
    
    @section Advanced Audio options:
    
    @table @option
    @item -atag fourcc/tag
    Force audio tag/fourcc.
    @item -absf bitstream filter
    Bitstream filters available are "dump_extra", "remove_extra", "noise", "mp3comp", "mp3decomp".
    @end table
    
    @section Subtitle options:
    
    @table @option
    @item -scodec codec
    Force subtitle codec ('copy' to copy stream).
    @item -newsubtitle
    Add a new subtitle stream to the current output stream.
    @item -slang code
    Set the ISO 639 language code (3 letters) of the current subtitle stream.
    
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    @end table
    
    @section Audio/Video grab options
    
    @table @option
    @item -vd device
    
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    sEt video grab device (e.g. @file{/dev/video0}).
    
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    @item -vc channel
    
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    Set video grab channel (DV1394 only).
    
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    @item -tvstd standard
    
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    Set television standard (NTSC, PAL (SECAM)).
    
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    @item -dv1394
    
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    Set DV1394 grab.
    
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    @item -ad device
    
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    Set audio device (e.g. @file{/dev/dsp}).
    
    @item -grab format
    Request grabbing using.
    @item -gd device
    Set grab device.
    
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    @end table
    
    @section Advanced options
    
    @table @option
    
    @item -map input stream id[:input stream id]
    Set stream mapping from input streams to output streams.
    Just enumerate the input streams in the order you want them in the output.
    [input stream id] sets the (input) stream to sync against.
    
    @item -map_meta_data outfile:infile
    Set meta data information of outfile from infile.
    
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    @item -debug
    
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    Print specific debug info.
    
    @item -benchmark
    
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    Add timings for benchmarking.
    
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    Dump each input packet.
    
    @item -hex
    When dumping packets, also dump the payload.
    
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    @item -bitexact
    
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    Only use bit exact algorithms (for codec testing).
    
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    @item -ps size
    
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    Set packet size in bits.
    
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    @item -re
    
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    Read input at native frame rate. Mainly used to simulate a grab device.
    
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    Loop over the input stream. Currently it works only for image
    streams. This option is used for automatic FFserver testing.
    
    @item -loop_output number_of_times
    
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    Repeatedly loop output for formats that support looping such as animated GIF
    
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    (0 will loop the output infinitely).
    
    @item -threads count
    Thread count.
    
    Video sync method. Video will be stretched/squeezed to match the timestamps,
    it is done by duplicating and dropping frames. With -map you can select from
    which stream the timestamps should be taken. You can leave either video or
    
    audio unchanged and sync the remaining stream(s) to the unchanged one.
    @item -async samples_per_second
    
    Audio sync method. "Stretches/squeezes" the audio stream to match the timestamps,
    
    the parameter is the maximum samples per second by which the audio is changed.
    -async 1 is a special case where only the start of the audio stream is corrected
    without any later correction.
    
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    @node FFmpeg formula evaluator
    @section FFmpeg formula evaluator
    
    When evaluating a rate control string, FFmpeg uses an internal formula
    
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    The following binary operators are available: @code{+}, @code{-},
    @code{*}, @code{/}, @code{^}.
    
    The following unary operators are available: @code{+}, @code{-},
    @code{(...)}.
    
    The following functions are available:
    @table @var
    @item sinh(x)
    @item cosh(x)
    @item tanh(x)
    @item sin(x)
    @item cos(x)
    @item tan(x)
    @item exp(x)
    @item log(x)
    @item squish(x)
    @item gauss(x)
    @item abs(x)
    @item max(x, y)
    @item min(x, y)
    @item gt(x, y)
    @item lt(x, y)
    @item eq(x, y)
    @item bits2qp(bits)
    @item qp2bits(qp)
    @end table
    
    The following constants are available:
    @table @var
    @item PI
    @item E
    @item iTex
    @item pTex
    @item tex
    @item mv
    @item fCode
    @item iCount
    @item mcVar
    @item var
    @item isI
    @item isP
    @item isB
    @item avgQP
    @item qComp
    @item avgIITex
    @item avgPITex
    @item avgPPTex
    @item avgBPTex
    @item avgTex
    @end table
    
    
    @c man end
    
    @ignore
    
    @setfilename ffmpeg
    @settitle FFmpeg video converter
    
    @c man begin SEEALSO
    
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    ffserver(1), ffplay(1) and the HTML documentation of @file{ffmpeg}.
    
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    The filename can be @file{-} to read from standard input or to write
    to standard output.
    
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    FFmpeg also handles many protocols specified with an URL syntax.
    
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    Use 'ffmpeg -formats' to see a list of the supported protocols.
    
    The protocol @code{http:} is currently used only to communicate with
    
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    FFserver (see the FFserver documentation). When FFmpeg will be a
    
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    @item For streaming at very low bitrate application, use a low frame rate
    and a small GOP size. This is especially true for RealVideo where
    
    the Linux player does not seem to be very fast, so it can miss
    frames. An example is:
    
    ffmpeg -g 3 -r 3 -t 10 -b 50k -s qcif -f rv10 /tmp/b.rm
    
    @end example
    
    @item  The parameter 'q' which is displayed while encoding is the current
    
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    quantizer. The value 1 indicates that a very good quality could
    be achieved. The value 31 indicates the worst quality. If q=31 appears
    
    too often, it means that the encoder cannot compress enough to meet
    
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    your bitrate. You must either increase the bitrate, decrease the
    
    
    @item If your computer is not fast enough, you can speed up the
    
    compression at the expense of the compression ratio. You can use
    '-me zero' to speed up motion estimation, and '-intra' to disable
    
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    motion estimation completely (you have only I-frames, which means it
    
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    @item To have very low audio bitrates, reduce the sampling frequency
    
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    (down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3).
    
    
    @item To have a constant quality (but a variable bitrate), use the option
    
    '-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
    quality).
    
    
    @item When converting video files, you can use the '-sameq' option which
    
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    uses the same quality factor in the encoder as in the decoder.
    It allows almost lossless encoding.
    
    
    @chapter external libraries
    
    FFmpeg can be hooked up with a number of external libraries to add support
    for more formats.
    
    @section AMR
    
    AMR comes in two different flavors, WB and NB. FFmpeg can make use of the
    AMR WB (floating-point mode) and the AMR NB (both floating-point and
    fixed-point mode) reference decoders and encoders.
    
    @itemize
    
    @item For AMR WB floating-point download TS26.204 V5.1.0 from
    @url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.204/26204-510.zip}
    and extract the source to @file{libavcodec/amrwb_float/}.
    
    @item For AMR NB floating-point download TS26.104 REL-5 V5.1.0 from
    @url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.104/26104-510.zip}
    and extract the source to @file{libavcodec/amr_float/}.
    If you try this on Alpha, you may need to change @code{Word32} to
    @code{int} in @file{amr/typedef.h}.
    
    @item For AMR NB fixed-point download TS26.073 REL-5 V5.1.0 from
    @url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.073/26073-510.zip}
    and extract the source to @file{libavcodec/amr}.
    You must also add @code{-DMMS_IO} and remove @code{-pedantic-errors}
    to/from @code{CFLAGS} in @file{libavcodec/amr/makefile}, i.e.
    ``@code{CFLAGS = -Wall -I. \$(CFLAGS_\$(MODE)) -D\$(VAD) -DMMS_IO}''.
    
    @end itemize
    
    
    
    @chapter Supported File Formats and Codecs
    
    You can use the @code{-formats} option to have an exhaustive list.
    
    @section File Formats
    
    
    FFmpeg supports the following file formats through the @code{libavformat}
    
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    library:
    
    @multitable @columnfractions .4 .1 .1 .4
    
    @item Supported File Format @tab Encoding @tab Decoding @tab Comments
    @item MPEG audio @tab X @tab X
    
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    @item MPEG-1 systems @tab X  @tab  X
    
    @tab muxed audio and video
    
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    @item MPEG-2 PS @tab X  @tab  X
    
    @tab also known as @code{VOB} file
    
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    @item MPEG-2 TS @tab    @tab  X
    
    @tab also known as DVB Transport Stream
    
    @item ASF@tab X @tab X
    @item AVI@tab X @tab X
    @item WAV@tab X @tab X
    
    @item Macromedia Flash@tab X @tab X
    
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    @tab Only embedded audio is decoded.
    
    @item FLV              @tab  X @tab X
    @tab Macromedia Flash video files
    
    @item Real Audio and Video @tab X @tab X
    @item Raw AC3 @tab X  @tab  X
    @item Raw MJPEG @tab X  @tab  X
    @item Raw MPEG video @tab X  @tab  X
    @item Raw PCM8/16 bits, mulaw/Alaw@tab X  @tab  X
    @item Raw CRI ADX audio @tab X  @tab  X
    @item Raw Shorten audio @tab    @tab  X
    @item SUN AU format @tab X  @tab  X
    
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    @item NUT @tab X @tab X @tab NUT Open Container Format
    
    @item QuickTime        @tab X @tab  X
    
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    @item MPEG-4           @tab X @tab  X
    @tab MPEG-4 is a variant of QuickTime.
    
    @item Raw MPEG4 video  @tab  X @tab  X
    
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    @item 4xm              @tab    @tab X
    
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    @tab 4X Technologies format, used in some games.
    
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    @item Playstation STR  @tab    @tab X
    @item Id RoQ           @tab    @tab X
    
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    @tab Used in Quake III, Jedi Knight 2, other computer games.
    
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    @item Interplay MVE    @tab    @tab X
    
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    @tab Format used in various Interplay computer games.
    
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    @item WC3 Movie        @tab    @tab X
    
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    @tab Multimedia format used in Origin's Wing Commander III computer game.
    
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    @tab Used in many Sega Saturn console games.
    
    @item Westwood Studios VQA/AUD  @tab    @tab X
    
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    @tab Multimedia formats used in Westwood Studios games.
    
    @item Id Cinematic (.cin) @tab    @tab X
    
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    @tab Used in Quake II.
    
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    @item FLIC format      @tab    @tab X
    @tab .fli/.flc files
    
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    @item Sierra VMD       @tab    @tab X
    
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    @tab Used in Sierra CD-ROM games.
    
    @item Sierra Online    @tab    @tab X
    
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    @tab .sol files used in Sierra Online games.
    
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    @item Matroska         @tab    @tab X
    
    @item Electronic Arts Multimedia    @tab    @tab X
    
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    @tab Used in various EA games; files have extensions like WVE and UV2.
    
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    @item Nullsoft Video (NSV) format @tab    @tab X
    
    @item ADTS AAC audio @tab X @tab X
    
    @item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
    
    @item American Laser Games MM  @tab    @tab X
    @tab Multimedia format used in games like Mad Dog McCree
    
    @item AVS @tab    @tab X
    @tab Multimedia format used by the Creature Shock game.
    
    @item Smacker @tab    @tab X
    @tab Multimedia format used by many games.
    
    @item GXF @tab  X @tab X
    @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.
    
    @item CIN @tab    @tab X
    @tab Multimedia format used by Delphine Software games.
    
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    @item MXF @tab    @tab X
    @tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
    
    @item SEQ @tab    @tab X
    @tab Tiertex .seq files used in the DOS CDROM version of the game Flashback.
    
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    @end multitable
    
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    @code{X} means that encoding (resp. decoding) is supported.
    
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    @section Image Formats
    
    FFmpeg can read and write images for each frame of a video sequence. The
    following image formats are supported:
    
    
    @multitable @columnfractions .4 .1 .1 .4
    
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    @item Supported Image Format @tab Encoding @tab Decoding @tab Comments
    
    @item PGM, PPM     @tab X @tab X
    
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    @item PAM          @tab X @tab X @tab PAM is a PNM extension with alpha support.
    
    @item PGMYUV       @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
    
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    @item JPEG         @tab X @tab X @tab Progressive JPEG is not supported.
    @item .Y.U.V       @tab X @tab X @tab one raw file per component
    @item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
    @item PNG          @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
    
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    @item Targa        @tab   @tab X @tab Targa (.TGA) image format.
    
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    @item TIFF         @tab   @tab X @tab Only 24 bit/pixel images are supported.
    
    @item SGI          @tab X @tab X @tab SGI RGB image format
    
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    @end multitable
    
    
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    @code{X} means that encoding (resp. decoding) is supported.
    
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    @multitable @columnfractions .4 .1 .1 .4
    
    @item Supported Codec @tab Encoding @tab Decoding @tab Comments
    
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    @item MPEG-1 video           @tab  X  @tab  X
    @item MPEG-2 video           @tab  X  @tab  X
    
    @item MPEG-4                 @tab  X  @tab  X
    
    @item MSMPEG4 V1             @tab  X  @tab  X
    @item MSMPEG4 V2             @tab  X  @tab  X
    
    @item MSMPEG4 V3             @tab  X  @tab  X
    
    @item WMV7                   @tab  X  @tab  X
    
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    @item WMV8                   @tab  X  @tab  X @tab not completely working
    
    @item WMV9                   @tab     @tab  X @tab not completely working
    @item VC1                    @tab     @tab  X
    
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    @item H.261                  @tab  X  @tab  X
    
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    @item H.263(+)               @tab  X  @tab  X @tab also known as RealVideo 1.0
    
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    @item H.264                  @tab     @tab  X
    
    @item RealVideo 1.0          @tab  X  @tab  X
    @item RealVideo 2.0          @tab  X  @tab  X
    
    @item MJPEG                  @tab  X  @tab  X
    
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    @item lossless MJPEG         @tab  X  @tab  X
    
    @item JPEG-LS                @tab  X  @tab  X @tab fourcc: MJLS, lossless and near-lossless is supported
    
    @item Apple MJPEG-B          @tab     @tab  X
    @item Sunplus MJPEG          @tab     @tab  X @tab fourcc: SP5X
    
    @item DV                     @tab  X  @tab  X
    
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    @item HuffYUV                @tab  X  @tab  X
    @item FFmpeg Video 1         @tab  X  @tab  X @tab experimental lossless codec (fourcc: FFV1)
    @item FFmpeg Snow            @tab  X  @tab  X @tab experimental wavelet codec (fourcc: SNOW)
    
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    @item Asus v1                @tab  X  @tab  X @tab fourcc: ASV1
    
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    @item Asus v2                @tab  X  @tab  X @tab fourcc: ASV2
    
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    @item Creative YUV           @tab     @tab  X @tab fourcc: CYUV
    
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    @item Sorenson Video 1       @tab  X  @tab  X @tab fourcc: SVQ1
    
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    @item Sorenson Video 3       @tab     @tab  X @tab fourcc: SVQ3
    @item On2 VP3                @tab     @tab  X @tab still experimental
    
    @item On2 VP5                @tab     @tab  X @tab fourcc: VP50
    
    @item On2 VP6                @tab     @tab  X @tab fourcc: VP60,VP61,VP62
    
    @item Theora                 @tab  X  @tab  X @tab still experimental
    
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    @item FLV                    @tab  X  @tab  X @tab Sorenson H.263 used in Flash
    
    @item Flash Screen Video     @tab  X  @tab  X @tab fourcc: FSV1
    
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    @item ATI VCR1               @tab     @tab  X @tab fourcc: VCR1
    
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    @item ATI VCR2               @tab     @tab  X @tab fourcc: VCR2
    
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    @item Cirrus Logic AccuPak   @tab     @tab  X @tab fourcc: CLJR
    
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    @item 4X Video               @tab     @tab  X @tab Used in certain computer games.
    
    @item Sony Playstation MDEC  @tab     @tab  X
    
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    @item Id RoQ                 @tab     @tab  X @tab Used in Quake III, Jedi Knight 2, other computer games.
    @item Xan/WC3                @tab     @tab  X @tab Used in Wing Commander III .MVE files.
    @item Interplay Video        @tab     @tab  X @tab Used in Interplay .MVE files.
    
    @item Apple Animation        @tab     @tab  X @tab fourcc: 'rle '
    
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    @item Apple Graphics         @tab     @tab  X @tab fourcc: 'smc '
    
    @item Apple Video            @tab     @tab  X @tab fourcc: rpza
    
    @item Apple QuickDraw        @tab     @tab  X @tab fourcc: qdrw
    
    @item Cinepak                @tab     @tab  X
    @item Microsoft RLE          @tab     @tab  X
    @item Microsoft Video-1      @tab     @tab  X
    
    @item Westwood VQA           @tab     @tab  X
    
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    @item Id Cinematic Video     @tab     @tab  X @tab Used in Quake II.
    
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    @item Planar RGB             @tab     @tab  X @tab fourcc: 8BPS
    
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    @item FLIC video             @tab     @tab  X
    
    @item Duck TrueMotion v1     @tab     @tab  X @tab fourcc: DUCK
    
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    @item Duck TrueMotion v2     @tab     @tab  X @tab fourcc: TM20
    
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    @item VMD Video              @tab     @tab  X @tab Used in Sierra VMD files.
    
    @item MSZH                   @tab     @tab  X @tab Part of LCL
    @item ZLIB                   @tab  X  @tab  X @tab Part of LCL, encoder experimental
    
    @item TechSmith Camtasia     @tab     @tab  X @tab fourcc: TSCC