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libremedia
Tethys
FFmpeg
Commits
b17e9c99
Commit
b17e9c99
authored
21 years ago
by
Mike Melanson
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fringe feature update
Originally committed as revision 2221 to
svn://svn.ffmpeg.org/ffmpeg/trunk
parent
9e8cd0db
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CREDITS
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CREDITS
Changelog
+12
-1
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Changelog
doc/ffmpeg-doc.texi
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doc/ffmpeg-doc.texi
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CREDITS
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b17e9c99
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@@ -2,6 +2,7 @@ This file contains the name of the people who have contributed to
...
@@ -2,6 +2,7 @@ This file contains the name of the people who have contributed to
ffmpeg. The names are sorted alphabetically.
ffmpeg. The names are sorted alphabetically.
Fabrice Bellard
Fabrice Bellard
Mario Brito
Alex Beregszaszi
Alex Beregszaszi
Tim Ferguson
Tim Ferguson
Brian Foley
Brian Foley
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Changelog
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b17e9c99
Upcoming version 0.4.7:
Upcoming version 0.4.8:
- Id RoQ playback subsystem (Mike Melanson and Time Ferguson)
- Wing Commander III Movie (.mve) file playback subsystem (Mike Melanson
and Mario Brito)
- Xan DPCM audio decoder (Mario Brito)
- Interplay MVE demuxer and DPCM audio decoder (Mike Melanson)
- Duck DK3 and DK4 ADPCM audio decoders (Mike Melanson)
version 0.4.7:
- RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq
- RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq
(originally from public domain player for Amiga at http://www.honeypot.net/audio)
(originally from public domain player for Amiga at http://www.honeypot.net/audio)
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@@ -32,6 +40,9 @@ Upcoming version 0.4.7:
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@@ -32,6 +40,9 @@ Upcoming version 0.4.7:
- b frame encoding speedup (Michael)
- b frame encoding speedup (Michael)
- wmv2 codec (unfinished - Michael)
- wmv2 codec (unfinished - Michael)
- user specified diamond size for EPZS (Michael)
- user specified diamond size for EPZS (Michael)
- Playstation STR playback subsystem, still experimental (Mike and Michael)
- ASV2 codec (Michael)
- CLJR decoder (Alex)
.. And lots more new enhances and fixes.
.. And lots more new enhances and fixes.
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doc/ffmpeg-doc.texi
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@@ -626,6 +626,8 @@ library:
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@@ -626,6 +626,8 @@ library:
@tab used in Quake III, Jedi Knight 2, other computer games
@tab used in Quake III, Jedi Knight 2, other computer games
@item Interplay MVE @tab @tab X
@item Interplay MVE @tab @tab X
@tab format used in various Interplay computer games
@tab format used in various Interplay computer games
@item WC3 Movie @tab @tab X
@tab multimedia format used in Origin's Wing Commander III computer game
@end multitable
@end multitable
@code
{
X
}
means that the encoding (resp. decoding) is supported.
@code
{
X
}
means that the encoding (resp. decoding) is supported.
...
@@ -678,6 +680,7 @@ following image formats are supported:
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@@ -678,6 +680,7 @@ following image formats are supported:
@item 4X Video @tab @tab X @tab used in certain computer games
@item 4X Video @tab @tab X @tab used in certain computer games
@item Sony Playstation MDEC @tab @tab X
@item Sony Playstation MDEC @tab @tab X
@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games
@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games
@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files
@end multitable
@end multitable
@code
{
X
}
means that the encoding (resp. decoding) is supported.
@code
{
X
}
means that the encoding (resp. decoding) is supported.
...
@@ -702,6 +705,10 @@ solutions.
...
@@ -702,6 +705,10 @@ solutions.
@item MS IMA ADPCM @tab X @tab X
@item MS IMA ADPCM @tab X @tab X
@item QT IMA ADPCM @tab @tab X
@item QT IMA ADPCM @tab @tab X
@item 4X IMA ADPCM @tab @tab X
@item 4X IMA ADPCM @tab @tab X
@item Duck DK3 IMA ADPCM @tab @tab X
@tab used in some Sega Saturn console games
@item Duck DK4 IMA ADPCM @tab @tab X
@tab used in some Sega Saturn console games
@item RA144 @tab @tab X
@item RA144 @tab @tab X
@tab Real 14400 bit/s codec
@tab Real 14400 bit/s codec
@item RA288 @tab @tab X
@item RA288 @tab @tab X
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@@ -713,6 +720,8 @@ solutions.
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@@ -713,6 +720,8 @@ solutions.
@tab used in Quake III, Jedi Knight 2, other computer games
@tab used in Quake III, Jedi Knight 2, other computer games
@item Interplay MVE DPCM @tab @tab X
@item Interplay MVE DPCM @tab @tab X
@tab used in various Interplay computer games
@tab used in various Interplay computer games
@item Xan DPCM @tab @tab X
@tab used in Origin's Wing Commander IV AVI files
@end multitable
@end multitable
@code
{
X
}
means that the encoding (resp. decoding) is supported.
@code
{
X
}
means that the encoding (resp. decoding) is supported.
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