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  • /*
     * The simplest AC-3 encoder
     * Copyright (c) 2000 Fabrice Bellard
     * Copyright (c) 2006-2010 Justin Ruggles <justin.ruggles@gmail.com>
     * Copyright (c) 2006-2010 Prakash Punnoor <prakash@punnoor.de>
     *
    
     * This file is part of Libav.
    
     * Libav is free software; you can redistribute it and/or
    
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2.1 of the License, or (at your option) any later version.
     *
    
     * Libav is distributed in the hope that it will be useful,
    
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
    
     * License along with Libav; if not, write to the Free Software
    
     * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     */
    
    /**
     * @file
     * floating-point AC-3 encoder.
     */
    
    #define CONFIG_AC3ENC_FLOAT 1
    
    #include "internal.h"
    
    #include "ac3enc.h"
    #include "eac3enc.h"
    
    #include "kbdwin.h"
    
    #if CONFIG_AC3_ENCODER
    #define AC3ENC_TYPE AC3ENC_TYPE_AC3
    #include "ac3enc_opts_template.c"
    
    static const AVClass ac3enc_class = { "AC-3 Encoder", av_default_item_name,
                                          ac3_options, LIBAVUTIL_VERSION_INT };
    
    /**
     * Finalize MDCT and free allocated memory.
    
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     *
     * @param s  AC-3 encoder private context
    
    av_cold void ff_ac3_float_mdct_end(AC3EncodeContext *s)
    
        ff_mdct_end(&s->mdct);
        av_freep(&s->mdct_window);
    
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     *
     * @param s  AC-3 encoder private context
     * @return   0 on success, negative error code on failure
    
    av_cold int ff_ac3_float_mdct_init(AC3EncodeContext *s)
    
        window = av_malloc(n * sizeof(*window));
    
            av_log(s->avctx, AV_LOG_ERROR, "Cannot allocate memory.\n");
    
            return AVERROR(ENOMEM);
        }
        ff_kbd_window_init(window, 5.0, n2);
    
        for (i = 0; i < n2; i++)
            window[n-1-i] = window[i];
    
        s->mdct_window = window;
    
        return ff_mdct_init(&s->mdct, 9, 0, -2.0 / n);
    
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    /*
    
     * Apply KBD window to input samples prior to MDCT.
     */
    
    static void apply_window(void *dsp, float *output,
                             const float *input, const float *window,
                             unsigned int len)
    
        AVFloatDSPContext *fdsp = dsp;
        fdsp->vector_fmul(output, input, window, len);
    
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    /*
    
     * Normalize the input samples.
     * Not needed for the floating-point encoder.
     */
    static int normalize_samples(AC3EncodeContext *s)
    {
        return 0;
    }
    
    
    
     * Scale MDCT coefficients from float to 24-bit fixed-point.
     */
    
    static void scale_coefficients(AC3EncodeContext *s)
    
        int chan_size = AC3_MAX_COEFS * s->num_blocks;
    
        int cpl       = s->cpl_on;
        s->ac3dsp.float_to_fixed24(s->fixed_coef_buffer + (chan_size * !cpl),
                                   s->mdct_coef_buffer  + (chan_size * !cpl),
                                   chan_size * (s->channels + cpl));
    
     * Clip MDCT coefficients to allowable range.
     */
    static void clip_coefficients(DSPContext *dsp, float *coef, unsigned int len)
    {
        dsp->vector_clipf(coef, coef, COEF_MIN, COEF_MAX, len);
    }
    
    
    
     * Calculate a single coupling coordinate.
     */
    static CoefType calc_cpl_coord(CoefSumType energy_ch, CoefSumType energy_cpl)
    {
        float coord = 0.125;
        if (energy_cpl > 0)
            coord *= sqrtf(energy_ch / energy_cpl);
        return FFMIN(coord, COEF_MAX);
    }
    
    
    
    #if CONFIG_AC3_ENCODER
    
        .name            = "ac3",
        .type            = AVMEDIA_TYPE_AUDIO,
    
        .id              = AV_CODEC_ID_AC3,
    
        .priv_data_size  = sizeof(AC3EncodeContext),
        .init            = ff_ac3_encode_init,
        .encode2         = ff_ac3_float_encode_frame,
        .close           = ff_ac3_encode_close,
    
        .sample_fmts     = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_FLTP,
    
                                                          AV_SAMPLE_FMT_NONE },
        .long_name       = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"),
        .priv_class      = &ac3enc_class,
    
        .channel_layouts = ff_ac3_channel_layouts,