- Mar 04, 2015
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Michael Niedermayer authored
Fixes null pointer dereference Found-by:
Paweł <pantrombka@gmail.com> Reviewed-by:
Marton Balint <cus@passwd.hu> Signed-off-by:
Michael Niedermayer <michaelni@gmx.at>
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- Feb 10, 2015
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Marton Balint authored
Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
Otherwise we may not flush a decoder when a new stream is opened during an already eof condition. Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
It is better than using simply video clock, because video clock may be NAN. Signed-off-by:
Marton Balint <cus@passwd.hu>
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- Feb 02, 2015
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Michael Niedermayer authored
Reviewed-by:
Marton Balint <cus@passwd.hu> Signed-off-by:
Michael Niedermayer <michaelni@gmx.at>
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- Jan 01, 2015
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Marton Balint authored
This helps the user to see the available streams just before the error message if the stream specifiers do not match. Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
Also fix the outdated documentation of these options. Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
Signed-off-by:
Marton Balint <cus@passwd.hu>
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- Nov 22, 2014
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Benoit Fouet authored
Reviewed-by:
Marton Balint <cus@passwd.hu> Signed-off-by:
Michael Niedermayer <michaelni@gmx.at>
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- Nov 11, 2014
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Marton Balint authored
Fixed regression caused by 631ac655 when ffplay does not quit if the audio thread is blocked. Signed-off-by:
Marton Balint <cus@passwd.hu>
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- Nov 09, 2014
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Carl Eugen Hoyos authored
Fixes ticket #3762.
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Marton Balint authored
The generic decoder properly flushes the codecs with one null packet as well. Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
Signed-off-by:
Marton Balint <cus@passwd.hu>
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- Oct 17, 2014
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Marton Balint authored
It is supported as a codec option, and those are already parsed. Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
Once the frame queue is full, we will wait anyway. Signed-off-by:
Marton Balint <cus@passwd.hu>
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- Oct 09, 2014
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Marton Balint authored
On init failure, let's just free it, so next time it will be recreated from start. Also fixes Coverity CID 1241515. Reviewed-by:
Michael Niedermayer <michaelni@gmx.at> Signed-off-by:
Marton Balint <cus@passwd.hu>
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- Sep 27, 2014
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Michael Niedermayer authored
This is more robust and should avoid false positives in coverity That is if the type is ever mixed up, after this patch that would just be a null pointer dereference instead of a random possibly out of array access Reviewed-by:
Marton Balint <cus@passwd.hu> Signed-off-by:
Michael Niedermayer <michaelni@gmx.at>
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- Sep 24, 2014
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Michael Niedermayer authored
Reviewed-by:
Benoit Fouet <benoit.fouet@free.fr> Reviewed-by:
Marton Balint <cus@passwd.hu> Signed-off-by:
Michael Niedermayer <michaelni@gmx.at>
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- Sep 23, 2014
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Marton Balint authored
Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
In some cases resize events can happen even during fullscreen, so let's pass the proper flag to SDL_SetVideoMode. Fixes ticket #3964. Reported-by:
Jeff Dwork <jeff@reggie.com> Signed-off-by:
Marton Balint <cus@passwd.hu>
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- Sep 17, 2014
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Michael Niedermayer authored
Signed-off-by:
Michael Niedermayer <michaelni@gmx.at>
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- Sep 16, 2014
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Marton Balint authored
Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
Create a generic frame and a frame queue struct to handle video picture queues and subtitle picture queues with common code. Also add the possibility to queue AVFrames, however at the moment we only use SDL_Overlay buffers for video and AVSubtitles for subtitles. Signed-off-by:
Marton Balint <cus@passwd.hu>
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- Sep 08, 2014
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Carl Eugen Hoyos authored
Reviewed-by: Marton Balint
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- Sep 06, 2014
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Michael Niedermayer authored
See: f9bc65e3 Signed-off-by:
Michael Niedermayer <michaelni@gmx.at>
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- Aug 25, 2014
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Michael Niedermayer authored
Reviewed-by:
Marton Balint <cus@passwd.hu> Signed-off-by:
Michael Niedermayer <michaelni@gmx.at>
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- Aug 16, 2014
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Reimar Döffinger authored
Get rid of the many, slightly differing, implementations of basically the same thing. Signed-off-by:
Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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- Aug 15, 2014
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Michael Niedermayer authored
Reviewed-by:
Clément Bœsch <u@pkh.me> Signed-off-by:
Michael Niedermayer <michaelni@gmx.at>
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- Aug 07, 2014
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James Almer authored
Signed-off-by:
James Almer <jamrial@gmail.com> Signed-off-by:
Michael Niedermayer <michaelni@gmx.at>
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- Jul 12, 2014
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Michael Niedermayer authored
Fixes part of Ticket2516 with ffplay Reviewed-by:
Marton Balint <cus@passwd.hu> Signed-off-by:
Michael Niedermayer <michaelni@gmx.at>
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- Jun 24, 2014
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Marton Balint authored
Since audio clock calculations are more accurate now, it is safe to decrease the sync treshold to compensate the larger buffers caused by less frequent audio callbacks. Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
Too many audio callbacks per second can cause buffer underruns especially under load. As now we take into accound the elapsed time after an audio callback when determining current audio clock, it is not that important to use small buffer sizes and frequent audio callbacks, so lets remove the comment. Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
No change in functionality. Signed-off-by:
Marton Balint <cus@passwd.hu>
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Marton Balint authored
Instead of directly rolling back the frame queue, keep the last displayed picture in the queue and use a boolean variable to keep track if it is displayed or not. This makes the code cleaner because it removes the complicated logic in pictq_prev_picture. There should be no change in functionality. Signed-off-by:
Marton Balint <cus@passwd.hu>
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- Jun 17, 2014
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Michael Niedermayer authored
Its handled by the generic option code Signed-off-by:
Michael Niedermayer <michaelni@gmx.at>
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- May 23, 2014
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Clément Bœsch authored
with -f lavfi -i testsrc=s=hd1080 as source: rotate=90*PI/180 vs transpose=clock: 42fps -> 64fps rotate=180*PI/180 vs vflip,hflip: 75fps -> 77fps rotate=270*PI/180 vs transpose=cclock: 43fps -> 63fps
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