Skip to content
Snippets Groups Projects
display.h 3.42 KiB
Newer Older
  • Learn to ignore specific revisions
  • /*
     * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
     *
     * This file is part of Libav.
     *
     * Libav is free software; you can redistribute it and/or
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2.1 of the License, or (at your option) any later version.
     *
     * Libav is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with Libav; if not, write to the Free Software
     * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     */
    
    
    #ifndef AVUTIL_DISPLAY_H
    #define AVUTIL_DISPLAY_H
    
    #include <stdint.h>
    
    /**
    
     * @addtogroup lavu_video
     * @{
     *
     * @defgroup lavu_video_display Display transformation matrix functions
     * @{
     */
    
    /**
     * @addtogroup lavu_video_display
    
     * The display transformation matrix specifies an affine transformation that
     * should be applied to video frames for correct presentation. It is compatible
     * with the matrices stored in the ISO/IEC 14496-12 container format.
     *
     * The data is a 3x3 matrix represented as a 9-element array:
     *
    
     *                                  | a b u |
     *   (a, b, u, c, d, v, x, y, w) -> | c d v |
     *                                  | x y w |
    
     *
     * All numbers are stored in native endianness, as 16.16 fixed-point values,
     * except for u, v and w, which are stored as 2.30 fixed-point values.
     *
     * The transformation maps a point (p, q) in the source (pre-transformation)
     * frame to the point (p', q') in the destination (post-transformation) frame as
     * follows:
    
     *               | a b u |
     *   (p, q, 1) . | c d v | = z * (p', q', 1)
     *               | x y w |
    
     *
     * The transformation can also be more explicitly written in components as
     * follows:
    
     *   p' = (a * p + c * q + x) / z;
     *   q' = (b * p + d * q + y) / z;
     *   z  =  u * p + v * q + w
    
     */
    
    /**
     * Extract the rotation component of the transformation matrix.
     *
     * @param matrix the transformation matrix
    
     * @return the angle (in degrees) by which the transformation rotates the frame
     *         counterclockwise. The angle will be in range [-180.0, 180.0],
     *         or NaN if the matrix is singular.
    
     *
     * @note floating point numbers are inherently inexact, so callers are
     *       recommended to round the return value to nearest integer before use.
     */
    double av_display_rotation_get(const int32_t matrix[9]);
    
    /**
    
     * Initialize a transformation matrix describing a pure counterclockwise
     * rotation by the specified angle (in degrees).
    
     *
     * @param matrix an allocated transformation matrix (will be fully overwritten
     *               by this function)
     * @param angle rotation angle in degrees.
     */
    void av_display_rotation_set(int32_t matrix[9], double angle);
    
    
    /**
     * Flip the input matrix horizontally and/or vertically.
     *
     * @param matrix an allocated transformation matrix
     * @param hflip whether the matrix should be flipped horizontally
     * @param vflip whether the matrix should be flipped vertically
     */
    void av_display_matrix_flip(int32_t matrix[9], int hflip, int vflip);
    
    
    #endif /* AVUTIL_DISPLAY_H */