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  • /*
     * DXVA2 HW acceleration
     *
     * copyright (c) 2010 Laurent Aimar
     *
     * This file is part of FFmpeg.
     *
     * FFmpeg is free software; you can redistribute it and/or
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2.1 of the License, or (at your option) any later version.
     *
     * FFmpeg is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with FFmpeg; if not, write to the Free Software
     * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     */
    
    
    #ifndef AVCODEC_DXVA2_INTERNAL_H
    #define AVCODEC_DXVA2_INTERNAL_H
    
    #define COBJMACROS
    
    
    #include "config.h"
    
    
    /* define the proper COM entries before forcing desktop APIs */
    #include <objbase.h>
    
    
    #if CONFIG_D3D11VA
    
    #if HAVE_DXVA_H
    
    /* When targeting WINAPI_FAMILY_PHONE_APP or WINAPI_FAMILY_APP, dxva.h
     * defines nothing. Force the struct definitions to be visible. */
    
    #undef WINAPI_FAMILY
    #define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
    
    #define _CRT_BUILD_DESKTOP_APP 0
    
    #include <dxva.h>
    #endif
    
    
    typedef void DECODER_BUFFER_DESC;
    
    typedef union {
    
    #if CONFIG_D3D11VA
    
        struct AVD3D11VAContext  d3d11va;
    
        struct dxva_context      dxva2;
    
    #if CONFIG_D3D11VA
    #define D3D11VA_CONTEXT(ctx) (&ctx->d3d11va)
    
    #endif
    #if CONFIG_DXVA2
    
    #define DXVA2_CONTEXT(ctx)   (&ctx->dxva2)
    
    #if CONFIG_D3D11VA && CONFIG_DXVA2
    
    #define DXVA_CONTEXT_WORKAROUND(avctx, ctx)     (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.workaround : ctx->dxva2.workaround)
    #define DXVA_CONTEXT_COUNT(avctx, ctx)          (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count)
    #define DXVA_CONTEXT_DECODER(avctx, ctx)        (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.decoder : ctx->dxva2.decoder)
    #define DXVA_CONTEXT_REPORT_ID(avctx, ctx)      (*(avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? &ctx->d3d11va.report_id : &ctx->dxva2.report_id))
    #define DXVA_CONTEXT_CFG(avctx, ctx)            (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg : ctx->dxva2.cfg)
    #define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx)  (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigBitstreamRaw : ctx->dxva2.cfg->ConfigBitstreamRaw)
    #define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigIntraResidUnsigned : ctx->dxva2.cfg->ConfigIntraResidUnsigned)
    #define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigResidDiffAccelerator : ctx->dxva2.cfg->ConfigResidDiffAccelerator)
    
    #define DXVA_CONTEXT_VALID(avctx, ctx)          (DXVA_CONTEXT_DECODER(avctx, ctx) && \
                                                     DXVA_CONTEXT_CFG(avctx, ctx) && \
    
                                                     (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD || ctx->dxva2.surface_count))
    
    #define DXVA_CONTEXT_WORKAROUND(avctx, ctx)     (ctx->dxva2.workaround)
    #define DXVA_CONTEXT_COUNT(avctx, ctx)          (ctx->dxva2.surface_count)
    #define DXVA_CONTEXT_DECODER(avctx, ctx)        (ctx->dxva2.decoder)
    #define DXVA_CONTEXT_REPORT_ID(avctx, ctx)      (*(&ctx->dxva2.report_id))
    #define DXVA_CONTEXT_CFG(avctx, ctx)            (ctx->dxva2.cfg)
    #define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx)  (ctx->dxva2.cfg->ConfigBitstreamRaw)
    #define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ctx->dxva2.cfg->ConfigIntraResidUnsigned)
    #define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ctx->dxva2.cfg->ConfigResidDiffAccelerator)
    
    #define DXVA_CONTEXT_VALID(avctx, ctx)          (ctx->dxva2.decoder && ctx->dxva2.cfg && ctx->dxva2.surface_count)
    
    #elif CONFIG_D3D11VA
    #define DXVA_CONTEXT_WORKAROUND(avctx, ctx)     (ctx->d3d11va.workaround)
    #define DXVA_CONTEXT_COUNT(avctx, ctx)          (ctx->d3d11va.surface_count)
    #define DXVA_CONTEXT_DECODER(avctx, ctx)        (ctx->d3d11va.decoder)
    #define DXVA_CONTEXT_REPORT_ID(avctx, ctx)      (*(&ctx->d3d11va.report_id))
    #define DXVA_CONTEXT_CFG(avctx, ctx)            (ctx->d3d11va.cfg)
    #define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx)  (ctx->d3d11va.cfg->ConfigBitstreamRaw)
    #define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ctx->d3d11va.cfg->ConfigIntraResidUnsigned)
    #define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ctx->d3d11va.cfg->ConfigResidDiffAccelerator)
    
    #define DXVA_CONTEXT_VALID(avctx, ctx)          (ctx->d3d11va.decoder && ctx->d3d11va.cfg)
    
    
    unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
                                        const AVDXVAContext *,
    
                                        const AVFrame *frame);
    
    int ff_dxva2_commit_buffer(AVCodecContext *, AVDXVAContext *,
                               DECODER_BUFFER_DESC *,
    
                               unsigned type, const void *data, unsigned size,
                               unsigned mb_count);
    
    
    
    int ff_dxva2_common_end_frame(AVCodecContext *, AVFrame *,
    
                                  const void *pp, unsigned pp_size,
                                  const void *qm, unsigned qm_size,
                                  int (*commit_bs_si)(AVCodecContext *,
    
                                                      DECODER_BUFFER_DESC *bs,
                                                      DECODER_BUFFER_DESC *slice));
    
    #endif /* AVCODEC_DXVA2_INTERNAL_H */