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  • \input texinfo @c -*- texinfo -*-
    
    @documentencoding UTF-8
    
    @settitle Platform Specific Information
    
    @center @titlefont{Platform Specific Information}
    
    @end titlepage
    
    @top
    
    @contents
    
    @chapter Unix-like
    
    
    Some parts of FFmpeg cannot be built with version 2.15 of the GNU
    
    assembler which is still provided by a few AMD64 distributions. To
    make sure your compiler really uses the required version of gas
    after a binutils upgrade, run:
    
    @example
    $(gcc -print-prog-name=as) --version
    @end example
    
    If not, then you should install a different compiler that has no
    hard-coded path to gas. In the worst case pass @code{--disable-asm}
    to configure.
    
    
    @section Advanced linking configuration
    
    
    If you compiled FFmpeg libraries statically and you want to use them to
    
    build your own shared library, you may need to force PIC support (with
    
    @code{--enable-pic} during FFmpeg configure) and add the following option
    
    to your project LDFLAGS:
    
    @example
    -Wl,-Bsymbolic
    @end example
    
    
    If your target platform requires position independent binaries, you should
    pass the correct linking flag (e.g. @code{-pie}) to @code{--extra-ldexeflags}.
    
    
    BSD make will not build FFmpeg, you need to install and use GNU Make
    
    
    @section (Open)Solaris
    
    
    GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}),
    
    standard Solaris Make will not work. When building with a non-c99 front-end
    (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
    or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
    since the libc is not c99-compliant by default. The probes performed by
    configure may raise an exception leading to the death of configure itself
    due to a bug in the system shell. Simply invoke a different shell such as
    bash directly to work around this:
    
    @example
    bash ./configure
    @end example
    
    @anchor{Darwin}
    
    
    The toolchain provided with Xcode is sufficient to build the basic
    unacelerated code.
    
    
    Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
    
    @url{https://github.com/FFmpeg/gas-preprocessor} or
    
    @url{https://github.com/yuvi/gas-preprocessor}(currently outdated) to build the optimized
    
    assembly functions. Put the Perl script somewhere
    
    in your PATH, FFmpeg's configure will pick it up automatically.
    
    Mac OS X on amd64 and x86 requires @command{yasm} to build most of the
    
    optimized assembly functions. @uref{http://www.finkproject.org/, Fink},
    
    @uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix},
    
    @uref{https://mxcl.github.com/homebrew/, Homebrew}
    
    or @uref{http://www.macports.org, MacPorts} can easily provide it.
    
    
    
    @chapter DOS
    
    Using a cross-compiler is preferred for various reasons.
    @url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
    
    
    @chapter OS/2
    
    
    For information about compiling FFmpeg on OS/2 see
    
    @url{http://www.edm2.com/index.php/FFmpeg}.
    
    
    @chapter Windows
    
    
    To get help and instructions for building FFmpeg under Windows, check out
    
    the FFmpeg Windows Help Forum at @url{http://ffmpeg.zeranoe.com/forum/}.
    
    @section Native Windows compilation using MinGW or MinGW-w64
    
    FFmpeg can be built to run natively on Windows using the MinGW-w64
    toolchain. Install the latest versions of MSYS2 and MinGW-w64 from
    @url{http://msys2.github.io/} and/or @url{http://mingw-w64.sourceforge.net/}.
    
    You can find detailed installation instructions in the download section and
    the FAQ.
    
    @item Building for the MSYS environment is discouraged, MSYS2 provides a full
    MinGW-w64 environment through @file{mingw64_shell.bat} or
    @file{mingw32_shell.bat} that should be used instead of the environment
    provided by @file{msys2_shell.bat}.
    
    
    @item Building using MSYS2 can be sped up by disabling implicit rules in the
    Makefile by calling @code{make -r} instead of plain @code{make}. This
    
    speed up is close to non-existent for normal one-off builds and is only
    
    noticeable when running make for a second time (for example during
    
    @code{make install}).
    
    
    @item In order to compile FFplay, you must have the MinGW development library
    
    of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
    
    @item By using @code{./configure --enable-shared} when configuring FFmpeg,
    you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
    libavformat) as DLLs.
    
    @subsection Native Windows compilation using MSYS2
    
    The MSYS2 MinGW-w64 environment provides ready to use toolchains and dependencies
    through @command{pacman}.
    
    Make sure to use @file{mingw64_shell.bat} or @file{mingw32_shell.bat} to have
    
    the correct MinGW-w64 environment. The default install provides shortcuts to
    them under @command{MinGW-w64 Win64 Shell} and @command{MinGW-w64 Win32 Shell}.
    
    
    @example
    # normal msys2 packages
    pacman -S make pkgconf diffutils
    
    # mingw-w64 packages and toolchains
    pacman -S mingw-w64-x86_64-yasm mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL
    @end example
    
    To target 32bit replace the @code{x86_64} with @code{i686} in the command above.
    
    
    @section Microsoft Visual C++ or Intel C++ Compiler for Windows
    
    FFmpeg can be built with MSVC 2012 or earlier using a C99-to-C89 conversion utility
    and wrapper, or with MSVC 2013 and ICL natively.
    
    You will need the following prerequisites:
    
    @item @uref{https://github.com/libav/c99-to-c89/, C99-to-C89 Converter & Wrapper}
    (if using MSVC 2012 or earlier)
    
    @item @uref{http://code.google.com/p/msinttypes/, msinttypes}
    
    (if using MSVC 2012 or earlier)
    
    @item @uref{http://msys2.github.io/, MSYS2}
    
    @item @uref{http://yasm.tortall.net/, YASM}
    
    (Also available via MSYS2's package manager.)
    
    To set up a proper environment in MSYS2, you need to run @code{msys_shell.bat} from
    
    the Visual Studio or Intel Compiler command prompt.
    
    Place @code{yasm.exe} somewhere in your @code{PATH}. If using MSVC 2012 or
    earlier, place @code{c99wrap.exe} and @code{c99conv.exe} somewhere in your
    @code{PATH} as well.
    
    Next, make sure any other headers and libs you want to use, such as zlib, are
    located in a spot that the compiler can see. Do so by modifying the @code{LIB}
    and @code{INCLUDE} environment variables to include the @strong{Windows-style}
    paths to these directories. Alternatively, you can try and use the
    @code{--extra-cflags}/@code{--extra-ldflags} configure options. If using MSVC
    2012 or earlier, place @code{inttypes.h} somewhere the compiler can see too.
    
    
    For ICL:
    ./configure --toolchain=icl
    
    
    If you wish to compile shared libraries, add @code{--enable-shared} to your
    
    configure options. Note that due to the way MSVC and ICL handle DLL imports and
    
    exports, you cannot compile static and shared libraries at the same time, and
    enabling shared libraries will automatically disable the static ones.
    
    
    Notes:
    
    @itemize
    
    @item If you wish to build with zlib support, you will have to grab a compatible
    zlib binary from somewhere, with an MSVC import lib, or if you wish to link
    statically, you can follow the instructions below to build a compatible
    @code{zlib.lib} with MSVC. Regardless of which method you use, you must still
    follow step 3, or compilation will fail.
    @enumerate
    @item Grab the @uref{http://zlib.net/, zlib sources}.
    @item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since
    this is how FFmpeg is built as well.
    @item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets
    erroneously included when building FFmpeg.
    @item Run @code{nmake -f win32/Makefile.msc}.
    @item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC
    can see.
    @end enumerate
    
    
    @item FFmpeg has been tested with the following on i686 and x86_64:
    
    @itemize
    @item Visual Studio 2010 Pro and Express
    @item Visual Studio 2012 Pro and Express
    
    @item Visual Studio 2013 Pro and Express
    
    @item Intel Composer XE 2013
    
    @item Intel Composer XE 2013 SP1
    
    @end itemize
    
    Anything else is not officially supported.
    
    @end itemize
    
    
    @subsection Linking to FFmpeg with Microsoft Visual C++
    
    If you plan to link with MSVC-built static libraries, you will need
    to make sure you have @code{Runtime Library} set to
    @code{Multi-threaded (/MT)} in your project's settings.
    
    You will need to define @code{inline} to something MSVC understands:
    
    @example
    #define inline __inline
    @end example
    
    Also note, that as stated in @strong{Microsoft Visual C++}, you will need
    an MSVC-compatible @uref{http://code.google.com/p/msinttypes/, inttypes.h}.
    
    If you plan on using import libraries created by dlltool, you must
    set @code{References} to @code{No (/OPT:NOREF)} under the linker optimization
    settings, otherwise the resulting binaries will fail during runtime.
    This is not required when using import libraries generated by @code{lib.exe}.
    
    This issue is reported upstream at
    @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
    
    To create import libraries that work with the @code{/OPT:REF} option
    (which is enabled by default in Release mode), follow these steps:
    
    @enumerate
    
    
    @item Open the @emph{Visual Studio Command Prompt}.
    
    
    Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
    which sets up the environment variables for the Visual C++ tools
    
    (the standard location for this file is something like
    @file{C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat}).
    
    
    @item Enter the @file{bin} directory where the created LIB and DLL files
    are stored.
    
    
    @item Generate new import libraries with @command{lib.exe}:
    
    lib /machine:i386 /def:..\lib\foo-version.def  /out:foo.lib
    
    Replace @code{foo-version} and @code{foo} with the respective library names.
    
    
    @end enumerate
    
    @anchor{Cross compilation for Windows with Linux}
    @section Cross compilation for Windows with Linux
    
    You must use the MinGW cross compilation tools available at
    @url{http://www.mingw.org/}.
    
    
    Then configure FFmpeg with the following options:
    
    @example
    ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
    @end example
    (you can change the cross-prefix according to the prefix chosen for the
    MinGW tools).
    
    
    Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
    
    
    @section Compilation under Cygwin
    
    Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
    llrint() in its C library.
    
    Install your Cygwin with all the "Base" packages, plus the
    following "Devel" ones:
    @example
    
    binutils, gcc4-core, make, git, mingw-runtime, texinfo
    
    In order to run FATE you will also need the following "Utils" packages:
    
    diffutils
    
    If you want to build FFmpeg with additional libraries, download Cygwin
    
    "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
    @example
    libogg-devel, libvorbis-devel
    @end example
    
    These library packages are only available from
    @uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
    
    @example
    
    yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel,
    
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    libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel
    
    The recommendation for x264 is to build it from source, as it evolves too
    quickly for Cygwin Ports to be up to date.
    
    
    @section Crosscompilation for Windows under Cygwin
    
    With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
    
    Just install your Cygwin as explained before, plus these additional
    "Devel" packages:
    @example
    gcc-mingw-core, mingw-runtime, mingw-zlib
    @end example
    
    and add some special flags to your configure invocation.
    
    For a static build run
    @example
    ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
    @end example
    
    and for a build with shared libraries
    @example
    ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
    @end example
    
    
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    @chapter Plan 9
    
    The native @uref{http://plan9.bell-labs.com/plan9/, Plan 9} compiler
    
    does not implement all the C99 features needed by FFmpeg so the gcc
    
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    port must be used.  Furthermore, a few items missing from the C
    library and shell environment need to be fixed.
    
    @itemize
    
    @item GNU awk, grep, make, and sed
    
    Working packages of these tools can be found at
    @uref{http://code.google.com/p/ports2plan9/downloads/list, ports2plan9}.
    They can be installed with @uref{http://9front.org/, 9front's} @code{pkg}
    utility by setting @code{pkgpath} to
    @code{http://ports2plan9.googlecode.com/files/}.
    
    @item Missing/broken @code{head} and @code{printf} commands
    
    
    Replacements adequate for building FFmpeg can be found in the
    
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    @code{compat/plan9} directory.  Place these somewhere they will be
    found by the shell.  These are not full implementations of the
    commands and are @emph{not} suitable for general use.
    
    @item Missing C99 @code{stdint.h} and @code{inttypes.h}
    
    Replacement headers are available from
    @url{http://code.google.com/p/plan9front/issues/detail?id=152}.
    
    @item Missing or non-standard library functions
    
    Some functions in the C library are missing or incomplete.  The
    @code{@uref{http://ports2plan9.googlecode.com/files/gcc-apelibs-1207.tbz,
    gcc-apelibs-1207}} package from
    @uref{http://code.google.com/p/ports2plan9/downloads/list, ports2plan9}
    includes an updated C library, but installing the full package gives
    unusable executables.  Instead, keep the files from @code{gccbin.tgz}
    under @code{/386/lib/gnu}.  From the @code{libc.a} archive in the
    @code{gcc-apelibs-1207} package, extract the following object files and
    turn them into a library:
    
    @itemize
    @item @code{strerror.o}
    @item @code{strtoll.o}
    @item @code{snprintf.o}
    @item @code{vsnprintf.o}
    @item @code{vfprintf.o}
    @item @code{_IO_getc.o}
    @item @code{_IO_putc.o}
    @end itemize
    
    Use the @code{--extra-libs} option of @code{configure} to inform the
    build system of this library.
    
    @item FPU exceptions enabled by default
    
    Unlike most other systems, Plan 9 enables FPU exceptions by default.
    
    These must be disabled before calling any FFmpeg functions.  While the
    
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    included tools will do this automatically, other users of the
    libraries must do it themselves.
    
    @end itemize