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    /*
     * FFplay : Simple Media Player based on the ffmpeg libraries
     * Copyright (c) 2003 Fabrice Bellard
     *
    
     * This file is part of FFmpeg.
     *
     * FFmpeg is free software; you can redistribute it and/or
    
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     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
    
     * version 2.1 of the License, or (at your option) any later version.
    
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     *
    
     * FFmpeg is distributed in the hope that it will be useful,
    
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     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
    
     * License along with FFmpeg; if not, write to the Free Software
    
     * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
    
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     */
    
    #include <math.h>
    #include <limits.h>
    
    #include "libavutil/avstring.h"
    #include "libavformat/avformat.h"
    #include "libavformat/rtsp.h"
    #include "libavdevice/avdevice.h"
    #include "libswscale/swscale.h"
    
    #include "libavcodec/audioconvert.h"
    
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    #include "cmdutils.h"
    
    #include <SDL.h>
    #include <SDL_thread.h>
    
    
    #undef main /* We don't want SDL to override our main() */
    #endif
    
    
    #undef exit
    
    
    const int program_birth_year = 2003;
    
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    #define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
    #define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
    
    #define MAX_SUBTITLEQ_SIZE (5 * 16 * 1024)
    
    /* SDL audio buffer size, in samples. Should be small to have precise
       A/V sync as SDL does not have hardware buffer fullness info. */
    #define SDL_AUDIO_BUFFER_SIZE 1024
    
    /* no AV sync correction is done if below the AV sync threshold */
    
    #define AV_SYNC_THRESHOLD 0.01
    
    /* no AV correction is done if too big error */
    #define AV_NOSYNC_THRESHOLD 10.0
    
    /* maximum audio speed change to get correct sync */
    #define SAMPLE_CORRECTION_PERCENT_MAX 10
    
    /* we use about AUDIO_DIFF_AVG_NB A-V differences to make the average */
    #define AUDIO_DIFF_AVG_NB   20
    
    
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    /* NOTE: the size must be big enough to compensate the hardware audio buffersize size */
    #define SAMPLE_ARRAY_SIZE (2*65536)
    
    
    static int sws_flags = SWS_BICUBIC;
    
    
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    typedef struct PacketQueue {
        AVPacketList *first_pkt, *last_pkt;
        int nb_packets;
        int size;
        int abort_request;
        SDL_mutex *mutex;
        SDL_cond *cond;
    } PacketQueue;
    
    #define VIDEO_PICTURE_QUEUE_SIZE 1
    
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    typedef struct VideoPicture {
    
        double pts;                                  ///<presentation time stamp for this picture
    
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        SDL_Overlay *bmp;
        int width, height; /* source height & width */
        int allocated;
    } VideoPicture;
    
    
    typedef struct SubPicture {
        double pts; /* presentation time stamp for this picture */
        AVSubtitle sub;
    } SubPicture;
    
    
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    enum {
        AV_SYNC_AUDIO_MASTER, /* default choice */
        AV_SYNC_VIDEO_MASTER,
    
        AV_SYNC_EXTERNAL_CLOCK, /* synchronize to an external clock */
    
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    };
    
    typedef struct VideoState {
        SDL_Thread *parse_tid;
        SDL_Thread *video_tid;
    
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        int no_background;
        int abort_request;
        int paused;
    
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        int seek_req;
    
        int seek_flags;
    
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        int64_t seek_pos;
    
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        AVFormatContext *ic;
        int dtg_active_format;
    
        int audio_stream;
    
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        int av_sync_type;
    
        double external_clock; /* external clock base */
        int64_t external_clock_time;
    
        double audio_clock;
        double audio_diff_cum; /* used for AV difference average computation */
        double audio_diff_avg_coef;
        double audio_diff_threshold;
        int audio_diff_avg_count;
    
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        AVStream *audio_st;
        PacketQueue audioq;
        int audio_hw_buf_size;
        /* samples output by the codec. we reserve more space for avsync
           compensation */
    
        DECLARE_ALIGNED(16,uint8_t,audio_buf1[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2]);
        DECLARE_ALIGNED(16,uint8_t,audio_buf2[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2]);
        uint8_t *audio_buf;
    
        unsigned int audio_buf_size; /* in bytes */
    
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        int audio_buf_index; /* in bytes */
        AVPacket audio_pkt;
        uint8_t *audio_pkt_data;
        int audio_pkt_size;
    
        enum SampleFormat audio_src_fmt;
        AVAudioConvert *reformat_ctx;
    
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        int show_audio; /* if true, display audio samples */
        int16_t sample_array[SAMPLE_ARRAY_SIZE];
        int sample_array_index;
    
        int last_i_start;
    
        SDL_Thread *subtitle_tid;
        int subtitle_stream;
        int subtitle_stream_changed;
        AVStream *subtitle_st;
        PacketQueue subtitleq;
        SubPicture subpq[SUBPICTURE_QUEUE_SIZE];
        int subpq_size, subpq_rindex, subpq_windex;
        SDL_mutex *subpq_mutex;
        SDL_cond *subpq_cond;
    
        double frame_timer;
        double frame_last_pts;
        double frame_last_delay;
    
        double video_clock;                          ///<pts of last decoded frame / predicted pts of next decoded frame
    
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        int video_stream;
        AVStream *video_st;
        PacketQueue videoq;
    
        double video_current_pts;                    ///<current displayed pts (different from video_clock if frame fifos are used)
        int64_t video_current_pts_time;              ///<time (av_gettime) at which we updated video_current_pts - used to have running video pts
    
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        VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
        int pictq_size, pictq_rindex, pictq_windex;
        SDL_mutex *pictq_mutex;
        SDL_cond *pictq_cond;
    
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        //    QETimer *video_timer;
        char filename[1024];
        int width, height, xleft, ytop;
    } VideoState;
    
    
    static int audio_write_get_buf_size(VideoState *is);
    
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    /* options specified by the user */
    static AVInputFormat *file_iformat;
    static const char *input_filename;
    static int fs_screen_width;
    static int fs_screen_height;
    
    static int screen_width = 0;
    static int screen_height = 0;
    
    static int frame_width = 0;
    static int frame_height = 0;
    static enum PixelFormat frame_pix_fmt = PIX_FMT_NONE;
    
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    static int audio_disable;
    static int video_disable;
    
    static int wanted_audio_stream= 0;
    
    static int wanted_video_stream= 0;
    
    static int seek_by_bytes;
    
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    static int display_disable;
    static int show_status;
    
    static int av_sync_type = AV_SYNC_AUDIO_MASTER;
    
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    static int64_t start_time = AV_NOPTS_VALUE;
    
    static int thread_count = 1;
    
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    static int workaround_bugs = 1;
    
    static int fast = 0;
    
    static int lowres = 0;
    static int idct = FF_IDCT_AUTO;
    
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    static enum AVDiscard skip_frame= AVDISCARD_DEFAULT;
    static enum AVDiscard skip_idct= AVDISCARD_DEFAULT;
    static enum AVDiscard skip_loop_filter= AVDISCARD_DEFAULT;
    
    static int error_recognition = FF_ER_CAREFUL;
    
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    /* current context */
    static int is_full_screen;
    static VideoState *cur_stream;
    
    static int64_t audio_callback_time;
    
    AVPacket flush_pkt;
    
    
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    #define FF_ALLOC_EVENT   (SDL_USEREVENT)
    #define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
    
    #define FF_QUIT_EVENT    (SDL_USEREVENT + 2)
    
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    SDL_Surface *screen;
    
    /* packet queue handling */
    static void packet_queue_init(PacketQueue *q)
    {
        memset(q, 0, sizeof(PacketQueue));
        q->mutex = SDL_CreateMutex();
        q->cond = SDL_CreateCond();
    }
    
    
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    static void packet_queue_flush(PacketQueue *q)
    
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    {
        AVPacketList *pkt, *pkt1;
    
    
        SDL_LockMutex(q->mutex);
    
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        for(pkt = q->first_pkt; pkt != NULL; pkt = pkt1) {
            pkt1 = pkt->next;
            av_free_packet(&pkt->pkt);
    
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        }
    
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        q->last_pkt = NULL;
        q->first_pkt = NULL;
        q->nb_packets = 0;
        q->size = 0;
    
        SDL_UnlockMutex(q->mutex);
    
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    }
    
    static void packet_queue_end(PacketQueue *q)
    {
        packet_queue_flush(q);
    
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        SDL_DestroyMutex(q->mutex);
        SDL_DestroyCond(q->cond);
    }
    
    static int packet_queue_put(PacketQueue *q, AVPacket *pkt)
    {
        AVPacketList *pkt1;
    
    
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        /* duplicate the packet */
    
        if (pkt!=&flush_pkt && av_dup_packet(pkt) < 0)
    
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            return -1;
    
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        pkt1 = av_malloc(sizeof(AVPacketList));
        if (!pkt1)
            return -1;
        pkt1->pkt = *pkt;
        pkt1->next = NULL;
    
    
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        SDL_LockMutex(q->mutex);
    
        if (!q->last_pkt)
    
            q->first_pkt = pkt1;
        else
            q->last_pkt->next = pkt1;
        q->last_pkt = pkt1;
        q->nb_packets++;
        q->size += pkt1->pkt.size;
        /* XXX: should duplicate packet data in DV case */
        SDL_CondSignal(q->cond);
    
        SDL_UnlockMutex(q->mutex);
        return 0;
    }
    
    static void packet_queue_abort(PacketQueue *q)
    {
        SDL_LockMutex(q->mutex);
    
        q->abort_request = 1;
    
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        SDL_CondSignal(q->cond);
    
        SDL_UnlockMutex(q->mutex);
    }
    
    /* return < 0 if aborted, 0 if no packet and > 0 if packet.  */
    static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
    {
        AVPacketList *pkt1;
        int ret;
    
        SDL_LockMutex(q->mutex);
    
        for(;;) {
            if (q->abort_request) {
                ret = -1;
                break;
            }
    
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            pkt1 = q->first_pkt;
            if (pkt1) {
                q->first_pkt = pkt1->next;
                if (!q->first_pkt)
                    q->last_pkt = NULL;
                q->nb_packets--;
                q->size -= pkt1->pkt.size;
                *pkt = pkt1->pkt;
                av_free(pkt1);
                ret = 1;
                break;
            } else if (!block) {
                ret = 0;
                break;
            } else {
                SDL_CondWait(q->cond, q->mutex);
            }
        }
        SDL_UnlockMutex(q->mutex);
        return ret;
    }
    
    
    static inline void fill_rectangle(SDL_Surface *screen,
    
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                                      int x, int y, int w, int h, int color)
    {
        SDL_Rect rect;
        rect.x = x;
        rect.y = y;
        rect.w = w;
        rect.h = h;
        SDL_FillRect(screen, &rect, color);
    }
    
    #if 0
    /* draw only the border of a rectangle */
    void fill_border(VideoState *s, int x, int y, int w, int h, int color)
    {
        int w1, w2, h1, h2;
    
        /* fill the background */
        w1 = x;
        if (w1 < 0)
            w1 = 0;
        w2 = s->width - (x + w);
        if (w2 < 0)
            w2 = 0;
        h1 = y;
        if (h1 < 0)
            h1 = 0;
        h2 = s->height - (y + h);
        if (h2 < 0)
            h2 = 0;
    
        fill_rectangle(screen,
                       s->xleft, s->ytop,
                       w1, s->height,
    
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                       color);
    
        fill_rectangle(screen,
                       s->xleft + s->width - w2, s->ytop,
                       w2, s->height,
    
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                       color);
    
        fill_rectangle(screen,
                       s->xleft + w1, s->ytop,
                       s->width - w1 - w2, h1,
    
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                       color);
    
        fill_rectangle(screen,
    
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                       s->xleft + w1, s->ytop + s->height - h2,
                       s->width - w1 - w2, h2,
                       color);
    }
    #endif
    
    
    
    
    #define SCALEBITS 10
    #define ONE_HALF  (1 << (SCALEBITS - 1))
    #define FIX(x)    ((int) ((x) * (1<<SCALEBITS) + 0.5))
    
    #define RGB_TO_Y_CCIR(r, g, b) \
    ((FIX(0.29900*219.0/255.0) * (r) + FIX(0.58700*219.0/255.0) * (g) + \
      FIX(0.11400*219.0/255.0) * (b) + (ONE_HALF + (16 << SCALEBITS))) >> SCALEBITS)
    
    #define RGB_TO_U_CCIR(r1, g1, b1, shift)\
    (((- FIX(0.16874*224.0/255.0) * r1 - FIX(0.33126*224.0/255.0) * g1 +         \
         FIX(0.50000*224.0/255.0) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128)
    
    #define RGB_TO_V_CCIR(r1, g1, b1, shift)\
    (((FIX(0.50000*224.0/255.0) * r1 - FIX(0.41869*224.0/255.0) * g1 -           \
       FIX(0.08131*224.0/255.0) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128)
    
    #define ALPHA_BLEND(a, oldp, newp, s)\
    ((((oldp << s) * (255 - (a))) + (newp * (a))) / (255 << s))
    
    #define RGBA_IN(r, g, b, a, s)\
    {\
        unsigned int v = ((const uint32_t *)(s))[0];\
        a = (v >> 24) & 0xff;\
        r = (v >> 16) & 0xff;\
        g = (v >> 8) & 0xff;\
        b = v & 0xff;\
    }
    
    #define YUVA_IN(y, u, v, a, s, pal)\
    {\
    
        unsigned int val = ((const uint32_t *)(pal))[*(const uint8_t*)(s)];\
    
        a = (val >> 24) & 0xff;\
        y = (val >> 16) & 0xff;\
        u = (val >> 8) & 0xff;\
        v = val & 0xff;\
    }
    
    #define YUVA_OUT(d, y, u, v, a)\
    {\
        ((uint32_t *)(d))[0] = (a << 24) | (y << 16) | (u << 8) | v;\
    }
    
    
    #define BPP 1
    
    
    static void blend_subrect(AVPicture *dst, const AVSubtitleRect *rect, int imgw, int imgh)
    
    {
        int wrap, wrap3, width2, skip2;
        int y, u, v, a, u1, v1, a1, w, h;
        uint8_t *lum, *cb, *cr;
        const uint8_t *p;
        const uint32_t *pal;
    
        dstx = FFMIN(FFMAX(rect->x, 0), imgw);
    
        dstw = FFMIN(FFMAX(rect->w, 0), imgw - dstx);
    
        dsty = FFMIN(FFMAX(rect->y, 0), imgh);
    
        dsth = FFMIN(FFMAX(rect->h, 0), imgh - dsty);
        lum = dst->data[0] + dsty * dst->linesize[0];
        cb = dst->data[1] + (dsty >> 1) * dst->linesize[1];
        cr = dst->data[2] + (dsty >> 1) * dst->linesize[2];
    
        width2 = (dstw + 1) >> 1;
        skip2 = dstx >> 1;
    
        wrap = dst->linesize[0];
        wrap3 = rect->linesize;
        p = rect->bitmap;
        pal = rect->rgba_palette;  /* Now in YCrCb! */
    
                YUVA_IN(y, u, v, a, p, pal);
                lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
                cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
                cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
                cb++;
                cr++;
                lum++;
                p += BPP;
            }
    
            for(w = dstw - (dstx & 1); w >= 2; w -= 2) {
    
                YUVA_IN(y, u, v, a, p, pal);
                u1 = u;
                v1 = v;
                a1 = a;
                lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
    
                YUVA_IN(y, u, v, a, p + BPP, pal);
                u1 += u;
                v1 += v;
                a1 += a;
                lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
                cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
                cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
                cb++;
                cr++;
                p += 2 * BPP;
                lum += 2;
            }
            if (w) {
                YUVA_IN(y, u, v, a, p, pal);
                lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
                cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
                cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
            }
    
            p += wrap3 + (wrap3 - dstw * BPP);
            lum += wrap + (wrap - dstw - dstx);
    
            cb += dst->linesize[1] - width2 - skip2;
            cr += dst->linesize[2] - width2 - skip2;
        }
    
        for(h = dsth - (dsty & 1); h >= 2; h -= 2) {
            lum += dstx;
    
                YUVA_IN(y, u, v, a, p, pal);
                u1 = u;
                v1 = v;
                a1 = a;
                lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
                p += wrap3;
                lum += wrap;
                YUVA_IN(y, u, v, a, p, pal);
                u1 += u;
                v1 += v;
                a1 += a;
                lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
                cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
                cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
                cb++;
                cr++;
                p += -wrap3 + BPP;
                lum += -wrap + 1;
            }
    
            for(w = dstw - (dstx & 1); w >= 2; w -= 2) {
    
                YUVA_IN(y, u, v, a, p, pal);
                u1 = u;
                v1 = v;
                a1 = a;
                lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
    
                YUVA_IN(y, u, v, a, p, pal);
                u1 += u;
                v1 += v;
                a1 += a;
                lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
                p += wrap3;
                lum += wrap;
    
                YUVA_IN(y, u, v, a, p, pal);
                u1 += u;
                v1 += v;
                a1 += a;
                lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
    
                YUVA_IN(y, u, v, a, p, pal);
                u1 += u;
                v1 += v;
                a1 += a;
                lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
    
                cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 2);
                cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 2);
    
                cb++;
                cr++;
                p += -wrap3 + 2 * BPP;
                lum += -wrap + 2;
            }
            if (w) {
                YUVA_IN(y, u, v, a, p, pal);
                u1 = u;
                v1 = v;
                a1 = a;
                lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
                p += wrap3;
                lum += wrap;
                YUVA_IN(y, u, v, a, p, pal);
                u1 += u;
                v1 += v;
                a1 += a;
                lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
                cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1);
                cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1);
                cb++;
                cr++;
                p += -wrap3 + BPP;
                lum += -wrap + 1;
            }
    
            p += wrap3 + (wrap3 - dstw * BPP);
            lum += wrap + (wrap - dstw - dstx);
    
            cb += dst->linesize[1] - width2 - skip2;
            cr += dst->linesize[2] - width2 - skip2;
        }
        /* handle odd height */
        if (h) {
    
                YUVA_IN(y, u, v, a, p, pal);
                lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
                cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
                cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
                cb++;
                cr++;
                lum++;
                p += BPP;
            }
    
            for(w = dstw - (dstx & 1); w >= 2; w -= 2) {
    
                YUVA_IN(y, u, v, a, p, pal);
                u1 = u;
                v1 = v;
                a1 = a;
                lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
    
                YUVA_IN(y, u, v, a, p + BPP, pal);
                u1 += u;
                v1 += v;
                a1 += a;
                lum[1] = ALPHA_BLEND(a, lum[1], y, 0);
                cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u, 1);
                cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v, 1);
                cb++;
                cr++;
                p += 2 * BPP;
                lum += 2;
            }
            if (w) {
                YUVA_IN(y, u, v, a, p, pal);
                lum[0] = ALPHA_BLEND(a, lum[0], y, 0);
                cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0);
                cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0);
            }
        }
    }
    
    static void free_subpicture(SubPicture *sp)
    {
        int i;
    
        for (i = 0; i < sp->sub.num_rects; i++)
        {
            av_free(sp->sub.rects[i].bitmap);
            av_free(sp->sub.rects[i].rgba_palette);
        }
    
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    static void video_image_display(VideoState *is)
    {
        VideoPicture *vp;
    
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        float aspect_ratio;
        int width, height, x, y;
        SDL_Rect rect;
    
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        vp = &is->pictq[is->pictq_rindex];
        if (vp->bmp) {
            /* XXX: use variable in the frame */
    
            if (is->video_st->sample_aspect_ratio.num)
                aspect_ratio = av_q2d(is->video_st->sample_aspect_ratio);
            else if (is->video_st->codec->sample_aspect_ratio.num)
                aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio);
    
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            else
    
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            if (aspect_ratio <= 0.0)
    
                aspect_ratio = 1.0;
            aspect_ratio *= (float)is->video_st->codec->width / is->video_st->codec->height;
    
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            /* if an active format is indicated, then it overrides the
               mpeg format */
    #if 0
    
            if (is->video_st->codec->dtg_active_format != is->dtg_active_format) {
                is->dtg_active_format = is->video_st->codec->dtg_active_format;
    
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                printf("dtg_active_format=%d\n", is->dtg_active_format);
            }
    #endif
    #if 0
    
            switch(is->video_st->codec->dtg_active_format) {
    
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            case FF_DTG_AFD_SAME:
            default:
                /* nothing to do */
                break;
            case FF_DTG_AFD_4_3:
                aspect_ratio = 4.0 / 3.0;
                break;
            case FF_DTG_AFD_16_9:
                aspect_ratio = 16.0 / 9.0;
                break;
            case FF_DTG_AFD_14_9:
                aspect_ratio = 14.0 / 9.0;
                break;
            case FF_DTG_AFD_4_3_SP_14_9:
                aspect_ratio = 14.0 / 9.0;
                break;
            case FF_DTG_AFD_16_9_SP_14_9:
                aspect_ratio = 14.0 / 9.0;
                break;
            case FF_DTG_AFD_SP_4_3:
                aspect_ratio = 4.0 / 3.0;
                break;
            }
    #endif
    
    
            if (is->subtitle_st)
            {
                if (is->subpq_size > 0)
                {
                    sp = &is->subpq[is->subpq_rindex];
    
                    if (vp->pts >= sp->pts + ((float) sp->sub.start_display_time / 1000))
                    {
                        SDL_LockYUVOverlay (vp->bmp);
    
                        pict.data[0] = vp->bmp->pixels[0];
                        pict.data[1] = vp->bmp->pixels[2];
                        pict.data[2] = vp->bmp->pixels[1];
    
                        pict.linesize[0] = vp->bmp->pitches[0];
                        pict.linesize[1] = vp->bmp->pitches[2];
                        pict.linesize[2] = vp->bmp->pitches[1];
    
                        for (i = 0; i < sp->sub.num_rects; i++)
    
                            blend_subrect(&pict, &sp->sub.rects[i],
    
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            /* XXX: we suppose the screen has a 1.0 pixel ratio */
            height = is->height;
    
            width = ((int)rint(height * aspect_ratio)) & ~1;
    
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            if (width > is->width) {
                width = is->width;
    
                height = ((int)rint(width / aspect_ratio)) & ~1;
    
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            }
            x = (is->width - width) / 2;
            y = (is->height - height) / 2;
            if (!is->no_background) {
                /* fill the background */
                //            fill_border(is, x, y, width, height, QERGB(0x00, 0x00, 0x00));
            } else {
                is->no_background = 0;
            }
            rect.x = is->xleft + x;
    
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            rect.y = is->ytop  + y;
    
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            rect.w = width;
            rect.h = height;
            SDL_DisplayYUVOverlay(vp->bmp, &rect);
        } else {
    #if 0
    
            fill_rectangle(screen,
                           is->xleft, is->ytop, is->width, is->height,
    
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                           QERGB(0x00, 0x00, 0x00));
    #endif
        }
    }
    
    static inline int compute_mod(int a, int b)
    {
        a = a % b;
    
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            return a;
        else
            return a + b;
    }
    
    static void video_audio_display(VideoState *s)
    {
        int i, i_start, x, y1, y, ys, delay, n, nb_display_channels;
        int ch, channels, h, h2, bgcolor, fgcolor;
        int16_t time_diff;
    
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        /* compute display index : center on currently output samples */
    
        channels = s->audio_st->codec->channels;
    
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        nb_display_channels = channels;
    
        if (!s->paused) {
            n = 2 * channels;
            delay = audio_write_get_buf_size(s);
            delay /= n;
    
            /* to be more precise, we take into account the time spent since
               the last buffer computation */
            if (audio_callback_time) {
                time_diff = av_gettime() - audio_callback_time;
    
                delay += (time_diff * s->audio_st->codec->sample_rate) / 1000000;
    
            delay -= s->width / 2;
            if (delay < s->width)
                delay = s->width;
    
    
            i_start= x = compute_mod(s->sample_array_index - delay * channels, SAMPLE_ARRAY_SIZE);
    
            h= INT_MIN;
            for(i=0; i<1000; i+=channels){
                int idx= (SAMPLE_ARRAY_SIZE + x - i) % SAMPLE_ARRAY_SIZE;
                int a= s->sample_array[idx];
                int b= s->sample_array[(idx + 4*channels)%SAMPLE_ARRAY_SIZE];
                int c= s->sample_array[(idx + 5*channels)%SAMPLE_ARRAY_SIZE];
                int d= s->sample_array[(idx + 9*channels)%SAMPLE_ARRAY_SIZE];
                int score= a-d;
                if(h<score && (b^c)<0){
                    h= score;
                    i_start= idx;
                }
            }
    
    
            s->last_i_start = i_start;
        } else {
            i_start = s->last_i_start;
    
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        }
    
        bgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
    
        fill_rectangle(screen,
                       s->xleft, s->ytop, s->width, s->height,
    
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                       bgcolor);
    
        fgcolor = SDL_MapRGB(screen->format, 0xff, 0xff, 0xff);
    
        /* total height for one channel */
        h = s->height / nb_display_channels;
        /* graph height / 2 */
        h2 = (h * 9) / 20;
        for(ch = 0;ch < nb_display_channels; ch++) {
            i = i_start + ch;
            y1 = s->ytop + ch * h + (h / 2); /* position of center line */
            for(x = 0; x < s->width; x++) {
                y = (s->sample_array[i] * h2) >> 15;
                if (y < 0) {
                    y = -y;
                    ys = y1 - y;
                } else {
                    ys = y1;
                }
    
                fill_rectangle(screen,
                               s->xleft + x, ys, 1, y,
    
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                               fgcolor);
                i += channels;
                if (i >= SAMPLE_ARRAY_SIZE)
                    i -= SAMPLE_ARRAY_SIZE;
            }
        }
    
        fgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0xff);
    
        for(ch = 1;ch < nb_display_channels; ch++) {
            y = s->ytop + ch * h;
    
            fill_rectangle(screen,
                           s->xleft, y, s->width, 1,
    
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                           fgcolor);
        }
        SDL_UpdateRect(screen, s->xleft, s->ytop, s->width, s->height);
    }
    
    
    static int video_open(VideoState *is){
        int flags = SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_HWACCEL;
        int w,h;
    
    
        if(is_full_screen) flags |= SDL_FULLSCREEN;
        else               flags |= SDL_RESIZABLE;
    
    
        if (is_full_screen && fs_screen_width) {
            w = fs_screen_width;
            h = fs_screen_height;
    
        } else if(!is_full_screen && screen_width){
            w = screen_width;
            h = screen_height;
        }else if (is->video_st && is->video_st->codec->width){
            w = is->video_st->codec->width;
            h = is->video_st->codec->height;
    
        screen = SDL_SetVideoMode(w, h, 0, flags);
    #else
        /* setting bits_per_pixel = 0 or 32 causes blank video on OS X */
        screen = SDL_SetVideoMode(w, h, 24, flags);
    #endif
        if (!screen) {
            fprintf(stderr, "SDL: could not set video mode - exiting\n");
            return -1;
        }
        SDL_WM_SetCaption("FFplay", "FFplay");
    
        is->width = screen->w;
        is->height = screen->h;
    
        return 0;
    }
    
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    /* display the current picture, if any */
    static void video_display(VideoState *is)
    {
    
        if(!screen)
            video_open(cur_stream);
    
        if (is->audio_st && is->show_audio)
    
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            video_audio_display(is);
        else if (is->video_st)
            video_image_display(is);
    }
    
    static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque)
    {
        SDL_Event event;
        event.type = FF_REFRESH_EVENT;
        event.user.data1 = opaque;
        SDL_PushEvent(&event);
        return 0; /* 0 means stop timer */
    }
    
    /* schedule a video refresh in 'delay' ms */
    static void schedule_refresh(VideoState *is, int delay)
    {
    
        if(!delay) delay=1; //SDL seems to be buggy when the delay is 0
    
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        SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
    }
    
    
    /* get the current audio clock value */
    static double get_audio_clock(VideoState *is)
    {
        double pts;
        int hw_buf_size, bytes_per_sec;
        pts = is->audio_clock;
        hw_buf_size = audio_write_get_buf_size(is);
        bytes_per_sec = 0;
        if (is->audio_st) {
    
            bytes_per_sec = is->audio_st->codec->sample_rate *
    
        }
        if (bytes_per_sec)
            pts -= (double)hw_buf_size / bytes_per_sec;
        return pts;
    }
    
    /* get the current video clock value */
    static double get_video_clock(VideoState *is)
    {
        double delta;
    
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        if (is->paused) {
    
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            delta = 0;
        } else {
            delta = (av_gettime() - is->video_current_pts_time) / 1000000.0;
        }
    
        return is->video_current_pts + delta;
    }
    
    /* get the current external clock value */
    static double get_external_clock(VideoState *is)
    {
        int64_t ti;
        ti = av_gettime();
        return is->external_clock + ((ti - is->external_clock_time) * 1e-6);
    }
    
    /* get the current master clock value */
    static double get_master_clock(VideoState *is)
    {
        double val;
    
    
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        if (is->av_sync_type == AV_SYNC_VIDEO_MASTER) {
            if (is->video_st)
                val = get_video_clock(is);
            else
                val = get_audio_clock(is);
        } else if (is->av_sync_type == AV_SYNC_AUDIO_MASTER) {
            if (is->audio_st)
                val = get_audio_clock(is);
            else
                val = get_video_clock(is);
        } else {
    
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        }
    
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    /* seek in the stream */
    
    static void stream_seek(VideoState *is, int64_t pos, int rel)
    
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    {
    
        if (!is->seek_req) {
            is->seek_pos = pos;
            is->seek_flags = rel < 0 ? AVSEEK_FLAG_BACKWARD : 0;
    
            if (seek_by_bytes)
                is->seek_flags |= AVSEEK_FLAG_BYTE;
    
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    }
    
    /* pause or resume the video */
    static void stream_pause(VideoState *is)
    {
        is->paused = !is->paused;
    
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            is->video_current_pts = get_video_clock(is);
    
            is->frame_timer += (av_gettime() - is->video_current_pts_time) / 1000000.0;