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Rename h264_idct_sse2.asm to h264_idct.asm; move inline IDCT asm from
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now coded in asm instead of C, this is (depending on the function) up to 50% faster for cases where gcc didn't do a great job at looping. Since h264_idct_add8() is now faster than the manual loop setup in h264.c, in-asm idct calling can now be enabled for chroma as well (see r16207). For MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%. Originally committed as revision 25119 to svn://svn.ffmpeg.org/ffmpeg/trunk
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- libavcodec/h264.c 3 additions, 8 deletionslibavcodec/h264.c
- libavcodec/x86/Makefile 1 addition, 1 deletionlibavcodec/x86/Makefile
- libavcodec/x86/h264_idct.asm 865 additions, 0 deletionslibavcodec/x86/h264_idct.asm
- libavcodec/x86/h264_idct_sse2.asm 0 additions, 56 deletionslibavcodec/x86/h264_idct_sse2.asm
- libavcodec/x86/h264dsp_mmx.c 39 additions, 527 deletionslibavcodec/x86/h264dsp_mmx.c
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