Skip to content
Snippets Groups Projects
Commit 00f636a0 authored by Guillaume Poirier's avatar Guillaume Poirier
Browse files

Add useful Altivec types, taken from with permission from x264 authors

Originally committed as revision 7125 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent 807e0c66
No related branches found
No related tags found
No related merge requests found
/*
* Copyright (c) 2006 Guillaume Poirier <gpoirier@mplayerhq.hu>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/***********************************************************************
* Vector types
**********************************************************************/
#define vec_u8_t vector unsigned char
#define vec_s8_t vector signed char
#define vec_u16_t vector unsigned short
#define vec_s16_t vector signed short
#define vec_u32_t vector unsigned int
#define vec_s32_t vector signed int
/***********************************************************************
* Null vector
**********************************************************************/
#define LOAD_ZERO const vec_u8_t zerov = vec_splat_u8( 0 )
#define zero_u8v (vec_u8_t) zerov
#define zero_s8v (vec_s8_t) zerov
#define zero_u16v (vec_u16_t) zerov
#define zero_s16v (vec_s16_t) zerov
#define zero_u32v (vec_u32_t) zerov
#define zero_s32v (vec_s32_t) zerov
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment