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  • /*
     * Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com>
     *
     * This file is part of Libav.
     *
     * Libav is free software; you can redistribute it and/or
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2.1 of the License, or (at your option) any later version.
     *
     * Libav is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with Libav; if not, write to the Free Software
     * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     */
    
    /**
     * @file
     * Spherical video
     */
    
    #ifndef AVUTIL_SPHERICAL_H
    #define AVUTIL_SPHERICAL_H
    
    
    /**
     * @addtogroup lavu_video
     * @{
     *
     * @defgroup lavu_video_spherical Spherical video mapping
     * @{
     */
    
    /**
     * @addtogroup lavu_video_spherical
     * A spherical video file contains surfaces that need to be mapped onto a
     * sphere. Depending on how the frame was converted, a different distortion
     * transformation or surface recomposition function needs to be applied before
     * the video should be mapped and displayed.
     */
    
    /**
     * Projection of the video surface(s) on a sphere.
     */
    enum AVSphericalProjection {
        /**
         * Video represents a sphere mapped on a flat surface using
         * equirectangular projection.
         */
        AV_SPHERICAL_EQUIRECTANGULAR,
    
        /**
         * Video frame is split into 6 faces of a cube, and arranged on a
         * 3x2 layout. Faces are oriented upwards for the front, left, right,
         * and back faces. The up face is oriented so the top of the face is
         * forwards and the down face is oriented so the top of the face is
         * to the back.
         */
        AV_SPHERICAL_CUBEMAP,
    
    
        /**
         * Video represents a portion of a sphere mapped on a flat surface
         * using equirectangular projection. The @ref bounding fields indicate
         * the position of the current video in a larger surface.
         */
        AV_SPHERICAL_EQUIRECTANGULAR_TILE,
    
    };
    
    /**
     * This structure describes how to handle spherical videos, outlining
     * information about projection, initial layout, and any other view modifier.
     *
     * @note The struct must be allocated with av_spherical_alloc() and
     *       its size is not a part of the public ABI.
     */
    typedef struct AVSphericalMapping {
        /**
         * Projection type.
         */
        enum AVSphericalProjection projection;
    
        /**
         * @name Initial orientation
         * @{
         * There fields describe additional rotations applied to the sphere after
         * the video frame is mapped onto it. The sphere is rotated around the
         * viewer, who remains stationary. The order of transformation is always
         * yaw, followed by pitch, and finally by roll.
         *
         * The coordinate system matches the one defined in OpenGL, where the
         * forward vector (z) is coming out of screen, and it is equivalent to
         * a rotation matrix of R = r_y(yaw) * r_x(pitch) * r_z(roll).
         *
         * A positive yaw rotates the portion of the sphere in front of the viewer
         * toward their right. A positive pitch rotates the portion of the sphere
         * in front of the viewer upwards. A positive roll tilts the portion of
         * the sphere in front of the viewer to the viewer's right.
         *
         * These values are exported as 16.16 fixed point.
         *
         * See this equirectangular projection as example:
         *
         * @code{.unparsed}
         *                   Yaw
         *     -180           0           180
         *   90 +-------------+-------------+  180
         *      |             |             |                  up
         * P    |             |             |                 y|    forward
         * i    |             ^             |                  |   /z
         * t  0 +-------------X-------------+    0 Roll        |  /
         * c    |             |             |                  | /
         * h    |             |             |                 0|/_____right
         *      |             |             |                        x
         *  -90 +-------------+-------------+ -180
         *
         * X - the default camera center
         * ^ - the default up vector
         * @endcode
         */
        int32_t yaw;   ///< Rotation around the up vector [-180, 180].
        int32_t pitch; ///< Rotation around the right vector [-90, 90].
        int32_t roll;  ///< Rotation around the forward vector [-180, 180].
        /**
         * @}
         */
    
    
        /**
         * @name Bounding rectangle
         * @anchor bounding
         * @{
         * These fields indicate the location of the current tile, and where
         * it should be mapped relative to the original surface. They are
         * exported as 0.32 fixed point, and can be converted to classic
         * pixel values with av_spherical_bounds().
         *
         * @code{.unparsed}
         *      +----------------+----------+
         *      |                |bound_top |
         *      |            +--------+     |
         *      | bound_left |tile    |     |
         *      +<---------->|        |<--->+bound_right
         *      |            +--------+     |
         *      |                |          |
         *      |    bound_bottom|          |
         *      +----------------+----------+
         * @endcode
         *
         * If needed, the original video surface dimensions can be derived
         * by adding the current stream or frame size to the related bounds,
         * like in the following example:
         *
         * @code{c}
         *     original_width  = tile->width  + bound_left + bound_right;
         *     original_height = tile->height + bound_top  + bound_bottom;
         * @endcode
         *
         * @note These values are valid only for the tiled equirectangular
         *       projection type (@ref AV_SPHERICAL_EQUIRECTANGULAR_TILE),
         *       and should be ignored in all other cases.
         */
    
        uint32_t bound_left;   ///< Distance from the left edge
        uint32_t bound_top;    ///< Distance from the top edge
        uint32_t bound_right;  ///< Distance from the right edge
        uint32_t bound_bottom; ///< Distance from the bottom edge
    
        /**
         * @}
         */
    
        /**
         * Number of pixels to pad from the edge of each cube face.
         *
         * @note This value is valid for only for the cubemap projection type
         *       (@ref AV_SPHERICAL_CUBEMAP), and should be ignored in all other
         *       cases.
         */
    
    } AVSphericalMapping;
    
    /**
     * Allocate a AVSphericalVideo structure and initialize its fields to default
     * values.
     *
     * @return the newly allocated struct or NULL on failure
     */
    AVSphericalMapping *av_spherical_alloc(size_t *size);
    
    
    /**
     * Convert the @ref bounding fields from an AVSphericalVideo
     * from 0.32 fixed point to pixels.
     *
     * @param map    The AVSphericalVideo map to read bound values from.
     * @param width  Width of the current frame or stream.
     * @param height Height of the current frame or stream.
     * @param left   Pixels from the left edge.
     * @param top    Pixels from the top edge.
     * @param right  Pixels from the right edge.
     * @param bottom Pixels from the bottom edge.
     */
    void av_spherical_tile_bounds(AVSphericalMapping *map,
                                  size_t width, size_t height,
                                  size_t *left, size_t *top,
                                  size_t *right, size_t *bottom);
    
    /**
     * @}
     * @}
     */
    
    #endif /* AVUTIL_SPHERICAL_H */