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  • /*
     * Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com>
     *
     * This file is part of Libav.
     *
     * Libav is free software; you can redistribute it and/or
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2.1 of the License, or (at your option) any later version.
     *
     * Libav is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with Libav; if not, write to the Free Software
     * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     */
    
    #include "mem.h"
    #include "spherical.h"
    
    AVSphericalMapping *av_spherical_alloc(size_t *size)
    {
        AVSphericalMapping *spherical = av_mallocz(sizeof(AVSphericalMapping));
        if (!spherical)
            return NULL;
    
        if (size)
            *size = sizeof(*spherical);
    
        return spherical;
    }
    
    
    void av_spherical_tile_bounds(AVSphericalMapping *map,
                                  size_t width, size_t height,
                                  size_t *left, size_t *top,
                                  size_t *right, size_t *bottom)
    {
        /* conversion from 0.32 coordinates to pixels */
        uint64_t orig_width  = (uint64_t) width  * UINT32_MAX /
                               (UINT32_MAX - map->bound_right  - map->bound_left);
        uint64_t orig_height = (uint64_t) height * UINT32_MAX /
                               (UINT32_MAX - map->bound_bottom - map->bound_top);
    
        /* add a (UINT32_MAX - 1) to round up integer division */
        *left   = (orig_width  * map->bound_left + UINT32_MAX - 1) / UINT32_MAX;
        *top    = (orig_height * map->bound_top  + UINT32_MAX - 1) / UINT32_MAX;
        *right  = orig_width  - width  - *left;
        *bottom = orig_height - height - *top;
    }