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  • \input texinfo @c -*- texinfo -*-
    
    @settitle General Documentation
    @titlepage
    @center @titlefont{General Documentation}
    @end titlepage
    
    
    @chapter External libraries
    
    Libav can be hooked up with a number of external libraries to add support
    
    for more formats. None of them are used by default, their use has to be
    
    explicitly requested by passing the appropriate flags to
    @command{./configure}.
    
    @section OpenCORE and VisualOn libraries
    
    Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
    libraries provide encoders for a number of audio codecs.
    
    @float NOTE
    OpenCORE and VisualOn libraries are under the Apache License 2.0
    (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
    
    incompatible with the LGPL version 2.1 and GPL version 2. You have to
    
    upgrade Libav's license to LGPL version 3 (or if you have enabled
    
    GPL components, GPL version 3) to use it.
    
    @end float
    
    @subsection OpenCORE AMR
    
    Libav can make use of the OpenCORE libraries for AMR-NB
    decoding/encoding and AMR-WB decoding.
    
    Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
    instructions for installing the libraries.
    Then pass @code{--enable-libopencore-amrnb} and/or
    @code{--enable-libopencore-amrwb} to configure to enable them.
    
    @subsection VisualOn AAC encoder library
    
    Libav can make use of the VisualOn AACenc library for AAC encoding.
    
    Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
    instructions for installing the library.
    Then pass @code{--enable-libvo-aacenc} to configure to enable it.
    
    @subsection VisualOn AMR-WB encoder library
    
    Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
    
    Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
    instructions for installing the library.
    Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
    
    
    @subsection Fraunhofer AAC library
    
    Libav can make use of the Fraunhofer AAC library for AAC encoding.
    
    Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
    instructions for installing the library.
    Then pass @code{--enable-libfdk-aac} to configure to enable it.
    
    
    @section LAME
    
    Libav can make use of the LAME library for MP3 encoding.
    
    Go to @url{http://lame.sourceforge.net/} and follow the
    instructions for installing the library.
    Then pass @code{--enable-libmp3lame} to configure to enable it.
    
    
    @section TwoLAME
    
    Libav can make use of the TwoLAME library for MP2 encoding.
    
    Go to @url{http://www.twolame.org/} and follow the
    instructions for installing the library.
    Then pass @code{--enable-libtwolame} to configure to enable it.
    
    
    @section libvpx
    
    Libav can make use of the libvpx library for VP8 encoding.
    
    Go to @url{http://www.webmproject.org/} and follow the instructions for
    installing the library. Then pass @code{--enable-libvpx} to configure to
    enable it.
    
    
    @section libwavpack
    
    Libav can make use of the libwavpack library for WavPack encoding.
    
    Go to @url{http://www.wavpack.com/} and follow the instructions for
    installing the library. Then pass @code{--enable-libwavpack} to configure to
    enable it.
    
    
    @section OpenH264
    
    Libav can make use of the OpenH264 library for H.264 encoding.
    
    Go to @url{http://www.openh264.org/} and follow the instructions for
    installing the library. Then pass @code{--enable-libopenh264} to configure to
    enable it.
    
    
    @section x264
    
    Libav can make use of the x264 library for H.264 encoding.
    
    Go to @url{http://www.videolan.org/developers/x264.html} and follow the
    instructions for installing the library. Then pass @code{--enable-libx264} to
    configure to enable it.
    
    @float NOTE
    x264 is under the GNU Public License Version 2 or later
    (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
    details), you must upgrade Libav's license to GPL in order to use it.
    @end float
    
    
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    @section x265
    
    Libav can make use of the x265 library for HEVC encoding.
    
    Go to @url{http://x265.org/developers.html} and follow the instructions
    for installing the library. Then pass @code{--enable-libx265} to configure
    to enable it.
    
    @float note
    x265 is under the GNU Public License Version 2 or later
    (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
    
    details), you must upgrade Libav's license to GPL in order to use it.
    
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    @end float
    
    
    @section kvazaar
    
    Libav can make use of the kvazaar library for HEVC encoding.
    
    Go to @url{https://github.com/ultravideo/kvazaar} and follow the
    instructions for installing the library. Then pass
    @code{--enable-libkvazaar} to configure to enable it.
    
    
    @section libilbc
    
    iLBC is a narrowband speech codec that has been made freely available
    by Google as part of the WebRTC project. libilbc is a packaging friendly
    copy of the iLBC codec. Libav can make use of the libilbc library for
    iLBC encoding and decoding.
    
    Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
    installing the library. Then pass @code{--enable-libilbc} to configure to
    enable it.
    
    
    @section AviSynth
    
    Libav can read AviSynth scripts as input. To enable support you need a
    
    suitable @file{avisynth_c.h} header to compile against. The header as
    provided by AviSynth+ is fully compatible. AviSynth 2.5 is not supported
    by Libav. Once you have the appropriate header, pass
    @code{--enable-avisynth} to configure to enable AviSynth support.
    
    
    For Windows, supported AviSynth variants are
    
    @url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
    @url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
    
    @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+'s git repository}
    provides a GNU-style Makefile which can install just the headers using
    @code{make install PREFIX=/install/prefix}.
    
    @float NOTE
    When using AviSynth+'s installed headers, the user must also pass
    the avisynth/ include directory to @code{--extra-cflags}. For example,
    if the PREFIX given to AviSynth+'s Makefile was /usr/i686-w64-mingw32,
    then the correct command would be
    @code{--extra-cflags="-I/usr/i686-w64-mingw32/include/avisynth"}.
    @end float
    
    
    For Linux and OS X, the supported AviSynth variant is
    @url{https://github.com/avxsynth/avxsynth, AvxSynth}.
    @file{avxsynth_c.h} is installed as part of the normal
    build routine, as illustrated on
    @url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
    (the instructions for compiling its prerequisites are outdated, as FFMS 2.18
    or higher is now needed; the list of dependencies to be downloaded from the
    repositories is still the same, though).
    
    @float NOTE
    AviSynth and AvxSynth are loaded dynamically.  Distributors can build Libav
    with @code{--enable-avisynth}, and the binaries will work regardless of the
    end user having AviSynth or AvxSynth installed - they'll only need to be
    installed to use AviSynth scripts (obviously).
    @end float
    
    @section Intel QuickSync Video
    
    Libav can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
    of multiple codecs. To use QSV, Libav must be linked against the @code{libmfx}
    dispatcher, which loads the actual decoding libraries.
    
    The dispatcher is open source and can be downloaded from
    @url{https://github.com/lu-zero/mfx_dispatch.git}. Libav needs to be configured
    with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
    locate the dispatcher's @code{.pc} files.
    
    
    @chapter Supported File Formats and Codecs
    
    
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    You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
    
    Libav supports the following file formats through the @code{libavformat}
    
    library:
    
    @multitable @columnfractions .4 .1 .1 .4
    
    @item Name @tab Encoding @tab Decoding @tab Comments
    
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    @item 4xm                       @tab   @tab X
    
        @tab 4X Technologies format, used in some games.
    
    @item 8088flex TMV              @tab   @tab X
    
    @item Audio IFF (AIFF)          @tab X @tab X
    
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    @item American Laser Games MM   @tab   @tab X
        @tab Multimedia format used in games like Mad Dog McCree.
    
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    @item Amazing Studio Packed Animation File  @tab   @tab X
        @tab Multimedia format used in game Heart Of Darkness.
    
    @item Apple HTTP Live Streaming @tab   @tab X
    
    @item ASF                       @tab X @tab X
    @item AVI                       @tab X @tab X
    
    @item AviSynth                  @tab   @tab X
    
    @item AVS                       @tab   @tab X
    
        @tab Multimedia format used by the Creature Shock game.
    
    @item Beam Software SIFF        @tab   @tab X
        @tab Audio and video format used in some games by Beam Software.
    @item Bethesda Softworks VID    @tab   @tab X
    
        @tab Used in some games from Bethesda Softworks.
    
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    @item Bink                      @tab   @tab X
        @tab Multimedia format used by many games.
    
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    @item Bitmap Brothers JV        @tab   @tab X
        @tab Used in Z and Z95 games.
    
    @item Brute Force & Ignorance   @tab   @tab X
        @tab Used in the game Flash Traffic: City of Angels.
    
    @item BWF                       @tab X @tab X
    
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    @item CRI ADX                   @tab X @tab X
    
        @tab Audio-only format used in console video games.
    
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    @item Discworld II BMV          @tab   @tab X
    
        @tab Used in the game Cyberia from Interplay.
    
    @item Delphine Software International CIN @tab   @tab X
    
        @tab Multimedia format used by Delphine Software games.
    
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    @item Digital Speech Standard (DSS) @tab   @tab X
    
    @item Canopus HQ                @tab   @tab X
    @item Canopus HQA               @tab   @tab X
    
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    @item Canopus HQX               @tab   @tab X
    
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    @item CD+G                      @tab   @tab X
        @tab Video format used by CD+G karaoke disks
    
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    @item Commodore CDXL            @tab   @tab X
        @tab Amiga CD video format
    
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    @item Core Audio Format         @tab   @tab X
        @tab Apple Core Audio Format
    
    @item CRC testing format        @tab X @tab
    
    @item Creative Voice            @tab X @tab X
    
        @tab Created for the Sound Blaster Pro.
    
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    @item CRYO APC                  @tab   @tab X
        @tab Audio format used in some games by CRYO Interactive Entertainment.
    
    @item D-Cinema audio            @tab X @tab X
    
    @item Deluxe Paint Animation    @tab   @tab X
    
    @item DFA                       @tab   @tab X
        @tab This format is used in Chronomaster game
    
    @item DirectDraw Surface        @tab   @tab X
    
    @item DXA                       @tab   @tab X
    
        @tab This format is used in the non-Windows version of the Feeble Files
             game and different game cutscenes repacked for use with ScummVM.
    
    @item Electronic Arts cdata  @tab    @tab X
    
    @item Electronic Arts Multimedia  @tab    @tab X
    
        @tab Used in various EA games; files have extensions like WVE and UV2.
    
    @item Flash (SWF)               @tab X @tab X
    
    @item Flash 9 (AVM2)            @tab X @tab X
        @tab Only embedded audio is decoded.
    @item FLI/FLC/FLX animation     @tab   @tab X
    
        @tab .fli/.flc files
    
    @item Flash Video (FLV)         @tab X @tab X
    
        @tab Macromedia Flash video files
    
    @item framecrc testing format   @tab X @tab
    
    @item FunCom ISS                @tab   @tab X
        @tab Audio format used in various games from FunCom like The Longest Journey.
    
    @item GIF Animation             @tab X @tab
    
    @item GXF                       @tab X @tab X
    
        @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
    
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             playout servers.
    
    @item HNM @tab   @tab X
        @tab Only version 4 supported, used in some games from Cryo Interactive
    
    @item id Quake II CIN video     @tab   @tab X
    
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    @item id RoQ                    @tab X @tab X
    
        @tab Used in Quake III, Jedi Knight 2, other computer games.
    
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    @item IEC61937 encapsulation @tab X @tab X
    
    @item IFF                       @tab   @tab X
    
        @tab Interchange File Format
    
    @item iLBC                      @tab X @tab X
    
    @item Interplay MVE             @tab   @tab X
    
        @tab Format used in various Interplay computer games.
    
    @item IV8                       @tab   @tab X
        @tab A format generated by IndigoVision 8000 video server.
    
    @item IVF (On2)                 @tab X @tab X
    
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        @tab A format used by libvpx
    
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    @item LATM                      @tab X @tab X
    
    @item LMLM4                     @tab   @tab X
    
        @tab Used by Linux Media Labs MPEG-4 PCI boards
    
    @item LXF                       @tab   @tab X
        @tab VR native stream format, used by Leitch/Harris' video servers.
    
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    @item Matroska                  @tab X @tab X
    
    @item Matroska audio            @tab X @tab
    
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    @item FFmpeg metadata           @tab X @tab X
    
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        @tab Metadata in text format.
    
        @tab Used in Sim City 3000; file extension .xa.
    
    @item MD Studio                 @tab   @tab X
    
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    @item Mobotix .mxg              @tab   @tab X
    
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    @item Monkey's Audio            @tab   @tab X
    
    @item Motion Pixels MVI         @tab   @tab X
    
    @item MOV/QuickTime/MP4         @tab X @tab X
        @tab 3GP, 3GP2, PSP, iPod variants supported
    
    @item MP2                       @tab X @tab X
    @item MP3                       @tab X @tab X
    
    @item MPEG-1 System             @tab X @tab X
        @tab muxed audio and video, VCD format supported
    @item MPEG-PS (program stream)  @tab X @tab X
        @tab also known as @code{VOB} file, SVCD and DVD format supported
    @item MPEG-TS (transport stream) @tab X @tab X
    
        @tab also known as DVB Transport Stream
    
    @item MPEG-4                    @tab X @tab X
    
        @tab MPEG-4 is a variant of QuickTime.
    
    @item Mirillis FIC video        @tab   @tab X
        @tab No cursor rendering.
    
    @item MIME multipart JPEG       @tab X @tab
    
    @item MSN TCP webcam            @tab   @tab X
    
        @tab Used by MSN Messenger webcam streams.
    
    @item MTV                       @tab   @tab X
    @item Musepack                  @tab   @tab X
    @item Musepack SV8              @tab   @tab X
    
    @item Material eXchange Format (MXF) @tab X @tab X
        @tab SMPTE 377M, used by D-Cinema, broadcast industry.
    
    @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
        @tab SMPTE 386M, D-10/IMX Mapping.
    
    @item NC camera feed            @tab   @tab X
        @tab NC (AVIP NC4600) camera streams
    
    @item NTT TwinVQ (VQF)          @tab   @tab X
        @tab Nippon Telegraph and Telephone Corporation TwinVQ.
    
    @item Nullsoft Streaming Video  @tab   @tab X
    
    @item NUT                       @tab X @tab X
    
        @tab NUT Open Container Format
    
    @item Playstation Portable PMP  @tab   @tab X
    
    @item TechnoTrend PVA           @tab   @tab X
    
        @tab Used by TechnoTrend DVB PCI boards.
    
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    @item QCP                       @tab   @tab X
    
    @item raw ADTS (AAC)            @tab X @tab X
    
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    @item raw AC-3                  @tab X @tab X
    
    @item raw Chinese AVS video     @tab X @tab X
    
    @item raw CRI ADX               @tab X @tab X
    @item raw Dirac                 @tab X @tab X
    @item raw DNxHD                 @tab X @tab X
    @item raw DTS                   @tab X @tab X
    @item raw E-AC-3                @tab X @tab X
    @item raw FLAC                  @tab X @tab X
    @item raw GSM                   @tab   @tab X
    @item raw H.261                 @tab X @tab X
    @item raw H.263                 @tab X @tab X
    @item raw H.264                 @tab X @tab X
    
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    @item raw HEVC                  @tab X @tab X
    
    @item raw Ingenient MJPEG       @tab   @tab X
    
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    @item raw MJPEG                 @tab X @tab X
    
    @item raw MLP                   @tab   @tab X
    @item raw MPEG                  @tab   @tab X
    @item raw MPEG-1                @tab   @tab X
    @item raw MPEG-2                @tab   @tab X
    @item raw MPEG-4                @tab X @tab X
    @item raw NULL                  @tab X @tab
    
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    @item raw video                 @tab X @tab X
    
    @item raw id RoQ                @tab X @tab
    @item raw Shorten               @tab   @tab X
    
    @item raw TAK                   @tab   @tab X
    
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    @item raw TrueHD                @tab X @tab X
    
    @item raw VC-1                  @tab   @tab X
    @item raw PCM A-law             @tab X @tab X
    @item raw PCM mu-law            @tab X @tab X
    @item raw PCM signed 8 bit      @tab X @tab X
    @item raw PCM signed 16 bit big-endian  @tab X @tab X
    @item raw PCM signed 16 bit little-endian  @tab X @tab X
    @item raw PCM signed 24 bit big-endian  @tab X @tab X
    @item raw PCM signed 24 bit little-endian  @tab X @tab X
    @item raw PCM signed 32 bit big-endian  @tab X @tab X
    @item raw PCM signed 32 bit little-endian  @tab X @tab X
    @item raw PCM unsigned 8 bit    @tab X @tab X
    @item raw PCM unsigned 16 bit big-endian  @tab X @tab X
    @item raw PCM unsigned 16 bit little-endian  @tab X @tab X
    @item raw PCM unsigned 24 bit big-endian  @tab X @tab X
    @item raw PCM unsigned 24 bit little-endian  @tab X @tab X
    @item raw PCM unsigned 32 bit big-endian  @tab X @tab X
    @item raw PCM unsigned 32 bit little-endian  @tab X @tab X
    @item raw PCM floating-point 32 bit big-endian  @tab X @tab X
    @item raw PCM floating-point 32 bit little-endian  @tab X @tab X
    @item raw PCM floating-point 64 bit big-endian  @tab X @tab X
    @item raw PCM floating-point 64 bit little-endian  @tab X @tab X
    
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        @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
    
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    @item RealMedia                 @tab X @tab X
    
    @item Renderware TeXture Dictionary @tab   @tab X
    
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    @item Resolume DXV              @tab   @tab X
    
    @item RL2                       @tab   @tab X
    
        @tab Audio and video format used in some games by Entertainment Software Partners.
    
    @item Lego Mindstorms RSO       @tab X @tab X
    
    @item RTMP                      @tab X @tab X
        @tab Output is performed by publishing stream to RTMP server
    
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    @item RTSP                      @tab X @tab X
    
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    @item SAP                       @tab X @tab X
    
    @item Screenpresso              @tab   @tab X
    
    @item Sega FILM/CPK             @tab   @tab X
    
        @tab Used in many Sega Saturn console games.
    
    @item Silicon Graphics Movie    @tab   @tab X
    
        @tab .sol files used in Sierra Online games.
    
    @item Sierra VMD                @tab   @tab X
    
        @tab Used in Sierra CD-ROM games.
    
    @item Smacker                   @tab   @tab X
    
        @tab Multimedia format used by many games.
    
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    @item SMJPEG                    @tab X @tab X
    
        @tab Used in certain Loki game ports.
    
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    @item Smush
        @tab Multimedia format used in some LucasArts games.
    
    @item Sony OpenMG (OMA)         @tab X @tab X
    
        @tab Audio format used in Sony Sonic Stage and Sony Vegas.
    @item Sony PlayStation STR      @tab   @tab X
    
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    @item Sony Wave64 (W64)         @tab   @tab X
    
    @item SoX native format         @tab X @tab X
    
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    @item SUN AU format             @tab X @tab X
    
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    @item TDSC                      @tab   @tab X
    
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    @item Text files                @tab   @tab X
    
    @item THP                       @tab   @tab X
    
        @tab Used on the Nintendo GameCube.
    
    @item Tiertex Limited SEQ       @tab   @tab X
        @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
    
    @item True Audio                @tab   @tab X
    @item VC-1 test bitstream       @tab X @tab X
    
    @item Vidvox Hap                @tab X @tab X
    
    @item WAV                       @tab X @tab X
    
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    @item WebM                      @tab X @tab X
    
    @item Windows Televison (WTV)   @tab   @tab X
    
    @item Wing Commander III movie  @tab   @tab X
    
        @tab Multimedia format used in Origin's Wing Commander III computer game.
    
    @item Westwood Studios audio    @tab   @tab X
        @tab Multimedia format used in Westwood Studios games.
    @item Westwood Studios VQA      @tab   @tab X
        @tab Multimedia format used in Westwood Studios games.
    
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    @item XMV                       @tab   @tab X
        @tab Microsoft video container used in Xbox games.
    
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    @item xWMA                      @tab   @tab X
        @tab Microsoft audio container used by XAudio 2.
    
    @item YUV4MPEG pipe             @tab X @tab X
    
    @item Psygnosis YOP             @tab   @tab X
    
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    @item ZeroCodec Lossless Video  @tab   @tab X
    
    @end multitable
    
    @code{X} means that encoding (resp. decoding) is supported.
    
    @section Image Formats
    
    
    Libav can read and write images for each frame of a video sequence. The
    
    following image formats are supported:
    
    @multitable @columnfractions .4 .1 .1 .4
    
    @item Name @tab Encoding @tab Decoding @tab Comments
    
    @item .Y.U.V       @tab X @tab X
        @tab one raw file per component
    
    @item Alias PIX    @tab X @tab X
        @tab Alias/Wavefront PIX image format
    
    @item animated GIF @tab X @tab X
        @tab Only uncompressed GIFs are generated.
    
    @item BMP          @tab X @tab X
        @tab Microsoft BMP image
    
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    @item BRender PIX  @tab   @tab X
        @tab Argonaut BRender 3D engine image format.
    
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    @item DPX          @tab X @tab X
    
        @tab Digital Picture Exchange
    
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    @item EXR          @tab   @tab X
        @tab OpenEXR
    
    @item JPEG         @tab X @tab X
        @tab Progressive JPEG is not supported.
    
    @item JPEG 2000    @tab E @tab X
        @tab encoding supported through external library libopenjpeg
    
    @item JPEG-LS      @tab X @tab X
    @item LJPEG        @tab X @tab
        @tab Lossless JPEG
    
        @tab PAM is a PNM extension with alpha support.
    
    @item PCX          @tab X @tab X
    
        @tab Portable GrayMap image
    
        @tab PGM with U and V components in YUV 4:2:0
    
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    @item PIC          @tab @tab X
        @tab Pictor/PC Paint
    
    @item PNG          @tab X @tab X
        @tab 2/4 bpp not supported yet
    
        @tab Portable PixelMap image
    
    @item PTX          @tab   @tab X
        @tab V.Flash PTX format
    @item SGI          @tab X @tab X
        @tab SGI RGB image format
    
    @item Sun Rasterfile  @tab X @tab X
    
    @item TIFF         @tab X @tab X
        @tab YUV, JPEG and some extension is not supported yet.
    
    @item Truevision Targa  @tab X @tab X
        @tab Targa (.TGA) image format
    
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    @item WebP         @tab E @tab X
        @tab WebP image format, encoding supported through external library libwebp
    
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    @item XBM  @tab X @tab X
    
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        @tab X BitMap image format
    
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    @item XWD  @tab X @tab X
        @tab X Window Dump image format
    
    @end multitable
    
    @code{X} means that encoding (resp. decoding) is supported.
    
    
    @code{E} means that support is provided through an external library.
    
    
    @section Video Codecs
    
    @multitable @columnfractions .4 .1 .1 .4
    
    @item Name @tab Encoding @tab Decoding @tab Comments
    
        @tab Used in certain computer games.
    
    @item 8088flex TMV           @tab     @tab  X
    
    @item 8SVX exponential       @tab     @tab  X
    @item 8SVX fibonacci         @tab     @tab  X
    
    @item A64 multicolor         @tab  X  @tab
        @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
    
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    @item Amazing Studio PAF Video @tab     @tab  X
    
    @item American Laser Games MM  @tab    @tab X
    
        @tab Used in games like Mad Dog McCree.
    
        @tab Used in Chinese MP3 players.
    
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    @item ANSI/ASCII art         @tab     @tab  X
    
    @item Apple Intermediate Codec @tab     @tab  X
    
    @item Apple MJPEG-B          @tab     @tab  X
    
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    @item Apple ProRes           @tab  X  @tab  X
    
    @item Apple QuickDraw        @tab     @tab  X
    
        @tab fourcc: qdrw
    
    @item Asus v1                @tab  X  @tab  X
    
        @tab fourcc: ASV1
    
    @item Asus v2                @tab  X  @tab  X
    
        @tab fourcc: ASV2
    
    @item ATI VCR1               @tab     @tab  X
    
        @tab fourcc: VCR1
    
    @item ATI VCR2               @tab     @tab  X
    
        @tab fourcc: VCR2
    
    @item Auravision Aura        @tab     @tab  X
    
    @item Auravision Aura 2      @tab     @tab  X
    
    @item Autodesk Animator Flic video  @tab     @tab  X
    
    @item Autodesk RLE           @tab     @tab  X
    
        @tab fourcc: AASC
    
    @item AVS (Audio Video Standard) video  @tab     @tab  X
    
        @tab Video encoding used by the Creature Shock game.
    
    @item Beam Software VB       @tab     @tab  X
    
    @item Bethesda VID video     @tab     @tab  X
    
        @tab Used in some games from Bethesda Softworks.
    
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    @item Bink Video             @tab     @tab  X
    
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    @item Bitmap Brothers JV video  @tab   @tab X
    
    @item Brute Force & Ignorance   @tab   @tab X
        @tab Used in the game Flash Traffic: City of Angels.
    
    @item C93 video              @tab     @tab  X
    
        @tab Codec used in Cyberia game.
    
    @item CamStudio              @tab     @tab  X
    
        @tab fourcc: CSCD
    
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    @item CD+G                   @tab     @tab  X
        @tab Video codec for CD+G karaoke disks
    
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    @item CDXL                   @tab     @tab  X
        @tab Amiga CD video codec
    
    @item Chinese AVS video      @tab  E  @tab  X
        @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
    
    @item Delphine Software International CIN video  @tab     @tab  X
        @tab Codec used in Delphine Software International games.
    
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    @item Discworld II BMV Video @tab     @tab  X
    
    @item Canopus Lossless Codec @tab     @tab  X
    
    @item Cinepak                @tab     @tab  X
    
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    @item Cirrus Logic AccuPak   @tab  X  @tab  X
    
        @tab fourcc: CLJR
    
    @item Creative YUV (CYUV)    @tab     @tab  X
    
    @item DFA                    @tab     @tab  X
        @tab Codec used in Chronomaster game.
    
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        @tab supported through external library libschroedinger
    
    @item Deluxe Paint Animation @tab     @tab  X
    
    @item DNxHD                  @tab   X @tab  X
        @tab aka SMPTE VC3
    
    @item Duck TrueMotion 1.0   @tab     @tab  X
    
        @tab fourcc: DUCK
    
    @item Duck TrueMotion 2.0    @tab     @tab  X
    
        @tab fourcc: TM20
    
    @item DV (Digital Video)     @tab  X  @tab  X
    
    @item Dxtory capture format  @tab     @tab  X
    
    @item Feeble Files/ScummVM DXA  @tab     @tab  X
    
        @tab Codec originally used in Feeble Files game.
    
    @item Electronic Arts CMV video  @tab     @tab  X
    
        @tab Used in NHL 95 game.
    
    @item Electronic Arts Madcow video  @tab     @tab  X
    
    @item Electronic Arts TGV video  @tab     @tab  X
    @item Electronic Arts TGQ video  @tab     @tab  X
    @item Electronic Arts TQI video  @tab     @tab  X
    @item Escape 124             @tab     @tab  X
    
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    @item Escape 130             @tab     @tab  X
    
    @item FFmpeg video codec #1  @tab  X  @tab  X
    
        @tab experimental lossless codec (fourcc: FFV1)
    
    @item Flash Screen Video v1  @tab  X  @tab  X
    
        @tab fourcc: FSV1
    
    @item Flash Screen Video v2  @tab     @tab  X
    
    @item Flash Video (FLV)      @tab  X  @tab  X
    
        @tab Sorenson H.263 used in Flash
    
    @item Forward Uncompressed   @tab     @tab  X
    
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    @item Go2Meeting             @tab     @tab  X
        @tab fourcc: G2M2, G2M3
    
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    @item Go2Webinar             @tab     @tab  X
        @tab fourcc: G2M4
    
    @item H.261                  @tab  X  @tab  X
    
    @item H.263 / H.263-1996     @tab  X  @tab  X
    @item H.263+ / H.263-1998 / H.263 version 2  @tab  X  @tab  X
    @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10  @tab  E  @tab  X
    
        @tab encoding supported through external library libx264 and OpenH264
    
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    @item HEVC                   @tab  X  @tab  X
    
        @tab encoding supported through external library libx265 and libkvazaar
    
    @item HNM version 4          @tab     @tab  X
    
    @item HuffYUV                @tab  X  @tab  X
    
    @item HuffYUV FFmpeg variant @tab  X  @tab  X
    
    @item IBM Ultimotion         @tab     @tab  X
    
        @tab fourcc: ULTI
    
    @item id Cinematic video     @tab     @tab  X
    
        @tab Used in Quake II.
    
        @tab Used in Quake III, Jedi Knight 2, other computer games.
    
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    @item IFF ILBM               @tab     @tab  X
    
        @tab IFF interleaved bitmap
    
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    @item IFF ByteRun1           @tab     @tab  X
        @tab IFF run length encoded bitmap
    
    @item Intel H.263            @tab     @tab  X
    @item Intel Indeo 2          @tab     @tab  X
    
    @item Intel Indeo 3          @tab     @tab  X
    
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    @item Intel Indeo 4          @tab     @tab  X
    
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    @item Intel Indeo 5          @tab     @tab  X
    
        @tab Used in the game Cyberia from Interplay.
    
    @item Interplay MVE video    @tab     @tab  X
    
        @tab Used in Interplay .MVE files.
    
    @item Karl Morton's video codec  @tab     @tab  X
    
        @tab Codec used in Worms games.
    
    @item Kega Game Video (KGV1) @tab      @tab  X
        @tab Kega emulator screen capture codec.
    
    @item Lagarith               @tab     @tab  X
    
    @item LCL (LossLess Codec Library) MSZH  @tab     @tab  X
    @item LCL (LossLess Codec Library) ZLIB  @tab  E  @tab  E
    
    @item LOCO                   @tab     @tab  X
    
    @item LucasArts SANM         @tab     @tab  X
        @tab Used in LucasArts SMUSH animations.
    
    @item lossless MJPEG         @tab  X  @tab  X
    
    @item Microsoft ATC Screen   @tab     @tab  X
        @tab Also known as Microsoft Screen 3.
    
    @item Microsoft Expression Encoder Screen  @tab     @tab  X
        @tab Also known as Microsoft Titanium Screen 2.
    
    @item Microsoft RLE          @tab     @tab  X
    
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    @item Microsoft Screen 1     @tab     @tab  X
        @tab Also known as Windows Media Video V7 Screen.
    
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    @item Microsoft Screen 2     @tab     @tab  X
        @tab Also known as Windows Media Video V9 Screen.
    
    @item Mimic                  @tab     @tab  X
    
        @tab Used in MSN Messenger Webcam streams.
    
    @item Miro VideoXL           @tab     @tab  X
    
        @tab fourcc: VIXL
    
    @item MJPEG (Motion JPEG)    @tab  X  @tab  X
    
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    @item Mobotix MxPEG video    @tab     @tab  X
    
    @item Motion Pixels video    @tab     @tab  X
    @item MPEG-1 video           @tab  X  @tab  X
    @item MPEG-2 video           @tab  X  @tab  X
    @item MPEG-4 part 2          @tab  X  @tab  X
    
        @tab libxvidcore can be used alternatively for encoding.
    
    @item MPEG-4 part 2 Microsoft variant version 1  @tab     @tab  X
    
    @item MPEG-4 part 2 Microsoft variant version 2  @tab  X  @tab  X
    @item MPEG-4 part 2 Microsoft variant version 3  @tab  X  @tab  X
    
    @item Nintendo Gamecube THP video  @tab     @tab  X
    
    @item NuppelVideo/RTjpeg     @tab     @tab  X
        @tab Video encoding used in NuppelVideo files.
    
    @item On2 VP3                @tab     @tab  X
    
        @tab still experimental
    
    @item On2 VP5                @tab     @tab  X
    
        @tab fourcc: VP50
    
    @item On2 VP6                @tab     @tab  X
    
        @tab fourcc: VP60,VP61,VP62
    
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    @item On2 VP7                @tab     @tab  X
        @tab fourcc: VP70,VP71
    
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    @item VP8                    @tab  E  @tab  X
        @tab fourcc: VP80, encoding supported through external library libvpx
    
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    @item VP9                    @tab  E  @tab  X
        @tab Encoding supported through external library libvpx
    
    @item planar RGB             @tab     @tab  X
    
        @tab fourcc: 8BPS
    
        @tab fourccs: QPEG, Q1.0, Q1.1
    
    @item QuickTime 8BPS video   @tab     @tab  X
    
    @item QuickTime Animation (RLE) video  @tab  X  @tab  X
        @tab fourcc: 'rle '
    @item QuickTime Graphics (SMC)  @tab     @tab  X
        @tab fourcc: 'smc '
    @item QuickTime video (RPZA) @tab     @tab  X
        @tab fourcc: rpza
    
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    @item R10K AJA Kona 10-bit RGB Codec     @tab     @tab  X
    
    @item R210 Quicktime Uncompressed RGB 10-bit     @tab     @tab  X
    
    @item RealVideo 1.0          @tab  X  @tab  X
    @item RealVideo 2.0          @tab  X  @tab  X
    
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    @item RealVideo 3.0          @tab     @tab  X
        @tab still far from ideal
    
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    @item RealVideo 4.0          @tab     @tab  X
    
    @item Renderware TXD (TeXture Dictionary)  @tab     @tab  X
    
        @tab Texture dictionaries used by the Renderware Engine.
    
    @item RL2 video              @tab     @tab  X
        @tab used in some games by Entertainment Software Partners
    
    @item Sierra VMD video       @tab     @tab  X
        @tab Used in Sierra VMD files.
    
    @item Silicon Graphics Motion Video Compressor 1 (MVC1)  @tab     @tab  X
    @item Silicon Graphics Motion Video Compressor 2 (MVC2)  @tab     @tab  X
    
    @item Silicon Graphics RLE 8-bit video  @tab     @tab  X
    
    @item Smacker video          @tab     @tab  X
    
        @tab Video encoding used in Smacker.
    
    @item Sony PlayStation MDEC (Motion DECoder)  @tab     @tab  X
    
    @item Sorenson Vector Quantizer 1  @tab  X  @tab  X
    
        @tab fourcc: SVQ1
    
    @item Sorenson Vector Quantizer 3  @tab     @tab  X
    
        @tab fourcc: SVQ3
    
    @item Sunplus JPEG (SP5X)    @tab     @tab  X
    
        @tab fourcc: SP5X
    
    @item TechSmith Screen Capture Codec  @tab     @tab  X
    
        @tab fourcc: TSCC
    
    @item TechSmith Screen Capture Codec 2  @tab     @tab  X
        @tab fourcc: TSC2
    
        @tab encoding supported through external library libtheora
    
    @item Tiertex Limited SEQ video  @tab     @tab  X
    
        @tab Codec used in DOS CD-ROM FlashBack game.
    
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    @item Ut Video               @tab  X  @tab  X
    
    @item v210 QuickTime uncompressed 4:2:2 10-bit     @tab  X  @tab  X
    @item v410 QuickTime uncompressed 4:4:4 10-bit     @tab  X  @tab  X
    
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    @item VBLE Lossless Codec    @tab     @tab  X
    
    @item VMware Screen Codec / VMware Video  @tab     @tab  X
    
        @tab Codec used in videos captured by VMware.
    
    @item Westwood Studios VQA (Vector Quantized Animation) video  @tab     @tab  X
    
    @item Windows Media Image    @tab     @tab  X
    
    @item Windows Media Video 7  @tab  X  @tab  X
    
    @item Windows Media Video 8  @tab  X  @tab  X
    
    @item Windows Media Video 9  @tab     @tab  X
        @tab not completely working
    
    @item Wing Commander III / Xan  @tab     @tab  X
        @tab Used in Wing Commander III .MVE files.
    
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    @item Wing Commander IV / Xan  @tab     @tab  X
        @tab Used in Wing Commander IV.
    
    @item Winnov WNV1            @tab     @tab  X
    @item WMV7                   @tab  X  @tab  X
    
    @item YAMAHA SMAF            @tab  X  @tab  X
    
    @item Psygnosis YOP Video    @tab     @tab  X
    
    @item ZLIB                   @tab  X  @tab  X
    
        @tab part of LCL, encoder experimental
    
    @item Zip Motion Blocks Video  @tab   X @tab  X
    
        @tab Encoder works only in PAL8.
    
    @end multitable
    
    @code{X} means that encoding (resp. decoding) is supported.
    
    
    @code{E} means that support is provided through an external library.
    
    
    @multitable @columnfractions .4 .1 .1 .4
    
    @item Name @tab Encoding @tab Decoding @tab Comments
    
    @item 8SVX audio             @tab     @tab  X
    
        @tab encoding supported through external library libfaac and libvo-aacenc
    
    @item AC-3                   @tab IX  @tab  X
    
    @item ADPCM 4X Movie         @tab     @tab  X
    @item ADPCM CDROM XA         @tab     @tab  X
    @item ADPCM Creative Technology @tab     @tab  X
        @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
    @item ADPCM Electronic Arts  @tab     @tab  X
        @tab Used in various EA titles.
    @item ADPCM Electronic Arts Maxis CDROM XS  @tab     @tab  X
        @tab Used in Sim City 3000.
    @item ADPCM Electronic Arts R1  @tab     @tab  X
    @item ADPCM Electronic Arts R2  @tab     @tab  X
    @item ADPCM Electronic Arts R3  @tab     @tab  X
    @item ADPCM Electronic Arts XAS @tab     @tab  X
    
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    @item ADPCM G.722            @tab  X  @tab  X
    
    @item ADPCM G.726            @tab  X  @tab  X
    @item ADPCM IMA AMV          @tab     @tab  X
        @tab Used in AMV files
    @item ADPCM IMA Electronic Arts EACS  @tab     @tab  X
    @item ADPCM IMA Electronic Arts SEAD  @tab     @tab  X
    @item ADPCM IMA Funcom       @tab     @tab  X
    @item ADPCM IMA QuickTime    @tab  X  @tab  X
    @item ADPCM IMA Loki SDL MJPEG  @tab     @tab  X
    @item ADPCM IMA WAV          @tab  X  @tab  X
    @item ADPCM IMA Westwood     @tab     @tab  X
    @item ADPCM ISS IMA          @tab     @tab  X
        @tab Used in FunCom games.
    @item ADPCM IMA Duck DK3     @tab     @tab  X
        @tab Used in some Sega Saturn console games.
    @item ADPCM IMA Duck DK4     @tab     @tab  X
        @tab Used in some Sega Saturn console games.
    @item ADPCM Microsoft        @tab  X  @tab  X
    @item ADPCM MS IMA           @tab  X  @tab  X
    @item ADPCM Nintendo Gamecube THP  @tab     @tab  X
    @item ADPCM QT IMA           @tab  X  @tab  X
    @item ADPCM SEGA CRI ADX     @tab  X  @tab  X
        @tab Used in Sega Dreamcast games.
    @item ADPCM Shockwave Flash  @tab  X  @tab  X
    @item ADPCM SMJPEG IMA       @tab     @tab  X
        @tab Used in certain Loki game ports.
    @item ADPCM Sound Blaster Pro 2-bit  @tab     @tab  X
    @item ADPCM Sound Blaster Pro 2.6-bit  @tab     @tab  X
    @item ADPCM Sound Blaster Pro 4-bit  @tab     @tab  X
    
    @item ADPCM VIMA
        @tab Used in LucasArts SMUSH animations.
    
    @item ADPCM Westwood Studios IMA @tab     @tab  X
        @tab Used in Westwood Studios games like Command and Conquer.
    @item ADPCM Yamaha           @tab  X  @tab  X
    
    @item AMR-NB                 @tab  E  @tab  X
    
        @tab encoding supported through external library libopencore-amrnb
    
    @item AMR-WB                 @tab  E  @tab  X
        @tab encoding supported through external library libvo-amrwbenc
    
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    @item Amazing Studio PAF Audio @tab     @tab  X
    
    @item Apple lossless audio   @tab  X  @tab  X
    
        @tab QuickTime fourcc 'alac'
    
    @item ATRAC1                 @tab     @tab  X
    @item ATRAC3                 @tab     @tab  X
    
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    @item ATRAC3+                @tab     @tab  X
    
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    @item Bink Audio             @tab     @tab  X
        @tab Used in Bink and Smacker files in many games.
    
    @item Delphine Software International CIN audio  @tab     @tab  X
    
        @tab Codec used in Delphine Software International games.
    
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    @item Digital Speech Standard - Standard Play mode (DSS SP) @tab     @tab  X
    
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    @item Discworld II BMV Audio @tab     @tab  X
    
    @item COOK                   @tab     @tab  X
        @tab All versions except 5.1 are supported.
    @item DCA (DTS Coherent Acoustics)  @tab     @tab  X
    
        @tab supported extensions: XCh, XLL (partially)
    
    @item DPCM id RoQ            @tab  X  @tab  X
        @tab Used in Quake III, Jedi Knight 2, other computer games.
    @item DPCM Interplay         @tab     @tab  X
        @tab Used in various Interplay computer games.
    @item DPCM Sierra Online     @tab     @tab  X
        @tab Used in Sierra Online game audio files.
    @item DPCM Sol               @tab     @tab  X
    @item DPCM Xan               @tab     @tab  X
    
        @tab Used in Origin's Wing Commander IV AVI files.
    
    @item DSP Group TrueSpeech   @tab     @tab  X
    @item DV audio               @tab     @tab  X
    
    @item Enhanced AC-3          @tab  X  @tab  X
    
    @item FLAC (Free Lossless Audio Codec)  @tab  X  @tab  IX
    
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    @item G.723.1                @tab  X  @tab  X
    
    @item GSM                    @tab  E  @tab  X
        @tab encoding supported through external library libgsm
    @item GSM Microsoft variant  @tab  E  @tab  X
        @tab encoding supported through external library libgsm
    
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    @item IAC (Indeo Audio Coder)  @tab     @tab  X
    
    @item iLBC (Internet Low Bitrate Codec) @tab  E  @tab  E
        @tab encoding and decoding supported through external library libilbc
    
    @item IMC (Intel Music Coder)  @tab     @tab  X
    @item MACE (Macintosh Audio Compression/Expansion) 3:1  @tab     @tab  X
    @item MACE (Macintosh Audio Compression/Expansion) 6:1  @tab     @tab  X
    
    @item MLP (Meridian Lossless Packing)  @tab     @tab  X
        @tab Used in DVD-Audio discs.
    
    @item Monkey's Audio         @tab     @tab  X
    
        @tab Only versions 3.97-3.99 are supported.
    
    @item MP1 (MPEG audio layer 1)  @tab     @tab IX
    
    @item MP2 (MPEG audio layer 2)  @tab IE  @tab IX
        @tab encoding supported also through external library TwoLAME
    
    @item MP3 (MPEG audio layer 3)  @tab  E  @tab IX
        @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
    
    @item MPEG-4 Audio Lossless Coding (ALS)  @tab     @tab  X
    
    @item Musepack SV7           @tab     @tab  X
    @item Musepack SV8           @tab     @tab  X
    
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    @item On2 AVC (Audio for Video Codec) @tab     @tab  X
    
    @item Opus                   @tab  E  @tab  E
    
        @tab supported through external library libopus
    
    @item PCM A-law              @tab  X  @tab  X
    @item PCM mu-law             @tab  X  @tab  X
    
    @item PCM signed 16-bit big-endian planar  @tab     @tab  X
    
    @item PCM signed 16-bit little-endian planar  @tab     @tab  X
    @item PCM signed 24-bit little-endian planar  @tab     @tab  X
    @item PCM signed 32-bit little-endian planar  @tab     @tab  X
    
    @item PCM 32-bit floating point big-endian  @tab  X  @tab  X
    @item PCM 32-bit floating point little-endian  @tab  X  @tab  X
    @item PCM 64-bit floating point big-endian  @tab  X  @tab  X
    @item PCM 64-bit floating point little-endian  @tab  X  @tab  X
    @item PCM D-Cinema audio signed 24-bit   @tab  X  @tab  X
    @item PCM signed 8-bit       @tab  X  @tab  X
    @item PCM signed 16-bit big-endian  @tab  X  @tab  X
    @item PCM signed 16-bit little-endian  @tab  X  @tab  X
    @item PCM signed 24-bit big-endian  @tab  X  @tab  X
    @item PCM signed 24-bit little-endian  @tab  X  @tab  X
    @item PCM signed 32-bit big-endian  @tab  X  @tab  X
    @item PCM signed 32-bit little-endian  @tab  X  @tab  X
    
    @item PCM signed 16/20/24-bit big-endian in MPEG-TS  @tab     @tab  X
    
    @item PCM unsigned 8-bit     @tab  X  @tab  X
    @item PCM unsigned 16-bit big-endian  @tab  X  @tab  X
    @item PCM unsigned 16-bit little-endian  @tab  X  @tab  X
    @item PCM unsigned 24-bit big-endian  @tab  X  @tab  X
    @item PCM unsigned 24-bit little-endian  @tab  X  @tab  X
    @item PCM unsigned 32-bit big-endian  @tab  X  @tab  X
    @item PCM unsigned 32-bit little-endian  @tab  X  @tab  X
    
    @item PCM Zork               @tab     @tab  X
    
    @item QCELP / PureVoice      @tab     @tab  X
    
    @item QDesign Music Codec 2  @tab     @tab  X
    
        @tab There are still some distortions.
    
    @item RealAudio 1.0 (14.4K)  @tab  X  @tab  X
    
        @tab Real 14400 bit/s codec
    
    @item RealAudio 2.0 (28.8K)  @tab     @tab  X
    
        @tab Real 28800 bit/s codec
    
    @item RealAudio 3.0 (dnet)   @tab IX  @tab  X
    
        @tab Real low bitrate AC-3 codec
    
    @item RealAudio Lossless     @tab     @tab  X
    
    @item RealAudio SIPR / ACELP.NET @tab     @tab  X
    
    @item Shorten                @tab     @tab  X
    
    @item Sierra VMD audio       @tab     @tab  X
        @tab Used in Sierra VMD files.
    
    @item Smacker audio          @tab     @tab  X
    
    @item SMPTE 302M AES3 audio  @tab     @tab  X
    
    @item Speex                  @tab  E  @tab  E
    
        @tab supported through external library libspeex
    
    @item TAK (Tom's lossless Audio Kompressor)  @tab     @tab  X
    
    @item True Audio (TTA)       @tab     @tab  X
    
    @item TrueHD                 @tab     @tab  X
        @tab Used in HD-DVD and Blu-Ray discs.
    
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    @item TwinVQ (VQF flavor)    @tab     @tab  X
    
        @tab A native but very primitive encoder exists.
    
    @item Voxware MetaSound      @tab     @tab  X
    
    @item WavPack                @tab  E  @tab  X
        @tab supported through external library libwavpack
    
    @item Westwood Audio (SND1)  @tab     @tab  X
    @item Windows Media Audio 1  @tab  X  @tab  X
    @item Windows Media Audio 2  @tab  X  @tab  X
    
    @item Windows Media Audio Lossless @tab  @tab  X
    
    @item Windows Media Audio Pro @tab    @tab  X
    
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    @item Windows Media Audio Voice @tab  @tab  X
    
    @end multitable
    
    @code{X} means that encoding (resp. decoding) is supported.
    
    
    @code{E} means that support is provided through an external library.
    
    
    @code{I} means that an integer-only version is available, too (ensures high
    performance on systems without hardware floating point support).
    
    
    @section Subtitle Formats
    
    
    @multitable @columnfractions .4 .1 .1 .1 .1
    
    @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
    
    @item SSA/ASS      @tab X @tab X @tab X @tab X
    
    @item DVB          @tab X @tab X @tab X @tab X
    @item DVD          @tab X @tab X @tab X @tab X
    
    @item PGS          @tab   @tab   @tab   @tab X
    
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    @item SubRip (SRT) @tab X @tab X @tab   @tab X
    
    @end multitable
    
    @code{X} means that the feature is supported.
    
    
    @section Network Protocols
    
    
    @item Name         @tab Support
    @item file         @tab X
    @item Gopher       @tab X
    
    @item HTTP         @tab X
    
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    @item Icecast      @tab X
    
    @item MMSH         @tab X
    @item MMST         @tab X
    
    @item pipe         @tab X