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     *
     * The function returns an array of encode preset guids available for a given codec.
     * The client can directly use one of the preset guids based upon the use case
     * or target device. The preset guid chosen can be directly used in
     * NV_ENC_INITIALIZE_PARAMS::presetGUID parameter to ::NvEncEncodePicture() API.
     * Alternately client can  also use the preset guid to retrieve the encoding config
     * parameters being used by NvEncodeAPI interface for that given preset, using
     * ::NvEncGetEncodePresetConfig() API. It can then modify preset config parameters
     * as per its use case and send it to NvEncodeAPI interface as part of
     * NV_ENC_INITIALIZE_PARAMS::encodeConfig parameter for NvEncInitializeEncoder()
     * API.
     *
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in] encodeGUID
     *   Encode GUID, corresponding to which the list of supported presets is to be
     *   retrieved.
     * \param [in] guidArraySize
     *   Size of array of preset guids passed in \p preset GUIDs
     * \param [out] presetGUIDs
     *   Array of supported Encode preset GUIDs from the NvEncodeAPI interface
     *   to client.
     * \param [out] encodePresetGUIDCount
     *   Receives the number of preset GUIDs returned by the NvEncodeAPI
     *   interface.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncGetEncodePresetGUIDs                  (void* encoder, GUID encodeGUID, GUID* presetGUIDs, uint32_t guidArraySize, uint32_t* encodePresetGUIDCount);
    
    
    // NvEncGetEncodePresetConfig
    /**
     * \brief Returns a preset config structure supported for given preset GUID.
     *
     * The function returns a preset config structure for a given preset guid. Before
     * using this function the client must enumerate the preset guids available for
     * a given codec. The preset config structure can be modified by the client depending
     * upon its use case and can be then used to initialize the encoder using
     * ::NvEncInitializeEncoder() API. The client can use this function only if it
     * wants to modify the NvEncodeAPI preset configuration, otherwise it can
     * directly use the preset guid.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in] encodeGUID
     *   Encode GUID, corresponding to which the list of supported presets is to be
     *   retrieved.
     * \param [in] presetGUID
     *   Preset GUID, corresponding to which the Encoding configurations is to be
     *   retrieved.
     * \param [out] presetConfig
     *   The requested Preset Encoder Attribute set. Refer ::_NV_ENC_CONFIG for
    *    more details.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncGetEncodePresetConfig               (void* encoder, GUID encodeGUID, GUID  presetGUID, NV_ENC_PRESET_CONFIG* presetConfig);
    
    // NvEncInitializeEncoder
    /**
     * \brief Initialize the encoder.
     *
     * This API must be used to initialize the encoder. The initialization parameter
     * is passed using \p *createEncodeParams  The client must send the following
     * fields of the _NV_ENC_INITIALIZE_PARAMS structure with a valid value.
     * - NV_ENC_INITIALIZE_PARAMS::encodeGUID
     * - NV_ENC_INITIALIZE_PARAMS::encodeWidth
     * - NV_ENC_INITIALIZE_PARAMS::encodeHeight
     *
     * The client can pass a preset guid directly to the NvEncodeAPI interface using
     * NV_ENC_INITIALIZE_PARAMS::presetGUID field. If the client doesn't pass
     * NV_ENC_INITIALIZE_PARAMS::encodeConfig structure, the codec specific parameters
     * will be selected based on the preset guid. The preset guid must have been
     * validated by the client using ::NvEncGetEncodePresetGUIDs() API.
     * If the client passes a custom ::_NV_ENC_CONFIG structure through
     * NV_ENC_INITIALIZE_PARAMS::encodeConfig , it will override the codec specific parameters
     * based on the preset guid. It is recommended that even if the client passes a custom config,
     * it should also send a preset guid. In this case, the preset guid passed by the client
     * will not override any of the custom config parameters programmed by the client,
     * it is only used as a hint by the NvEncodeAPI interface to determine certain encoder parameters
     * which are not exposed to the client.
     *
     * There are two modes of operation for the encoder namely:
     * - Asynchronous mode
     * - Synchronous mode
     *
     * The client can select asynchronous or synchronous mode by setting the \p
     * enableEncodeAsync field in ::_NV_ENC_INITIALIZE_PARAMS to 1 or 0 respectively.
     *\par Asynchronous mode of operation:
     * The Asynchronous mode can be enabled by setting NV_ENC_INITIALIZE_PARAMS::enableEncodeAsync to 1.
     * The client operating in asynchronous mode must allocate completion event object
     * for each output buffer and pass the completion event object in the
     * ::NvEncEncodePicture() API. The client can create another thread and wait on
     * the event object to be signalled by NvEncodeAPI interface on completion of the
     * encoding process for the output frame. This should unblock the main thread from
     * submitting work to the encoder. When the event is signalled the client can call
     * NvEncodeAPI interfaces to copy the bitstream data using ::NvEncLockBitstream()
     * API. This is the preferred mode of operation.
     *
     * NOTE: Asynchronous mode is not supported on Linux.
     *
     *\par Synchronous mode of operation:
     * The client can select synchronous mode by setting NV_ENC_INITIALIZE_PARAMS::enableEncodeAsync to 0.
     * The client working in synchronous mode can work in a single threaded or multi
     * threaded mode. The client need not allocate any event objects. The client can
     * only lock the bitstream data after NvEncodeAPI interface has returned
     * ::NV_ENC_SUCCESS from encode picture. The NvEncodeAPI interface can return
     * ::NV_ENC_ERR_NEED_MORE_INPUT error code from ::NvEncEncodePicture() API. The
     * client must not lock the output buffer in such case but should send the next
     * frame for encoding. The client must keep on calling ::NvEncEncodePicture() API
     * until it returns ::NV_ENC_SUCCESS. \n
     * The client must always lock the bitstream data in order in which it has submitted.
     * This is true for both asynchronous and synchronous mode.
     *
     *\par Picture type decision:
     * If the client is taking the picture type decision and it must disable the picture
     * type decision module in NvEncodeAPI by setting NV_ENC_INITIALIZE_PARAMS::enablePTD
     * to 0. In this case the client is  required to send the picture in encoding
     * order to NvEncodeAPI by doing the re-ordering for B frames. \n
     * If the client doesn't want to take the picture type decision it can enable
     * picture type decision module in the NvEncodeAPI interface by setting
     * NV_ENC_INITIALIZE_PARAMS::enablePTD to 1 and send the input pictures in display
     * order.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in] createEncodeParams
     *   Refer ::_NV_ENC_INITIALIZE_PARAMS for details.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncInitializeEncoder                     (void* encoder, NV_ENC_INITIALIZE_PARAMS* createEncodeParams);
    
    
    // NvEncCreateInputBuffer
    /**
     * \brief Allocates Input buffer.
     *
     * This function is used to allocate an input buffer. The client must enumerate
     * the input buffer format before allocating the input buffer resources. The
     * NV_ENC_INPUT_PTR returned by the NvEncodeAPI interface in the
     * NV_ENC_CREATE_INPUT_BUFFER::inputBuffer field can be directly used in
     * ::NvEncEncodePicture() API. The number of input buffers to be allocated by the
     * client must be at least 4 more than the number of B frames being used for encoding.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in,out] createInputBufferParams
     *  Pointer to the ::NV_ENC_CREATE_INPUT_BUFFER structure.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncCreateInputBuffer                     (void* encoder, NV_ENC_CREATE_INPUT_BUFFER* createInputBufferParams);
    
    
    // NvEncDestroyInputBuffer
    /**
     * \brief Release an input buffers.
     *
     * This function is used to free an input buffer. If the client has allocated
     * any input buffer using ::NvEncCreateInputBuffer() API, it must free those
     * input buffers by calling this function. The client must release the input
     * buffers before destroying the encoder using ::NvEncDestroyEncoder() API.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in] inputBuffer
     *   Pointer to the input buffer to be released.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncDestroyInputBuffer                    (void* encoder, NV_ENC_INPUT_PTR inputBuffer);
    
    
    // NvEncCreateBitstreamBuffer
    /**
     * \brief Allocates an output bitstream buffer
     *
     * This function is used to allocate an output bitstream buffer and returns a
     * NV_ENC_OUTPUT_PTR to bitstream  buffer to the client in the
     * NV_ENC_CREATE_BITSTREAM_BUFFER::bitstreamBuffer field.
     * The client can only call this function after the encoder session has been
     * initialized using ::NvEncInitializeEncoder() API. The minimum number of output
     * buffers allocated by the client must be at least 4 more than the number of B
     * B frames being used for encoding. The client can only access the output
     * bitsteam data by locking the \p bitstreamBuffer using the ::NvEncLockBitstream()
     * function.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in,out] createBitstreamBufferParams
     *   Pointer ::NV_ENC_CREATE_BITSTREAM_BUFFER for details.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncCreateBitstreamBuffer                 (void* encoder, NV_ENC_CREATE_BITSTREAM_BUFFER* createBitstreamBufferParams);
    
    
    // NvEncDestroyBitstreamBuffer
    /**
     * \brief Release a bitstream buffer.
     *
     * This function is used to release the output bitstream buffer allocated using
     * the ::NvEncCreateBitstreamBuffer() function. The client must release the output
     * bitstreamBuffer using this function before destroying the encoder session.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in] bitstreamBuffer
     *   Pointer to the bitstream buffer being released.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncDestroyBitstreamBuffer                (void* encoder, NV_ENC_OUTPUT_PTR bitstreamBuffer);
    
    // NvEncEncodePicture
    /**
     * \brief Submit an input picture for encoding.
     *
     * This function is used to submit an input picture buffer for encoding. The
     * encoding parameters are passed using \p *encodePicParams which is a pointer
     * to the ::_NV_ENC_PIC_PARAMS structure.
     *
     * If the client has set NV_ENC_INITIALIZE_PARAMS::enablePTD to 0, then it must
     * send a valid value for the following fields.
     * - NV_ENC_PIC_PARAMS::pictureType
     * - NV_ENC_PIC_PARAMS_H264::displayPOCSyntax (H264 only)
     * - NV_ENC_PIC_PARAMS_H264::frameNumSyntax(H264 only)
     * - NV_ENC_PIC_PARAMS_H264::refPicFlag(H264 only)
     *
     *
     *\par Asynchronous Encoding
     * If the client has enabled asynchronous mode of encoding by setting
     * NV_ENC_INITIALIZE_PARAMS::enableEncodeAsync to 1 in the ::NvEncInitializeEncoder()
     * API ,then the client must send a valid NV_ENC_PIC_PARAMS::completionEvent.
     * Incase of asynchronous mode of operation, client can queue the ::NvEncEncodePicture()
     * API commands from the main thread and then queue output buffers to be processed
     * to a secondary worker thread. Before the locking the output buffers in the
     * secondary thread , the client must wait on NV_ENC_PIC_PARAMS::completionEvent
     * it has queued in ::NvEncEncodePicture() API call. The client must always process
     * completion event and the output buffer in the same order in which they have been
     * submitted for encoding. The NvEncodeAPI interface is responsible for any
     * re-ordering required for B frames and will always ensure that encoded bitstream
     * data is written in the same order in which output buffer is submitted.
     *\code
      The below example shows how  asynchronous encoding in case of 1 B frames
      ------------------------------------------------------------------------
      Suppose the client allocated 4 input buffers(I1,I2..), 4 output buffers(O1,O2..)
      and 4 completion events(E1, E2, ...). The NvEncodeAPI interface will need to
      keep a copy of the input buffers for re-ordering and it allocates following
      internal buffers (NvI1, NvI2...). These internal buffers are managed by NvEncodeAPI
      and the client is not responsible for the allocating or freeing the memory of
      the internal buffers.
    
      a) The client main thread will queue the following encode frame calls.
      Note the picture type is unknown to the client, the decision is being taken by
      NvEncodeAPI interface. The client should pass ::_NV_ENC_PIC_PARAMS parameter
      consisting of allocated input buffer, output buffer and output events in successive
      ::NvEncEncodePicture() API calls along with other required encode picture params.
      For example:
      1st EncodePicture parameters - (I1, O1, E1)
      2nd EncodePicture parameters - (I2, O2, E2)
      3rd EncodePicture parameters - (I3, O3, E3)
    
      b) NvEncodeAPI SW will receive the following encode Commands from the client.
      The left side shows input from client in the form (Input buffer, Output Buffer,
      Output Event). The right hand side shows a possible picture type decision take by
      the NvEncodeAPI interface.
      (I1, O1, E1)    ---P1 Frame
      (I2, O2, E2)    ---B2 Frame
      (I3, O3, E3)    ---P3 Frame
    
      c) NvEncodeAPI interface will make a copy of the input buffers to its internal
       buffersfor re-ordering. These copies are done as part of nvEncEncodePicture
       function call from the client and NvEncodeAPI interface is responsible for
       synchronization of copy operation with the actual encoding operation.
       I1 --> NvI1
       I2 --> NvI2
       I3 --> NvI3
    
      d) After returning from ::NvEncEncodePicture() call , the client must queue the output
       bitstream  processing work to the secondary thread. The output bitstream processing
       for asynchronous mode consist of first waiting on completion event(E1, E2..)
       and then locking the output bitstream buffer(O1, O2..) for reading the encoded
       data. The work queued to the secondary thread by the client is in the following order
       (I1, O1, E1)
       (I2, O2, E2)
       (I3, O3, E3)
       Note they are in the same order in which client calls ::NvEncEncodePicture() API
       in \p step a).
    
      e) NvEncodeAPI interface  will do the re-ordering such that Encoder HW will receive
      the following encode commands:
      (NvI1, O1, E1)   ---P1 Frame
      (NvI3, O2, E2)   ---P3 Frame
      (NvI2, O3, E3)   ---B2 frame
    
      f) After the encoding operations are completed, the events will be signalled
      by NvEncodeAPI interface in the following order :
      (O1, E1) ---P1 Frame ,output bitstream copied to O1 and event E1 signalled.
      (O2, E2) ---P3 Frame ,output bitstream copied to O2 and event E2 signalled.
      (O3, E3) ---B2 Frame ,output bitstream copied to O3 and event E3 signalled.
    
      g) The client must lock the bitstream data using ::NvEncLockBitstream() API in
       the order O1,O2,O3  to read the encoded data, after waiting for the events
       to be signalled in the same order i.e E1, E2 and E3.The output processing is
       done in the secondary thread in the following order:
       Waits on E1, copies encoded bitstream from O1
       Waits on E2, copies encoded bitstream from O2
       Waits on E3, copies encoded bitstream from O3
    
      -Note the client will receive the events signalling and output buffer in the
       same order in which they have submitted for encoding.
      -Note the LockBitstream will have picture type field which will notify the
       output picture type to the clients.
      -Note the input, output buffer and the output completion event are free to be
       reused once NvEncodeAPI interfaced has signalled the event and the client has
       copied the data from the output buffer.
    
     * \endcode
     *
     *\par Synchronous Encoding
     * The client can enable synchronous mode of encoding by setting
     * NV_ENC_INITIALIZE_PARAMS::enableEncodeAsync to 0 in ::NvEncInitializeEncoder() API.
     * The NvEncodeAPI interface may return ::NV_ENC_ERR_NEED_MORE_INPUT error code for
     * some ::NvEncEncodePicture() API calls when NV_ENC_INITIALIZE_PARAMS::enablePTD
     * is set to 1, but the client must not treat it as a fatal error. The NvEncodeAPI
     * interface might not be able to submit an input picture buffer for encoding
     * immediately due to re-ordering for B frames. The NvEncodeAPI interface cannot
     * submit the input picture which is decided to be encoded as B frame as it waits
     * for backward reference from  temporally subsequent frames. This input picture
     * is buffered internally and waits for more input picture to arrive. The client
     * must not call ::NvEncLockBitstream() API on the output buffers whose
     * ::NvEncEncodePicture() API returns ::NV_ENC_ERR_NEED_MORE_INPUT. The client must
     * wait for the NvEncodeAPI interface to return ::NV_ENC_SUCCESS before locking the
     * output bitstreams to read the encoded bitstream data. The following example
     * explains the scenario with synchronous encoding with 2 B frames.
     *\code
     The below example shows how  synchronous encoding works in case of 1 B frames
     -----------------------------------------------------------------------------
     Suppose the client allocated 4 input buffers(I1,I2..), 4 output buffers(O1,O2..)
     and 4 completion events(E1, E2, ...). The NvEncodeAPI interface will need to
     keep a copy of the input buffers for re-ordering and it allocates following
     internal buffers (NvI1, NvI2...). These internal buffers are managed by NvEncodeAPI
     and the client is not responsible for the allocating or freeing the memory of
     the internal buffers.
    
     The client calls ::NvEncEncodePicture() API with input buffer I1 and output buffer O1.
     The NvEncodeAPI decides to encode I1 as P frame and submits it to encoder
     HW and returns ::NV_ENC_SUCCESS.
     The client can now read the encoded data by locking the output O1 by calling
     NvEncLockBitstream API.
    
     The client calls ::NvEncEncodePicture() API with input buffer I2 and output buffer O2.
     The NvEncodeAPI decides to encode I2 as B frame and buffers I2 by copying it
     to internal buffer and returns ::NV_ENC_ERR_NEED_MORE_INPUT.
     The error is not fatal and it notifies client that it cannot read the encoded
     data by locking the output O2 by calling ::NvEncLockBitstream() API without submitting
     more work to the NvEncodeAPI interface.
    
     The client calls ::NvEncEncodePicture() with input buffer I3 and output buffer O3.
     The NvEncodeAPI decides to encode I3 as P frame and it first submits I3 for
     encoding which will be used as backward reference frame for I2.
     The NvEncodeAPI then submits I2 for encoding and returns ::NV_ENC_SUCESS. Both
     the submission are part of the same ::NvEncEncodePicture() function call.
     The client can now read the encoded data for both the frames by locking the output
     O2 followed by  O3 ,by calling ::NvEncLockBitstream() API.
    
     The client must always lock the output in the same order in which it has submitted
     to receive the encoded bitstream in correct encoding order.
    
     * \endcode
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in,out] encodePicParams
     *   Pointer to the ::_NV_ENC_PIC_PARAMS structure.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_ENCODER_BUSY \n
     * ::NV_ENC_ERR_NEED_MORE_INPUT \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncEncodePicture                         (void* encoder, NV_ENC_PIC_PARAMS* encodePicParams);
    
    
    // NvEncLockBitstream
    /**
     * \brief Lock output bitstream buffer
     *
     * This function is used to lock the bitstream buffer to read the encoded data.
     * The client can only access the encoded data by calling this function.
     * The pointer to client accessible encoded data is returned in the
     * NV_ENC_LOCK_BITSTREAM::bitstreamBufferPtr field. The size of the encoded data
     * in the output buffer is returned in the NV_ENC_LOCK_BITSTREAM::bitstreamSizeInBytes
     * The NvEncodeAPI interface also returns the output picture type and picture structure
     * of the encoded frame in NV_ENC_LOCK_BITSTREAM::pictureType and
     * NV_ENC_LOCK_BITSTREAM::pictureStruct fields respectively. If the client has
     * set NV_ENC_LOCK_BITSTREAM::doNotWait to 1, the function might return
     * ::NV_ENC_ERR_LOCK_BUSY if client is operating in synchronous mode. This is not
     * a fatal failure if NV_ENC_LOCK_BITSTREAM::doNotWait is set to 1. In the above case the client can
     * retry the function after few milliseconds.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in,out] lockBitstreamBufferParams
     *   Pointer to the ::_NV_ENC_LOCK_BITSTREAM structure.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_LOCK_BUSY \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncLockBitstream                         (void* encoder, NV_ENC_LOCK_BITSTREAM* lockBitstreamBufferParams);
    
    
    // NvEncUnlockBitstream
    /**
     * \brief Unlock the output bitstream buffer
     *
     * This function is used to unlock the output bitstream buffer after the client
     * has read the encoded data from output buffer. The client must call this function
     * to unlock the output buffer which it has previously locked using ::NvEncLockBitstream()
     * function. Using a locked bitstream buffer in ::NvEncEncodePicture() API will cause
     * the function to fail.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in,out] bitstreamBuffer
     *   bitstream buffer pointer being unlocked
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncUnlockBitstream                       (void* encoder, NV_ENC_OUTPUT_PTR bitstreamBuffer);
    
    
    // NvLockInputBuffer
    /**
     * \brief Locks an input buffer
     *
     * This function is used to lock the input buffer to load the uncompressed YUV
     * pixel data into input buffer memory. The client must pass the NV_ENC_INPUT_PTR
     * it had previously allocated using ::NvEncCreateInputBuffer()in the
     * NV_ENC_LOCK_INPUT_BUFFER::inputBuffer field.
     * The NvEncodeAPI interface returns pointer to client accessible input buffer
     * memory in NV_ENC_LOCK_INPUT_BUFFER::bufferDataPtr field.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in,out] lockInputBufferParams
     *   Pointer to the ::_NV_ENC_LOCK_INPUT_BUFFER structure
     *
     * \return
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_LOCK_BUSY \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncLockInputBuffer                      (void* encoder, NV_ENC_LOCK_INPUT_BUFFER* lockInputBufferParams);
    
    
    // NvUnlockInputBuffer
    /**
     * \brief Unlocks the input buffer
     *
     * This function is used to unlock the input buffer memory previously locked for
     * uploading YUV pixel data. The input buffer must be unlocked before being used
     * again for encoding, otherwise NvEncodeAPI will fail the ::NvEncEncodePicture()
     *
      * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in] inputBuffer
     *   Pointer to the input buffer that is being unlocked.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     *
     */
    NVENCSTATUS NVENCAPI NvEncUnlockInputBuffer                     (void* encoder, NV_ENC_INPUT_PTR inputBuffer);
    
    
    // NvEncGetEncodeStats
    /**
     * \brief Get encoding statistics.
     *
     * This function is used to retrieve the encoding statistics.
     * This API is not supported when encode device type is CUDA.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in,out] encodeStats
     *   Pointer to the ::_NV_ENC_STAT structure.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncGetEncodeStats                        (void* encoder, NV_ENC_STAT* encodeStats);
    
    
    // NvEncGetSequenceParams
    /**
     * \brief Get encoded sequence and picture header.
     *
     * This function can be used to retrieve the sequence and picture header out of
     * band. The client must call this function only after the encoder has been
     * initialized using ::NvEncInitializeEncoder() function. The client must
     * allocate the memory where the NvEncodeAPI interface can copy the bitstream
     * header and pass the pointer to the memory in NV_ENC_SEQUENCE_PARAM_PAYLOAD::spsppsBuffer.
     * The size of buffer is passed in the field  NV_ENC_SEQUENCE_PARAM_PAYLOAD::inBufferSize.
     * The NvEncodeAPI interface will copy the bitstream header payload and returns
     * the actual size of the bitstream header in the field
     * NV_ENC_SEQUENCE_PARAM_PAYLOAD::outSPSPPSPayloadSize.
     * The client must call  ::NvEncGetSequenceParams() function from the same thread which is
     * being used to call ::NvEncEncodePicture() function.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in,out] sequenceParamPayload
     *   Pointer to the ::_NV_ENC_SEQUENCE_PARAM_PAYLOAD structure.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncGetSequenceParams                     (void* encoder, NV_ENC_SEQUENCE_PARAM_PAYLOAD* sequenceParamPayload);
    
    
    // NvEncRegisterAsyncEvent
    /**
     * \brief Register event for notification to encoding completion.
     *
     * This function is used to register the completion event with NvEncodeAPI
     * interface. The event is required when the client has configured the encoder to
     * work in asynchronous mode. In this mode the client needs to send a completion
     * event with every output buffer. The NvEncodeAPI interface will signal the
     * completion of the encoding process using this event. Only after the event is
     * signalled the client can get the encoded data using ::NvEncLockBitstream() function.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in] eventParams
     *   Pointer to the ::_NV_ENC_EVENT_PARAMS structure.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncRegisterAsyncEvent                    (void* encoder, NV_ENC_EVENT_PARAMS* eventParams);
    
    
    // NvEncUnregisterAsyncEvent
    /**
     * \brief Unregister completion event.
     *
     * This function is used to unregister completion event which has been previously
     * registered using ::NvEncRegisterAsyncEvent() function. The client must unregister
     * all events before destroying the encoder using ::NvEncDestroyEncoder() function.
     *
      * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in] eventParams
     *   Pointer to the ::_NV_ENC_EVENT_PARAMS structure.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncUnregisterAsyncEvent                  (void* encoder, NV_ENC_EVENT_PARAMS* eventParams);
    
    
    // NvEncMapInputResource
    /**
     * \brief Map an externally created input resource pointer for encoding.
     *
     * Maps an externally allocated input resource [using and returns a NV_ENC_INPUT_PTR
     * which can be used for encoding in the ::NvEncEncodePicture() function. The
     * mapped resource is returned in the field NV_ENC_MAP_INPUT_RESOURCE::outputResourcePtr.
     * The NvEncodeAPI interface also returns the buffer format of the mapped resource
     * in the field NV_ENC_MAP_INPUT_RESOURCE::outbufferFmt.
     * This function provides synchronization guarantee that any direct3d or cuda
     * work submitted on the input buffer is completed before the buffer is used for encoding.
     * The client should not access any input buffer while they are mapped by the encoder.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in,out] mapInputResParams
     *   Pointer to the ::_NV_ENC_MAP_INPUT_RESOURCE structure.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_RESOURCE_NOT_REGISTERED \n
     * ::NV_ENC_ERR_MAP_FAILED \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncMapInputResource                         (void* encoder, NV_ENC_MAP_INPUT_RESOURCE* mapInputResParams);
    
    
    // NvEncUnmapInputResource
    /**
     * \brief  UnMaps a NV_ENC_INPUT_PTR  which was mapped for encoding
     *
     *
     * UnMaps an input buffer which was previously mapped using ::NvEncMapInputResource()
     * API. The mapping created using ::NvEncMapInputResource() should be invalidated
     * using this API before the external resource is destroyed by the client. The client
     * must unmap the buffer after ::NvEncLockBitstream() API returns succuessfully for encode
     * work submitted using the mapped input buffer.
     *
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in] mappedInputBuffer
     *   Pointer to the NV_ENC_INPUT_PTR
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_RESOURCE_NOT_REGISTERED \n
     * ::NV_ENC_ERR_RESOURCE_NOT_MAPPED \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncUnmapInputResource                         (void* encoder, NV_ENC_INPUT_PTR mappedInputBuffer);
    
    // NvEncDestroyEncoder
    /**
     * \brief Destroy Encoding Session
     *
     * Destroys the encoder session previously created using ::NvEncOpenEncodeSession()
     * function. The client must flush the encoder before freeing any resources. In order
     * to flush the encoder the client must pass a NULL encode picture packet and either
     * wait for the ::NvEncEncodePicture() function to return in synchronous mode or wait
     * for the flush event to be signaled by the encoder in asynchronous mode.
     * The client must free all the input and output resources created using the
     * NvEncodeAPI interface before destroying the encoder. If the client is operating
     * in asynchronous mode, it must also unregister the completion events previously
     * registered.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncDestroyEncoder                        (void* encoder);
    
    // NvEncInvalidateRefFrames
    /**
     * \brief Invalidate reference frames
     *
     * Invalidates reference frame based on the time stamp provided by the client.
     * The encoder marks any reference frames or any frames which have been reconstructed
     * using the corrupt frame as invalid for motion estimation and uses older reference
     * frames for motion estimation. The encoded forces the current frame to be encoded
     * as an intra frame if no reference frames are left after invalidation process.
     * This is useful for low latency application for error resiliency. The client
     * is recommended to set NV_ENC_CONFIG_H264::maxNumRefFrames to a large value so
     * that encoder can keep a backup of older reference frames in the DPB and can use them
     * for motion estimation when the newer reference frames have been invalidated.
     * This API can be called multiple times.
     *
     * \param [in] encoder
     *   Pointer to the NvEncodeAPI interface.
     * \param [in] invalidRefFrameTimeStamp
     *   Timestamp of the invalid reference frames which needs to be invalidated.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncInvalidateRefFrames(void* encoder, uint64_t invalidRefFrameTimeStamp);
    
    // NvEncOpenEncodeSessionEx
    /**
     * \brief Opens an encoding session.
     *
     * Opens an encoding session and returns a pointer to the encoder interface in
     * the \p **encoder parameter. The client should start encoding process by calling
     * this API first.
     * The client must pass a pointer to IDirect3DDevice9/CUDA interface in the \p *device parameter.
     * If the creation of encoder session fails, the client must call ::NvEncDestroyEncoder API
     * before exiting.
     *
     * \param [in] openSessionExParams
     *    Pointer to a ::NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS structure.
     * \param [out] encoder
     *    Encode Session pointer to the NvEncodeAPI interface.
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_NO_ENCODE_DEVICE \n
     * ::NV_ENC_ERR_UNSUPPORTED_DEVICE \n
     * ::NV_ENC_ERR_INVALID_DEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncOpenEncodeSessionEx                   (NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS *openSessionExParams, void** encoder);
    
    // NvEncRegisterResource
    /**
     * \brief Registers a resource with the Nvidia Video Encoder Interface.
     *
     * Registers a resource with the Nvidia Video Encoder Interface for book keeping.
     * The client is expected to pass the registered resource handle as well, while calling ::NvEncMapInputResource API.
     * This API is not implemented for the DirectX Interface.
     * DirectX based clients need not change their implementation.
     *
     * \param [in] encoder
     *   Pointer to the NVEncodeAPI interface.
     *
     * \param [in] registerResParams
     *   Pointer to a ::_NV_ENC_REGISTER_RESOURCE structure
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_RESOURCE_REGISTER_FAILED \n
     * ::NV_ENC_ERR_GENERIC \n
     * ::NV_ENC_ERR_UNIMPLEMENTED \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncRegisterResource                      (void* encoder, NV_ENC_REGISTER_RESOURCE* registerResParams);
    
    // NvEncUnregisterResource
    /**
     * \brief Unregisters a resource previously registered with the Nvidia Video Encoder Interface.
     *
     * Unregisters a resource previously registered with the Nvidia Video Encoder Interface.
     * The client is expected to unregister any resource that it has registered with the
     * Nvidia Video Encoder Interface before destroying the resource.
     * This API is not implemented for the DirectX Interface.
     * DirectX based clients need not change their implementation.
     *
     * \param [in] encoder
     *   Pointer to the NVEncodeAPI interface.
     *
     * \param [in] registeredResource
     *   The registered resource pointer that was returned in ::NvEncRegisterResource.
     *
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_INVALID_ENCODERDEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_OUT_OF_MEMORY \n
     * ::NV_ENC_ERR_INVALID_VERSION \n
     * ::NV_ENC_ERR_INVALID_PARAM \n
     * ::NV_ENC_ERR_ENCODER_NOT_INITIALIZED \n
     * ::NV_ENC_ERR_RESOURCE_NOT_REGISTERED \n
     * ::NV_ENC_ERR_GENERIC \n
     * ::NV_ENC_ERR_UNIMPLEMENTED \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncUnregisterResource                    (void* encoder, NV_ENC_REGISTERED_PTR registeredResource);
    
    // NvEncReconfigureEncoder
    /**
     * \brief Reconfigure an existing encoding session.
     *
     * Reconfigure an existing encoding session.
     * The client should call this API to change/reconfigure the parameter passed during
     * NvEncInitializeEncoder API call.
     * Currently Reconfiguration of following are not supported.
     * Change in GOP structure.
     * Change in sync-Async mode.
     * Change in MaxWidth & MaxHeight.
     * Change in PTDmode.
     *
     * Resolution change is possible only if maxEncodeWidth & maxEncodeHeight of NV_ENC_INITIALIZE_PARAMS
     * is set while creating encoder session.
     *
     * \param [in] encoder
     *   Pointer to the NVEncodeAPI interface.
     *
     * \param [in] reInitEncodeParams
     *    Pointer to a ::NV_ENC_RECONFIGURE_PARAMS structure.
     * \return
     * ::NV_ENC_SUCCESS \n
     * ::NV_ENC_ERR_INVALID_PTR \n
     * ::NV_ENC_ERR_NO_ENCODE_DEVICE \n
     * ::NV_ENC_ERR_UNSUPPORTED_DEVICE \n
     * ::NV_ENC_ERR_INVALID_DEVICE \n
     * ::NV_ENC_ERR_DEVICE_NOT_EXIST \n
     * ::NV_ENC_ERR_UNSUPPORTED_PARAM \n
     * ::NV_ENC_ERR_GENERIC \n
     *
     */
    NVENCSTATUS NVENCAPI NvEncReconfigureEncoder                   (void *encoder, NV_ENC_RECONFIGURE_PARAMS* reInitEncodeParams);
    
    
    
    // NvEncCreateMVBuffer
    /**
     * \brief Allocates output MV buffer for ME only mode.
     *
     * This function is used to allocate an output MV buffer. The size of the mvBuffer is
     * dependent on the frame height and width of the last ::NvEncCreateInputBuffer() call.
     * The NV_ENC_OUTPUT_PTR returned by the NvEncodeAPI interface in the
     * ::NV_ENC_CREATE_MV_BUFFER::mvBuffer field should be used in
     * ::NvEncRunMotionEstimationOnly() API.
     * Client must lock ::NV_ENC_CREATE_MV_BUFFER::mvBuffer using ::NvEncLockBitstream() API to get the motion vector data.
     *