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  • type @code{make} to build FFmpeg.
    
    
    @item The subdirectories @file{libavformat}, @file{libavcodec}, and
    @file{libavutil} should now contain the files @file{avformat.dll},
    @file{avformat.lib}, @file{avcodec.dll}, @file{avcodec.lib},
    @file{avutil.dll}, and @file{avutil.lib}, respectively. Copy the three
    DLLs to your System32 directory (typically @file{C:\Windows\System32}).
    
    @end enumerate
    
    And here is how to use these libraries with Visual C++:
    
    @enumerate
    
    @item Create a new console application ("File / New / Project") and then
    select "Win32 Console Application". On the appropriate page of the
    Application Wizard, uncheck the "Precompiled headers" option.
    
    @item Write the source code for your application, or, for testing, just
    copy the code from an existing sample application into the source file
    that Visual C++ has already created for you. (Note that your source
    filehas to have a @code{.cpp} extension; otherwise, Visual C++ won't
    compile the FFmpeg headers correctly because in C mode, it doesn't
    recognize the @code{inline} keyword.)  For example, you can copy
    @file{output_example.c} from the FFmpeg distribution (but you will
    have to make minor modifications so the code will compile under
    C++, see below).
    
    @item Open the "Project / Properties" dialog box. In the "Configuration"
    combo box, select "All Configurations" so that the changes you make will
    affect both debug and release builds. In the tree view on the left hand
    side, select "C/C++ / General", then edit the "Additional Include
    Directories" setting to contain the complete paths to the
    @file{libavformat}, @file{libavcodec}, and @file{libavutil}
    subdirectories of your FFmpeg directory. Note that the directories have
    to be separated using semicolons. Now select "Linker / General" from the
    tree view and edit the "Additional Library Directories" setting to
    contain the same three directories.
    
    @item Still in the "Project / Properties" dialog box, select "Linker / Input"
    from the tree view, then add the files @file{avformat.lib},
    @file{avcodec.lib}, and @file{avutil.lib} to the end of the "Additional
    Dependencies". Note that the names of the libraries have to be separated
    using spaces.
    
    
    @item Now, select "C/C++ / Code Generation" from the tree view. Select
    
    "Debug" in the "Configuration" combo box. Make sure that "Runtime
    Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
    the "Configuration" combo box and make sure that "Runtime Library" is
    set to "Multi-threaded DLL".
    
    @item Click "OK" to close the "Project / Properties" dialog box and build
    the application. Hopefully, it should compile and run cleanly. If you
    used @file{output_example.c} as your sample application, you will get a
    few compiler errors, but they are easy to fix. The first type of error
    occurs because Visual C++ doesn't allow an @code{int} to be converted to
    an @code{enum} without a cast. To solve the problem, insert the required
    casts (this error occurs once for a @code{CodecID} and once for a
    @code{CodecType}).  The second type of error occurs because C++ requires
    the return value of @code{malloc} to be cast to the exact type of the
    pointer it is being assigned to. Visual C++ will complain that, for
    example, @code{(void *)} is being assigned to @code{(uint8_t *)} without
    an explicit cast. So insert an explicit cast in these places to silence
    the compiler. The third type of error occurs because the @code{snprintf}
    library function is called @code{_snprintf} under Visual C++.  So just
    add an underscore to fix the problem. With these changes,
    @file{output_example.c} should compile under Visual C++, and the
    resulting executable should produce valid video files.
    
    @end enumerate
    
    
    @subsection Cross compilation for Windows with Linux
    
    You must use the MinGW cross compilation tools available at
    @url{http://www.mingw.org/}.
    
    
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    Then configure FFmpeg with the following options:
    
    @example
    ./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc-
    @end example
    
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    (you can change the cross-prefix according to the prefix chosen for the
    
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    Then you can easily test FFmpeg with Wine
    
    @subsection Compilation under Cygwin
    
    Cygwin works very much like Unix.
    
    Just install your Cygwin with all the "Base" packages, plus the
    following "Devel" ones:
    @example
    binutils, gcc-core, make, subversion
    @end example
    
    Do not install binutils-20060709-1 (they are buggy on shared builds);
    use binutils-20050610-1 instead.
    
    Then run
    
    @example
    ./configure --enable-static --disable-shared
    @end example
    
    to make a static build or
    
    @example
    ./configure --enable-shared --disable-static
    @end example
    
    to build shared libraries.
    
    If you want to build FFmpeg with additional libraries, download Cygwin
    "Devel" packages for Ogg and Vorbis from any Cygwin packages repository
    and/or SDL, xvid, faac, faad2 packages from Cygwin Ports,
    (@url{http://cygwinports.dotsrc.org/}).
    
    @subsection Crosscompilation for Windows under Cygwin
    
    With Cygwin you can create Windows binaries that don't need the cygwin1.dll.
    
    Just install your Cygwin as explained before, plus these additional
    "Devel" packages:
    @example
    gcc-mingw-core, mingw-runtime, mingw-zlib
    @end example
    
    and add some special flags to your configure invocation.
    
    For a static build run
    @example
    ./configure --enable-mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
    @end example
    
    and for a build with shared libraries
    @example
    ./configure --enable-mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
    @end example
    
    
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    @section Mac OS X
    
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    @section BeOS
    
    The configure script should guess the configuration itself.
    Networking support is currently not finished.
    errno issues fixed by Andrew Bachmann.
    
    Old stuff:
    
    
    François Revol - revol at free dot fr - April 2002
    
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    The configure script should guess the configuration itself,
    
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    however I still didn't test building on the net_server version of BeOS.
    
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    FFserver is broken (needs poll() implementation).
    
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    There are still issues with errno codes, which are negative in BeOS, and
    
    that FFmpeg negates when returning. This ends up turning errors into
    
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    valid results, then crashes.
    (To be fixed)
    
    
    @chapter Developers Guide
    
    @item libavcodec is the library containing the codecs (both encoding and
    
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    decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
    
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    @item libavformat is the library containing the file format handling (mux and
    demux code for several formats). Look at @file{ffplay.c} to use it in a
    
    player. See @file{output_example.c} to use it to generate audio or video
    streams.
    
    
    @end itemize
    
    @section Integrating libavcodec or libavformat in your program
    
    You can integrate all the source code of the libraries to link them
    statically to avoid any version problem. All you need is to provide a
    'config.mak' and a 'config.h' in the parent directory. See the defines
    generated by ./configure to understand what is needed.
    
    You can use libavcodec or libavformat in your commercial program, but
    @emph{any patch you make must be published}. The best way to proceed is
    
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    to send your patches to the FFmpeg mailing list.
    
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    FFmpeg is programmed in the ISO C90 language with a few additional
    
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    features from ISO C99, namely:
    @itemize @bullet
    @item
    the @samp{inline} keyword;
    @item
    @samp{//} comments;
    @item
    designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
    @item
    
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    compound literals (@samp{x = (struct s) @{ 17, 23 @};})
    
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    @end itemize
    
    These features are supported by all compilers we care about, so we won't
    accept patches to remove their use unless they absolutely don't impair
    clarity and performance.
    
    
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    All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
    
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    compiles with several other compilers, such as the Compaq ccc compiler
    or Sun Studio 9, and we would like to keep it that way unless it would
    be exceedingly involved. To ensure compatibility, please don't use any
    
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    additional C99 features or GCC extensions. Especially watch out for:
    
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    @itemize @bullet
    @item
    mixing statements and declarations;
    @item
    @samp{long long} (use @samp{int64_t} instead);
    @item
    @samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
    @item
    
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    GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
    
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    @end itemize
    
    The presentation is the one specified by 'indent -i4 -kr -nut'.
    
    The TAB character is forbidden outside of Makefiles as is any
    form of trailing whitespace. Commits containing either will be
    
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    rejected by the Subversion repository.
    
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    Main priority in FFmpeg is simplicity and small code size (=less
    
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    Comments: Use the JavaDoc/Doxygen
    format (see examples below) so that code documentation
    can be generated automatically. All nontrivial functions should have a comment
    above them explaining what the function does, even if it's just one sentence.
    All structures and their member variables should be documented, too.
    
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    @example
    /**
    
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     * @@file mpeg.c
     * MPEG codec.
     * @@author ...
     */
    
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     * Summary sentence.
     * more text ...
     * ...
     */
    
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    typedef struct Foobar@{
    
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        int var1; /**< var1 description */
        int var2; ///< var2 description
        /** var3 description */
        int var3;
    
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    @} Foobar;
    
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     * Summary sentence.
     * more text ...
     * ...
     * @@param my_parameter description of my_parameter
     * @@return return value description
     */
    
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    int myfunc(int my_parameter)
    ...
    @end example
    
    fprintf and printf are forbidden in libavformat and libavcodec,
    
    please use av_log() instead.
    
    
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    @section Development Policy
    
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    @enumerate
    
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       You must not commit code which breaks FFmpeg! (Meaning unfinished but
    
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       enabled code which breaks compilation or compiles but does not work or
    
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       breaks the regression tests)
       You can commit unfinished stuff (for testing etc), but it must be disabled
       (#ifdef etc) by default so it does not interfere with other developers'
       work.
    
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       You don't have to over-test things. If it works for you, and you think it
    
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       should work for others, then commit. If your code has problems
       (portability, triggers compiler bugs, unusual environment etc) they will be
    
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       reported and eventually fixed.
    
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       Do not commit unrelated changes together, split them into self-contained
       pieces.
    @item
       Do not change behavior of the program (renaming options etc) without
    
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       first discussing it on the ffmpeg-devel mailing list. Do not remove
    
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       functionality from the code. Just improve!
    
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       Note: Redundant code can be removed.
    
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    @item
       Do not commit changes to the build system (Makefiles, configure script)
    
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       which change behavior, defaults etc, without asking first. The same
    
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       applies to compiler warning fixes, trivial looking fixes and to code
       maintained by other developers. We usually have a reason for doing things
    
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       the way we do. Send your changes as patches to the ffmpeg-devel mailing
    
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       list, and if the code maintainers say OK, you may commit. This does not
       apply to files you wrote and/or maintain.
    @item
       We refuse source indentation and other cosmetic changes if they are mixed
       with functional changes, such commits will be rejected and removed. Every
       developer has his own indentation style, you should not change it. Of course
       if you (re)write something, you can use your own style, even though we would
    
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       prefer if the indentation throughout FFmpeg was consistent (Many projects
       force a given indentation style - we don't.). If you really need to make
    
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       indentation changes (try to avoid this), separate them strictly from real
       changes.
    
    
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       NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
    
       then either do NOT change the indentation of the inner part within (don't
    
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       move it to the right)! or do so in a separate commit
    
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    @item
       Always fill out the commit log message. Describe in a few lines what you
       changed and why. You can refer to mailing list postings if you fix a
       particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
    @item
       If you apply a patch by someone else, include the name and email address in
    
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       the log message. Since the ffmpeg-cvslog mailing list is publicly
    
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       archived you should add some SPAM protection to the email address. Send an
       answer to ffmpeg-devel (or wherever you got the patch from) saying that
    
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       you applied the patch.
    @item
    
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        Do NOT commit to code actively maintained by others without permission.
        Send a patch to ffmpeg-devel instead. If noone answers within a reasonable
        timeframe (12h for build failures and security fixes, 3 days small changes,
        1 week for big patches) then commit your patch if you think it's OK.
        Also note, the maintainer can simply ask for more time to review!
    
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    @item
    
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        Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
    
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        are sent there and reviewed by all the other developers. Bugs and possible
        improvements or general questions regarding commits are discussed there. We
        expect you to react if problems with your code are uncovered.
    @item
        Update the documentation if you change behavior or add features. If you are
    
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        unsure how best to do this, send a patch to ffmpeg-devel, the documentation
    
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        maintainer(s) will review and commit your stuff.
    
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        Never write to unallocated memory, never write over the end of arrays,
        always check values read from some untrusted source before using them
        as array index or other risky things.
    
    @item
        Remember to check if you need to bump versions for the specific libav
    
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        parts (libavutil, libavcodec, libavformat) you are changing. You need
    
        to change the version integer and the version string.
        Incrementing the first component means no backward compatibility to
    
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        previous versions (e.g. removal of a function).
    
        Incrementing the second component means backward compatible change
        (e.g. addition of a function).
        Incrementing the third component means a noteworthy binary compatible
        change (e.g. encoder bug fix that matters for the decoder).
    
        If you add a new codec, remember to update the changelog, add it to
        the supported codecs table in the documentation and bump the second
        component of the @file{libavcodec} version number appropriately. If
        it has a fourcc, add it to @file{libavformat/avienc.c}, even if it
        is only a decoder.
    
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    @end enumerate
    
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    We think our rules are not too hard. If you have comments, contact us.
    
    Note, these rules are mostly borrowed from the MPlayer project.
    
    
    First, (@pxref{Coding Rules}) above if you didn't yet.
    
    
    When you submit your patch, try to send a unified diff (diff '-up'
    
    option). I cannot read other diffs :-)
    
    
    Also please do not submit patches which contain several unrelated changes.
    
    Split them into individual self-contained patches; this makes reviewing
    
    Run the regression tests before submitting a patch so that you can
    
    verify that there are no big problems.
    
    
    Patches should be posted as base64 encoded attachments (or any other
    
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    encoding which ensures that the patch won't be trashed during
    
    transmission) to the ffmpeg-devel mailing list, see
    
    @url{http://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
    
    It also helps quite a bit if you tell us what the patch does (for example
    
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    'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
    
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    We reply to all submitted patches and either apply or reject with some
    explanation why, but sometimes we are quite busy so it can take a week or two.
    
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    Before submitting a patch (or committing to the repository), you should at least
    
    test that you did not break anything.
    
    
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    The regression tests build a synthetic video stream and a synthetic
    audio stream. These are then encoded and decoded with all codecs or
    
    formats. The CRC (or MD5) of each generated file is recorded in a
    
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    result file. A 'diff' is launched to compare the reference results and
    
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    The regression tests then go on to test the FFserver code with a
    
    limited set of streams. It is important that this step runs correctly
    as well.
    
    
    Run 'make test' to test all the codecs and formats.
    
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    Run 'make fulltest' to test all the codecs, formats and FFserver.
    
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    [Of course, some patches may change the results of the regression tests. In
    this case, the reference results of the regression tests shall be modified