Skip to content
Snippets Groups Projects
audioconvert.h 4.16 KiB
Newer Older
  • Learn to ignore specific revisions
  • /*
     * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
     * Copyright (c) 2008 Peter Ross
     *
     * This file is part of FFmpeg.
     *
     * FFmpeg is free software; you can redistribute it and/or
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2.1 of the License, or (at your option) any later version.
     *
     * FFmpeg is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
     * License along with FFmpeg; if not, write to the Free Software
     * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     */
    
    #ifndef AVCORE_AUDIOCONVERT_H
    #define AVCORE_AUDIOCONVERT_H
    
    /**
     * @file
     * audio conversion routines
     */
    
    #include "avcore.h"
    
    /* Audio channel masks */
    #define AV_CH_FRONT_LEFT             0x00000001
    #define AV_CH_FRONT_RIGHT            0x00000002
    #define AV_CH_FRONT_CENTER           0x00000004
    #define AV_CH_LOW_FREQUENCY          0x00000008
    #define AV_CH_BACK_LEFT              0x00000010
    #define AV_CH_BACK_RIGHT             0x00000020
    #define AV_CH_FRONT_LEFT_OF_CENTER   0x00000040
    #define AV_CH_FRONT_RIGHT_OF_CENTER  0x00000080
    #define AV_CH_BACK_CENTER            0x00000100
    #define AV_CH_SIDE_LEFT              0x00000200
    #define AV_CH_SIDE_RIGHT             0x00000400
    #define AV_CH_TOP_CENTER             0x00000800
    #define AV_CH_TOP_FRONT_LEFT         0x00001000
    #define AV_CH_TOP_FRONT_CENTER       0x00002000
    #define AV_CH_TOP_FRONT_RIGHT        0x00004000
    #define AV_CH_TOP_BACK_LEFT          0x00008000
    #define AV_CH_TOP_BACK_CENTER        0x00010000
    #define AV_CH_TOP_BACK_RIGHT         0x00020000
    #define AV_CH_STEREO_LEFT            0x20000000  ///< Stereo downmix.
    #define AV_CH_STEREO_RIGHT           0x40000000  ///< See AV_CH_STEREO_LEFT.
    
    /** Channel mask value used for AVCodecContext.request_channel_layout
        to indicate that the user requests the channel order of the decoder output
        to be the native codec channel order. */
    #define AV_CH_LAYOUT_NATIVE          0x8000000000000000LL
    
    /* Audio channel convenience macros */
    #define AV_CH_LAYOUT_MONO              (AV_CH_FRONT_CENTER)
    #define AV_CH_LAYOUT_STEREO            (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT)
    #define AV_CH_LAYOUT_2_1               (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER)
    #define AV_CH_LAYOUT_SURROUND          (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER)
    #define AV_CH_LAYOUT_4POINT0           (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER)
    #define AV_CH_LAYOUT_2_2               (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
    #define AV_CH_LAYOUT_QUAD              (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
    #define AV_CH_LAYOUT_5POINT0           (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
    #define AV_CH_LAYOUT_5POINT1           (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY)
    #define AV_CH_LAYOUT_5POINT0_BACK      (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
    #define AV_CH_LAYOUT_5POINT1_BACK      (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY)
    #define AV_CH_LAYOUT_7POINT0           (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
    #define AV_CH_LAYOUT_7POINT1           (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
    #define AV_CH_LAYOUT_7POINT1_WIDE      (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
    #define AV_CH_LAYOUT_STEREO_DOWNMIX    (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
    
    /**
     * Return a channel layout id that matches name, 0 if no match.
     */
    int64_t av_get_channel_layout(const char *name);
    
    /**
     * Return a description of a channel layout.
    
     * If nb_channels is <= 0, it is guessed from the channel_layout.
    
     *
     * @param buf put here the string containing the channel layout
     * @param buf_size size in bytes of the buffer
     */
    void av_get_channel_layout_string(char *buf, int buf_size, int nb_channels, int64_t channel_layout);
    
    /**
     * Return the number of channels in the channel layout.
     */
    int av_get_channel_layout_nb_channels(int64_t channel_layout);
    
    #endif /* AVCORE_AUDIOCONVERT_H */