Skip to content
Snippets Groups Projects
ffmpeg-doc.texi 16.7 KiB
Newer Older
  • Learn to ignore specific revisions
  • \input texinfo @c -*- texinfo -*-
    
    @settitle FFmpeg Documentation
    @titlepage
    @sp 7
    @center @titlefont{FFmpeg Documentation}
    @sp 3
    @end titlepage
    
    
    @chapter Introduction
    
    FFmpeg is a very fast video and audio converter. It can also grab from
    a live audio/video source.
      
    The command line interface is designed to be intuitive, in the sense
    that ffmpeg tries to figure out all the parameters, when
    possible. You have usually to give only the target bitrate you want.
    
    FFmpeg can also convert from any sample rate to any other, and resize
    video on the fly with a high quality polyphase filter.
    
    @chapter Quick Start
    
    @section Video and Audio grabbing
    
     FFmpeg can use a video4linux compatible video source and any Open Sound
      System audio source:
    @example
      ffmpeg /tmp/out.mpg 
    @end example
    
    
      Note that you must activate the right video source and channel before
      launching ffmpeg. You can use any TV viewer such as xawtv
      (@url{http://bytesex.org/xawtv/}) by Gerd Knorr which I find very
      good. You must also set correctly the audio recording levels with a
      standard mixer.
    
    @section Video and Audio file format conversion
    
    
    * ffmpeg can use any supported file format and protocol as input: 
    
    Examples:
    
    * You can input from YUV files:
    
    @example
      ffmpeg -i /tmp/test%d.Y /tmp/out.mpg 
    @end example
    
      It will use the files: 
    @example
           /tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
           /tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
    @end example
    
      The Y files use twice the resolution of the U and V files. They are
      raw files, without header. They can be generated by all decent video
      decoders. You must specify the size of the image with the '-s' option
      if ffmpeg cannot guess it.
    
    * You can input from a RAW YUV420P file:
    
    @example
      ffmpeg -i /tmp/test.yuv /tmp/out.avi
    @end example
    
      The RAW YUV420P is a file containing RAW YUV planar, for each frame first
      come the Y plane followed by U and V planes, which are half vertical and
      horizontal resolution.
    
    * You can output to a RAW YUV420P file:
    
    @example
      ffmpeg -i mydivx.avi -o hugefile.yuv
    @end example
    
    * You can set several input files and output files:
    
    @example
      ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
    @end example
    
      Convert the audio file a.wav and the raw yuv video file a.yuv
      to mpeg file a.mpg
    
    
    * You can also do audio and video conversions at the same time:
    
    
    @example
      ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
    @end example
    
      Convert the sample rate of a.wav to 22050 Hz and encode it to MPEG audio.
    
    * You can encode to several formats at the same time and define a
      mapping from input stream to output streams:
    
    @example
      ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0
    @end example
    
      Convert a.wav to a.mp2 at 64 kbits and b.mp2 at 128 kbits. '-map
      file:index' specify which input stream is used for each output
      stream, in the order of the definition of output streams.
    
    * You can transcode decrypted VOBs
    
    @example
      ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
    @end example
    
    
      This is a typical DVD ripper example, input from a VOB file, output
    
      to an AVI file with MPEG-4 video and MP3 audio, note that in this
      command we use B frames so the MPEG-4 stream is DivX5 compatible, GOP
      size is 300 that means an INTRA frame every 10 seconds for 29.97 fps
      input video.  Also the audio stream is MP3 encoded so you need LAME
      support which is enabled using @code{--enable-mp3lame} when
    
      configuring.  The mapping is particularly useful for DVD transcoding
    
      to get the desired audio language.
    
      NOTE: to see the supported input formats, use @code{ffmpeg -formats}.
    
    @chapter Invocation
    
    @section Syntax
    
     The generic syntax is:
    
    @example 
      ffmpeg [[options][-i input_file]]... {[options] output_file}...
    @end example
      If no input file is given, audio/video grabbing is done.
    
      As a general rule, options are applied to the next specified
      file. For example, if you give the '-b 64' option, it sets the video
      bitrate of the next file. Format option may be needed for raw input
      files.
    
      By default, ffmpeg tries to convert as losslessly as possible: it
    
      uses the same audio and video parameter for the outputs as the one
    
      specified for the inputs.
    
    @section Main options
    
    @table @samp
    @item -L
    show license
    @item -h
                      show help
    @item -formats            
    show available formats, codecs, protocols, ...
    @item -f fmt              
    force format
    @item -i filename         
    input file name
    
    @item -y                  
    overwrite output files
    
    @item -t duration         
    set the recording time in seconds. @code{hh:mm:ss[.xxx]} syntax is also
    supported.
    
    @item -title string       
    set the title
    
    @item -author string      
    set the author
    
    @item -copyright string   
    set the copyright
    
    @item -comment string     
    set the comment
    
    @item -b bitrate          
    set video bitrate (in kbit/s)
    @end table
    
    @section Video Options
    
    @table @samp
    @item -s size             
    set frame size                       [160x128]
    @item -r fps           
    set frame rate                       [25]
    @item -b bitrate
    set the video bitrate in kbit/s      [200]
    @item -vn
    disable video recording              [no]
    @item -bt tolerance       
    set video bitrate tolerance (in kbit/s)
    @item -sameq              
    use same video quality as source (implies VBR)
    
    @item -pass n  
    select the pass number (1 or 2). It is useful to do two pass encoding. The statistics of the video are recorded in the first pass and the video at the exact requested bit rate is generated in the second pass.
    
    @item -passlogfile file   
    select two pass log file name
    
    @end table
    
    @section Audio Options
    
    @table @samp
    @item -ab bitrate         
    set audio bitrate (in kbit/s)
    @item -ar freq    
     set the audio sampling freq          [44100]
    @item -ab bitrate 
     set the audio bitrate in kbit/s      [64]
    @item -ac channels
     set the number of audio channels     [1]
    @item -an     
     disable audio recording              [no]
    @end table
    
    @section Advanced options
    
    @table @samp
    @item -map file:stream    
    set input stream mapping
    @item -g gop_size         
    set the group of picture size
    @item -intra              
    use only intra frames
    @item -qscale q           
    use fixed video quantiser scale (VBR)
    @item -qmin q             
    min video quantiser scale (VBR)
    @item -qmax q             
    max video quantiser scale (VBR)
    @item -qdiff q            
    max difference between the quantiser scale (VBR)
    @item -qblur blur         
    video quantiser scale blur (VBR)
    @item -qcomp compression  
    video quantiser scale compression (VBR)
    @item -vd device          
    set video device
    @item -vcodec codec       
    force video codec
    @item -me method          
    set motion estimation method
    @item -bf frames          
    use 'frames' B frames (only MPEG-4)
    @item -hq                 
    activate high quality settings
    @item -4mv                
    use four motion vector by macroblock (only MPEG-4)
    @item -ad device          
    set audio device
    @item -acodec codec       
    force audio codec
    @item -deinterlace        
    deinterlace pictures
    @item -benchmark          
    add timings for benchmarking
    @item -hex                
    dump each input packet
    @item -psnr               
    calculate PSNR of compressed frames
    @item -vstats             
    dump video coding statistics to file
    @end table
    
    @section Protocols
    
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    The filename can be @file{-} to read from the standard input or to write
    to the standard output.
    
    
    ffmpeg handles also many protocols specified with the URL syntax.
    
     Use 'ffmpeg -formats' to have a list of the supported protocols.
    
     The protocol @code{http:} is currently used only to communicate with
     ffserver (see the ffserver documentation). When ffmpeg will be a
     video player it will also be used for streaming :-)
    
    @chapter Tips
    
    @itemize
    @item For streaming at very low bit rate application, use a low frame rate
      and a small gop size. This is especially true for real video where
      the Linux player does not seem to be very fast, so it can miss
      frames. An example is:
    
    @example
      ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm
    @end example
    
    @item  The parameter 'q' which is displayed while encoding is the current
      quantizer. The value of 1 indicates that a very good quality could
      be achieved. The value of 31 indicates the worst quality. If q=31
      too often, it means that the encoder cannot compress enough to meet
      your bit rate. You must either increase the bit rate, decrease the
      frame rate or decrease the frame size.
    
    @item If your computer is not fast enough, you can speed up the
      compression at the expense of the compression ratio. You can use
      '-me zero' to speed up motion estimation, and '-intra' to disable
    
      completely motion estimation (you have only I frames, which means it
    
      is about as good as JPEG compression).
    
    @item To have very low bitrates in audio, reduce the sampling frequency
      (down to 22050 kHz for mpeg audio, 22050 or 11025 for ac3).
    
    @item To have a constant quality (but a variable bitrate), use the option
      '-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
      quality).
    
    @item When converting video files, you can use the '-sameq' option which
      uses in the encoder the same quality factor than in the decoder. It
      allows to be almost lossless in encoding.
    
    @end itemize
    
    @chapter Supported File Formats and Codecs
    
    You can use the @code{-formats} option to have an exhaustive list.
    
    @section File Formats
    
    
    FFmpeg supports the following file formats through the @code{libavformat}
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    library:
    
    
    @multitable @columnfractions .4 .1 .1
    @item Supported File Format @tab Encoding @tab Decoding @tab Comments
    @item MPEG audio @tab X @tab X
    @item MPEG1 systems @tab X  @tab  X 
    @tab muxed audio and video
    @item MPEG2 PS @tab X  @tab  X 
    @tab also known as @code{VOB} file
    @item MPEG2 TS @tab    @tab  X 
    @tab also known as DVB Transport Stream
    @item ASF@tab X @tab X 
    @item AVI@tab X @tab X 
    @item WAV@tab X @tab X 
    @item Macromedia Flash@tab X @tab X
    @tab Only embedded audio is decoded
    @item Real Audio and Video @tab X @tab X 
    @item Raw AC3 @tab X  @tab  X 
    @item Raw MJPEG @tab X  @tab  X 
    @item Raw MPEG video @tab X  @tab  X 
    @item Raw PCM8/16 bits, mulaw/Alaw@tab X  @tab  X 
    @item SUN AU format @tab X  @tab  X 
    @item Quicktime        @tab   @tab  X 
    @item MPEG4            @tab  @tab  X 
    @tab MPEG4 is a variant of Quicktime
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    @item Raw MPEG4 video  @tab  X @tab  X 
    
    @item DV               @tab  @tab X
    @tab Only the video track is decoded.
    
    Mike Melanson's avatar
    Mike Melanson committed
    @item 4xm              @tab    @tab X
    @tab 4X Technologies format, used in some games
    
    @end multitable
    
    @code{X} means that the encoding (resp. decoding) is supported.
    
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    @section Image Formats
    
    FFmpeg can read and write images for each frame of a video sequence. The
    following image formats are supported:
    
    @multitable @columnfractions .4 .1 .1
    @item Supported Image Format @tab Encoding @tab Decoding @tab Comments
    @item PGM, PPM     @tab X @tab X 
    @item PGMYUV       @tab X @tab X @tab PGM with U and V components in 420
    @item JPEG         @tab X @tab X @tab Progressive JPEG is not supported
    @item .Y.U.V       @tab X @tab X @tab One raw file per component
    @item Animated GIF @tab X @tab   @tab Only uncompressed GIFs are generated
    @end multitable
    
    @code{X} means that the encoding (resp. decoding) is supported.
    
    
    @section Video Codecs
    
    @multitable @columnfractions .4 .1 .1 .7
    @item Supported Codec @tab Encoding @tab Decoding @tab Comments
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    @item MPEG1 video            @tab  X  @tab  X
    
    @item MPEG2 video            @tab     @tab  X 
    @item MPEG4                  @tab  X  @tab  X @tab Also known as DIVX4/5
    @item MSMPEG4 V1             @tab  X  @tab  X
    @item MSMPEG4 V2             @tab  X  @tab  X
    @item MSMPEG4 V3             @tab  X  @tab  X @tab Also known as DIVX3
    @item WMV7                   @tab  X  @tab  X
    
    Mike Melanson's avatar
    Mike Melanson committed
    @item WMV8                   @tab  X  @tab  X @tab Not completely working
    
    @item H263(+)                @tab  X  @tab  X @tab Also known as Real Video 1.0
    @item MJPEG                  @tab  X  @tab  X 
    @item DV                     @tab     @tab  X 
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    @item Huff YUV               @tab  X  @tab  X
    
    Mike Melanson's avatar
    Mike Melanson committed
    @item Asus v1                @tab  X  @tab  X @tab fourcc: ASV1
    @item Creative YUV           @tab     @tab  X @tab fourcc: CYUV
    @item H.264                  @tab     @tab  X
    @item Sorenson Video 1       @tab     @tab  X @tab fourcc: SVQ1
    @item Sorenson Video 3       @tab     @tab  X @tab fourcc: SVQ3
    @item On2 VP3                @tab     @tab  X @tab still experimental
    @item Intel Indeo 3          @tab     @tab  X @tab only works on i386 right now
    
    @end multitable
    
    @code{X} means that the encoding (resp. decoding) is supported.
    
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    Check at @url{http://www.mplayerhq.hu/~michael/codec-features.html} to
    get a precise comparison of FFmpeg MPEG4 codec compared to the other
    solutions.
    
    
    @section Audio Codecs
    
    @multitable @columnfractions .4 .1 .1 .1 .7
    @item Supported Codec @tab Encoding @tab Decoding @tab Comments
    @item MPEG audio layer 2     @tab  IX  @tab  IX 
    @item MPEG audio layer 1/3   @tab IX   @tab  IX
    
    @tab MP3 encoding is supported through the external library LAME
    
    @item AC3                    @tab  IX  @tab  X
    @tab liba52 is used internally for decoding.
    
    @item Vorbis                 @tab  X   @tab  X
    
    @tab supported through the external library libvorbis.
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    @item WMA V1/V2              @tab      @tab X
    
    Mike Melanson's avatar
    Mike Melanson committed
    @item Microsoft ADPCM        @tab X    @tab X
    @item IMA ADPCM              @tab X    @tab X
    
    @end multitable
    
    @code{X} means that the encoding (resp. decoding) is supported.
    
    @code{I} means that an integer only version is available too (ensures highest
    performances on systems without hardware floating point support).
    
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    @chapter Platform Specific information
    
    @section Linux
    
    ffmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
    
    preferred compiler now for ffmpeg. All future optimizations will depend on
    
    Fabrice Bellard's avatar
    Fabrice Bellard committed
    features only found in GCC 3.2.
    
    @section BSD
    
    @section Windows
    
    @section MacOS X
    
    @section BeOS
    
    The configure script should guess the configuration itself.
    Networking support is currently not finished.
    errno issues fixed by Andrew Bachmann.
    
    Old stuff:
    
    François Revol - revol at free dot fr - April 2002
    
    The configure script should guess the configuration itself, 
    however I still didn't tested building on net_server version of BeOS.
    
    ffserver is broken (needs poll() implementation).
    
    There is still issues with errno codes, which are negative in BeOs, and
    that ffmpeg negates when returning. This ends up turning errors into 
    valid results, then crashes.
    (To be fixed)
    
    
    @chapter Developers Guide
    
    
    @section API
    @itemize
    @item libavcodec is the library containing the codecs (both encoding and
      decoding). See @file{libavcodec/apiexample.c} to see how to use it.
    
    @item libavformat is the library containing the file formats handling (mux and
      demux code for several formats). (no example yet, the API is likely to
      evolve).
    @end itemize
    
    @section Integrating libavcodec or libavformat in your program
    
    You can integrate all the source code of the libraries to link them
    statically to avoid any version problem. All you need is to provide a
    'config.mak' and a 'config.h' in the parent directory. See the defines
    generated by ./configure to understand what is needed.
    
    You can use libavcodec or libavformat in your commercial program, but
    @emph{any patch you make must be published}. The best way to proceed is
    to send your patches to the ffmpeg mailing list.
    
    @section Coding Rules
    
    ffmpeg is programmed in ANSI C language. GCC extensions are
    tolerated. Indent size is 4. The TAB character should not be used.
    
    The presentation is the one specified by 'indent -i4 -kr'.
    
    Main priority in ffmpeg is simplicity and small code size (=less
    bugs).
    
    Comments: for functions visible from other modules, use the JavaDoc
    format (see examples in @file{libav/utils.c}) so that a documentation
    can be generated automatically.
    
    @section Submitting patches
    
    When you submit your patch, try to send a unified diff (diff '-u'
    option). I cannot read other diffs :-)
    
    Run the regression tests before submitting a patch so that you can
    
    verify that there are no big problems.
    
    
    Patches should be posted as base64 encoded attachments (or any other
    encoding which ensures that the patch wont be trashed during 
    transmission) to the ffmpeg-devel mailinglist, see 
    @url{http://lists.sourceforge.net/lists/listinfo/ffmpeg-devel}
    
    @section Regression tests
    
    
    Before submitting a patch (or committing with CVS), you should at least
    
    test that you did not break anything.
    
    The regression test build a synthetic video stream and a synthetic
    
    audio stream. Then these are encoded then decoded with all codecs or
    
    formats. The CRC (or MD5) of each generated file is recorded in a
    result file. Then a 'diff' is launched with the reference results and
    the result file.
    
    
    The regression test then goes on to test the ffserver code with a 
    limited set of streams. It is important that this step runs correctly
    as well.
    
    
    Run 'make test' to test all the codecs.
    
    Run 'make libavtest' to test all the codecs.
    
    [Of course, some patches may change the regression tests results. In
    this case, the regression tests reference results shall be modified
    accordingly].
    
    @bye