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AVC_OPEN_BY_NAME = 0xACA000,
AVC_OPEN_BY_CODEC_ID,
AVC_OPEN_BY_FOURCC,
AVC_CLOSE,
AVC_FLUSH,
// pin - struct { uint8_t* src, uint_t src_size }
// pout - struct { AVPicture* img, consumed_bytes,
AVC_DECODE,
// pin - struct { AVPicture* img, uint8_t* dest, uint_t dest_size }
// pout - uint_t used_from_dest_size
AVC_ENCODE,
// query/get video commands
AVC_GET_VERSION = 0xACB000,
AVC_GET_WIDTH,
AVC_GET_HEIGHT,
AVC_GET_DELAY,
AVC_GET_QUANT_TABLE,
// ...
// query/get audio commands
AVC_GET_FRAME_SIZE = 0xABC000,
// maybe define some simple structure which
// might be passed to the user - but they can't
// contain any codec specific parts and these
// calls are usualy necessary only few times
// set video commands
AVC_SET_WIDTH = 0xACD000,
AVC_SET_HEIGHT,
// set video encoding commands
AVC_SET_FRAME_RATE = 0xACD800,
AVC_SET_QUALITY,
AVC_SET_HURRY_UP,
// set audio commands
AVC_SET_SAMPLE_RATE = 0xACE000,
AVC_SET_CHANNELS,
} avc_cmd_t;
/**
* \param handle allocated private structure by libavcodec
* for initialization pass NULL - will be returned pout
* user is supposed to know nothing about its structure
* \param cmd type of operation to be performed
* \param pint input parameter
* \param pout output parameter
*
* \returns command status - eventually for query command it might return
* integer resulting value
*/
int avcodec(void* handle, avc_cmd_t cmd, void* pin, void* pout);
void *av_malloc(unsigned int size);
void *av_mallocz(unsigned int size);
void av_free(void *ptr);
void __av_freep(void **ptr);
#define av_freep(p) __av_freep((void **)(p))
/* for static data only */
/* call av_free_static to release all staticaly allocated tables */
void av_free_static();
void *__av_mallocz_static(void** location, unsigned int size);
#define av_mallocz_static(p, s) __av_mallocz_static((void **)(p), s)