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  • /*
     * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
     *
    
     * This file is part of Libav.
    
     * Libav is free software; you can redistribute it and/or
    
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
     * version 2.1 of the License, or (at your option) any later version.
     *
    
     * Libav is distributed in the hope that it will be useful,
    
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
    
     * License along with Libav; if not, write to the Free Software
    
     * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     */
    
    /**
     * @file
     * audio conversion routines
     */
    
    
    #include "avstring.h"
    #include "avutil.h"
    
    #include "audioconvert.h"
    
    static const char * const channel_names[] = {
    
        [0]  = "FL",        /* front left */
        [1]  = "FR",        /* front right */
        [2]  = "FC",        /* front center */
        [3]  = "LFE",       /* low frequency */
        [4]  = "BL",        /* back left */
        [5]  = "BR",        /* back right */
        [6]  = "FLC",       /* front left-of-center  */
        [7]  = "FRC",       /* front right-of-center */
        [8]  = "BC",        /* back-center */
        [9]  = "SL",        /* side left */
        [10] = "SR",        /* side right */
        [11] = "TC",        /* top center */
        [12] = "TFL",       /* top front left */
        [13] = "TFC",       /* top front center */
        [14] = "TFR",       /* top front right */
        [15] = "TBL",       /* top back left */
        [16] = "TBC",       /* top back center */
        [17] = "TBR",       /* top back right */
        [29] = "DL",        /* downmix left */
        [30] = "DR",        /* downmix right */
    
        [31] = "WL",        /* wide left */
        [32] = "WR",        /* wide right */
        [33] = "SDL",       /* surround direct left */
        [34] = "SDR",       /* surround direct right */
    
    };
    
    static const char *get_channel_name(int channel_id)
    {
        if (channel_id < 0 || channel_id >= FF_ARRAY_ELEMS(channel_names))
            return NULL;
        return channel_names[channel_id];
    }
    
    static const struct {
        const char *name;
        int         nb_channels;
    
        uint64_t     layout;
    
    } channel_layout_map[] = {
        { "mono",        1,  AV_CH_LAYOUT_MONO },
        { "stereo",      2,  AV_CH_LAYOUT_STEREO },
    
        { "stereo",      2,  AV_CH_LAYOUT_STEREO_DOWNMIX },
        { "2.1",         3,  AV_CH_LAYOUT_2POINT1 },
        { "3.0",         3,  AV_CH_LAYOUT_SURROUND },
        { "3.0(back)",   3,  AV_CH_LAYOUT_2_1 },
        { "3.1",         4,  AV_CH_LAYOUT_3POINT1 },
    
        { "4.0",         4,  AV_CH_LAYOUT_4POINT0 },
        { "quad",        4,  AV_CH_LAYOUT_QUAD },
    
        { "quad(side)",  4,  AV_CH_LAYOUT_2_2 },
        { "4.1",         5,  AV_CH_LAYOUT_4POINT1 },
    
        { "5.0",         5,  AV_CH_LAYOUT_5POINT0 },
        { "5.0",         5,  AV_CH_LAYOUT_5POINT0_BACK },
        { "5.1",         6,  AV_CH_LAYOUT_5POINT1 },
        { "5.1",         6,  AV_CH_LAYOUT_5POINT1_BACK },
        { "5.1+downmix", 8,  AV_CH_LAYOUT_5POINT1|AV_CH_LAYOUT_STEREO_DOWNMIX, },
    
        { "6.0",         6,  AV_CH_LAYOUT_6POINT0 },
        { "6.0(front)",  6,  AV_CH_LAYOUT_6POINT0_FRONT },
        { "hexagonal",   6,  AV_CH_LAYOUT_HEXAGONAL },
        { "6.1",         7,  AV_CH_LAYOUT_6POINT1 },
        { "6.1",         7,  AV_CH_LAYOUT_6POINT1_BACK },
        { "6.1(front)",  7,  AV_CH_LAYOUT_6POINT1_FRONT },
        { "6.1+downmix", 9,  AV_CH_LAYOUT_6POINT1|AV_CH_LAYOUT_STEREO_DOWNMIX, },
        { "7.0",         7,  AV_CH_LAYOUT_7POINT0 },
        { "7.0(front)",  7,  AV_CH_LAYOUT_7POINT0_FRONT },
    
        { "7.1",         8,  AV_CH_LAYOUT_7POINT1 },
        { "7.1(wide)",   8,  AV_CH_LAYOUT_7POINT1_WIDE },
    
        { "7.1(wide)",   8,  AV_CH_LAYOUT_7POINT1_WIDE_BACK },
    
        { "7.1+downmix", 10, AV_CH_LAYOUT_7POINT1|AV_CH_LAYOUT_STEREO_DOWNMIX, },
    
        { "octagonal",   8,  AV_CH_LAYOUT_OCTAGONAL },
    
    uint64_t av_get_channel_layout(const char *name)
    
    {
        int i = 0;
        do {
            if (!strcmp(channel_layout_map[i].name, name))
                return channel_layout_map[i].layout;
            i++;
        } while (channel_layout_map[i].name);
    
        return 0;
    }
    
    void av_get_channel_layout_string(char *buf, int buf_size,
    
                                      int nb_channels, uint64_t channel_layout)
    
        if (nb_channels <= 0)
            nb_channels = av_get_channel_layout_nb_channels(channel_layout);
    
    
        for (i = 0; channel_layout_map[i].name; i++)
            if (nb_channels    == channel_layout_map[i].nb_channels &&
                channel_layout == channel_layout_map[i].layout) {
                av_strlcpy(buf, channel_layout_map[i].name, buf_size);
                return;
            }
    
        snprintf(buf, buf_size, "%d channels", nb_channels);
        if (channel_layout) {
    
            av_strlcat(buf, " (", buf_size);
    
            for (i = 0, ch = 0; i < 64; i++) {
    
                if ((channel_layout & (UINT64_C(1) << i))) {
    
                    const char *name = get_channel_name(i);
                    if (name) {
    
                        if (ch > 0)
                            av_strlcat(buf, "|", buf_size);
    
                        av_strlcat(buf, name, buf_size);
                    }
                    ch++;
                }
            }
            av_strlcat(buf, ")", buf_size);
        }
    }
    
    
    int av_get_channel_layout_nb_channels(uint64_t channel_layout)
    
    {
        int count;
        uint64_t x = channel_layout;
        for (count = 0; x; count++)
            x &= x-1; // unset lowest set bit
        return count;
    }
    
    
    uint64_t av_get_default_channel_layout(int nb_channels)
    {
        switch(nb_channels) {
        case 1: return AV_CH_LAYOUT_MONO;
        case 2: return AV_CH_LAYOUT_STEREO;
        case 3: return AV_CH_LAYOUT_SURROUND;
        case 4: return AV_CH_LAYOUT_QUAD;
        case 5: return AV_CH_LAYOUT_5POINT0;
        case 6: return AV_CH_LAYOUT_5POINT1;
        case 7: return AV_CH_LAYOUT_6POINT1;
        case 8: return AV_CH_LAYOUT_7POINT1;
        default: return 0;
        }
    }