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  • @c man begin INPUT DEVICES
    
    
    Input devices are configured elements in FFmpeg which allow to access
    
    the data coming from a multimedia device attached to your system.
    
    
    When you configure your FFmpeg build, all the supported input devices
    
    are enabled by default. You can list all available ones using the
    configure option "--list-indevs".
    
    
    You can disable all the input devices using the configure option
    "--disable-indevs", and selectively enable an input device using the
    option "--enable-indev=@var{INDEV}", or you can disable a particular
    input device using the option "--disable-indev=@var{INDEV}".
    
    The option "-formats" of the ff* tools will display the list of
    supported input devices (amongst the demuxers).
    
    A description of the currently available input devices follows.
    
    @section alsa
    
    ALSA (Advanced Linux Sound Architecture) input device.
    
    To enable this input device during configuration you need libasound
    installed on your system.
    
    
    This device allows capturing from an ALSA device. The name of the
    
    device to capture has to be an ALSA card identifier.
    
    An ALSA identifier has the syntax:
    @example
    hw:@var{CARD}[,@var{DEV}[,@var{SUBDEV}]]
    @end example
    
    where the @var{DEV} and @var{SUBDEV} components are optional.
    
    The three arguments (in order: @var{CARD},@var{DEV},@var{SUBDEV})
    specify card number or identifier, device number and subdevice number
    (-1 means any).
    
    To see the list of cards currently recognized by your system check the
    files @file{/proc/asound/cards} and @file{/proc/asound/devices}.
    
    
    For example to capture with @file{ffmpeg} from an ALSA device with
    
    card id 0, you may run the command:
    @example
    ffmpeg -f alsa -i hw:0 alsaout.wav
    @end example
    
    For more information see:
    @url{http://www.alsa-project.org/alsa-doc/alsa-lib/pcm.html}
    
    @section bktr
    
    BSD video input device.
    
    
    @section dshow
    
    Windows DirectShow input device.
    
    DirectShow support is enabled when FFmpeg is built with mingw-w64.
    Currently only audio and video devices are supported.
    
    Multiple devices may be opened as separate inputs, but they may also be
    opened on the same input, which should improve synchronism between them.
    
    The input name should be in the format:
    
    @example
    @var{TYPE}=@var{NAME}[:@var{TYPE}=@var{NAME}]
    @end example
    
    where @var{TYPE} can be either @var{audio} or @var{video},
    and @var{NAME} is the device's name.
    
    @subsection Options
    
    If no options are specified, the device's defaults are used.
    If the device does not support the requested options, it will
    fail to open.
    
    @table @option
    
    @item video_size
    Set the video size in the captured video.
    
    @item framerate
    Set the framerate in the captured video.
    
    @item sample_rate
    Set the sample rate (in Hz) of the captured audio.
    
    @item sample_size
    Set the sample size (in bits) of the captured audio.
    
    @item channels
    Set the number of channels in the captured audio.
    
    @item list_devices
    If set to @option{true}, print a list of devices and exit.
    
    @item list_options
    If set to @option{true}, print a list of selected device's options
    and exit.
    
    
    @item video_device_number
    Set video device number for devices with same name (starts at 0,
    defaults to 0).
    
    @item audio_device_number
    Set audio device number for devices with same name (starts at 0,
    defaults to 0).
    
    
    @end table
    
    @subsection Examples
    
    @itemize
    
    @item
    Print the list of DirectShow supported devices and exit:
    @example
    $ ffmpeg -list_devices true -f dshow -i dummy
    @end example
    
    @item
    Open video device @var{Camera}:
    @example
    $ ffmpeg -f dshow -i video="Camera"
    @end example
    
    
    @item
    Open second video device with name @var{Camera}:
    @example
    $ ffmpeg -f dshow -video_device_number 1 -i video="Camera"
    @end example
    
    
    @item
    Open video device @var{Camera} and audio device @var{Microphone}:
    @example
    $ ffmpeg -f dshow -i video="Camera":audio="Microphone"
    @end example
    
    @item
    Print the list of supported options in selected device and exit:
    @example
    $ ffmpeg -list_options true -f dshow -i video="Camera"
    @end example
    
    @end itemize
    
    
    @section dv1394
    
    Linux DV 1394 input device.
    
    
    @section fbdev
    
    Linux framebuffer input device.
    
    The Linux framebuffer is a graphic hardware-independent abstraction
    layer to show graphics on a computer monitor, typically on the
    console. It is accessed through a file device node, usually
    @file{/dev/fb0}.
    
    For more detailed information read the file
    Documentation/fb/framebuffer.txt included in the Linux source tree.
    
    
    To record from the framebuffer device @file{/dev/fb0} with
    
    @file{ffmpeg}:
    @example
    ffmpeg -f fbdev -r 10 -i /dev/fb0 out.avi
    @end example
    
    You can take a single screenshot image with the command:
    @example
    ffmpeg -f fbdev -vframes 1 -r 1 -i /dev/fb0 screenshot.jpeg
    @end example
    
    See also @url{http://linux-fbdev.sourceforge.net/}, and fbset(1).
    
    
    
    To enable this input device during configuration you need libjack
    installed on your system.
    
    
    A JACK input device creates one or more JACK writable clients, one for
    
    each audio channel, with name @var{client_name}:input_@var{N}, where
    @var{client_name} is the name provided by the application, and @var{N}
    is a number which identifies the channel.
    
    Each writable client will send the acquired data to the FFmpeg input
    
    Once you have created one or more JACK readable clients, you need to
    connect them to one or more JACK writable clients.
    
    To connect or disconnect JACK clients you can use the
    
    @file{jack_connect} and @file{jack_disconnect} programs, or do it
    through a graphical interface, for example with @file{qjackctl}.
    
    
    To list the JACK clients and their properties you can invoke the command
    
    Follows an example which shows how to capture a JACK readable client
    
    with @file{ffmpeg}.
    @example
    
    # Create a JACK writable client with name "ffmpeg".
    
    $ ffmpeg -f jack -i ffmpeg -y out.wav
    
    
    # Start the sample jack_metro readable client.
    
    $ jack_metro -b 120 -d 0.2 -f 4000
    
    
    $ jack_lsp -c
    system:capture_1
    system:capture_2
    system:playback_1
    system:playback_2
    ffmpeg:input_1
    metro:120_bpm
    
    
    # Connect metro to the ffmpeg writable client.
    
    $ jack_connect metro:120_bpm ffmpeg:input_1
    @end example
    
    For more information read:
    @url{http://jackaudio.org/}
    
    
    @section lavfi
    
    Libavfilter input virtual device.
    
    This input device reads data from the open output pads of a libavfilter
    filtergraph.
    
    For each filtergraph open output, the input device will create a
    corresponding stream which is mapped to the generated output. Currently
    only video data is supported. The filtergraph is specified through the
    option @option{graph}.
    
    @subsection Options
    
    @table @option
    
    @item graph
    Specify the filtergraph to use as input. Each video open output must be
    labelled by a unique string of the form "out@var{N}", where @var{N} is a
    number starting from 0 corresponding to the mapped input stream
    generated by the device.
    The first unlabelled output is automatically assigned to the "out0"
    
    label, but all the others need to be specified explicitly.
    
    
    If not specified defaults to the filename specified for the input
    device.
    @end table
    
    @subsection Examples
    
    @itemize
    @item
    Create a color video stream and play it back with @file{ffplay}:
    @example
    ffplay -f lavfi -graph "color=pink [out0]" dummy
    @end example
    
    @item
    As the previous example, but use filename for specifying the graph
    description, and omit the "out0" label:
    @example
    ffplay -f lavfi color=pink
    @end example
    
    @item
    Create three different video test filtered sources and play them:
    @example
    ffplay -f lavfi -graph "testsrc [out0]; testsrc,hflip [out1]; testsrc,negate [out2]" test3
    @end example
    
    
    @item
    Read an audio stream from a file using the amovie source and play it
    back with @file{ffplay}:
    @example
    ffplay -f lavfi "amovie=test.wav"
    @end example
    
    @item
    Read an audio stream and a video stream and play it back with
    @file{ffplay}:
    @example
    ffplay -f lavfi "movie=test.avi[out0];amovie=test.wav[out1]"
    @end example
    
    
    @section libdc1394
    
    IIDC1394 input device, based on libdc1394 and libraw1394.
    
    
    @section openal
    
    The OpenAL input device provides audio capture on all systems with a
    working OpenAL 1.1 implementation.
    
    To enable this input device during configuration, you need OpenAL
    headers and libraries installed on your system, and need to configure
    FFmpeg with @code{--enable-openal}.
    
    OpenAL headers and libraries should be provided as part of your OpenAL
    implementation, or as an additional download (an SDK). Depending on your
    installation you may need to specify additional flags via the
    @code{--extra-cflags} and @code{--extra-ldflags} for allowing the build
    system to locate the OpenAL headers and libraries.
    
    An incomplete list of OpenAL implementations follows:
    
    @table @strong
    @item Creative
    The official Windows implementation, providing hardware acceleration
    with supported devices and software fallback.
    See @url{http://openal.org/}.
    @item OpenAL Soft
    Portable, open source (LGPL) software implementation. Includes
    backends for the most common sound APIs on the Windows, Linux,
    Solaris, and BSD operating systems.
    See @url{http://kcat.strangesoft.net/openal.html}.
    @item Apple
    OpenAL is part of Core Audio, the official Mac OS X Audio interface.
    See @url{http://developer.apple.com/technologies/mac/audio-and-video.html}
    @end table
    
    This device allows to capture from an audio input device handled
    through OpenAL.
    
    You need to specify the name of the device to capture in the provided
    filename. If the empty string is provided, the device will
    automatically select the default device. You can get the list of the
    supported devices by using the option @var{list_devices}.
    
    @subsection Options
    
    @table @option
    
    @item channels
    Set the number of channels in the captured audio. Only the values
    @option{1} (monaural) and @option{2} (stereo) are currently supported.
    Defaults to @option{2}.
    
    @item sample_size
    Set the sample size (in bits) of the captured audio. Only the values
    @option{8} and @option{16} are currently supported. Defaults to
    @option{16}.
    
    @item sample_rate
    Set the sample rate (in Hz) of the captured audio.
    Defaults to @option{44.1k}.
    
    @item list_devices
    If set to @option{true}, print a list of devices and exit.
    Defaults to @option{false}.
    
    @end table
    
    @subsection Examples
    
    Print the list of OpenAL supported devices and exit:
    @example
    $ ffmpeg -list_devices true -f openal -i dummy out.ogg
    @end example
    
    Capture from the OpenAL device @file{DR-BT101 via PulseAudio}:
    @example
    $ ffmpeg -f openal -i 'DR-BT101 via PulseAudio' out.ogg
    @end example
    
    Capture from the default device (note the empty string '' as filename):
    @example
    $ ffmpeg -f openal -i '' out.ogg
    @end example
    
    Capture from two devices simultaneously, writing to two different files,
    within the same @file{ffmpeg} command:
    @example
    $ ffmpeg -f openal -i 'DR-BT101 via PulseAudio' out1.ogg -f openal -i 'ALSA Default' out2.ogg
    @end example
    Note: not all OpenAL implementations support multiple simultaneous capture -
    try the latest OpenAL Soft if the above does not work.
    
    
    @section oss
    
    Open Sound System input device.
    
    The filename to provide to the input device is the device node
    representing the OSS input device, and is usually set to
    
    For example to grab from @file{/dev/dsp} using @file{ffmpeg} use the
    
    command:
    @example
    ffmpeg -f oss -i /dev/dsp /tmp/oss.wav
    @end example
    
    For more information about OSS see:
    @url{http://manuals.opensound.com/usersguide/dsp.html}
    
    
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    @section pulse
    
    pulseaudio input device.
    
    To enable this input device during configuration you need libpulse-simple
    installed in your system.
    
    The filename to provide to the input device is a source device or the
    string "default"
    
    To list the pulse source devices and their properties you can invoke
    the command @file{pactl list sources}.
    
    @example
    avconv -f pulse -i default /tmp/pulse.wav
    @end example
    
    @subsection @var{server} AVOption
    
    The syntax is:
    @example
    -server @var{server name}
    @end example
    
    Connects to a specific server.
    
    @subsection @var{name} AVOption
    
    The syntax is:
    @example
    -name @var{application name}
    @end example
    
    Specify the application name pulse will use when showing active clients,
    
    by default it is the LIBAVFORMAT_IDENT string
    
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    @subsection @var{stream_name} AVOption
    
    The syntax is:
    @example
    -stream_name @var{stream name}
    @end example
    
    Specify the stream name pulse will use when showing active streams,
    by default it is "record"
    
    @subsection @var{sample_rate} AVOption
    
    The syntax is:
    @example
    -sample_rate @var{samplerate}
    @end example
    
    Specify the samplerate in Hz, by default 48kHz is used.
    
    @subsection @var{channels} AVOption
    
    The syntax is:
    @example
    -channels @var{N}
    @end example
    
    Specify the channels in use, by default 2 (stereo) is set.
    
    @subsection @var{frame_size} AVOption
    
    The syntax is:
    @example
    -frame_size @var{bytes}
    @end example
    
    Specify the number of byte per frame, by default it is set to 1024.
    
    @subsection @var{fragment_size} AVOption
    
    The syntax is:
    @example
    -fragment_size @var{bytes}
    @end example
    
    Specify the minimal buffering fragment in pulseaudio, it will affect the
    audio latency. By default it is unset.
    
    
    @section sndio
    
    sndio input device.
    
    To enable this input device during configuration you need libsndio
    installed on your system.
    
    The filename to provide to the input device is the device node
    representing the sndio input device, and is usually set to
    @file{/dev/audio0}.
    
    For example to grab from @file{/dev/audio0} using @file{ffmpeg} use the
    command:
    @example
    ffmpeg -f sndio -i /dev/audio0 /tmp/oss.wav
    @end example
    
    
    @section video4linux and video4linux2
    
    Video4Linux and Video4Linux2 input video devices.
    
    The name of the device to grab is a file device node, usually Linux
    systems tend to automatically create such nodes when the device
    
    (e.g. an USB webcam) is plugged into the system, and has a name of the
    
    kind @file{/dev/video@var{N}}, where @var{N} is a number associated to
    the device.
    
    Video4Linux and Video4Linux2 devices only support a limited set of
    
    @var{width}x@var{height} sizes and frame rates. You can check which are
    
    supported for example with the command @file{dov4l} for Video4Linux
    devices and the command @file{v4l-info} for Video4Linux2 devices.
    
    
    If the size for the device is set to 0x0, the input device will
    
    try to auto-detect the size to use.
    
    Only for the video4linux2 device, if the frame rate is set to 0/0 the
    input device will use the frame rate value already set in the driver.
    
    
    Video4Linux support is deprecated since Linux 2.6.30, and will be
    dropped in later versions.
    
    
    Note that if FFmpeg is build with v4l-utils support ("--enable-libv4l2"
    option), it will always be used.
    
    
    Follow some usage examples of the video4linux devices with the ff*
    tools.
    @example
    
    # Grab and show the input of a video4linux device, frame rate is set
    # to the default of 25/1.
    
    ffplay -s 320x240 -f video4linux /dev/video0
    
    
    # Grab and show the input of a video4linux2 device, auto-adjust size.
    
    ffplay -f video4linux2 /dev/video0
    
    
    # Grab and record the input of a video4linux2 device, auto-adjust size,
    
    # frame rate value defaults to 0/0 so it is read from the video4linux2
    # driver.
    
    ffmpeg -f video4linux2 -i /dev/video0 out.mpeg
    @end example
    
    
    "v4l" and "v4l2" can be used as aliases for the respective "video4linux" and
    
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    VfW (Video for Windows) capture input device.
    
    The filename passed as input is the capture driver number, ranging from
    0 to 9. You may use "list" as filename to print a list of drivers. Any
    other filename will be interpreted as device number 0.
    
    
    @section x11grab
    
    X11 video input device.
    
    This device allows to capture a region of an X11 display.
    
    
    The filename passed as input has the syntax:
    
    @example
    [@var{hostname}]:@var{display_number}.@var{screen_number}[+@var{x_offset},@var{y_offset}]
    @end example
    
    @var{hostname}:@var{display_number}.@var{screen_number} specifies the
    
    X11 display name of the screen to grab from. @var{hostname} can be
    
    omitted, and defaults to "localhost". The environment variable
    
    @env{DISPLAY} contains the default display name.
    
    @var{x_offset} and @var{y_offset} specify the offsets of the grabbed
    
    area with respect to the top-left border of the X11 screen. They
    
    default to 0.
    
    Check the X11 documentation (e.g. man X) for more detailed information.
    
    Use the @file{dpyinfo} program for getting basic information about the
    
    properties of your X11 display (e.g. grep for "name" or "dimensions").
    
    
    For example to grab from @file{:0.0} using @file{ffmpeg}:
    @example
    ffmpeg -f x11grab -r 25 -s cif -i :0.0 out.mpg
    
    
    ffmpeg -f x11grab -r 25 -s cif -i :0.0+10,20 out.mpg
    @end example
    
    @subsection @var{follow_mouse} AVOption
    
    The syntax is:
    @example
    -follow_mouse centered|@var{PIXELS}
    @end example
    
    When it is specified with "centered", the grabbing region follows the mouse
    pointer and keeps the pointer at the center of region; otherwise, the region
    follows only when the mouse pointer reaches within @var{PIXELS} (greater than
    zero) to the edge of region.
    
    For example:
    @example
    ffmpeg -f x11grab -follow_mouse centered -r 25 -s cif -i :0.0 out.mpg
    
    # Follows only when the mouse pointer reaches within 100 pixels to edge
    ffmpeg -f x11grab -follow_mouse 100 -r 25 -s cif -i :0.0 out.mpg
    
    @subsection @var{show_region} AVOption
    
    The syntax is:
    @example
    -show_region 1
    @end example
    
    If @var{show_region} AVOption is specified with @var{1}, then the grabbing
    region will be indicated on screen. With this option, it's easy to know what is
    being grabbed if only a portion of the screen is grabbed.
    
    For example:
    @example
    ffmpeg -f x11grab -show_region 1 -r 25 -s cif -i :0.0+10,20 out.mpg
    
    # With follow_mouse
    ffmpeg -f x11grab -follow_mouse centered -show_region 1  -r 25 -s cif -i :0.0 out.mpg
    
    @end example
    
    @c man end INPUT DEVICES