Skip to content
Snippets Groups Projects
postprocess_altivec_template.c 50.7 KiB
Newer Older
  • Learn to ignore specific revisions
  •  * AltiVec optimizations (C) 2004 Romain Dolbeau <romain@dolbeau.org>
     *
     * based on code by Copyright (C) 2001-2003 Michael Niedermayer (michaelni@gmx.at)
     *
     * This file is part of FFmpeg.
     *
     * FFmpeg is free software; you can redistribute it and/or modify
     * it under the terms of the GNU General Public License as published by
     * the Free Software Foundation; either version 2 of the License, or
     * (at your option) any later version.
     *
     * FFmpeg is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     * GNU General Public License for more details.
     *
     * You should have received a copy of the GNU General Public License
     * along with FFmpeg; if not, write to the Free Software
     * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
     */
    
    Luca Barbato's avatar
    Luca Barbato committed
    #include "avutil.h"
    
    
    #ifdef CONFIG_DARWIN
    #define AVV(x...) (x)
    #else
    #define AVV(x...) {x}
    #endif
    
    
    #define ALTIVEC_TRANSPOSE_8x8_SHORT(src_a,src_b,src_c,src_d,src_e,src_f,src_g,src_h) \
    
      do {                                                                  \
        __typeof__(src_a) tempA1, tempB1, tempC1, tempD1;                   \
        __typeof__(src_a) tempE1, tempF1, tempG1, tempH1;                   \
        __typeof__(src_a) tempA2, tempB2, tempC2, tempD2;                   \
        __typeof__(src_a) tempE2, tempF2, tempG2, tempH2;                   \
        tempA1 = vec_mergeh (src_a, src_e);                                 \
        tempB1 = vec_mergel (src_a, src_e);                                 \
        tempC1 = vec_mergeh (src_b, src_f);                                 \
        tempD1 = vec_mergel (src_b, src_f);                                 \
        tempE1 = vec_mergeh (src_c, src_g);                                 \
        tempF1 = vec_mergel (src_c, src_g);                                 \
        tempG1 = vec_mergeh (src_d, src_h);                                 \
        tempH1 = vec_mergel (src_d, src_h);                                 \
        tempA2 = vec_mergeh (tempA1, tempE1);                               \
        tempB2 = vec_mergel (tempA1, tempE1);                               \
        tempC2 = vec_mergeh (tempB1, tempF1);                               \
        tempD2 = vec_mergel (tempB1, tempF1);                               \
        tempE2 = vec_mergeh (tempC1, tempG1);                               \
        tempF2 = vec_mergel (tempC1, tempG1);                               \
        tempG2 = vec_mergeh (tempD1, tempH1);                               \
        tempH2 = vec_mergel (tempD1, tempH1);                               \
        src_a = vec_mergeh (tempA2, tempE2);                                \
        src_b = vec_mergel (tempA2, tempE2);                                \
        src_c = vec_mergeh (tempB2, tempF2);                                \
        src_d = vec_mergel (tempB2, tempF2);                                \
        src_e = vec_mergeh (tempC2, tempG2);                                \
        src_f = vec_mergel (tempC2, tempG2);                                \
        src_g = vec_mergeh (tempD2, tempH2);                                \
        src_h = vec_mergel (tempD2, tempH2);                                \
    
    static inline int vertClassify_altivec(uint8_t src[], int stride, PPContext *c) {
      /*
        this code makes no assumption on src or stride.
        One could remove the recomputation of the perm
        vector by assuming (stride % 16) == 0, unfortunately
        this is not always true.
      */
    
      DECLARE_ALIGNED(16, short, data[8]);
    
      int numEq;
      uint8_t *src2 = src;
      vector signed short v_dcOffset;
      vector signed short v2QP;
      vector unsigned short v4QP;
      vector unsigned short v_dcThreshold;
    
      const int properStride = (stride % 16);
      const int srcAlign = ((unsigned long)src2 % 16);
      const int two_vectors = ((srcAlign > 8) || properStride) ? 1 : 0;
    
      const vector signed int zero = vec_splat_s32(0);
      const vector signed short mask = vec_splat_s16(1);
      vector signed int v_numEq = vec_splat_s32(0);
    
      data[0] = ((c->nonBQP*c->ppMode.baseDcDiff)>>8) + 1;
      data[1] = data[0] * 2 + 1;
      data[2] = c->QP * 2;
      data[3] = c->QP * 4;
      vector signed short v_data = vec_ld(0, data);
      v_dcOffset = vec_splat(v_data, 0);
      v_dcThreshold = (vector unsigned short)vec_splat(v_data, 1);
      v2QP = vec_splat(v_data, 2);
      v4QP = (vector unsigned short)vec_splat(v_data, 3);
    
      src2 += stride * 4;
    
    
      vector signed short v_srcAss0, v_srcAss1, v_srcAss2, v_srcAss3, v_srcAss4, v_srcAss5, v_srcAss6, v_srcAss7;
    
    
    #define LOAD_LINE(i)                                                    \
      register int j##i = i * stride;                                       \
      vector unsigned char perm##i = vec_lvsl(j##i, src2);                  \
      const vector unsigned char v_srcA1##i = vec_ld(j##i, src2);           \
      vector unsigned char v_srcA2##i;                                      \
      if (two_vectors)                                                      \
        v_srcA2##i = vec_ld(j##i + 16, src2);                               \
      const vector unsigned char v_srcA##i =                                \
        vec_perm(v_srcA1##i, v_srcA2##i, perm##i);                          \
    
      v_srcAss##i =                                                         \
    
        (vector signed short)vec_mergeh((vector signed char)zero,           \
                                        (vector signed char)v_srcA##i)
    
    #define LOAD_LINE_ALIGNED(i)                                            \
      register int j##i = i * stride;                                       \
      const vector unsigned char v_srcA##i = vec_ld(j##i, src2);            \
      v_srcAss##i =                                                         \
    
        (vector signed short)vec_mergeh((vector signed char)zero,           \
                                        (vector signed char)v_srcA##i)
    
        // special casing the aligned case is worthwhile, as all call from
        // the (transposed) horizontable deblocks will be aligned, i naddition
        // to the naturraly aligned vertical deblocks.
        if (properStride && srcAlign) {
          LOAD_LINE_ALIGNED(0);
          LOAD_LINE_ALIGNED(1);
          LOAD_LINE_ALIGNED(2);
          LOAD_LINE_ALIGNED(3);
          LOAD_LINE_ALIGNED(4);
          LOAD_LINE_ALIGNED(5);
          LOAD_LINE_ALIGNED(6);
          LOAD_LINE_ALIGNED(7);
        } else {
          LOAD_LINE(0);
          LOAD_LINE(1);
          LOAD_LINE(2);
          LOAD_LINE(3);
          LOAD_LINE(4);
          LOAD_LINE(5);
          LOAD_LINE(6);
          LOAD_LINE(7);
        }
    
    #undef LOAD_LINE_ALIGNED
    
    #define ITER(i, j)                                                      \
      const vector signed short v_diff##i =                                 \
        vec_sub(v_srcAss##i, v_srcAss##j);                                  \
      const vector signed short v_sum##i =                                  \
        vec_add(v_diff##i, v_dcOffset);                                     \
      const vector signed short v_comp##i =                                 \
        (vector signed short)vec_cmplt((vector unsigned short)v_sum##i,     \
                                       v_dcThreshold);                      \
      const vector signed short v_part##i = vec_and(mask, v_comp##i);       \
    
      v_numEq = vec_sum4s(v_part##i, v_numEq);
    
      ITER(0, 1);
      ITER(1, 2);
      ITER(2, 3);
      ITER(3, 4);
      ITER(4, 5);
      ITER(5, 6);
      ITER(6, 7);
    #undef ITER
    
      v_numEq = vec_sums(v_numEq, zero);
    
      v_numEq = vec_splat(v_numEq, 3);
      vec_ste(v_numEq, 0, &numEq);
    
      if (numEq > c->ppMode.flatnessThreshold)
        {
          const vector unsigned char mmoP1 = (const vector unsigned char)
    
            AVV(0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f,
                0x00, 0x01, 0x12, 0x13, 0x08, 0x09, 0x1A, 0x1B);
    
          const vector unsigned char mmoP2 = (const vector unsigned char)
    
            AVV(0x04, 0x05, 0x16, 0x17, 0x0C, 0x0D, 0x1E, 0x1F,
                0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f);
    
          const vector unsigned char mmoP = (const vector unsigned char)
    
            vec_lvsl(8, (unsigned char*)0);
    
          vector signed short mmoL1 = vec_perm(v_srcAss0, v_srcAss2, mmoP1);
          vector signed short mmoL2 = vec_perm(v_srcAss4, v_srcAss6, mmoP2);
          vector signed short mmoL = vec_perm(mmoL1, mmoL2, mmoP);
          vector signed short mmoR1 = vec_perm(v_srcAss5, v_srcAss7, mmoP1);
          vector signed short mmoR2 = vec_perm(v_srcAss1, v_srcAss3, mmoP2);
          vector signed short mmoR = vec_perm(mmoR1, mmoR2, mmoP);
          vector signed short mmoDiff = vec_sub(mmoL, mmoR);
          vector unsigned short mmoSum = (vector unsigned short)vec_add(mmoDiff, v2QP);
    
          if (vec_any_gt(mmoSum, v4QP))
    
    static inline void doVertLowPass_altivec(uint8_t *src, int stride, PPContext *c) {
      /*
        this code makes no assumption on src or stride.
        One could remove the recomputation of the perm
        vector by assuming (stride % 16) == 0, unfortunately
        this is not always true. Quite a lot of load/stores
        can be removed by assuming proper alignement of
        src & stride :-(
      */
      uint8_t *src2 = src;
      const vector signed int zero = vec_splat_s32(0);
    
      const int properStride = (stride % 16);
      const int srcAlign = ((unsigned long)src2 % 16);
    
      DECLARE_ALIGNED(16, short, qp[8]);
    
      qp[0] = c->QP;
      vector signed short vqp = vec_ld(0, qp);
      vqp = vec_splat(vqp, 0);
    
      src2 += stride*3;
    
      vector signed short vb0, vb1, vb2, vb3, vb4, vb5, vb6, vb7, vb8, vb9;
      vector unsigned char vbA0, vbA1, vbA2, vbA3, vbA4, vbA5, vbA6, vbA7, vbA8, vbA9;
      vector unsigned char vbB0, vbB1, vbB2, vbB3, vbB4, vbB5, vbB6, vbB7, vbB8, vbB9;
      vector unsigned char vbT0, vbT1, vbT2, vbT3, vbT4, vbT5, vbT6, vbT7, vbT8, vbT9;
    
      const vector unsigned char perml##i =                                 \
        vec_lvsl(i * stride, src2);                                         \
    
      vbA##i = vec_ld(i * stride, src2);                                    \
      vbB##i = vec_ld(i * stride + 16, src2);                               \
      vbT##i = vec_perm(vbA##i, vbB##i, perml##i);                          \
      vb##i =                                                               \
    
        (vector signed short)vec_mergeh((vector unsigned char)zero,         \
                                        (vector unsigned char)vbT##i)
    
    #define LOAD_LINE_ALIGNED(i)                                            \
      register int j##i = i * stride;                                       \
      vbT##i = vec_ld(j##i, src2);                                          \
      vb##i =                                                               \
    
        (vector signed short)vec_mergeh((vector signed char)zero,           \
                                        (vector signed char)vbT##i)
    
    
        // special casing the aligned case is worthwhile, as all call from
        // the (transposed) horizontable deblocks will be aligned, in addition
        // to the naturraly aligned vertical deblocks.
        if (properStride && srcAlign) {
          LOAD_LINE_ALIGNED(0);
          LOAD_LINE_ALIGNED(1);
          LOAD_LINE_ALIGNED(2);
          LOAD_LINE_ALIGNED(3);
          LOAD_LINE_ALIGNED(4);
          LOAD_LINE_ALIGNED(5);
          LOAD_LINE_ALIGNED(6);
          LOAD_LINE_ALIGNED(7);
          LOAD_LINE_ALIGNED(8);
          LOAD_LINE_ALIGNED(9);
        } else {
          LOAD_LINE(0);
          LOAD_LINE(1);
          LOAD_LINE(2);
          LOAD_LINE(3);
          LOAD_LINE(4);
          LOAD_LINE(5);
          LOAD_LINE(6);
          LOAD_LINE(7);
          LOAD_LINE(8);
          LOAD_LINE(9);
        }
    
    #undef LOAD_LINE_ALIGNED
    
    
      const vector unsigned short v_2 = vec_splat_u16(2);
      const vector unsigned short v_4 = vec_splat_u16(4);
    
    
      const vector signed short v_diff01 = vec_sub(vb0, vb1);
      const vector unsigned short v_cmp01 =
        (const vector unsigned short) vec_cmplt(vec_abs(v_diff01), vqp);
      const vector signed short v_first = vec_sel(vb1, vb0, v_cmp01);
      const vector signed short v_diff89 = vec_sub(vb8, vb9);
      const vector unsigned short v_cmp89 =
        (const vector unsigned short) vec_cmplt(vec_abs(v_diff89), vqp);
      const vector signed short v_last = vec_sel(vb8, vb9, v_cmp89);
    
      const vector signed short temp01 = vec_mladd(v_first, (vector signed short)v_4, vb1);
      const vector signed short temp02 = vec_add(vb2, vb3);
      const vector signed short temp03 = vec_add(temp01, (vector signed short)v_4);
      const vector signed short v_sumsB0 = vec_add(temp02, temp03);
    
      const vector signed short temp11 = vec_sub(v_sumsB0, v_first);
      const vector signed short v_sumsB1 = vec_add(temp11, vb4);
    
      const vector signed short temp21 = vec_sub(v_sumsB1, v_first);
      const vector signed short v_sumsB2 = vec_add(temp21, vb5);
    
      const vector signed short temp31 = vec_sub(v_sumsB2, v_first);
      const vector signed short v_sumsB3 = vec_add(temp31, vb6);
    
      const vector signed short temp41 = vec_sub(v_sumsB3, v_first);
      const vector signed short v_sumsB4 = vec_add(temp41, vb7);
    
      const vector signed short temp51 = vec_sub(v_sumsB4, vb1);
      const vector signed short v_sumsB5 = vec_add(temp51, vb8);
    
      const vector signed short temp61 = vec_sub(v_sumsB5, vb2);
      const vector signed short v_sumsB6 = vec_add(temp61, v_last);
    
      const vector signed short temp71 = vec_sub(v_sumsB6, vb3);
      const vector signed short v_sumsB7 = vec_add(temp71, v_last);
    
      const vector signed short temp81 = vec_sub(v_sumsB7, vb4);
      const vector signed short v_sumsB8 = vec_add(temp81, v_last);
    
      const vector signed short temp91 = vec_sub(v_sumsB8, vb5);
      const vector signed short v_sumsB9 = vec_add(temp91, v_last);
    
    
    #define COMPUTE_VR(i, j, k)                                             \
      const vector signed short temps1##i =                                 \
        vec_add(v_sumsB##i, v_sumsB##k);                                    \
      const vector signed short temps2##i =                                 \
        vec_mladd(vb##j, (vector signed short)v_2, temps1##i);              \
    
      const vector signed short  vr##j = vec_sra(temps2##i, v_4)
    
      COMPUTE_VR(0, 1, 2);
      COMPUTE_VR(1, 2, 3);
      COMPUTE_VR(2, 3, 4);
      COMPUTE_VR(3, 4, 5);
      COMPUTE_VR(4, 5, 6);
      COMPUTE_VR(5, 6, 7);
      COMPUTE_VR(6, 7, 8);
      COMPUTE_VR(7, 8, 9);
    
      const vector signed char neg1 = vec_splat_s8(-1);
      const vector unsigned char permHH = (const vector unsigned char)AVV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
    
                                                                          0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F);
    
    #define PACK_AND_STORE(i)                                       \
      const vector unsigned char perms##i =                         \
        vec_lvsr(i * stride, src2);                                 \
      const vector unsigned char vf##i =                            \
        vec_packsu(vr##i, (vector signed short)zero);               \
      const vector unsigned char vg##i =                            \
        vec_perm(vf##i, vbT##i, permHH);                            \
      const vector unsigned char mask##i =                          \
        vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
      const vector unsigned char vg2##i =                           \
        vec_perm(vg##i, vg##i, perms##i);                           \
      const vector unsigned char svA##i =                           \
        vec_sel(vbA##i, vg2##i, mask##i);                           \
      const vector unsigned char svB##i =                           \
        vec_sel(vg2##i, vbB##i, mask##i);                           \
      vec_st(svA##i, i * stride, src2);                             \
    
    #define PACK_AND_STORE_ALIGNED(i)                               \
      const vector unsigned char vf##i =                            \
        vec_packsu(vr##i, (vector signed short)zero);               \
      const vector unsigned char vg##i =                            \
        vec_perm(vf##i, vbT##i, permHH);                            \
    
      vec_st(vg##i, i * stride, src2)
    
      // special casing the aligned case is worthwhile, as all call from
      // the (transposed) horizontable deblocks will be aligned, in addition
      // to the naturraly aligned vertical deblocks.
      if (properStride && srcAlign) {
        PACK_AND_STORE_ALIGNED(1);
        PACK_AND_STORE_ALIGNED(2);
        PACK_AND_STORE_ALIGNED(3);
        PACK_AND_STORE_ALIGNED(4);
        PACK_AND_STORE_ALIGNED(5);
        PACK_AND_STORE_ALIGNED(6);
        PACK_AND_STORE_ALIGNED(7);
        PACK_AND_STORE_ALIGNED(8);
      } else {
        PACK_AND_STORE(1);
        PACK_AND_STORE(2);
        PACK_AND_STORE(3);
        PACK_AND_STORE(4);
        PACK_AND_STORE(5);
        PACK_AND_STORE(6);
        PACK_AND_STORE(7);
        PACK_AND_STORE(8);
      }
    
    #undef PACK_AND_STORE_ALIGNED
    
    }
    
    
    
    static inline void doVertDefFilter_altivec(uint8_t src[], int stride, PPContext *c) {
      /*
        this code makes no assumption on src or stride.
        One could remove the recomputation of the perm
        vector by assuming (stride % 16) == 0, unfortunately
        this is not always true. Quite a lot of load/stores
        can be removed by assuming proper alignement of
        src & stride :-(
      */
      uint8_t *src2 = src;
      const vector signed int zero = vec_splat_s32(0);
    
      DECLARE_ALIGNED(16, short, qp[8]);
    
      qp[0] = 8*c->QP;
      vector signed short vqp = vec_ld(0, qp);
      vqp = vec_splat(vqp, 0);
    
    #define LOAD_LINE(i)                                                    \
    
      const vector unsigned char perm##i =                                  \
        vec_lvsl(i * stride, src2);                                         \
      const vector unsigned char vbA##i =                                   \
        vec_ld(i * stride, src2);                                           \
      const vector unsigned char vbB##i =                                   \
        vec_ld(i * stride + 16, src2);                                      \
      const vector unsigned char vbT##i =                                   \
        vec_perm(vbA##i, vbB##i, perm##i);                                  \
      const vector signed short vb##i =                                     \
        (vector signed short)vec_mergeh((vector unsigned char)zero,         \
                                        (vector unsigned char)vbT##i)
    
      LOAD_LINE(1);
      LOAD_LINE(2);
      LOAD_LINE(3);
      LOAD_LINE(4);
      LOAD_LINE(5);
      LOAD_LINE(6);
      LOAD_LINE(7);
      LOAD_LINE(8);
    #undef LOAD_LINE
    
      const vector signed short v_1 = vec_splat_s16(1);
      const vector signed short v_2 = vec_splat_s16(2);
      const vector signed short v_5 = vec_splat_s16(5);
      const vector signed short v_32 = vec_sl(v_1,
    
                                              (vector unsigned short)v_5);
    
      /* middle energy */
      const vector signed short l3minusl6 = vec_sub(vb3, vb6);
      const vector signed short l5minusl4 = vec_sub(vb5, vb4);
      const vector signed short twotimes_l3minusl6 = vec_mladd(v_2, l3minusl6, (vector signed short)zero);
      const vector signed short mE = vec_mladd(v_5, l5minusl4, twotimes_l3minusl6);
      const vector signed short absmE = vec_abs(mE);
      /* left & right energy */
      const vector signed short l1minusl4 = vec_sub(vb1, vb4);
      const vector signed short l3minusl2 = vec_sub(vb3, vb2);
      const vector signed short l5minusl8 = vec_sub(vb5, vb8);
      const vector signed short l7minusl6 = vec_sub(vb7, vb6);
      const vector signed short twotimes_l1minusl4 = vec_mladd(v_2, l1minusl4, (vector signed short)zero);
      const vector signed short twotimes_l5minusl8 = vec_mladd(v_2, l5minusl8, (vector signed short)zero);
      const vector signed short lE = vec_mladd(v_5, l3minusl2, twotimes_l1minusl4);
      const vector signed short rE = vec_mladd(v_5, l7minusl6, twotimes_l5minusl8);
      /* d */
      const vector signed short ddiff = vec_sub(absmE,
                                                vec_min(vec_abs(lE),
                                                        vec_abs(rE)));
      const vector signed short ddiffclamp = vec_max(ddiff, (vector signed short)zero);
      const vector signed short dtimes64 = vec_mladd(v_5, ddiffclamp, v_32);
      const vector signed short d = vec_sra(dtimes64, vec_splat_u16(6));
      const vector signed short minusd = vec_sub((vector signed short)zero, d);
      const vector signed short finald = vec_sel(minusd,
                                                 d,
                                                 vec_cmpgt(vec_sub((vector signed short)zero, mE),
                                                           (vector signed short)zero));
      /* q */
      const vector signed short qtimes2 = vec_sub(vb4, vb5);
      /* for a shift right to behave like /2, we need to add one
         to all negative integer */
      const vector signed short rounddown = vec_sel((vector signed short)zero,
                                                    v_1,
                                                    vec_cmplt(qtimes2, (vector signed short)zero));
      const vector signed short q = vec_sra(vec_add(qtimes2, rounddown), vec_splat_u16(1));
      /* clamp */
      const vector signed short dclamp_P1 = vec_max((vector signed short)zero, finald);
      const vector signed short dclamp_P = vec_min(dclamp_P1, q);
      const vector signed short dclamp_N1 = vec_min((vector signed short)zero, finald);
      const vector signed short dclamp_N = vec_max(dclamp_N1, q);
    
      const vector signed short dclampedfinal = vec_sel(dclamp_N,
                                                        dclamp_P,
                                                        vec_cmpgt(q, (vector signed short)zero));
      const vector signed short dornotd = vec_sel((vector signed short)zero,
                                                  dclampedfinal,
                                                  vec_cmplt(absmE, vqp));
      /* add/substract to l4 and l5 */
      const vector signed short vb4minusd = vec_sub(vb4, dornotd);
      const vector signed short vb5plusd = vec_add(vb5, dornotd);
      /* finally, stores */
      const vector unsigned char st4 = vec_packsu(vb4minusd, (vector signed short)zero);
      const vector unsigned char st5 = vec_packsu(vb5plusd, (vector signed short)zero);
    
      const vector signed char neg1 = vec_splat_s8(-1);
      const vector unsigned char permHH = (const vector unsigned char)AVV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
    
                                                                          0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F);
    
    #define STORE(i)                                                \
      const vector unsigned char perms##i =                         \
        vec_lvsr(i * stride, src2);                                 \
      const vector unsigned char vg##i =                            \
        vec_perm(st##i, vbT##i, permHH);                            \
      const vector unsigned char mask##i =                          \
        vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \
      const vector unsigned char vg2##i =                           \
        vec_perm(vg##i, vg##i, perms##i);                           \
      const vector unsigned char svA##i =                           \
        vec_sel(vbA##i, vg2##i, mask##i);                           \
      const vector unsigned char svB##i =                           \
        vec_sel(vg2##i, vbB##i, mask##i);                           \
      vec_st(svA##i, i * stride, src2);                             \
    
      STORE(4);
      STORE(5);
    }
    
    static inline void dering_altivec(uint8_t src[], int stride, PPContext *c) {
      /*
        this code makes no assumption on src or stride.
        One could remove the recomputation of the perm
        vector by assuming (stride % 16) == 0, unfortunately
        this is not always true. Quite a lot of load/stores
        can be removed by assuming proper alignement of
        src & stride :-(
      */
      uint8_t *srcCopy = src;
    
      DECLARE_ALIGNED(16, uint8_t, dt[16]);
    
      const vector signed int zero = vec_splat_s32(0);
      vector unsigned char v_dt;
      dt[0] = deringThreshold;
      v_dt = vec_splat(vec_ld(0, dt), 0);
    
    
    #define LOAD_LINE(i)                                                    \
      const vector unsigned char perm##i =                                  \
        vec_lvsl(i * stride, srcCopy);                                      \
      vector unsigned char sA##i = vec_ld(i * stride, srcCopy);             \
      vector unsigned char sB##i = vec_ld(i * stride + 16, srcCopy);        \
    
      vector unsigned char src##i = vec_perm(sA##i, sB##i, perm##i)
    
      LOAD_LINE(0);
      LOAD_LINE(1);
      LOAD_LINE(2);
      LOAD_LINE(3);
      LOAD_LINE(4);
      LOAD_LINE(5);
      LOAD_LINE(6);
      LOAD_LINE(7);
      LOAD_LINE(8);
      LOAD_LINE(9);
    #undef LOAD_LINE
    
      vector unsigned char v_avg;
      {
        const vector unsigned char trunc_perm = (vector unsigned char)
          AVV(0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08,
    
              0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18);
    
        const vector unsigned char trunc_src12 = vec_perm(src1, src2, trunc_perm);
        const vector unsigned char trunc_src34 = vec_perm(src3, src4, trunc_perm);
        const vector unsigned char trunc_src56 = vec_perm(src5, src6, trunc_perm);
        const vector unsigned char trunc_src78 = vec_perm(src7, src8, trunc_perm);
    
    #define EXTRACT(op) do {                                                \
    
          const vector unsigned char s##op##_1 = vec_##op(trunc_src12, trunc_src34); \
          const vector unsigned char s##op##_2 = vec_##op(trunc_src56, trunc_src78); \
          const vector unsigned char s##op##_6 = vec_##op(s##op##_1, s##op##_2); \
          const vector unsigned char s##op##_8h = vec_mergeh(s##op##_6, s##op##_6); \
          const vector unsigned char s##op##_8l = vec_mergel(s##op##_6, s##op##_6); \
          const vector unsigned char s##op##_9 = vec_##op(s##op##_8h, s##op##_8l); \
          const vector unsigned char s##op##_9h = vec_mergeh(s##op##_9, s##op##_9); \
          const vector unsigned char s##op##_9l = vec_mergel(s##op##_9, s##op##_9); \
          const vector unsigned char s##op##_10 = vec_##op(s##op##_9h, s##op##_9l); \
          const vector unsigned char s##op##_10h = vec_mergeh(s##op##_10, s##op##_10); \
          const vector unsigned char s##op##_10l = vec_mergel(s##op##_10, s##op##_10); \
          const vector unsigned char s##op##_11 = vec_##op(s##op##_10h, s##op##_10l); \
          const vector unsigned char s##op##_11h = vec_mergeh(s##op##_11, s##op##_11); \
          const vector unsigned char s##op##_11l = vec_mergel(s##op##_11, s##op##_11); \
          v_##op = vec_##op(s##op##_11h, s##op##_11l); } while (0)
    
        vector unsigned char v_min;
        vector unsigned char v_max;
        EXTRACT(min);
        EXTRACT(max);
    #undef EXTRACT
    
      DECLARE_ALIGNED(16, signed int, S[8]);
    
      {
        const vector unsigned short mask1 = (vector unsigned short)
          AVV(0x0001, 0x0002, 0x0004, 0x0008,
    
              0x0010, 0x0020, 0x0040, 0x0080);
    
        const vector unsigned short mask2 = (vector unsigned short)
          AVV(0x0100, 0x0200, 0x0000, 0x0000,
    
              0x0000, 0x0000, 0x0000, 0x0000);
    
        const vector unsigned int vuint32_16 = vec_sl(vec_splat_u32(1), vec_splat_u32(4));
        const vector unsigned int vuint32_1 = vec_splat_u32(1);
    
    #define COMPARE(i)                                                      \
        vector signed int sum##i;                                           \
        do {                                                                \
          const vector unsigned char cmp##i =                               \
            (vector unsigned char)vec_cmpgt(src##i, v_avg);                 \
          const vector unsigned short cmpHi##i =                            \
            (vector unsigned short)vec_mergeh(cmp##i, cmp##i);              \
          const vector unsigned short cmpLi##i =                            \
            (vector unsigned short)vec_mergel(cmp##i, cmp##i);              \
          const vector signed short cmpHf##i =                              \
            (vector signed short)vec_and(cmpHi##i, mask1);                  \
          const vector signed short cmpLf##i =                              \
            (vector signed short)vec_and(cmpLi##i, mask2);                  \
          const vector signed int sump##i = vec_sum4s(cmpHf##i, zero);      \
          const vector signed int sumq##i = vec_sum4s(cmpLf##i, sump##i);   \
    
        COMPARE(0);
        COMPARE(1);
        COMPARE(2);
        COMPARE(3);
        COMPARE(4);
        COMPARE(5);
        COMPARE(6);
        COMPARE(7);
        COMPARE(8);
        COMPARE(9);
    #undef COMPARE
    
        vector signed int sumA2;
        vector signed int sumB2;
        {
          const vector signed int sump02 = vec_mergel(sum0, sum2);
          const vector signed int sump13 = vec_mergel(sum1, sum3);
          const vector signed int sumA = vec_mergel(sump02, sump13);
    
          const vector signed int sump46 = vec_mergel(sum4, sum6);
          const vector signed int sump57 = vec_mergel(sum5, sum7);
          const vector signed int sumB = vec_mergel(sump46, sump57);
    
          const vector signed int sump8A = vec_mergel(sum8, zero);
          const vector signed int sump9B = vec_mergel(sum9, zero);
          const vector signed int sumC = vec_mergel(sump8A, sump9B);
    
          const vector signed int tA = vec_sl(vec_nor(zero, sumA), vuint32_16);
          const vector signed int tB = vec_sl(vec_nor(zero, sumB), vuint32_16);
          const vector signed int tC = vec_sl(vec_nor(zero, sumC), vuint32_16);
          const vector signed int t2A = vec_or(sumA, tA);
          const vector signed int t2B = vec_or(sumB, tB);
          const vector signed int t2C = vec_or(sumC, tC);
          const vector signed int t3A = vec_and(vec_sra(t2A, vuint32_1),
    
                                                vec_sl(t2A, vuint32_1));
    
          const vector signed int t3B = vec_and(vec_sra(t2B, vuint32_1),
    
                                                vec_sl(t2B, vuint32_1));
    
          const vector signed int t3C = vec_and(vec_sra(t2C, vuint32_1),
    
                                                vec_sl(t2C, vuint32_1));
    
          const vector signed int yA = vec_and(t2A, t3A);
          const vector signed int yB = vec_and(t2B, t3B);
          const vector signed int yC = vec_and(t2C, t3C);
    
          const vector unsigned char strangeperm1 = vec_lvsl(4, (unsigned char*)0);
          const vector unsigned char strangeperm2 = vec_lvsl(8, (unsigned char*)0);
          const vector signed int sumAd4 = vec_perm(yA, yB, strangeperm1);
          const vector signed int sumAd8 = vec_perm(yA, yB, strangeperm2);
          const vector signed int sumBd4 = vec_perm(yB, yC, strangeperm1);
          const vector signed int sumBd8 = vec_perm(yB, yC, strangeperm2);
          const vector signed int sumAp = vec_and(yA,
    
                                                  vec_and(sumAd4,sumAd8));
    
                                                  vec_and(sumBd4,sumBd8));
    
                         vec_sra(sumAp,
                                 vuint32_16));
    
                          vec_sra(sumBp,
                                  vuint32_16));
    
        vec_st(sumA2, 0, S);
        vec_st(sumB2, 16, S);
      }
    
      /* I'm not sure the following is actually faster
         than straight, unvectorized C code :-( */
    
      DECLARE_ALIGNED(16, int, tQP2[4]);
    
      tQP2[0]= c->QP/2 + 1;
      vector signed int vQP2 = vec_ld(0, tQP2);
      vQP2 = vec_splat(vQP2, 0);
      const vector signed int vsint32_8 = vec_splat_s32(8);
      const vector unsigned int vuint32_4 = vec_splat_u32(4);
    
      const vector unsigned char permA1 = (vector unsigned char)
        AVV(0x00, 0x01, 0x02, 0x10, 0x11, 0x12, 0x1F, 0x1F,
    
            0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F);
    
      const vector unsigned char permA2 = (vector unsigned char)
        AVV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x10, 0x11,
    
            0x12, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F);
    
      const vector unsigned char permA1inc = (vector unsigned char)
        AVV(0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00,
    
            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
    
      const vector unsigned char permA2inc = (vector unsigned char)
        AVV(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01,
    
            0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
    
      const vector unsigned char magic = (vector unsigned char)
        AVV(0x01, 0x02, 0x01, 0x02, 0x04, 0x02, 0x01, 0x02,
    
            0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
    
      const vector unsigned char extractPerm = (vector unsigned char)
        AVV(0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01,
    
            0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01);
    
      const vector unsigned char extractPermInc = (vector unsigned char)
        AVV(0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    
            0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01);
    
      const vector unsigned char identity = vec_lvsl(0,(unsigned char *)0);
      const vector unsigned char tenRight = (vector unsigned char)
        AVV(0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    
            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
    
      const vector unsigned char eightLeft = (vector unsigned char)
        AVV(0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    
            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08);
    
    #define F_INIT(i)                                       \
      vector unsigned char tenRightM##i = tenRight;         \
      vector unsigned char permA1M##i = permA1;             \
      vector unsigned char permA2M##i = permA2;             \
    
    #define F2(i, j, k, l)                                                  \
      if (S[i] & (1 << (l+1))) {                                            \
        const vector unsigned char a_##j##_A##l =                           \
          vec_perm(src##i, src##j, permA1M##i);                             \
        const vector unsigned char a_##j##_B##l =                           \
          vec_perm(a_##j##_A##l, src##k, permA2M##i);                       \
        const vector signed int a_##j##_sump##l =                           \
          (vector signed int)vec_msum(a_##j##_B##l, magic,                  \
                                      (vector unsigned int)zero);           \
        vector signed int F_##j##_##l =                                     \
          vec_sr(vec_sums(a_##j##_sump##l, vsint32_8), vuint32_4);          \
        F_##j##_##l = vec_splat(F_##j##_##l, 3);                            \
        const vector signed int p_##j##_##l =                               \
          (vector signed int)vec_perm(src##j,                               \
                                      (vector unsigned char)zero,           \
                                      extractPermM##i);                     \
        const vector signed int sum_##j##_##l = vec_add( p_##j##_##l, vQP2);\
        const vector signed int diff_##j##_##l = vec_sub( p_##j##_##l, vQP2);\
        vector signed int newpm_##j##_##l;                                  \
        if (vec_all_lt(sum_##j##_##l, F_##j##_##l))                         \
          newpm_##j##_##l = sum_##j##_##l;                                  \
        else if (vec_all_gt(diff_##j##_##l, F_##j##_##l))                   \
          newpm_##j##_##l = diff_##j##_##l;                                 \
        else newpm_##j##_##l = F_##j##_##l;                                 \
        const vector unsigned char newpm2_##j##_##l =                       \
          vec_splat((vector unsigned char)newpm_##j##_##l, 15);             \
        const vector unsigned char mask##j##l = vec_add(identity,           \
                                                        tenRightM##i);      \
        src##j = vec_perm(src##j, newpm2_##j##_##l, mask##j##l);            \
      }                                                                     \
      permA1M##i = vec_add(permA1M##i, permA1inc);                          \
      permA2M##i = vec_add(permA2M##i, permA2inc);                          \
      tenRightM##i = vec_sro(tenRightM##i, eightLeft);                      \
    
      extractPermM##i = vec_add(extractPermM##i, extractPermInc)
    
    
    #define ITER(i, j, k)                           \
      F_INIT(i);                                    \
      F2(i, j, k, 0);                               \
      F2(i, j, k, 1);                               \
      F2(i, j, k, 2);                               \
      F2(i, j, k, 3);                               \
      F2(i, j, k, 4);                               \
      F2(i, j, k, 5);                               \
      F2(i, j, k, 6);                               \
    
      F2(i, j, k, 7)
    
      ITER(0, 1, 2);
      ITER(1, 2, 3);
      ITER(2, 3, 4);
      ITER(3, 4, 5);
      ITER(4, 5, 6);
      ITER(5, 6, 7);
      ITER(6, 7, 8);
      ITER(7, 8, 9);
    
    
      const vector signed char neg1 = vec_splat_s8(-1);
    
    #define STORE_LINE(i)                                   \
      const vector unsigned char permST##i =                \
        vec_lvsr(i * stride, srcCopy);                      \
      const vector unsigned char maskST##i =                \
        vec_perm((vector unsigned char)zero,                \
                 (vector unsigned char)neg1, permST##i);    \
      src##i = vec_perm(src##i ,src##i, permST##i);         \
      sA##i= vec_sel(sA##i, src##i, maskST##i);             \
      sB##i= vec_sel(src##i, sB##i, maskST##i);             \
      vec_st(sA##i, i * stride, srcCopy);                   \
    
      STORE_LINE(1);
      STORE_LINE(2);
      STORE_LINE(3);
      STORE_LINE(4);
      STORE_LINE(5);
      STORE_LINE(6);
      STORE_LINE(7);
      STORE_LINE(8);
    
    #undef STORE_LINE
    #undef ITER
    #undef F2
    }
    
    #define doHorizLowPass_altivec(a...) doHorizLowPass_C(a)
    #define doHorizDefFilter_altivec(a...) doHorizDefFilter_C(a)
    
    #define do_a_deblock_altivec(a...) do_a_deblock_C(a)
    
    static inline void RENAME(tempNoiseReducer)(uint8_t *src, int stride,
    
                                        uint8_t *tempBlured, uint32_t *tempBluredPast, int *maxNoise)
    
    {
      const vector signed int zero = vec_splat_s32(0);
      const vector signed short vsint16_1 = vec_splat_s16(1);
      vector signed int v_dp = zero;
      vector signed int v_sysdp = zero;
      int d, sysd, i;
    
      tempBluredPast[127]= maxNoise[0];
      tempBluredPast[128]= maxNoise[1];
      tempBluredPast[129]= maxNoise[2];
    
    
    #define LOAD_LINE(src, i)                                               \
      register int j##src##i = i * stride;                                  \
      vector unsigned char perm##src##i = vec_lvsl(j##src##i, src);         \
      const vector unsigned char v_##src##A1##i = vec_ld(j##src##i, src);   \
    
      const vector unsigned char v_##src##A2##i = vec_ld(j##src##i + 16, src); \
    
      const vector unsigned char v_##src##A##i =                            \
        vec_perm(v_##src##A1##i, v_##src##A2##i, perm##src##i);             \
      vector signed short v_##src##Ass##i =                                 \
        (vector signed short)vec_mergeh((vector signed char)zero,           \
                                        (vector signed char)v_##src##A##i)
    
      LOAD_LINE(src, 0);
      LOAD_LINE(src, 1);
      LOAD_LINE(src, 2);
      LOAD_LINE(src, 3);
      LOAD_LINE(src, 4);
      LOAD_LINE(src, 5);
      LOAD_LINE(src, 6);
      LOAD_LINE(src, 7);
    
      LOAD_LINE(tempBlured, 0);
      LOAD_LINE(tempBlured, 1);
      LOAD_LINE(tempBlured, 2);
      LOAD_LINE(tempBlured, 3);
      LOAD_LINE(tempBlured, 4);
      LOAD_LINE(tempBlured, 5);
      LOAD_LINE(tempBlured, 6);
      LOAD_LINE(tempBlured, 7);
    #undef LOAD_LINE
    
    
    #define ACCUMULATE_DIFFS(i)                                     \
      vector signed short v_d##i = vec_sub(v_tempBluredAss##i,      \
                                           v_srcAss##i);            \
      v_dp = vec_msums(v_d##i, v_d##i, v_dp);                       \
    
      v_sysdp = vec_msums(v_d##i, vsint16_1, v_sysdp)
    
      ACCUMULATE_DIFFS(0);
      ACCUMULATE_DIFFS(1);
      ACCUMULATE_DIFFS(2);
      ACCUMULATE_DIFFS(3);
      ACCUMULATE_DIFFS(4);
      ACCUMULATE_DIFFS(5);
      ACCUMULATE_DIFFS(6);
      ACCUMULATE_DIFFS(7);
    #undef ACCUMULATE_DIFFS
    
      v_dp = vec_sums(v_dp, zero);
      v_sysdp = vec_sums(v_sysdp, zero);
    
      v_dp = vec_splat(v_dp, 3);
      v_sysdp = vec_splat(v_sysdp, 3);
    
      vec_ste(v_dp, 0, &d);
      vec_ste(v_sysdp, 0, &sysd);
    
      i = d;
      d = (4*d
           +(*(tempBluredPast-256))
           +(*(tempBluredPast-1))+ (*(tempBluredPast+1))
           +(*(tempBluredPast+256))
           +4)>>3;
    
      *tempBluredPast=i;
    
      if (d > maxNoise[1]) {
        if (d < maxNoise[2]) {
    #define OP(i) v_tempBluredAss##i = vec_avg(v_tempBluredAss##i, v_srcAss##i);
    
          OP(0);
          OP(1);
          OP(2);
          OP(3);
          OP(4);
          OP(5);
          OP(6);
          OP(7);
    #undef OP
        } else {
    #define OP(i) v_tempBluredAss##i = v_srcAss##i;
    
          OP(0);
          OP(1);
          OP(2);
          OP(3);
          OP(4);
          OP(5);
          OP(6);
          OP(7);
    #undef OP
        }
      } else {
        if (d < maxNoise[0]) {
          const vector signed short vsint16_7 = vec_splat_s16(7);
          const vector signed short vsint16_4 = vec_splat_s16(4);
          const vector unsigned short vuint16_3 = vec_splat_u16(3);
    
    #define OP(i)                                                   \
          const vector signed short v_temp##i =                     \
            vec_mladd(v_tempBluredAss##i,                           \
                      vsint16_7, v_srcAss##i);                      \
          const vector signed short v_temp2##i =                    \
            vec_add(v_temp##i, vsint16_4);                          \
    
          v_tempBluredAss##i = vec_sr(v_temp2##i, vuint16_3)
    
          OP(0);
          OP(1);
          OP(2);
          OP(3);
          OP(4);
          OP(5);
          OP(6);
          OP(7);
    #undef OP
        } else {
          const vector signed short vsint16_3 = vec_splat_s16(3);
          const vector signed short vsint16_2 = vec_splat_s16(2);
    
    #define OP(i)                                                   \
          const vector signed short v_temp##i =                     \
            vec_mladd(v_tempBluredAss##i,                           \
                      vsint16_3, v_srcAss##i);                      \
          const vector signed short v_temp2##i =                    \
            vec_add(v_temp##i, vsint16_2);                          \
    
          v_tempBluredAss##i = vec_sr(v_temp2##i, (vector unsigned short)vsint16_2)
    
          OP(0);
          OP(1);
          OP(2);
          OP(3);
          OP(4);
          OP(5);
          OP(6);
          OP(7);
    #undef OP
        }
      }
    
      const vector signed char neg1 = vec_splat_s8(-1);
      const vector unsigned char permHH = (const vector unsigned char)AVV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
    
                                                                          0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F);
    
    #define PACK_AND_STORE(src, i)                                  \
      const vector unsigned char perms##src##i =                    \
        vec_lvsr(i * stride, src);                                  \
      const vector unsigned char vf##src##i =                       \
        vec_packsu(v_tempBluredAss##i, (vector signed short)zero);  \
      const vector unsigned char vg##src##i =                       \
        vec_perm(vf##src##i, v_##src##A##i, permHH);                \
      const vector unsigned char mask##src##i =                     \
    
        vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##src##i); \
    
      const vector unsigned char vg2##src##i =                      \
        vec_perm(vg##src##i, vg##src##i, perms##src##i);            \
      const vector unsigned char svA##src##i =                      \
        vec_sel(v_##src##A1##i, vg2##src##i, mask##src##i);         \
      const vector unsigned char svB##src##i =                      \
        vec_sel(vg2##src##i, v_##src##A2##i, mask##src##i);         \
      vec_st(svA##src##i, i * stride, src);                         \
    
      vec_st(svB##src##i, i * stride + 16, src)
    
      PACK_AND_STORE(src, 0);
      PACK_AND_STORE(src, 1);
      PACK_AND_STORE(src, 2);
      PACK_AND_STORE(src, 3);
      PACK_AND_STORE(src, 4);
      PACK_AND_STORE(src, 5);
      PACK_AND_STORE(src, 6);
      PACK_AND_STORE(src, 7);
      PACK_AND_STORE(tempBlured, 0);
      PACK_AND_STORE(tempBlured, 1);
      PACK_AND_STORE(tempBlured, 2);
      PACK_AND_STORE(tempBlured, 3);
      PACK_AND_STORE(tempBlured, 4);
      PACK_AND_STORE(tempBlured, 5);
      PACK_AND_STORE(tempBlured, 6);
      PACK_AND_STORE(tempBlured, 7);
    #undef PACK_AND_STORE
    }
    
    
    static inline void transpose_16x8_char_toPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) {