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  •  * Common code between the AC-3 encoder and decoder
    
     * Copyright (c) 2000, 2001, 2002 Fabrice Bellard
    
     * This file is part of FFmpeg.
     *
     * FFmpeg is free software; you can redistribute it and/or
    
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
    
     * version 2.1 of the License, or (at your option) any later version.
    
     * FFmpeg is distributed in the hope that it will be useful,
    
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
    
     * License along with FFmpeg; if not, write to the Free Software
    
     * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
    
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    /**
    
     * Common code between the AC-3 encoder and decoder.
    
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    Michael Niedermayer committed
     */
    
    
    #ifndef AVCODEC_AC3_H
    #define AVCODEC_AC3_H
    
    #define AC3_MAX_CODED_FRAME_SIZE 3840 /* in bytes */
    
    #define AC3_MAX_CHANNELS 7            /**< maximum number of channels, including coupling channel */
    #define CPL_CH 0                      /**< coupling channel index */
    
    #define AC3_MAX_COEFS   256
    #define AC3_BLOCK_SIZE  256
    #define AC3_MAX_BLOCKS    6
    #define AC3_FRAME_SIZE (AC3_MAX_BLOCKS * 256)
    
    #define AC3_WINDOW_SIZE (AC3_BLOCK_SIZE * 2)
    
    #define AC3_MAX_CPL_BANDS  18
    
    #include "libavutil/opt.h"
    #include "avcodec.h"
    
    /* exponent encoding strategy */
    #define EXP_REUSE 0
    #define EXP_NEW   1
    
    #define EXP_D15   1
    #define EXP_D25   2
    #define EXP_D45   3
    
    
    
    #define FFT_FLOAT 0
    
    #define FIXR(a)                 ((int)((a) * 0 + 0.5))
    #define FIXR12(a)               ((int)((a) * 4096 + 0.5))
    #define FIXR15(a)               ((int)((a) * 32768 + 0.5))
    #define ROUND15(x)              ((x) + 16384) >> 15
    
    #define AC3_RENAME(x)           x ## _fixed
    #define AC3_NORM(norm)          (1<<24)/(norm)
    #define AC3_MUL(a,b)            ((((int64_t) (a)) * (b))>>12)
    
    #define AC3_RANGE(x)            ((x)|(((x)&128)<<1))
    #define AC3_HEAVY_RANGE(x)      ((x)<<1)
    
    #define AC3_DYNAMIC_RANGE(x)    (x)
    #define AC3_SPX_BLEND(x)        (x)
    #define AC3_DYNAMIC_RANGE1      0
    
    
    typedef int                     INTFLOAT;
    typedef int16_t                 SHORTFLOAT;
    
    
    #define FIXR(x)                 ((float)(x))
    #define FIXR12(x)               ((float)(x))
    #define FIXR15(x)               ((float)(x))
    #define ROUND15(x)              (x)
    
    #define AC3_RENAME(x)           x
    #define AC3_NORM(norm)          (1.0f/(norm))
    #define AC3_MUL(a,b)            ((a) * (b))
    #define AC3_RANGE(x)            (dynamic_range_tab[(x)])
    
    #define AC3_HEAVY_RANGE(x)      (ff_ac3_heavy_dynamic_range_tab[(x)])
    
    #define AC3_DYNAMIC_RANGE(x)    (powf(x,  s->drc_scale))
    #define AC3_SPX_BLEND(x)        (x)* (1.0f/32)
    #define AC3_DYNAMIC_RANGE1      1.0f
    
    
    typedef float                   INTFLOAT;
    typedef float                   SHORTFLOAT;
    
    #define AC3_LEVEL(x)            ROUND15((x) * FIXR15(M_SQRT1_2))
    
    /* pre-defined gain values */
    
    #define LEVEL_PLUS_3DB          M_SQRT2
    
    #define LEVEL_PLUS_1POINT5DB    1.1892071150027209
    #define LEVEL_MINUS_1POINT5DB   0.8408964152537145
    
    #define LEVEL_MINUS_3DB         M_SQRT1_2
    
    #define LEVEL_MINUS_4POINT5DB   0.5946035575013605
    #define LEVEL_MINUS_6DB         0.5000000000000000
    #define LEVEL_MINUS_9DB         0.3535533905932738
    #define LEVEL_ZERO              0.0000000000000000
    #define LEVEL_ONE               1.0000000000000000
    
    
    /** Delta bit allocation strategy */
    typedef enum {
        DBA_REUSE = 0,
        DBA_NEW,
        DBA_NONE,
        DBA_RESERVED
    } AC3DeltaStrategy;
    
    /** Channel mode (audio coding mode) */
    typedef enum {
    
        AC3_CHMODE_DUALMONO = 0,
        AC3_CHMODE_MONO,
        AC3_CHMODE_STEREO,
        AC3_CHMODE_3F,
        AC3_CHMODE_2F1R,
        AC3_CHMODE_3F1R,
        AC3_CHMODE_2F2R,
        AC3_CHMODE_3F2R
    
    /** Dolby Surround mode */
    typedef enum AC3DolbySurroundMode {
        AC3_DSURMOD_NOTINDICATED = 0,
        AC3_DSURMOD_OFF,
        AC3_DSURMOD_ON,
        AC3_DSURMOD_RESERVED
    } AC3DolbySurroundMode;
    
    /** Dolby Surround EX mode */
    typedef enum AC3DolbySurroundEXMode {
        AC3_DSUREXMOD_NOTINDICATED = 0,
        AC3_DSUREXMOD_OFF,
        AC3_DSUREXMOD_ON,
        AC3_DSUREXMOD_PLIIZ
    } AC3DolbySurroundEXMode;
    
    /** Dolby Headphone mode */
    typedef enum AC3DolbyHeadphoneMode {
        AC3_DHEADPHONMOD_NOTINDICATED = 0,
        AC3_DHEADPHONMOD_OFF,
        AC3_DHEADPHONMOD_ON,
        AC3_DHEADPHONMOD_RESERVED
    } AC3DolbyHeadphoneMode;
    
    
    /** Preferred Stereo Downmix mode */
    typedef enum AC3PreferredStereoDownmixMode {
        AC3_DMIXMOD_NOTINDICATED = 0,
        AC3_DMIXMOD_LTRT,
        AC3_DMIXMOD_LORO,
    
        AC3_DMIXMOD_DPLII // reserved value in A/52, but used by encoders to indicate DPL2
    
    } AC3PreferredStereoDownmixMode;
    
    
    typedef struct AC3BitAllocParameters {
    
        int sr_code;
        int sr_shift;
        int slow_gain, slow_decay, fast_decay, db_per_bit, floor;
        int cpl_fast_leak, cpl_slow_leak;
    
    } AC3BitAllocParameters;
    
    
    /**
     * @struct AC3HeaderInfo
     * Coded AC-3 header values up to the lfeon element, plus derived values.
     */
    
    typedef struct AC3HeaderInfo {
    
         * @{
         */
        uint16_t sync_word;
        uint16_t crc1;
    
        uint8_t bitstream_id;
    
        uint8_t channel_mode;
        uint8_t lfe_on;
    
        int substreamid;                        ///< substream identification
    
        int center_mix_level;                   ///< Center mix level index
        int surround_mix_level;                 ///< Surround mix level index
        uint16_t channel_map;
    
        int num_blocks;                         ///< number of audio blocks
    
        uint16_t sample_rate;
        uint32_t bit_rate;
        uint8_t channels;
        uint16_t frame_size;
    
        uint64_t channel_layout;
    
        /** @} */
    } AC3HeaderInfo;
    
    
    typedef enum {
    
        EAC3_FRAME_TYPE_INDEPENDENT = 0,
        EAC3_FRAME_TYPE_DEPENDENT,
        EAC3_FRAME_TYPE_AC3_CONVERT,
        EAC3_FRAME_TYPE_RESERVED
    } EAC3FrameType;
    
    void ff_ac3_common_init(void);
    
     * Calculate the log power-spectral density of the input signal.
    
     * This gives a rough estimate of signal power in the frequency domain by using
     * the spectral envelope (exponents).  The psd is also separately grouped
     * into critical bands for use in the calculating the masking curve.
     * 128 units in psd = -6 dB.  The dbknee parameter in AC3BitAllocParameters
     * determines the reference level.
     *
     * @param[in]  exp        frequency coefficient exponents
     * @param[in]  start      starting bin location
     * @param[in]  end        ending bin location
     * @param[out] psd        signal power for each frequency bin
    
     * @param[out] band_psd   signal power for each critical band
    
     */
    void ff_ac3_bit_alloc_calc_psd(int8_t *exp, int start, int end, int16_t *psd,
    
                                   int16_t *band_psd);
    
     * Calculate the masking curve.
    
     * First, the excitation is calculated using parameters in s and the signal
    
     * power in each critical band.  The excitation is compared with a predefined
     * hearing threshold table to produce the masking curve.  If delta bit
     * allocation information is provided, it is used for adjusting the masking
     * curve, usually to give a closer match to a better psychoacoustic model.
     *
    
     * @param[in]  s            adjustable bit allocation parameters
    
     * @param[in]  band_psd     signal power for each critical band
    
     * @param[in]  start        starting bin location
     * @param[in]  end          ending bin location
     * @param[in]  fast_gain    fast gain (estimated signal-to-mask ratio)
     * @param[in]  is_lfe       whether or not the channel being processed is the LFE
    
     * @param[in]  dba_mode     delta bit allocation mode (none, reuse, or new)
     * @param[in]  dba_nsegs    number of delta segments
     * @param[in]  dba_offsets  location offsets for each segment
     * @param[in]  dba_lengths  length of each segment
     * @param[in]  dba_values   delta bit allocation for each segment
    
     * @param[out] mask         calculated masking curve
    
     * @return returns 0 for success, non-zero for error
    
    int ff_ac3_bit_alloc_calc_mask(AC3BitAllocParameters *s, int16_t *band_psd,
    
                                   int start, int end, int fast_gain, int is_lfe,
                                   int dba_mode, int dba_nsegs, uint8_t *dba_offsets,
                                   uint8_t *dba_lengths, uint8_t *dba_values,
                                   int16_t *mask);
    
    #endif /* AVCODEC_AC3_H */