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  • /*
        Copyright (C) 2001 Michael Niedermayer (michaelni@gmx.at)
    
        This program is free software; you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation; either version 2 of the License, or
        (at your option) any later version.
    
        This program is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
        along with this program; if not, write to the Free Software
        Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    */
    
    /*
    
    isVertDC		Ec	Ec
    isVertMinMaxOk		Ec	Ec
    
    doVertDefFilter		Ec	Ec	Ec
    isHorizDC		Ec	Ec
    isHorizMinMaxOk		a
    
    doHorizDefFilter	E	ac	ac
    
    Vertical RKAlgo1	E		a	a
    Vertical X1		a		E	E
    Horizontal X1		a		E	E
    
    LinIpolDeinterlace	e		E	E*
    CubicIpolDeinterlace	a		e	e*
    LinBlendDeinterlace	e		E	E*
    
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    MedianDeinterlace	 	Ec	Ec
    
    * i dont have a 3dnow CPU -> its untested
    
    E = Exact implementation
    
    e = allmost exact implementation (slightly different rounding,...)
    
    a = alternative / approximate impl
    c = checked against the other implementations (-vo md5)
    */
    
    /*
    TODO:
    
    verify that everything workes as it should (how?)
    
    reduce the time wasted on the mem transfer
    implement dering
    
    implement everything in C at least (done at the moment but ...)
    
    unroll stuff if instructions depend too much on the prior one
    we use 8x8 blocks for the horizontal filters, opendivx seems to use 8x4?
    move YScale thing to the end instead of fixing QP
    
    write a faster and higher quality deblocking filter :)
    
    do something about the speed of the horizontal filters
    make the mainloop more flexible (variable number of blocks at once
    	(the if/else stuff per block is slowing things down)
    
    compare the quality & speed of all filters
    split this huge file
    
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    noise reduction filters
    
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    //Changelog: use the CVS log
    
    
    #include <inttypes.h>
    #include <stdio.h>
    
    #include "../config.h"
    //#undef HAVE_MMX2
    
    //#define HAVE_3DNOW
    
    #include "postprocess.h"
    
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    #define MIN(a,b) ((a) > (b) ? (b) : (a))
    #define MAX(a,b) ((a) < (b) ? (b) : (a))
    #define ABS(a) ((a) > 0 ? (a) : (-(a)))
    #define SIGN(a) ((a) > 0 ? 1 : -1)
    
    #ifdef HAVE_MMX2
    #define PAVGB(a,b) "pavgb " #a ", " #b " \n\t"
    #elif defined (HAVE_3DNOW)
    #define PAVGB(a,b) "pavgusb " #a ", " #b " \n\t"
    #endif
    
    
    static uint64_t packedYOffset=	0x0000000000000000LL;
    static uint64_t packedYScale=	0x0100010001000100LL;
    static uint64_t w05=		0x0005000500050005LL;
    static uint64_t w20=		0x0020002000200020LL;
    static uint64_t w1400=		0x1400140014001400LL;
    static uint64_t bm00000001=	0x00000000000000FFLL;
    static uint64_t bm00010000=	0x000000FF00000000LL;
    static uint64_t bm00001000=	0x00000000FF000000LL;
    static uint64_t bm10000000=	0xFF00000000000000LL;
    static uint64_t bm10000001=	0xFF000000000000FFLL;
    static uint64_t bm11000011=	0xFFFF00000000FFFFLL;
    
    static uint64_t bm00000011=	0x000000000000FFFFLL;
    
    static uint64_t bm11111110=	0xFFFFFFFFFFFFFF00LL;
    
    static uint64_t bm11000000=	0xFFFF000000000000LL;
    
    static uint64_t bm00011000=	0x000000FFFF000000LL;
    static uint64_t bm00110011=	0x0000FFFF0000FFFFLL;
    static uint64_t bm11001100=	0xFFFF0000FFFF0000LL;
    static uint64_t b00= 		0x0000000000000000LL;
    
    static uint64_t b01= 		0x0101010101010101LL;
    
    static uint64_t b02= 		0x0202020202020202LL;
    static uint64_t b0F= 		0x0F0F0F0F0F0F0F0FLL;
    static uint64_t bFF= 		0xFFFFFFFFFFFFFFFFLL;
    
    static uint64_t b20= 		0x2020202020202020LL;
    static uint64_t b80= 		0x8080808080808080LL;
    
    static uint64_t b7E= 		0x7E7E7E7E7E7E7E7ELL;
    static uint64_t b7C= 		0x7C7C7C7C7C7C7C7CLL;
    static uint64_t b3F= 		0x3F3F3F3F3F3F3F3FLL;
    static uint64_t temp0=0;
    static uint64_t temp1=0;
    static uint64_t temp2=0;
    static uint64_t temp3=0;
    static uint64_t temp4=0;
    static uint64_t temp5=0;
    static uint64_t pQPb=0;
    static uint8_t tempBlock[16*16];
    
    int hFlatnessThreshold= 56 - 16;
    int vFlatnessThreshold= 56 - 16;
    
    //amount of "black" u r willing to loose to get a brightness corrected picture
    double maxClippedThreshold= 0.01;
    
    int maxAllowedY=255;
    //FIXME can never make a movies black brighter (anyone needs that?)
    int minAllowedY=0;
    
    
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    #ifdef TIMING
    
    static inline long long rdtsc()
    {
    	long long l;
    	asm volatile(	"rdtsc\n\t"
    		: "=A" (l)
    	);
    //	printf("%d\n", int(l/1000));
    	return l;
    }
    
    #endif
    
    #ifdef HAVE_MMX2
    
    static inline void prefetchnta(void *p)
    {
    	asm volatile(	"prefetchnta (%0)\n\t"
    		: : "r" (p)
    	);
    }
    
    static inline void prefetcht0(void *p)
    {
    	asm volatile(	"prefetcht0 (%0)\n\t"
    		: : "r" (p)
    	);
    }
    
    static inline void prefetcht1(void *p)
    {
    	asm volatile(	"prefetcht1 (%0)\n\t"
    		: : "r" (p)
    	);
    }
    
    static inline void prefetcht2(void *p)
    {
    	asm volatile(	"prefetcht2 (%0)\n\t"
    		: : "r" (p)
    	);
    }
    
    #endif
    
    
    //FIXME? |255-0| = 1 (shouldnt be a problem ...)
    /**
    
     * Check if the middle 8x8 Block in the given 8x16 block is flat
    
    static inline int isVertDC(uint8_t src[], int stride){
    
    	src+= stride*4; // src points to begin of the 8x8 Block
    
    #ifdef HAVE_MMX
    	asm volatile(
    		"pushl %1\n\t"
    		"movq b7E, %%mm7					\n\t" // mm7 = 0x7F
    		"movq b7C, %%mm6					\n\t" // mm6 = 0x7D
    		"movq (%1), %%mm0				\n\t"
    		"addl %2, %1					\n\t"
    		"movq (%1), %%mm1				\n\t"
    		"psubb %%mm1, %%mm0				\n\t" // mm0 = differnece
    		"paddb %%mm7, %%mm0				\n\t"
    		"pcmpgtb %%mm6, %%mm0				\n\t"
    
    		"addl %2, %1					\n\t"
    		"movq (%1), %%mm2				\n\t"
    		"psubb %%mm2, %%mm1				\n\t"
    		"paddb %%mm7, %%mm1				\n\t"
    		"pcmpgtb %%mm6, %%mm1				\n\t"
    		"paddb %%mm1, %%mm0				\n\t"
    
    		"addl %2, %1					\n\t"
    		"movq (%1), %%mm1				\n\t"
    		"psubb %%mm1, %%mm2				\n\t"
    		"paddb %%mm7, %%mm2				\n\t"
    		"pcmpgtb %%mm6, %%mm2				\n\t"
    		"paddb %%mm2, %%mm0				\n\t"
    
    		"addl %2, %1					\n\t"
    		"movq (%1), %%mm2				\n\t"
    		"psubb %%mm2, %%mm1				\n\t"
    		"paddb %%mm7, %%mm1				\n\t"
    		"pcmpgtb %%mm6, %%mm1				\n\t"
    		"paddb %%mm1, %%mm0				\n\t"
    
    		"addl %2, %1					\n\t"
    		"movq (%1), %%mm1				\n\t"
    		"psubb %%mm1, %%mm2				\n\t"
    		"paddb %%mm7, %%mm2				\n\t"
    		"pcmpgtb %%mm6, %%mm2				\n\t"
    		"paddb %%mm2, %%mm0				\n\t"
    
    		"addl %2, %1					\n\t"
    		"movq (%1), %%mm2				\n\t"
    		"psubb %%mm2, %%mm1				\n\t"
    		"paddb %%mm7, %%mm1				\n\t"
    		"pcmpgtb %%mm6, %%mm1				\n\t"
    		"paddb %%mm1, %%mm0				\n\t"
    
    		"addl %2, %1					\n\t"
    		"movq (%1), %%mm1				\n\t"
    		"psubb %%mm1, %%mm2				\n\t"
    		"paddb %%mm7, %%mm2				\n\t"
    		"pcmpgtb %%mm6, %%mm2				\n\t"
    		"paddb %%mm2, %%mm0				\n\t"
    
    		"						\n\t"
    		"movq %%mm0, %%mm1				\n\t"
    		"psrlw $8, %%mm0				\n\t"
    		"paddb %%mm1, %%mm0				\n\t"
    		"movq %%mm0, %%mm1				\n\t"
    		"psrlq $16, %%mm0				\n\t"
    		"paddb %%mm1, %%mm0				\n\t"
    		"movq %%mm0, %%mm1				\n\t"
    		"psrlq $32, %%mm0				\n\t"
    		"paddb %%mm1, %%mm0				\n\t"
    		"popl %1\n\t"
    		"movd %%mm0, %0					\n\t"
    		: "=r" (numEq)
    		: "r" (src), "r" (stride)
    		);
    //	printf("%d\n", numEq);
    	numEq= (256 - (numEq & 0xFF)) &0xFF;
    
    //	int asmEq= numEq;
    //	numEq=0;
    //	uint8_t *temp= src;
    
    #else
    
    	for(y=0; y<BLOCK_SIZE-1; y++)
    
    	{
    		if(((src[0] - src[0+stride] + 1)&0xFFFF) < 3) numEq++;
    		if(((src[1] - src[1+stride] + 1)&0xFFFF) < 3) numEq++;
    		if(((src[2] - src[2+stride] + 1)&0xFFFF) < 3) numEq++;
    		if(((src[3] - src[3+stride] + 1)&0xFFFF) < 3) numEq++;
    		if(((src[4] - src[4+stride] + 1)&0xFFFF) < 3) numEq++;
    		if(((src[5] - src[5+stride] + 1)&0xFFFF) < 3) numEq++;
    		if(((src[6] - src[6+stride] + 1)&0xFFFF) < 3) numEq++;
    		if(((src[7] - src[7+stride] + 1)&0xFFFF) < 3) numEq++;
    		src+= stride;
    	}
    #endif
    /*	if(abs(numEq - asmEq) > 0)
    	{
    		printf("\nasm:%d  c:%d\n", asmEq, numEq);
    		for(int y=0; y<8; y++)
    		{
    			for(int x=0; x<8; x++)
    			{
    				printf("%d ", temp[x + y*stride]);
    			}
    			printf("\n");
    		}
    	}
    */
    
    //	for(int i=0; i<numEq/8; i++) src[i]=255;
    	return (numEq > vFlatnessThreshold) ? 1 : 0;
    
    static inline int isVertMinMaxOk(uint8_t src[], int stride, int QP)
    
    	src+= stride*3;
    
    	asm volatile(
    //		"int $3 \n\t"
    		"movq (%1, %2), %%mm0				\n\t"
    		"movq (%1, %2, 8), %%mm1			\n\t"
    		"movq %%mm0, %%mm2				\n\t"
    		"psubusb %%mm1, %%mm0				\n\t"
    		"psubusb %%mm2, %%mm1				\n\t"
    		"por %%mm1, %%mm0				\n\t" // ABS Diff
    
    		"movq pQPb, %%mm7				\n\t" // QP,..., QP
    		"paddusb %%mm7, %%mm7				\n\t" // 2QP ... 2QP
    		"psubusb %%mm7, %%mm0				\n\t" // Diff <= 2QP -> 0
    		"pcmpeqd b00, %%mm0				\n\t"
    		"psrlq $16, %%mm0				\n\t"
    		"pcmpeqd bFF, %%mm0				\n\t"
    //		"movd %%mm0, (%1, %2, 4)\n\t"
    		"movd %%mm0, %0					\n\t"
    		: "=r" (isOk)
    		: "r" (src), "r" (stride)
    		);
    
    	src+= stride*3;
    
    		if(abs((int)src[x + stride] - (int)src[x + (stride<<3)]) > 2*QP) isOk2=0;
    
    	}
    /*	if(isOk && !isOk2 || !isOk && isOk2)
    	{
    		printf("\nasm:%d  c:%d QP:%d\n", isOk, isOk2, QP);
    		for(int y=0; y<9; y++)
    		{
    			for(int x=0; x<8; x++)
    			{
    				printf("%d ", src[x + y*stride]);
    			}
    			printf("\n");
    		}
    	} */
    
    	return isOk2;
    #endif
    
    }
    
    /**
    
     * Do a vertical low pass filter on the 8x16 block (only write to the 8x8 block in the middle)
    
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     * using the 9-Tap Filter (1,1,2,2,4,2,2,1,1)/16
    
     */
    static inline void doVertLowPass(uint8_t *src, int stride, int QP)
    {
    
    #if defined (HAVE_MMX2) || defined (HAVE_3DNOW)
    
    	src+= stride*3;
    
    	asm volatile(	//"movv %0 %1 %2\n\t"
    		"pushl %0 \n\t"
    		"movq pQPb, %%mm0				\n\t"  // QP,..., QP
    
    		"movq (%0), %%mm6				\n\t"
    		"movq (%0, %1), %%mm5				\n\t"
    		"movq %%mm5, %%mm1				\n\t"
    		"movq %%mm6, %%mm2				\n\t"
    		"psubusb %%mm6, %%mm5				\n\t"
    		"psubusb %%mm1, %%mm2				\n\t"
    		"por %%mm5, %%mm2				\n\t" // ABS Diff of lines
    		"psubusb %%mm0, %%mm2				\n\t" // diff <= QP -> 0
    		"pcmpeqb b00, %%mm2				\n\t" // diff <= QP -> FF
    
    		"pand %%mm2, %%mm6				\n\t"
    		"pandn %%mm1, %%mm2				\n\t"
    		"por %%mm2, %%mm6				\n\t"// First Line to Filter
    
    		"movq (%0, %1, 8), %%mm5			\n\t"
    		"leal (%0, %1, 4), %%eax			\n\t"
    		"leal (%0, %1, 8), %%ebx			\n\t"
    		"subl %1, %%ebx					\n\t"
    		"addl %1, %0					\n\t" // %0 points to line 1 not 0
    		"movq (%0, %1, 8), %%mm7			\n\t"
    		"movq %%mm5, %%mm1				\n\t"
    		"movq %%mm7, %%mm2				\n\t"
    		"psubusb %%mm7, %%mm5				\n\t"
    		"psubusb %%mm1, %%mm2				\n\t"
    		"por %%mm5, %%mm2				\n\t" // ABS Diff of lines
    		"psubusb %%mm0, %%mm2				\n\t" // diff <= QP -> 0
    		"pcmpeqb b00, %%mm2				\n\t" // diff <= QP -> FF
    
    		"pand %%mm2, %%mm7				\n\t"
    		"pandn %%mm1, %%mm2				\n\t"
    		"por %%mm2, %%mm7				\n\t" // First Line to Filter
    
    
    		// 	1	2	3	4	5	6	7	8
    		//	%0	%0+%1	%0+2%1	eax	%0+4%1	eax+2%1	ebx	eax+4%1
    		// 6 4 2 2 1 1
    		// 6 4 4 2
    		// 6 8 2
    
    		"movq (%0, %1), %%mm0				\n\t" //  1
    		"movq %%mm0, %%mm1				\n\t" //  1
    
    		PAVGB(%%mm6, %%mm0)				      //1 1	/2
    		PAVGB(%%mm6, %%mm0)				      //3 1	/4
    
    
    		"movq (%0, %1, 4), %%mm2			\n\t" //     1
    		"movq %%mm2, %%mm5				\n\t" //     1
    
    		PAVGB((%%eax), %%mm2)				      //    11	/2
    		PAVGB((%0, %1, 2), %%mm2)			      //   211	/4
    
    		"movq %%mm2, %%mm3				\n\t" //   211	/4
    		"movq (%0), %%mm4				\n\t" // 1
    
    		PAVGB(%%mm4, %%mm3)				      // 4 211	/8
    		PAVGB(%%mm0, %%mm3)				      //642211	/16
    
    		"movq %%mm3, (%0)				\n\t" // X
    		// mm1=2 mm2=3(211) mm4=1 mm5=5 mm6=0 mm7=9
    		"movq %%mm1, %%mm0				\n\t" //  1
    
    		PAVGB(%%mm6, %%mm0)				      //1 1	/2
    
    		"movq %%mm4, %%mm3				\n\t" // 1
    
    		PAVGB((%0,%1,2), %%mm3)				      // 1 1	/2
    		PAVGB((%%eax,%1,2), %%mm5)			      //     11	/2
    		PAVGB((%%eax), %%mm5)				      //    211 /4
    		PAVGB(%%mm5, %%mm3)				      // 2 2211 /8
    		PAVGB(%%mm0, %%mm3)				      //4242211 /16
    
    		"movq %%mm3, (%0,%1)				\n\t" //  X
    		// mm1=2 mm2=3(211) mm4=1 mm5=4(211) mm6=0 mm7=9
    
    		PAVGB(%%mm4, %%mm6)				      //11	/2
    
    		"movq (%%ebx), %%mm0				\n\t" //       1
    
    		PAVGB((%%eax, %1, 2), %%mm0)			      //      11/2
    
    		"movq %%mm0, %%mm3				\n\t" //      11/2
    
    		PAVGB(%%mm1, %%mm0)				      //  2   11/4
    		PAVGB(%%mm6, %%mm0)				      //222   11/8
    		PAVGB(%%mm2, %%mm0)				      //22242211/16
    
    		"movq (%0, %1, 2), %%mm2			\n\t" //   1
    		"movq %%mm0, (%0, %1, 2)			\n\t" //   X
    		// mm1=2 mm2=3 mm3=6(11) mm4=1 mm5=4(211) mm6=0(11) mm7=9
    		"movq (%%eax, %1, 4), %%mm0			\n\t" //        1
    
    		PAVGB((%%ebx), %%mm0)				      //       11	/2
    		PAVGB(%%mm0, %%mm6)				      //11     11	/4
    		PAVGB(%%mm1, %%mm4)				      // 11		/2
    		PAVGB(%%mm2, %%mm1)				      //  11		/2
    		PAVGB(%%mm1, %%mm6)				      //1122   11	/8
    		PAVGB(%%mm5, %%mm6)				      //112242211	/16
    
    		"movq (%%eax), %%mm5				\n\t" //    1
    		"movq %%mm6, (%%eax)				\n\t" //    X
    		// mm0=7(11) mm1=2(11) mm2=3 mm3=6(11) mm4=1(11) mm5=4 mm7=9
    		"movq (%%eax, %1, 4), %%mm6			\n\t" //        1
    
    		PAVGB(%%mm7, %%mm6)				      //        11	/2
    		PAVGB(%%mm4, %%mm6)				      // 11     11	/4
    		PAVGB(%%mm3, %%mm6)				      // 11   2211	/8
    		PAVGB(%%mm5, %%mm2)				      //   11		/2
    
    		"movq (%0, %1, 4), %%mm4			\n\t" //     1
    
    		PAVGB(%%mm4, %%mm2)				      //   112		/4
    		PAVGB(%%mm2, %%mm6)				      // 112242211	/16
    
    		"movq %%mm6, (%0, %1, 4)			\n\t" //     X
    		// mm0=7(11) mm1=2(11) mm2=3(112) mm3=6(11) mm4=5 mm5=4 mm7=9
    
    		PAVGB(%%mm7, %%mm1)				      //  11     2	/4
    		PAVGB(%%mm4, %%mm5)				      //    11		/2
    		PAVGB(%%mm5, %%mm0)				      //    11 11	/4
    
    		"movq (%%eax, %1, 2), %%mm6			\n\t" //      1
    
    		PAVGB(%%mm6, %%mm1)				      //  11  4  2	/8
    		PAVGB(%%mm0, %%mm1)				      //  11224222	/16
    
    		"movq %%mm1, (%%eax, %1, 2)			\n\t" //      X
    		// mm2=3(112) mm3=6(11) mm4=5 mm5=4(11) mm6=6 mm7=9
    
    		PAVGB((%%ebx), %%mm2)				      //   112 4	/8
    
    		"movq (%%eax, %1, 4), %%mm0			\n\t" //        1
    
    		PAVGB(%%mm0, %%mm6)				      //      1 1	/2
    		PAVGB(%%mm7, %%mm6)				      //      1 12	/4
    		PAVGB(%%mm2, %%mm6)				      //   1122424	/4
    
    		"movq %%mm6, (%%ebx)				\n\t" //       X
    		// mm0=8 mm3=6(11) mm4=5 mm5=4(11) mm7=9
    
    		PAVGB(%%mm7, %%mm5)				      //    11   2	/4
    		PAVGB(%%mm7, %%mm5)				      //    11   6	/8
    
    		PAVGB(%%mm3, %%mm0)				      //      112	/4
    		PAVGB(%%mm0, %%mm5)				      //    112246	/16
    
    		"movq %%mm5, (%%eax, %1, 4)			\n\t" //        X
    		"popl %0\n\t"
    
    		:
    		: "r" (src), "r" (stride)
    		: "%eax", "%ebx"
    	);
    #else
    	const int l1= stride;
    	const int l2= stride + l1;
    	const int l3= stride + l2;
    	const int l4= stride + l3;
    	const int l5= stride + l4;
    	const int l6= stride + l5;
    	const int l7= stride + l6;
    	const int l8= stride + l7;
    	const int l9= stride + l8;
    
    	src+= stride*3;
    
    	{
    		const int first= ABS(src[0] - src[l1]) < QP ? src[0] : src[l1];
    		const int last= ABS(src[l8] - src[l9]) < QP ? src[l9] : src[l8];
    
    		int sums[9];
    		sums[0] = first + src[l1];
    		sums[1] = src[l1] + src[l2];
    		sums[2] = src[l2] + src[l3];
    		sums[3] = src[l3] + src[l4];
    		sums[4] = src[l4] + src[l5];
    		sums[5] = src[l5] + src[l6];
    		sums[6] = src[l6] + src[l7];
    		sums[7] = src[l7] + src[l8];
    		sums[8] = src[l8] + last;
    
    		src[l1]= ((sums[0]<<2) + ((first + sums[2])<<1) + sums[4] + 8)>>4;
    		src[l2]= ((src[l2]<<2) + (first + sums[0] + sums[3]<<1) + sums[5] + 8)>>4;
    		src[l3]= ((src[l3]<<2) + (first + sums[1] + sums[4]<<1) + sums[6] + 8)>>4;
    		src[l4]= ((src[l4]<<2) + (sums[2] + sums[5]<<1) + sums[0] + sums[7] + 8)>>4;
    		src[l5]= ((src[l5]<<2) + (sums[3] + sums[6]<<1) + sums[1] + sums[8] + 8)>>4;
    		src[l6]= ((src[l6]<<2) + (last + sums[7] + sums[4]<<1) + sums[2] + 8)>>4;
    		src[l7]= ((last + src[l7]<<2) + (src[l8] + sums[5]<<1) + sums[3] + 8)>>4;
    		src[l8]= ((sums[8]<<2) + (last + sums[6]<<1) + sums[4] + 8)>>4;
    
    		src++;
    	}
    
    #endif
    }
    
    
    /**
     * Experimental implementation of the filter (Algorithm 1) described in a paper from Ramkishor & Karandikar
     * values are correctly clipped (MMX2)
     * values are wraparound (C)
     * conclusion: its fast, but introduces ugly horizontal patterns if there is a continious gradient
    	0 8 16 24
    	x = 8
    	x/2 = 4
    	x/8 = 1
    	1 12 12 23
     */
    
    static inline void vertRK1Filter(uint8_t *src, int stride, int QP)
    
    #if defined (HAVE_MMX2) || defined (HAVE_3DNOW)
    
    	src+= stride*3;
    
    // FIXME rounding
    	asm volatile(
    		"pxor %%mm7, %%mm7				\n\t" // 0
    		"movq b80, %%mm6				\n\t" // MIN_SIGNED_BYTE
    		"leal (%0, %1), %%eax				\n\t"
    		"leal (%%eax, %1, 4), %%ebx			\n\t"
    //	0	1	2	3	4	5	6	7	8	9
    //	%0	eax	eax+%1	eax+2%1	%0+4%1	ebx	ebx+%1	ebx+2%1	%0+8%1	ebx+4%1
    		"movq pQPb, %%mm0				\n\t" // QP,..., QP
    		"movq %%mm0, %%mm1				\n\t" // QP,..., QP
    		"paddusb b02, %%mm0				\n\t"
    		"psrlw $2, %%mm0				\n\t"
    		"pand b3F, %%mm0				\n\t" // QP/4,..., QP/4
    		"paddusb %%mm1, %%mm0				\n\t" // QP*1.25 ...
    		"movq (%0, %1, 4), %%mm2			\n\t" // line 4
    		"movq (%%ebx), %%mm3				\n\t" // line 5
    		"movq %%mm2, %%mm4				\n\t" // line 4
    		"pcmpeqb %%mm5, %%mm5				\n\t" // -1
    		"pxor %%mm2, %%mm5				\n\t" // -line 4 - 1
    
    		"paddb %%mm6, %%mm5				\n\t" // (l5-l4)/2
    		"psubusb %%mm3, %%mm4				\n\t"
    		"psubusb %%mm2, %%mm3				\n\t"
    		"por %%mm3, %%mm4				\n\t" // |l4 - l5|
    		"psubusb %%mm0, %%mm4				\n\t"
    		"pcmpeqb %%mm7, %%mm4				\n\t"
    		"pand %%mm4, %%mm5				\n\t" // d/2
    
    //		"paddb %%mm6, %%mm2				\n\t" // line 4 + 0x80
    		"paddb %%mm5, %%mm2				\n\t"
    //		"psubb %%mm6, %%mm2				\n\t"
    		"movq %%mm2, (%0,%1, 4)				\n\t"
    
    		"movq (%%ebx), %%mm2				\n\t"
    //		"paddb %%mm6, %%mm2				\n\t" // line 5 + 0x80
    		"psubb %%mm5, %%mm2				\n\t"
    //		"psubb %%mm6, %%mm2				\n\t"
    		"movq %%mm2, (%%ebx)				\n\t"
    
    		"paddb %%mm6, %%mm5				\n\t"
    		"psrlw $2, %%mm5				\n\t"
    		"pand b3F, %%mm5				\n\t"
    		"psubb b20, %%mm5				\n\t" // (l5-l4)/8
    
    		"movq (%%eax, %1, 2), %%mm2			\n\t"
    		"paddb %%mm6, %%mm2				\n\t" // line 3 + 0x80
    		"paddsb %%mm5, %%mm2				\n\t"
    		"psubb %%mm6, %%mm2				\n\t"
    		"movq %%mm2, (%%eax, %1, 2)			\n\t"
    
    		"movq (%%ebx, %1), %%mm2			\n\t"
    		"paddb %%mm6, %%mm2				\n\t" // line 6 + 0x80
    		"psubsb %%mm5, %%mm2				\n\t"
    		"psubb %%mm6, %%mm2				\n\t"
    		"movq %%mm2, (%%ebx, %1)			\n\t"
    
    		:
    		: "r" (src), "r" (stride)
    		: "%eax", "%ebx"
    	);
    #else
     	const int l1= stride;
    	const int l2= stride + l1;
    	const int l3= stride + l2;
    	const int l4= stride + l3;
    	const int l5= stride + l4;
    	const int l6= stride + l5;
    	const int l7= stride + l6;
    	const int l8= stride + l7;
    	const int l9= stride + l8;
    
    	src+= stride*3;
    
    	{
    		if(ABS(src[l4]-src[l5]) < QP + QP/4)
    		{
    
    			int v = (src[l5] - src[l4]);
    
    			src[l3] +=v/8;
    			src[l4] +=v/2;
    			src[l5] -=v/2;
    			src[l6] -=v/8;
    
     * will not damage linear gradients
     * Flat blocks should look like they where passed through the (1,1,2,2,4,2,2,1,1) 9-Tap filter
    
     * can only smooth blocks at the expected locations (it cant smooth them if they did move)
     * MMX2 version does correct clipping C version doesnt
    
     */
    static inline void vertX1Filter(uint8_t *src, int stride, int QP)
    {
    
    #if defined (HAVE_MMX2) || defined (HAVE_3DNOW)
    
    	src+= stride*3;
    
    
    	asm volatile(
    
    		"pxor %%mm7, %%mm7				\n\t" // 0
    //		"movq b80, %%mm6				\n\t" // MIN_SIGNED_BYTE
    		"leal (%0, %1), %%eax				\n\t"
    		"leal (%%eax, %1, 4), %%ebx			\n\t"
    //	0	1	2	3	4	5	6	7	8	9
    //	%0	eax	eax+%1	eax+2%1	%0+4%1	ebx	ebx+%1	ebx+2%1	%0+8%1	ebx+4%1
    		"movq (%%eax, %1, 2), %%mm0			\n\t" // line 3
    		"movq (%0, %1, 4), %%mm1			\n\t" // line 4
    		"movq %%mm1, %%mm2				\n\t" // line 4
    		"psubusb %%mm0, %%mm1				\n\t"
    		"psubusb %%mm2, %%mm0				\n\t"
    		"por %%mm1, %%mm0				\n\t" // |l2 - l3|
    		"movq (%%ebx), %%mm3				\n\t" // line 5
    		"movq (%%ebx, %1), %%mm4				\n\t" // line 6
    		"movq %%mm3, %%mm5				\n\t" // line 5
    		"psubusb %%mm4, %%mm3				\n\t"
    		"psubusb %%mm5, %%mm4				\n\t"
    		"por %%mm4, %%mm3				\n\t" // |l5 - l6|
    		PAVGB(%%mm3, %%mm0)				      // (|l2 - l3| + |l5 - l6|)/2
    		"movq %%mm2, %%mm1				\n\t" // line 4
    		"psubusb %%mm5, %%mm2				\n\t"
    		"movq %%mm2, %%mm4				\n\t"
    		"pcmpeqb %%mm7, %%mm2				\n\t" // (l4 - l5) <= 0 ? -1 : 0
    		"psubusb %%mm1, %%mm5				\n\t"
    		"por %%mm5, %%mm4				\n\t" // |l4 - l5|
    		"psubusb %%mm0, %%mm4		\n\t" //d = MAX(0, |l4-l5| - (|l2-l3| + |l5-l6|)/2)
    		"movq %%mm4, %%mm3				\n\t" // d
    		"psubusb pQPb, %%mm4				\n\t"
    		"pcmpeqb %%mm7, %%mm4				\n\t" // d <= QP ? -1 : 0
    
    		"psubusb b01, %%mm3				\n\t"
    
    		"pand %%mm4, %%mm3				\n\t" // d <= QP ? d : 0
    
    		PAVGB(%%mm7, %%mm3)				      // d/2
    
    		"movq %%mm3, %%mm1				\n\t" // d/2
    		PAVGB(%%mm7, %%mm3)				      // d/4
    		PAVGB(%%mm1, %%mm3)				      // 3*d/8
    
    
    		"movq (%0, %1, 4), %%mm0			\n\t" // line 4
    		"pxor %%mm2, %%mm0				\n\t" //(l4 - l5) <= 0 ? -l4-1 : l4
    		"psubusb %%mm3, %%mm0				\n\t"
    		"pxor %%mm2, %%mm0				\n\t"
    		"movq %%mm0, (%0, %1, 4)			\n\t" // line 4
    
    		"movq (%%ebx), %%mm0				\n\t" // line 5
    		"pxor %%mm2, %%mm0				\n\t" //(l4 - l5) <= 0 ? -l5-1 : l5
    		"paddusb %%mm3, %%mm0				\n\t"
    		"pxor %%mm2, %%mm0				\n\t"
    		"movq %%mm0, (%%ebx)				\n\t" // line 5
    
    
    		PAVGB(%%mm7, %%mm1)				      // d/4
    
    
    		"movq (%%eax, %1, 2), %%mm0			\n\t" // line 3
    		"pxor %%mm2, %%mm0				\n\t" //(l4 - l5) <= 0 ? -l4-1 : l4
    
    		"psubusb %%mm1, %%mm0				\n\t"
    
    		"pxor %%mm2, %%mm0				\n\t"
    		"movq %%mm0, (%%eax, %1, 2)			\n\t" // line 3
    
    		"movq (%%ebx, %1), %%mm0			\n\t" // line 6
    		"pxor %%mm2, %%mm0				\n\t" //(l4 - l5) <= 0 ? -l5-1 : l5
    
    		"paddusb %%mm1, %%mm0				\n\t"
    
    		"pxor %%mm2, %%mm0				\n\t"
    		"movq %%mm0, (%%ebx, %1)			\n\t" // line 6
    
    
    		PAVGB(%%mm7, %%mm1)				      // d/8
    
    
    		"movq (%%eax, %1), %%mm0			\n\t" // line 2
    		"pxor %%mm2, %%mm0				\n\t" //(l4 - l5) <= 0 ? -l2-1 : l2
    
    		"psubusb %%mm1, %%mm0				\n\t"
    
    		"pxor %%mm2, %%mm0				\n\t"
    		"movq %%mm0, (%%eax, %1)			\n\t" // line 2
    
    		"movq (%%ebx, %1, 2), %%mm0			\n\t" // line 7
    		"pxor %%mm2, %%mm0				\n\t" //(l4 - l5) <= 0 ? -l7-1 : l7
    
    		"paddusb %%mm1, %%mm0				\n\t"
    
    		"pxor %%mm2, %%mm0				\n\t"
    		"movq %%mm0, (%%ebx, %1, 2)			\n\t" // line 7
    
    
    		:
    		: "r" (src), "r" (stride)
    		: "%eax", "%ebx"
    	);
    #else
    
    
     	const int l1= stride;
    	const int l2= stride + l1;
    	const int l3= stride + l2;
    	const int l4= stride + l3;
    	const int l5= stride + l4;
    	const int l6= stride + l5;
    	const int l7= stride + l6;
    	const int l8= stride + l7;
    	const int l9= stride + l8;
    	int x;
    
    
    	src+= stride*3;
    
    	for(x=0; x<BLOCK_SIZE; x++)
    	{
    		int a= src[l3] - src[l4];
    		int b= src[l4] - src[l5];
    
    		int c= src[l5] - src[l6];
    
    
    		int d= MAX(ABS(b) - (ABS(a) + ABS(c))/2, 0);
    
    		if(d < QP)
    		{
    			int v = d * SIGN(-b);
    
    			src[l2] +=v/8;
    			src[l3] +=v/4;
    
    			src[l4] +=3*v/8;
    			src[l5] -=3*v/8;
    
     	const int l1= stride;
    	const int l2= stride + l1;
    	const int l3= stride + l2;
    	const int l4= stride + l3;
    	const int l5= stride + l4;
    	const int l6= stride + l5;
    	const int l7= stride + l6;
    	const int l8= stride + l7;
    	const int l9= stride + l8;
    	for(int x=0; x<BLOCK_SIZE; x++)
    	{
    		int v2= src[l2];
    		int v3= src[l3];
    		int v4= src[l4];
    		int v5= src[l5];
    		int v6= src[l6];
    		int v7= src[l7];
    
    		if(ABS(v4-v5)<QP &&  ABS(v4-v5) - (ABS(v3-v4) + ABS(v5-v6))>0 )
    		{
    			src[l3] = (6*v2 + 4*v3 + 3*v4 + 2*v5 + v6         )/16;
    			src[l4] = (3*v2 + 3*v3 + 4*v4 + 3*v5 + 2*v6 + v7  )/16;
    			src[l5] = (1*v2 + 2*v3 + 3*v4 + 4*v5 + 3*v6 + 3*v7)/16;
    			src[l6] = (       1*v3 + 2*v4 + 3*v5 + 4*v6 + 6*v7)/16;
    		}
    		src++;
    	}
    
    /**
     * Experimental Filter 1 (Horizontal)
     * will not damage linear gradients
     * Flat blocks should look like they where passed through the (1,1,2,2,4,2,2,1,1) 9-Tap filter
     * can only smooth blocks at the expected locations (it cant smooth them if they did move)
     * MMX2 version does correct clipping C version doesnt
     * not identical with the vertical one
     */
    static inline void horizX1Filter(uint8_t *src, int stride, int QP)
    {
    	int y;
    	static uint64_t *lut= NULL;
    	if(lut==NULL)
    	{
    		int i;
    		lut= (uint64_t*)memalign(8, 256*8);
    		for(i=0; i<256; i++)
    		{
    			int v= i < 128 ? 2*i : 2*(i-256);
    /*
    //Simulate 112242211 9-Tap filter
    			uint64_t a= (v/16) & 0xFF;
    			uint64_t b= (v/8) & 0xFF;
    			uint64_t c= (v/4) & 0xFF;
    			uint64_t d= (3*v/8) & 0xFF;
    */
    //Simulate piecewise linear interpolation
    			uint64_t a= (v/16) & 0xFF;
    			uint64_t b= (v*3/16) & 0xFF;
    			uint64_t c= (v*5/16) & 0xFF;
    			uint64_t d= (7*v/16) & 0xFF;
    			uint64_t A= (0x100 - a)&0xFF;
    			uint64_t B= (0x100 - b)&0xFF;
    			uint64_t C= (0x100 - c)&0xFF;
    			uint64_t D= (0x100 - c)&0xFF;
    
    			lut[i]   = (a<<56) | (b<<48) | (c<<40) | (d<<32) |
    				(D<<24) | (C<<16) | (B<<8) | (A);
    			//lut[i] = (v<<32) | (v<<24);
    		}
    	}
    
    #if defined (HAVE_MMX2) || defined (HAVE_3DNOW)
    	asm volatile(
    		"pxor %%mm7, %%mm7				\n\t" // 0
    //		"movq b80, %%mm6				\n\t" // MIN_SIGNED_BYTE
    		"leal (%0, %1), %%eax				\n\t"
    		"leal (%%eax, %1, 4), %%ebx			\n\t"
    
    		"movq b80, %%mm6				\n\t"
    
    		"movd pQPb, %%mm5				\n\t" // QP
    
    		"movq %%mm5, %%mm4				\n\t"
    		"paddusb %%mm5, %%mm5				\n\t" // 2QP
    		"paddusb %%mm5, %%mm4				\n\t" // 3QP
    		"pxor %%mm5, %%mm5				\n\t" // 0
    		"psubb %%mm4, %%mm5				\n\t" // -3QP
    		"por bm11111110, %%mm5				\n\t" // ...,FF,FF,-3QP
    		"psllq $24, %%mm5				\n\t"
    
    //	0	1	2	3	4	5	6	7	8	9
    //	%0	eax	eax+%1	eax+2%1	%0+4%1	ebx	ebx+%1	ebx+2%1	%0+8%1	ebx+4%1
    
    #define HX1old(a) \
    		"movd " #a ", %%mm0				\n\t"\
    		"movd 4" #a ", %%mm1				\n\t"\
    		"punpckldq %%mm1, %%mm0				\n\t"\
    		"movq %%mm0, %%mm1				\n\t"\
    		"movq %%mm0, %%mm2				\n\t"\
    		"psrlq $8, %%mm1				\n\t"\
    		"psubusb %%mm1, %%mm2				\n\t"\
    		"psubusb %%mm0, %%mm1				\n\t"\
    		"por %%mm2, %%mm1				\n\t" /* px = |px - p(x+1)| */\
    		"pcmpeqb %%mm7, %%mm2				\n\t" /* px = sgn[px - p(x+1)] */\
    		"pshufw $0x00, %%mm1, %%mm3			\n\t" /* p5 = |p1 - p2| */\
    		PAVGB(%%mm1, %%mm3)				      /* p5 = (|p2-p1| + |p6-p5|)/2 */\
    		"psrlq $16, %%mm3				\n\t" /* p3 = (|p2-p1| + |p6-p5|)/2 */\
    		"psubusb %%mm3, %%mm1			\n\t" /* |p3-p4|-(|p2-p1| + |p6-p5|)/2 */\
    		"paddb %%mm5, %%mm1				\n\t"\
    		"psubusb %%mm5, %%mm1				\n\t"\
    		PAVGB(%%mm7, %%mm1)\
    		"pxor %%mm2, %%mm1				\n\t"\
    		"psubb %%mm2, %%mm1				\n\t"\
    		"psrlq $24, %%mm1				\n\t"\
    		"movd %%mm1, %%ecx				\n\t"\
    		"paddb %%mm6, %%mm0				\n\t"\
    		"paddsb (%3, %%ecx, 8), %%mm0			\n\t"\
    		"paddb %%mm6, %%mm0				\n\t"\
    		"movq %%mm0, " #a "				\n\t"\
    
    /*
    HX1old((%0))
    HX1old((%%eax))
    HX1old((%%eax, %1))
    HX1old((%%eax, %1, 2))
    HX1old((%0, %1, 4))
    HX1old((%%ebx))
    HX1old((%%ebx, %1))
    HX1old((%%ebx, %1, 2))
    */
    
    //FIXME add some comments, its unreadable ...
    #define HX1b(a, c, b, d) \
    		"movd " #a ", %%mm0				\n\t"\
    		"movd 4" #a ", %%mm1				\n\t"\
    		"punpckldq %%mm1, %%mm0				\n\t"\
    		"movd " #b ", %%mm4				\n\t"\
    		"movq %%mm0, %%mm1				\n\t"\
    		"movq %%mm0, %%mm2				\n\t"\
    		"psrlq $8, %%mm1				\n\t"\
    		"movd 4" #b ", %%mm3				\n\t"\
    		"psubusb %%mm1, %%mm2				\n\t"\
    		"psubusb %%mm0, %%mm1				\n\t"\
    		"por %%mm2, %%mm1				\n\t" /* px = |px - p(x+1)| */\
    		"pcmpeqb %%mm7, %%mm2				\n\t" /* px = sgn[px - p(x+1)] */\
    		"punpckldq %%mm3, %%mm4				\n\t"\
    		"movq %%mm1, %%mm3				\n\t"\
    		"psllq $32, %%mm3				\n\t" /* p5 = |p1 - p2| */\
    		PAVGB(%%mm1, %%mm3)				      /* p5 = (|p2-p1| + |p6-p5|)/2 */\
    		"paddb %%mm6, %%mm0				\n\t"\
    		"psrlq $16, %%mm3				\n\t" /* p3 = (|p2-p1| + |p6-p5|)/2 */\
    		"psubusb %%mm3, %%mm1			\n\t" /* |p3-p4|-(|p2-p1| + |p6-p5|)/2 */\
    		"movq %%mm4, %%mm3				\n\t"\
    		"paddb %%mm5, %%mm1				\n\t"\
    		"psubusb %%mm5, %%mm1				\n\t"\
    		"psrlq $8, %%mm3				\n\t"\
    		PAVGB(%%mm7, %%mm1)\
    		"pxor %%mm2, %%mm1				\n\t"\
    		"psubb %%mm2, %%mm1				\n\t"\
    		"movq %%mm4, %%mm2				\n\t"\
    		"psrlq $24, %%mm1				\n\t"\
    		"psubusb %%mm3, %%mm2				\n\t"\
    		"movd %%mm1, %%ecx				\n\t"\
    		"psubusb %%mm4, %%mm3				\n\t"\
    
    		"paddsb (%2, %%ecx, 8), %%mm0			\n\t"\
    
    		"por %%mm2, %%mm3				\n\t" /* px = |px - p(x+1)| */\
    		"paddb %%mm6, %%mm0				\n\t"\
    		"pcmpeqb %%mm7, %%mm2				\n\t" /* px = sgn[px - p(x+1)] */\
    		"movq %%mm3, %%mm1				\n\t"\
    		"psllq $32, %%mm1				\n\t" /* p5 = |p1 - p2| */\
    		"movq %%mm0, " #a "				\n\t"\
    		PAVGB(%%mm3, %%mm1)				      /* p5 = (|p2-p1| + |p6-p5|)/2 */\
    		"paddb %%mm6, %%mm4				\n\t"\
    		"psrlq $16, %%mm1				\n\t" /* p3 = (|p2-p1| + |p6-p5|)/2 */\
    		"psubusb %%mm1, %%mm3			\n\t" /* |p3-p4|-(|p2-p1| + |p6-p5|)/2 */\
    		"paddb %%mm5, %%mm3				\n\t"\
    		"psubusb %%mm5, %%mm3				\n\t"\
    		PAVGB(%%mm7, %%mm3)\
    		"pxor %%mm2, %%mm3				\n\t"\
    		"psubb %%mm2, %%mm3				\n\t"\
    		"psrlq $24, %%mm3				\n\t"\
    		"movd " #c ", %%mm0				\n\t"\
    		"movd 4" #c ", %%mm1				\n\t"\
    		"punpckldq %%mm1, %%mm0				\n\t"\
    		"paddb %%mm6, %%mm0				\n\t"\
    
    		"paddsb (%2, %%ecx, 8), %%mm0			\n\t"\
    
    		"paddb %%mm6, %%mm0				\n\t"\
    		"movq %%mm0, " #c "				\n\t"\
    		"movd %%mm3, %%ecx				\n\t"\
    		"movd " #d ", %%mm0				\n\t"\
    
    		"paddsb (%2, %%ecx, 8), %%mm4			\n\t"\
    
    		"movd 4" #d ", %%mm1				\n\t"\
    		"paddb %%mm6, %%mm4				\n\t"\
    		"punpckldq %%mm1, %%mm0				\n\t"\
    		"movq %%mm4, " #b "				\n\t"\
    		"paddb %%mm6, %%mm0				\n\t"\
    
    		"paddsb (%2, %%ecx, 8), %%mm0			\n\t"\
    
    		"paddb %%mm6, %%mm0				\n\t"\
    		"movq %%mm0, " #d "				\n\t"\
    
    HX1b((%0),(%%eax),(%%eax, %1),(%%eax, %1, 2))
    HX1b((%0, %1, 4),(%%ebx),(%%ebx, %1),(%%ebx, %1, 2))
    
    
    		:
    
    		: "r" (src), "r" (stride), "r" (lut)
    
    		: "%eax", "%ebx", "%ecx"
    	);
    #else
    
    //FIXME (has little in common with the mmx2 version)
    	for(y=0; y<BLOCK_SIZE; y++)
    	{
    		int a= src[1] - src[2];
    		int b= src[3] - src[4];
    		int c= src[5] - src[6];
    
    		int d= MAX(ABS(b) - (ABS(a) + ABS(c))/2, 0);
    
    		if(d < QP)
    		{
    			int v = d * SIGN(-b);
    
    			src[1] +=v/8;
    			src[2] +=v/4;
    			src[3] +=3*v/8;
    			src[4] -=3*v/8;
    			src[5] -=v/4;
    			src[6] -=v/8;
    
    		}
    		src+=stride;
    	}
    #endif
    }
    
    
    static inline void doVertDefFilter(uint8_t src[], int stride, int QP)
    {
    #ifdef HAVE_MMX
    
    	src+= stride*4;
    
    	//FIXME try pmul for *5 stuff