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  •  * Copyright (c) 2004 Roman Shaposhnik
    
     * Copyright (c) 2008 Alexander Strange (astrange@ithinksw.com)
    
     * Many thanks to Steven M. Schultz for providing clever ideas and
     * to Michael Niedermayer <michaelni@gmx.at> for writing initial
     * implementation.
    
     * This file is part of FFmpeg.
     *
     * FFmpeg is free software; you can redistribute it and/or
    
     * modify it under the terms of the GNU Lesser General Public
     * License as published by the Free Software Foundation; either
    
     * version 2.1 of the License, or (at your option) any later version.
    
     * FFmpeg is distributed in the hope that it will be useful,
    
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     * Lesser General Public License for more details.
     *
     * You should have received a copy of the GNU Lesser General Public
    
     * License along with FFmpeg; if not, write to the Free Software
    
     * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
    
    
    /**
     * @file
     * Multithreading support functions
     * @see doc/multithreading.txt
     */
    
    
    #include <pthread.h>
    
    #include "avcodec.h"
    
    typedef int (action_func)(AVCodecContext *c, void *arg);
    
    typedef int (action_func2)(AVCodecContext *c, void *arg, int jobnr, int threadnr);
    
    typedef struct ThreadContext {
        pthread_t *workers;
    
        action_func *func;
    
        int job_count;
    
        pthread_cond_t last_job_cond;
        pthread_cond_t current_job_cond;
        pthread_mutex_t current_job_lock;
        int current_job;
        int done;
    } ThreadContext;
    
    
    /// Max number of frame buffers that can be allocated when using frame threads.
    #define MAX_BUFFERS 32
    
    /**
     * Context used by codec threads and stored in their AVCodecContext thread_opaque.
     */
    typedef struct PerThreadContext {
        struct FrameThreadContext *parent;
    
        pthread_t      thread;
        pthread_cond_t input_cond;      ///< Used to wait for a new packet from the main thread.
        pthread_cond_t progress_cond;   ///< Used by child threads to wait for progress to change.
        pthread_cond_t output_cond;     ///< Used by the main thread to wait for frames to finish.
    
        pthread_mutex_t mutex;          ///< Mutex used to protect the contents of the PerThreadContext.
        pthread_mutex_t progress_mutex; ///< Mutex used to protect frame progress values and progress_cond.
    
        AVCodecContext *avctx;          ///< Context used to decode packets passed to this thread.
    
        AVPacket       avpkt;           ///< Input packet (for decoding) or output (for encoding).
        int            allocated_buf_size; ///< Size allocated for avpkt.data
    
        AVFrame frame;                  ///< Output frame (for decoding) or input (for encoding).
        int     got_frame;              ///< The output of got_picture_ptr from the last avcodec_decode_video() call.
        int     result;                 ///< The result of the last codec decode/encode() call.
    
        enum {
            STATE_INPUT_READY,          ///< Set when the thread is awaiting a packet.
            STATE_SETTING_UP,           ///< Set before the codec has called ff_thread_finish_setup().
            STATE_GET_BUFFER,           /**<
                                         * Set when the codec calls get_buffer().
                                         * State is returned to STATE_SETTING_UP afterwards.
                                         */
            STATE_SETUP_FINISHED        ///< Set after the codec has called ff_thread_finish_setup().
        } state;
    
        /**
         * Array of frames passed to ff_thread_release_buffer().
         * Frames are released after all threads referencing them are finished.
         */
        AVFrame released_buffers[MAX_BUFFERS];
        int     num_released_buffers;
    
        /**
         * Array of progress values used by ff_thread_get_buffer().
         */
        int     progress[MAX_BUFFERS][2];
        uint8_t progress_used[MAX_BUFFERS];
    
        AVFrame *requested_frame;       ///< AVFrame the codec passed to get_buffer()
    } PerThreadContext;
    
    /**
     * Context stored in the client AVCodecContext thread_opaque.
     */
    typedef struct FrameThreadContext {
        PerThreadContext *threads;     ///< The contexts for each thread.
        PerThreadContext *prev_thread; ///< The last thread submit_packet() was called on.
    
        pthread_mutex_t buffer_mutex;  ///< Mutex used to protect get/release_buffer().
    
        int next_decoding;             ///< The next context to submit a packet to.
        int next_finished;             ///< The next context to return output from.
    
        int delaying;                  /**<
                                        * Set for the first N packets, where N is the number of threads.
                                        * While it is set, ff_thread_en/decode_frame won't return any results.
                                        */
    
        int die;                       ///< Set when threads should exit.
    } FrameThreadContext;
    
    
    static void* attribute_align_arg worker(void *v)
    
    {
        AVCodecContext *avctx = v;
        ThreadContext *c = avctx->thread_opaque;
        int our_job = c->job_count;
        int thread_count = avctx->thread_count;
        int self_id;
    
        pthread_mutex_lock(&c->current_job_lock);
        self_id = c->current_job++;
    
            while (our_job >= c->job_count) {
                if (c->current_job == thread_count + c->job_count)
                    pthread_cond_signal(&c->last_job_cond);
    
                pthread_cond_wait(&c->current_job_cond, &c->current_job_lock);
    
                if (c->done) {
                    pthread_mutex_unlock(&c->current_job_lock);
                    return NULL;
                }
            }
            pthread_mutex_unlock(&c->current_job_lock);
    
            c->rets[our_job%c->rets_count] = c->func ? c->func(avctx, (char*)c->args + our_job*c->job_size):
                                                       c->func2(avctx, c->args, our_job, self_id);
    
            pthread_mutex_lock(&c->current_job_lock);
            our_job = c->current_job++;
    
    static av_always_inline void avcodec_thread_park_workers(ThreadContext *c, int thread_count)
    
    {
        pthread_cond_wait(&c->last_job_cond, &c->current_job_lock);
        pthread_mutex_unlock(&c->current_job_lock);
    
    static void thread_free(AVCodecContext *avctx)
    
    {
        ThreadContext *c = avctx->thread_opaque;
        int i;
    
        pthread_mutex_lock(&c->current_job_lock);
        c->done = 1;
    
        pthread_cond_broadcast(&c->current_job_cond);
    
        pthread_mutex_unlock(&c->current_job_lock);
    
        for (i=0; i<avctx->thread_count; i++)
             pthread_join(c->workers[i], NULL);
    
        pthread_mutex_destroy(&c->current_job_lock);
        pthread_cond_destroy(&c->current_job_cond);
        pthread_cond_destroy(&c->last_job_cond);
        av_free(c->workers);
    
        av_freep(&avctx->thread_opaque);
    
    static int avcodec_thread_execute(AVCodecContext *avctx, action_func* func, void *arg, int *ret, int job_count, int job_size)
    
    {
        ThreadContext *c= avctx->thread_opaque;
        int dummy_ret;
    
        if (!(avctx->active_thread_type&FF_THREAD_SLICE) || avctx->thread_count <= 1)
            return avcodec_default_execute(avctx, func, arg, ret, job_count, job_size);
    
    
        pthread_mutex_lock(&c->current_job_lock);
    
        c->current_job = avctx->thread_count;
        c->job_count = job_count;
    
        c->args = arg;
        c->func = func;
        if (ret) {
            c->rets = ret;
    
            c->rets_count = job_count;
    
            c->rets_count = 1;
    
        pthread_cond_broadcast(&c->current_job_cond);
    
        avcodec_thread_park_workers(c, avctx->thread_count);
    
    static int avcodec_thread_execute2(AVCodecContext *avctx, action_func2* func2, void *arg, int *ret, int job_count)
    
    {
        ThreadContext *c= avctx->thread_opaque;
        c->func2 = func2;
        return avcodec_thread_execute(avctx, NULL, arg, ret, job_count, 0);
    }
    
    
    static int thread_init(AVCodecContext *avctx)
    
        int i;
        ThreadContext *c;
    
        int thread_count = avctx->thread_count;
    
    
        if (thread_count <= 1)
            return 0;
    
    
        c = av_mallocz(sizeof(ThreadContext));
        if (!c)
            return -1;
    
        c->workers = av_mallocz(sizeof(pthread_t)*thread_count);
        if (!c->workers) {
            av_free(c);
            return -1;
        }
    
        avctx->thread_opaque = c;
        c->current_job = 0;
        c->job_count = 0;
    
        pthread_cond_init(&c->current_job_cond, NULL);
    
        pthread_cond_init(&c->last_job_cond, NULL);
        pthread_mutex_init(&c->current_job_lock, NULL);
        pthread_mutex_lock(&c->current_job_lock);
    
        for (i=0; i<thread_count; i++) {
    
            if(pthread_create(&c->workers[i], NULL, worker, avctx)) {
    
               avctx->thread_count = i;
               pthread_mutex_unlock(&c->current_job_lock);
    
               ff_thread_free(avctx);
    
        avcodec_thread_park_workers(c, thread_count);
    
        avctx->execute = avcodec_thread_execute;
    
        avctx->execute2 = avcodec_thread_execute2;
    
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    /**
     * Codec worker thread.
     *
     * Automatically calls ff_thread_finish_setup() if the codec does
     * not provide an update_thread_context method, or if the codec returns
     * before calling it.
     */
    static attribute_align_arg void *frame_worker_thread(void *arg)
    {
        PerThreadContext *p = arg;
        FrameThreadContext *fctx = p->parent;
        AVCodecContext *avctx = p->avctx;
        AVCodec *codec = avctx->codec;
    
        while (1) {
            if (p->state == STATE_INPUT_READY && !fctx->die) {
                pthread_mutex_lock(&p->mutex);
                while (p->state == STATE_INPUT_READY && !fctx->die)
                    pthread_cond_wait(&p->input_cond, &p->mutex);
                pthread_mutex_unlock(&p->mutex);
            }
    
            if (fctx->die) break;
    
            if (!codec->update_thread_context) ff_thread_finish_setup(avctx);
    
            pthread_mutex_lock(&p->mutex);
            avcodec_get_frame_defaults(&p->frame);
            p->got_frame = 0;
            p->result = codec->decode(avctx, &p->frame, &p->got_frame, &p->avpkt);
    
            if (p->state == STATE_SETTING_UP) ff_thread_finish_setup(avctx);
    
            p->state = STATE_INPUT_READY;
    
            pthread_mutex_lock(&p->progress_mutex);
            pthread_cond_signal(&p->output_cond);
            pthread_mutex_unlock(&p->progress_mutex);
    
            pthread_mutex_unlock(&p->mutex);
        }
    
        return NULL;
    }
    
    /**
     * Updates the next thread's AVCodecContext with values from the reference thread's context.
     *
     * @param dst The destination context.
     * @param src The source context.
     * @param for_user 0 if the destination is a codec thread, 1 if the destination is the user's thread
     */
    static int update_context_from_thread(AVCodecContext *dst, AVCodecContext *src, int for_user)
    {
        int err = 0;
    
        if (dst != src) {
            dst->sub_id    = src->sub_id;
            dst->time_base = src->time_base;
            dst->width     = src->width;
            dst->height    = src->height;
            dst->pix_fmt   = src->pix_fmt;
    
            dst->has_b_frames = src->has_b_frames;
            dst->idct_algo    = src->idct_algo;
            dst->slice_count  = src->slice_count;
    
            dst->bits_per_coded_sample = src->bits_per_coded_sample;
            dst->sample_aspect_ratio   = src->sample_aspect_ratio;
            dst->dtg_active_format     = src->dtg_active_format;
    
            dst->profile = src->profile;
            dst->level   = src->level;
    
            dst->bits_per_raw_sample = src->bits_per_raw_sample;
            dst->ticks_per_frame     = src->ticks_per_frame;
            dst->color_primaries     = src->color_primaries;
    
            dst->color_trc   = src->color_trc;
            dst->colorspace  = src->colorspace;
            dst->color_range = src->color_range;
            dst->chroma_sample_location = src->chroma_sample_location;
        }
    
        if (for_user) {
            dst->coded_frame   = src->coded_frame;
            dst->has_b_frames += src->thread_count - 1;
        } else {
            if (dst->codec->update_thread_context)
                err = dst->codec->update_thread_context(dst, src);
        }
    
        return err;
    }
    
    /**
     * Update the next thread's AVCodecContext with values set by the user.
     *
     * @param dst The destination context.
     * @param src The source context.
     */
    static void update_context_from_user(AVCodecContext *dst, AVCodecContext *src)
    {
    #define copy_fields(s, e) memcpy(&dst->s, &src->s, (char*)&dst->e - (char*)&dst->s);
        dst->flags          = src->flags;
    
        dst->draw_horiz_band= src->draw_horiz_band;
        dst->get_buffer     = src->get_buffer;
        dst->release_buffer = src->release_buffer;
    
        dst->opaque   = src->opaque;
        dst->hurry_up = src->hurry_up;
        dst->dsp_mask = src->dsp_mask;
        dst->debug    = src->debug;
        dst->debug_mv = src->debug_mv;
    
        dst->slice_flags = src->slice_flags;
        dst->flags2      = src->flags2;
    
        copy_fields(skip_loop_filter, bidir_refine);
    
        dst->frame_number     = src->frame_number;
        dst->reordered_opaque = src->reordered_opaque;
    #undef copy_fields
    }
    
    static void free_progress(AVFrame *f)
    {
        PerThreadContext *p = f->owner->thread_opaque;
        int *progress = f->thread_opaque;
    
        p->progress_used[(progress - p->progress[0]) / 2] = 0;
    }
    
    /// Releases the buffers that this decoding thread was the last user of.
    static void release_delayed_buffers(PerThreadContext *p)
    {
        FrameThreadContext *fctx = p->parent;
    
        while (p->num_released_buffers > 0) {
            AVFrame *f = &p->released_buffers[--p->num_released_buffers];
    
            pthread_mutex_lock(&fctx->buffer_mutex);
            free_progress(f);
            f->thread_opaque = NULL;
    
            f->owner->release_buffer(f->owner, f);
            pthread_mutex_unlock(&fctx->buffer_mutex);
        }
    }
    
    static int submit_packet(PerThreadContext *p, AVPacket *avpkt)
    {
        FrameThreadContext *fctx = p->parent;
        PerThreadContext *prev_thread = fctx->prev_thread;
        AVCodec *codec = p->avctx->codec;
        uint8_t *buf = p->avpkt.data;
    
        if (!avpkt->size && !(codec->capabilities & CODEC_CAP_DELAY)) return 0;
    
        pthread_mutex_lock(&p->mutex);
    
        release_delayed_buffers(p);
    
        if (prev_thread) {
            int err;
            if (prev_thread->state == STATE_SETTING_UP) {
                pthread_mutex_lock(&prev_thread->progress_mutex);
                while (prev_thread->state == STATE_SETTING_UP)
                    pthread_cond_wait(&prev_thread->progress_cond, &prev_thread->progress_mutex);
                pthread_mutex_unlock(&prev_thread->progress_mutex);
            }
    
            err = update_context_from_thread(p->avctx, prev_thread->avctx, 0);
            if (err) {
                pthread_mutex_unlock(&p->mutex);
                return err;
            }
        }
    
        av_fast_malloc(&buf, &p->allocated_buf_size, avpkt->size + FF_INPUT_BUFFER_PADDING_SIZE);
        p->avpkt = *avpkt;
        p->avpkt.data = buf;
        memcpy(buf, avpkt->data, avpkt->size);
        memset(buf + avpkt->size, 0, FF_INPUT_BUFFER_PADDING_SIZE);
    
        p->state = STATE_SETTING_UP;
        pthread_cond_signal(&p->input_cond);
        pthread_mutex_unlock(&p->mutex);
    
        /*
         * If the client doesn't have a thread-safe get_buffer(),
         * then decoding threads call back to the main thread,
         * and it calls back to the client here.
         */
    
        if (!p->avctx->thread_safe_callbacks &&
             p->avctx->get_buffer != avcodec_default_get_buffer) {
            while (p->state != STATE_SETUP_FINISHED && p->state != STATE_INPUT_READY) {
                pthread_mutex_lock(&p->progress_mutex);
                while (p->state == STATE_SETTING_UP)
                    pthread_cond_wait(&p->progress_cond, &p->progress_mutex);
    
                if (p->state == STATE_GET_BUFFER) {
                    p->result = p->avctx->get_buffer(p->avctx, p->requested_frame);
                    p->state  = STATE_SETTING_UP;
                    pthread_cond_signal(&p->progress_cond);
                }
                pthread_mutex_unlock(&p->progress_mutex);
            }
        }
    
        fctx->prev_thread = p;
    
        return 0;
    }
    
    int ff_thread_decode_frame(AVCodecContext *avctx,
                               AVFrame *picture, int *got_picture_ptr,
                               AVPacket *avpkt)
    {
        FrameThreadContext *fctx = avctx->thread_opaque;
        int finished = fctx->next_finished;
        PerThreadContext *p;
        int err;
    
        /*
         * Submit a packet to the next decoding thread.
         */
    
        p = &fctx->threads[fctx->next_decoding];
        update_context_from_user(p->avctx, avctx);
        err = submit_packet(p, avpkt);
        if (err) return err;
    
        fctx->next_decoding++;
    
        /*
         * If we're still receiving the initial packets, don't return a frame.
         */
    
        if (fctx->delaying && avpkt->size) {
            if (fctx->next_decoding >= (avctx->thread_count-1)) fctx->delaying = 0;
    
            *got_picture_ptr=0;
            return 0;
        }
    
        /*
         * Return the next available frame from the oldest thread.
         * If we're at the end of the stream, then we have to skip threads that
         * didn't output a frame, because we don't want to accidentally signal
         * EOF (avpkt->size == 0 && *got_picture_ptr == 0).
         */
    
        do {
            p = &fctx->threads[finished++];
    
            if (p->state != STATE_INPUT_READY) {
                pthread_mutex_lock(&p->progress_mutex);
                while (p->state != STATE_INPUT_READY)
                    pthread_cond_wait(&p->output_cond, &p->progress_mutex);
                pthread_mutex_unlock(&p->progress_mutex);
            }
    
            *picture = p->frame;
            *got_picture_ptr = p->got_frame;
            picture->pkt_dts = p->avpkt.dts;
    
            /*
             * A later call with avkpt->size == 0 may loop over all threads,
             * including this one, searching for a frame to return before being
             * stopped by the "finished != fctx->next_finished" condition.
             * Make sure we don't mistakenly return the same frame again.
             */
            p->got_frame = 0;
    
            if (finished >= avctx->thread_count) finished = 0;
        } while (!avpkt->size && !*got_picture_ptr && finished != fctx->next_finished);
    
        update_context_from_thread(avctx, p->avctx, 1);
    
        if (fctx->next_decoding >= avctx->thread_count) fctx->next_decoding = 0;
    
        fctx->next_finished = finished;
    
        return p->result;
    }
    
    void ff_thread_report_progress(AVFrame *f, int n, int field)
    {
        PerThreadContext *p;
        int *progress = f->thread_opaque;
    
        if (!progress || progress[field] >= n) return;
    
        p = f->owner->thread_opaque;
    
        if (f->owner->debug&FF_DEBUG_THREADS)
            av_log(f->owner, AV_LOG_DEBUG, "%p finished %d field %d\n", progress, n, field);
    
        pthread_mutex_lock(&p->progress_mutex);
        progress[field] = n;
        pthread_cond_broadcast(&p->progress_cond);
        pthread_mutex_unlock(&p->progress_mutex);
    }
    
    void ff_thread_await_progress(AVFrame *f, int n, int field)
    {
        PerThreadContext *p;
        int *progress = f->thread_opaque;
    
        if (!progress || progress[field] >= n) return;
    
        p = f->owner->thread_opaque;
    
        if (f->owner->debug&FF_DEBUG_THREADS)
            av_log(f->owner, AV_LOG_DEBUG, "thread awaiting %d field %d from %p\n", n, field, progress);
    
        pthread_mutex_lock(&p->progress_mutex);
        while (progress[field] < n)
            pthread_cond_wait(&p->progress_cond, &p->progress_mutex);
        pthread_mutex_unlock(&p->progress_mutex);
    }
    
    void ff_thread_finish_setup(AVCodecContext *avctx) {
        PerThreadContext *p = avctx->thread_opaque;
    
        if (!(avctx->active_thread_type&FF_THREAD_FRAME)) return;
    
        pthread_mutex_lock(&p->progress_mutex);
        p->state = STATE_SETUP_FINISHED;
        pthread_cond_broadcast(&p->progress_cond);
        pthread_mutex_unlock(&p->progress_mutex);
    }
    
    /// Waits for all threads to finish.
    static void park_frame_worker_threads(FrameThreadContext *fctx, int thread_count)
    {
        int i;
    
        for (i = 0; i < thread_count; i++) {
            PerThreadContext *p = &fctx->threads[i];
    
            if (p->state != STATE_INPUT_READY) {
                pthread_mutex_lock(&p->progress_mutex);
                while (p->state != STATE_INPUT_READY)
                    pthread_cond_wait(&p->output_cond, &p->progress_mutex);
                pthread_mutex_unlock(&p->progress_mutex);
            }
        }
    }
    
    static void frame_thread_free(AVCodecContext *avctx, int thread_count)
    {
        FrameThreadContext *fctx = avctx->thread_opaque;
        AVCodec *codec = avctx->codec;
        int i;
    
        park_frame_worker_threads(fctx, thread_count);
    
        if (fctx->prev_thread)
            update_context_from_thread(fctx->threads->avctx, fctx->prev_thread->avctx, 0);
    
        fctx->die = 1;
    
        for (i = 0; i < thread_count; i++) {
            PerThreadContext *p = &fctx->threads[i];
    
            pthread_mutex_lock(&p->mutex);
            pthread_cond_signal(&p->input_cond);
            pthread_mutex_unlock(&p->mutex);
    
            pthread_join(p->thread, NULL);
    
            if (codec->close)
                codec->close(p->avctx);
    
            avctx->codec = NULL;
    
            release_delayed_buffers(p);
        }
    
        for (i = 0; i < thread_count; i++) {
            PerThreadContext *p = &fctx->threads[i];
    
            avcodec_default_free_buffers(p->avctx);
    
            pthread_mutex_destroy(&p->mutex);
            pthread_mutex_destroy(&p->progress_mutex);
            pthread_cond_destroy(&p->input_cond);
            pthread_cond_destroy(&p->progress_cond);
            pthread_cond_destroy(&p->output_cond);
            av_freep(&p->avpkt.data);
    
            if (i)
                av_freep(&p->avctx->priv_data);
    
            av_freep(&p->avctx);
        }
    
        av_freep(&fctx->threads);
        pthread_mutex_destroy(&fctx->buffer_mutex);
        av_freep(&avctx->thread_opaque);
    }
    
    static int frame_thread_init(AVCodecContext *avctx)
    {
        int thread_count = avctx->thread_count;
        AVCodec *codec = avctx->codec;
        AVCodecContext *src = avctx;
        FrameThreadContext *fctx;
        int i, err = 0;
    
        avctx->thread_opaque = fctx = av_mallocz(sizeof(FrameThreadContext));
    
        fctx->threads = av_mallocz(sizeof(PerThreadContext) * thread_count);
        pthread_mutex_init(&fctx->buffer_mutex, NULL);
        fctx->delaying = 1;
    
        for (i = 0; i < thread_count; i++) {
            AVCodecContext *copy = av_malloc(sizeof(AVCodecContext));
            PerThreadContext *p  = &fctx->threads[i];
    
            pthread_mutex_init(&p->mutex, NULL);
            pthread_mutex_init(&p->progress_mutex, NULL);
            pthread_cond_init(&p->input_cond, NULL);
            pthread_cond_init(&p->progress_cond, NULL);
            pthread_cond_init(&p->output_cond, NULL);
    
            p->parent = fctx;
            p->avctx  = copy;
    
            *copy = *src;
            copy->thread_opaque = p;
            copy->pkt = &p->avpkt;
    
            if (!i) {
                src = copy;
    
                if (codec->init)
                    err = codec->init(copy);
    
                update_context_from_thread(avctx, copy, 1);
            } else {
                copy->is_copy   = 1;
                copy->priv_data = av_malloc(codec->priv_data_size);
                memcpy(copy->priv_data, src->priv_data, codec->priv_data_size);
    
                if (codec->init_thread_copy)
                    err = codec->init_thread_copy(copy);
            }
    
            if (err) goto error;
    
            pthread_create(&p->thread, NULL, frame_worker_thread, p);
        }
    
        return 0;
    
    error:
        frame_thread_free(avctx, i+1);
    
        return err;
    }
    
    void ff_thread_flush(AVCodecContext *avctx)
    {
        FrameThreadContext *fctx = avctx->thread_opaque;
    
        if (!avctx->thread_opaque) return;
    
        park_frame_worker_threads(fctx, avctx->thread_count);
    
        if (fctx->prev_thread)
            update_context_from_thread(fctx->threads->avctx, fctx->prev_thread->avctx, 0);
    
        fctx->next_decoding = fctx->next_finished = 0;
        fctx->delaying = 1;
        fctx->prev_thread = NULL;
    }
    
    static int *allocate_progress(PerThreadContext *p)
    {
        int i;
    
        for (i = 0; i < MAX_BUFFERS; i++)
            if (!p->progress_used[i]) break;
    
        if (i == MAX_BUFFERS) {
            av_log(p->avctx, AV_LOG_ERROR, "allocate_progress() overflow\n");
            return NULL;
        }
    
        p->progress_used[i] = 1;
    
        return p->progress[i];
    }
    
    int ff_thread_get_buffer(AVCodecContext *avctx, AVFrame *f)
    {
        PerThreadContext *p = avctx->thread_opaque;
        int *progress, err;
    
        f->owner = avctx;
    
        if (!(avctx->active_thread_type&FF_THREAD_FRAME)) {
            f->thread_opaque = NULL;
            return avctx->get_buffer(avctx, f);
        }
    
        if (p->state != STATE_SETTING_UP) {
            av_log(avctx, AV_LOG_ERROR, "get_buffer() cannot be called after ff_thread_finish_setup()\n");
            return -1;
        }
    
        pthread_mutex_lock(&p->parent->buffer_mutex);
        f->thread_opaque = progress = allocate_progress(p);
    
        if (!progress) {
            pthread_mutex_unlock(&p->parent->buffer_mutex);
            return -1;
        }
    
        progress[0] =
        progress[1] = -1;
    
        if (avctx->thread_safe_callbacks ||
            avctx->get_buffer == avcodec_default_get_buffer) {
            err = avctx->get_buffer(avctx, f);
        } else {
            p->requested_frame = f;
            p->state = STATE_GET_BUFFER;
            pthread_mutex_lock(&p->progress_mutex);
            pthread_cond_signal(&p->progress_cond);
    
            while (p->state != STATE_SETTING_UP)
                pthread_cond_wait(&p->progress_cond, &p->progress_mutex);
    
            err = p->result;
    
            pthread_mutex_unlock(&p->progress_mutex);
        }
    
        pthread_mutex_unlock(&p->parent->buffer_mutex);
    
        /*
         * Buffer age is difficult to keep track of between
         * multiple threads, and the optimizations it allows
         * are not worth the effort. It is disabled for now.
         */
        f->age = INT_MAX;
    
        return err;
    }
    
    void ff_thread_release_buffer(AVCodecContext *avctx, AVFrame *f)
    {
        PerThreadContext *p = avctx->thread_opaque;
    
        if (!(avctx->active_thread_type&FF_THREAD_FRAME)) {
            avctx->release_buffer(avctx, f);
            return;
        }
    
        if (p->num_released_buffers >= MAX_BUFFERS) {
            av_log(p->avctx, AV_LOG_ERROR, "too many thread_release_buffer calls!\n");
            return;
        }
    
        if(avctx->debug & FF_DEBUG_BUFFERS)
            av_log(avctx, AV_LOG_DEBUG, "thread_release_buffer called on pic %p, %d buffers used\n",
                                        f, f->owner->internal_buffer_count);
    
        p->released_buffers[p->num_released_buffers++] = *f;
        memset(f->data, 0, sizeof(f->data));
    }
    
    /**
     * Set the threading algorithms used.
     *
     * Threading requires more than one thread.
     * Frame threading requires entire frames to be passed to the codec,
     * and introduces extra decoding delay, so is incompatible with low_delay.
     *
     * @param avctx The context.
     */
    static void validate_thread_parameters(AVCodecContext *avctx)
    {
        int frame_threading_supported = (avctx->codec->capabilities & CODEC_CAP_FRAME_THREADS)
                                    && !(avctx->flags & CODEC_FLAG_TRUNCATED)
                                    && !(avctx->flags & CODEC_FLAG_LOW_DELAY)
                                    && !(avctx->flags2 & CODEC_FLAG2_CHUNKS);
        if (avctx->thread_count == 1) {
            avctx->active_thread_type = 0;
        } else if (frame_threading_supported && (avctx->thread_type & FF_THREAD_FRAME)) {
            avctx->active_thread_type = FF_THREAD_FRAME;
        } else {
            avctx->active_thread_type = FF_THREAD_SLICE;
        }
    }
    
    
    int ff_thread_init(AVCodecContext *avctx, int thread_count)
    
    {
        if (avctx->thread_opaque) {
            av_log(avctx, AV_LOG_ERROR, "avcodec_thread_init is ignored after avcodec_open\n");
            return -1;
        }
    
        avctx->thread_count = FFMAX(1, thread_count);
    
        if (avctx->codec) {
            validate_thread_parameters(avctx);
    
            if (avctx->active_thread_type&FF_THREAD_SLICE)
                return thread_init(avctx);
            else if (avctx->active_thread_type&FF_THREAD_FRAME)
                return frame_thread_init(avctx);
        }
    
        return 0;
    }
    
    
    void ff_thread_free(AVCodecContext *avctx)
    
    {
        if (avctx->active_thread_type&FF_THREAD_FRAME)
            frame_thread_free(avctx, avctx->thread_count);
        else
            thread_free(avctx);
    }