From ac7b4bfdeb6af11348f15d4a308fcbe61e68b58b Mon Sep 17 00:00:00 2001
From: Marton Balint <cus@passwd.hu>
Date: Sun, 29 Dec 2013 03:52:09 +0100
Subject: [PATCH] ffplay: do not wait for the picture allocation to finish on
 exit

When SDL could not allocate a YUV overlay or open a window, the video thread
got locked up because it waited for the allocation to finish forever.

Reported-by: Carl Eugen Hoyos <cehoyos@ag.or.at>
Signed-off-by: Marton Balint <cus@passwd.hu>
---
 ffplay.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/ffplay.c b/ffplay.c
index fa3e1141d4a..164872aaeab 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -1610,7 +1610,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double
         }
         /* if the queue is aborted, we have to pop the pending ALLOC event or wait for the allocation to complete */
         if (is->videoq.abort_request && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EVENTMASK(FF_ALLOC_EVENT)) != 1) {
-            while (!vp->allocated) {
+            while (!vp->allocated && !is->abort_request) {
                 SDL_CondWait(is->pictq_cond, is->pictq_mutex);
             }
         }
-- 
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