diff --git a/doc/general.texi b/doc/general.texi index 2f0e2b9b31dc78296edc77956597858546df8e35..1d2cb09d8994cd1756ecce53170e4cbc15c4d5ab 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -136,7 +136,7 @@ library: @item Apple HTTP Live Streaming @tab @tab X @item ASF @tab X @tab X @item AVI @tab X @tab X -@item AVISynth @tab @tab X +@item AviSynth @tab @tab X @item AVS @tab @tab X @tab Multimedia format used by the Creature Shock game. @item Beam Software SIFF @tab @tab X diff --git a/libavfilter/vf_gradfun.c b/libavfilter/vf_gradfun.c index 8ed706d14915149418c8aa446402151fd201531b..ed3a783728bce9a2808de6f97070697a0e14e020 100644 --- a/libavfilter/vf_gradfun.c +++ b/libavfilter/vf_gradfun.c @@ -25,7 +25,7 @@ * libmpcodecs/vf_gradfun.c * * Apply a boxblur debanding algorithm (based on the gradfun2db - * Avisynth filter by prunedtree). + * AviSynth filter by prunedtree). * Foreach pixel, if it's within threshold of the blurred value, make it closer. * So now we have a smoothed and higher bitdepth version of all the shallow * gradients, while leaving detailed areas untouched. diff --git a/libavformat/avisynth.c b/libavformat/avisynth.c index b846c9f2979db3480bc8e998017a267d9d6d696d..134b17f1d6da0525c0fc9ef7ee69a53fa472acc0 100644 --- a/libavformat/avisynth.c +++ b/libavformat/avisynth.c @@ -36,7 +36,7 @@ typedef struct { typedef struct { PAVIFILE file; - AVISynthStream *streams; + AviSynthStream *streams; int nb_streams; int next_stream; } AviSynthContext;